Wild West Exodus


ABOUT THE GAME

In Wild West Exodus, two players take control of blazing gunfighters, supernatural warriors, mighty machines and devious commanders and pit them against each other in a thrilling encounter across the frontier and beyond. The player who destroys all of their opponent's models or achieves their adventure objectives wins the game. Wild West Exodus is a dynamic, fast-paced tabletop miniatures game pitting a cast of heroic characters against each other in a brutal world - very much a twisted reflection of our own. In the twilight years of the Nineteenth Century, mankind is perched upon a new age of discovery and enlightenment. However, humanity’s greed and ambition have created a Dystopian Age where nations clash and the threat of war forever lingers. We must remember that all is not lost. In Wild West Exodus the bravery and actions of individuals on the frontier can still forge legends and change the world.

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The frontier of the Union of Federated States is a wild and often lawless place. Ideal for outlaws, renegades and zealots to prey on the locals. Now a force led by the morally bankrupt Enlightened scientist Gustave Eiffel has arrived in the town of Retribution. The mayor sends out a call for aid and is overjoyed to find that the hero of the Union, Nikolai Tesla is in the area. But as the Union forces pull into Retribution it becomes clear that this is no coincidence and all has unfolded to Eiffel's plans for vengeance. The stage is set for an epic showdown in Retribution between these two rivals.

Get into the new edition of Wild West Exodus with Showdown at Retribution - a two-player starter set designed to give you a comprehensive introduction to the savage Wild West in the Dystopian Age. Containing dozens of fantastically detailed Warcradle miniatures, the full third edition rulebook, quick start guide to help you get going straight away and much more - this hefty boxed set is an easy way to explore the game and start your hobby adventure.
$180
To the common man, the Covenant of the Enlightened are little more than an exclusive club of intellectuals and aristocrats who sit in grand drawing rooms talking much and doing little. While the Covenant are at great pains to show that the reality is far removed from this, it must be acknowledged that there are some groups within the Enlightened who more closely resemble this stereotype than they would like to admit. One such group of these is the Hook and Ladder Club in New York City, so named due to their premises being located in a building that was originally destined for the nascent Fire Department. The club members specialise in the emergent field of parapsychology, a subject that the common man might call supernatural.
$80
Desperate times call for desperate measures and Abraham Lincoln believes that the times of the Dystopian Age are desperate indeed. Faking his own assassination in order to work unhindered by the demands of office, Director Lincoln now fights against the Union’s enemies alongside those men and women trusted enough to join his Secret Service. Lincoln and his agents wage a war in the shadows, defending their beloved country from threats that the general public must have no knowledge about. Whatever it takes so that the good folk of the Union of Federated States can sleep soundly in their beds.  With the assistance of his right-hand man Robert Pinkerton, his top agents Lucinda Loveless and Camilla Blanche, Henry Courtwright, Leah Kingston and Milo Jefferson, Lincoln has the tools he needs to tackle any situation.
$80
With the constantly growing threat from unknown quarters in the West the small unit known as Infernal Affairs have found themselves in high demand of late. Led by the indomitable Marshall Helena Miller this Posse are used to fighting, and defeating, the most unusual and terrifying opponents to Law and Order. Backed up by Furio Montoya, Jedrick Powell, Mercury Jones, Ida Saxon and Blackhoof 20-20, Marshall Miller tackles those missions that nobody else wants or is likely to come back from alive.
$80
Born under the Raj in Delhi, Rani Nimue had a turbulent childhood. Her English-born father worked for the diplomatic service and moved across the country to wherever Her Majesty required him, his wife and only child dutifully following. At the height of the Indian Mutiny, Rani’s mother was killed and her father was faced with the difficult task of raising his daughter alone. Seeing to it that she was educated by a succession of governesses and tutors, her father proudly saw her grow into a beautiful and fiercely intelligent woman. Rani secretly harboured a wanderlust and restlessness that, added to the stifling restrictions of Victorian society brewed within her until she was fit to either explode or run away and leave it all behind. Eventually her love for the swaggering Outlaw Broad Arrow Jack, after a chance encounter in the Port of Bombay, twisted her father’s pride to shame when, at the age of sixteen, she ran away with the pirate and was not heard from again for nearly a decade.
$80

Since Armstrong Custer's famous charge leading the Michigan Wolverine's at Gettysburg, the Iron Horse has become a ubiquitous machine across the frontier. Their combination of speed, firepower and durability led to a massive Union contract with the Covenant of the Enlightened during the Ore War, replacing flesh and blood horses in all cavalry regiments. Now more than a decade later, Iron Horses have become easy to obtain, with Union surplus and frontline shipments making their way onto the black market in vast numbers and the machinery itself proving to be simple to maintain with spare-parts in abundance. While older marks and models of Iron Horse prove to be a little on the temperamental side, the Iron Horse's popularity and variety of designs can be found in use across the Union and beyond.

The Blazer was first used by the Confederate Army during the Battle at Gaine's Mill. The Iron Horse was still in limited service in those early days of the Ore War, but already its endurance and potential were obvious. Twenty-six Iron Horses were heavily modified in the field to mount additional gatling guns and armour plating to shield their riders from the huge attention of enemy fire they would receive once they began their attack. With General John Bell Hood on the lead Blazer, the Confederates tore a bloody hole in the two-mile-long Union flank and the day was carried, despite massive casualties on both sides in the 50,000 soldiers that fought that day. By the time of Gettysburg, both sides had units of Blazers fighting alongside their Iron Horse Cavalry and Blackhooves.

Uniquely found in the Union arsenal, the Iron Eagle is seen by many as the pinnacle of technological evolution for the Iron Horse. More than the replacement of the RJ engine with a voltaic power plant, the Iron Eagle boasts additional armor and electro-weaponry. As the ultimate statement that the Iron Eagle represented the future of Union military prowess, Nikolai Tesla incorporated specially programmed UR-31E Automata to pilot these new machines, giving them a resilience unmatched in the field by other cavalry.

$55
Associate members of the Covenant of the Enlightened do not enjoy the respect or prestige that Covenant Peers do, but they are often the ones who do most of the leg work. In order to be officially recognised as an associate of a Peer, an individual will have to put in hours of thankless research and errand running for their sponsoring Peer. Of course like all who are drawn to the Enlightened, being in possession of a keen mind and a drive to push the boundaries of human understanding is a prerequisite. But associates often lack the opportunity or financial means to secure an actual Peerage in the Covenant.

Girauld Eres was one such associate, a Parisian naturalist who had developed into a minor celebrity as he toured Paris society with his collection of primates. Girauld's real passion lay in animal physiology and his personal menagerie was home to some impressive specimens. Showing a talent for specimen capture, he was approached by Warwick Hudson and earned a sponsorship into the Covenant as an associate following his collaboration on the spectral containment technology with Hudson and Katherine Holst.

$50
Monstrous and volatile, the Hex Beasts are not only common amongst the forces of the Hex but may also appear in other forces should tainted units fall to their corruption and transform.
$45
Salvaged by the crew of HMS Nautilus from an Enlightened vessel adrift in the Mediterranean, Drum was discovered in a shipping container marked as 'Aberrant Technology' - likely to be examined and disassembled. This large Automata was apparently built for mechanised labour but Erasmus Darwin made the contraption his own personal project, tinkering for hours on end. He envisaged the machine being used by the Nautilus to operate in the deepest parts of the oceans where no human can travel safely, let alone explore or recover wreckage. After several weeks, Darwin managed to coax the temperamental machine back to full operational capacity albeit with more than a handful of glitches. His barrel-like carapace earned him the nickname of 'Drum' and it was clear that he exhibited a sense of self-awareness that Erasmus and the other engineers had never seen in any Automata before. Fascinated as to the nature of this 'personality', Captain Nimue offered the Automata the opportunity to join her crew. Surprised at being treated like a human, Drum paused momentarily before enthusiastically choosing to stay and make the Nautilus his home.
$45
Wild West Exodus is a dynamic, fast-paced tabletop miniatures game pitting a cast of heroic characters against each other in a brutal world - very much a twisted reflection of our own. In the twilight years of the Nineteenth Century, mankind is perched upon a new age of discovery and enlightenment. The Wild West Exodus Rules & Gubbins Set contains all the tools you need to play. Just grab this box and your favourite Posse (or two) and you are ready to start clashing against your opponents in the West.
$45
Nikolai Tesla is not a man to stand still. He is forever moving forward, tinkering with his designs and dreaming up new and ever more challenging projects. The UR-31E is one such progression from the UR-31 Automata, a design that became ubiquitous to replace lost manpower after the Ore War. These so-called 'Teslabots' are hard-wired with either ranged offensive instructions or more defensive, close order ones depending on their equipment loadout. The offensive units are armed with electrocarbines and can disable or even kill enemies with their highly charged weapons. The guard variants are instead equipped with arc-shields and electro batons.
$40
Augmentation to overcome injury or disability was the goal of the Covenant of the Enlightened when they first began to experiment with grafting mechanisms to flesh. The power source known as RJ-1027 enabled the Covenant to take this intention to an extreme with more audacious and extensive modifications being possible. In the hands of a master of this art, it truly allows individuals to be elevated to super-human levels of physical conditioning. For everyone not so fortunate, this has led to the development of people termed as 'constructs'. Gradual RJ-1027 leakage into their bloodstream, along with the trauma of their surgical augmentation has left the vulnerable transformed into something less than human. But everything has a purpose in the Covenant's technocratic future and constructs have a wide variety of menial or military applications throughout the Enlightened's activities.
$40
Welcome to an alternate 1870s where the heroism and hubris of humanity in this era of steam and steel have unlocked secrets that the world was unprepared for, as super-science and alien technologies bring about an exciting and unpredictable age. The Dystopian Age.
$20
Fight the battles of Wild West Exodus with these superb dice and Fortune chips. This set includes four special ten-sided dice for use with Wild West Exodus. Each die features their Critical Success and Critical Failure values with easily recognisable symbols. The stack of ten Fortune chips will let you easily keep track during your games as you tempt fate and push your luck by bending your Fortune to your will.
$20
Wild West Exodus: Showdown at Retribution - Two Player Starter Set (WEX992099004)
The Wild West Exodus: Showdown at Retribution 2-Player Starter Set contains:

14x Union miniatures consisting of:
1x Nikolai Tesla
1x Carl Fredrickson
1x Union Belle
2x Iron Eagle
9x UR-31E Teslabot (These can be built with either Electro Batons & Shields or Electrocarbines)

8x Enlightened Miniatures consisting of:
1x Gustave Eiffel
1x Smash & Grab
1x Emily Nouguier
2x Iron Horse
3x Mono-Cav (These can also be built as Strider-Cav)

1x Rules
1x Quickstart Guide
1x Campaign Book
2x 48-Card Action Card Deck
2x 60-card Adventure Card Deck
1x Template Set
2x Token & Counters Set
8x Ten Sided Dice

Please Note:
  • Miniatures are supplied unpainted and some assembly will be required.
  • Printed Materials are supplied in English.


The frontier of the Union of Federated States is a wild and often lawless place. Ideal for outlaws, renegades and zealots to prey on the locals. Now a force led by the morally bankrupt Enlightened scientist Gustave Eiffel has arrived in the town of Retribution. The mayor sends out a call for aid and is overjoyed to find that the hero of the Union, Nikolai Tesla is in the area. But as the Union forces pull into Retribution it becomes clear that this is no coincidence and all has unfolded to Eiffel's plans for vengeance. The stage is set for an epic showdown in Retribution between these two rivals.

Get into the new edition of Wild West Exodus with Showdown at Retribution - a two-player starter set designed to give you a comprehensive introduction to the savage Wild West in the Dystopian Age. Containing dozens of fantastically detailed Warcradle miniatures, the full third edition rulebook, quick start guide to help you get going straight away and much more - this hefty boxed set is an easy way to explore the game and start your hobby adventure.
$180
The Soul Hunters (WEX101099006)
The club's current Auger, Warwick Hudson, leads all manner of discussions and theorising into matters ephemeral and improbable. Like the club's founders, Hudson believes that all things can be explained by applying the scientific method. He maintains that they are in an age of Industrial 'super-science' and that any reports of strange and mysterious happenings from the "Wild West" of America or the "Lost World" of Antarctica are simply exaggerated or misunderstood by unreliable witnesses.

Under the terms of his sponsorship by the British aristocrat, Lord Buckland, Auger Hudson is required to have his scientific merits officially recognised and that will require fieldwork. Hudson has been working for many months to assemble his team and to prepare them with such equipment as the most dangerous of environments and situations require. Armed with an array of esoteric and highly experimental weaponry, Hudson is set upon venturing forth and collecting enough data to present to the Hook and Ladder Club, therefore securing himself a position as a Peer of the Covenant in his own right. Hudson and his Soul Hunters (as the lurid press would daub them) follow up reports of 'spectral etherics' around the globe. Major expeditions are underway to both the Badlands of the Union as well as the Antarctic interior.

At Auger's right hand is Erin Meltzer, a scientist and researcher with a passion for uncovering the unknown that almost burns as bright as his own. She is particularly fascinated by reports in the Badlands of Montana of animals growing to an almost impossible size and imbued with some etheric properties. Ernesto Volk is similarly obsessed with the physical, though more often his thoughts are of his own impressive physique and he has a reputation in the club as a pugilist of some renown, a skill he developed while he studied at University in Greenwich Village. Hans Spelmann is the quiet, contemplative member of the group and will often only contribute to a discussion when he deems it a necessity. The newly discovered flora and flora of the Lost World is of great interest and he believes that the energies that have brought about such fantastical evolution are linked to the spectral anomalies found elsewhere. Jocasta Tobin is the writer and archivist of the Hook and Ladder Club, she documents all of their research and theories and promises to one day publish them as a guide to future investigators into the unexplained. Finally, Katherine Holst is the engineering risk-taker and the most outgoing of them all. It was Holst who collaborated with the French scientist Girauld Eres (before his terrible accident) and made possible the spectral containment technology on which their research now relies so heavily upon. The Soul Hunters Detachment kit builds six multi-part resin miniatures;
  • 1x Auger Warwick Hudson
  • 1x Erin Meltzer
  • 1x Ernesto Volk
  • 1x Hans Spelmann
  • 1x Jocasta Tobin
  • 1x Katherine Holst
  • 6x Base

The Soul Hunters Detachment can be used in games of both Lost World Exodus and Wild West Exodus.

Please note:

  • Miniatures are supplied unpainted and some assembly will be required.
  • Character Unit Cards are not included and can be found on the Wild West Exodus website.
  • Scenic base toppers are not included and are for display purposes only.


To the common man, the Covenant of the Enlightened are little more than an exclusive club of intellectuals and aristocrats who sit in grand drawing rooms talking much and doing little. While the Covenant are at great pains to show that the reality is far removed from this, it must be acknowledged that there are some groups within the Enlightened who more closely resemble this stereotype than they would like to admit. One such group of these is the Hook and Ladder Club in New York City, so named due to their premises being located in a building that was originally destined for the nascent Fire Department. The club members specialise in the emergent field of parapsychology, a subject that the common man might call supernatural.
$80
The Secret Service Posse (WEX121099003)
The Secret Service Posse contains seven multi-part resin miniatures
  • 1x Abraham Lincoln
  • 1x Robert Pinkerton
  • 1x Lucinda Loveless
  • 1x Camilla Blanche
  • 1x Henry Courtwright
  • 1x Milo Jefferson
  • 1x Leah Kingston
  • 7 x Bases
Please note:
  • Miniatures are supplied unpainted and some assembly will be required.
  • Character Unit Cards are not included and can be found on the Wild West Exodus website.


Desperate times call for desperate measures and Abraham Lincoln believes that the times of the Dystopian Age are desperate indeed. Faking his own assassination in order to work unhindered by the demands of office, Director Lincoln now fights against the Union’s enemies alongside those men and women trusted enough to join his Secret Service. Lincoln and his agents wage a war in the shadows, defending their beloved country from threats that the general public must have no knowledge about. Whatever it takes so that the good folk of the Union of Federated States can sleep soundly in their beds.  With the assistance of his right-hand man Robert Pinkerton, his top agents Lucinda Loveless and Camilla Blanche, Henry Courtwright, Leah Kingston and Milo Jefferson, Lincoln has the tools he needs to tackle any situation.
$80
Infernal Investigations Posse (WEX141099003)
The Infernal Investigations Posse contains six multi-part resin Miniatures
  • 1x Helena Miller
  • 1x Jedrick Powell
  • 1x Furio Montoya
  • 1x Blackhoof 20-20
  • 1x Mercury Jones
  • 1x Ida Saxon
  • 6x bases

Please note:

  • Miniatures are supplied unpainted and some assembly will be required.
  • Character Unit Cards are not included and can be found on the Wild West Exodus website.


With the constantly growing threat from unknown quarters in the West the small unit known as Infernal Affairs have found themselves in high demand of late. Led by the indomitable Marshall Helena Miller this Posse are used to fighting, and defeating, the most unusual and terrifying opponents to Law and Order. Backed up by Furio Montoya, Jedrick Powell, Mercury Jones, Ida Saxon and Blackhoof 20-20, Marshall Miller tackles those missions that nobody else wants or is likely to come back from alive.
$80
Wrath of the Nautilus Detachment (WEX212099001)
Now master of a crew of her own, the self-styled Captain Nimue has earned a substantial bounty on her head for the audacious theft from the Barrow Shipyards of a prototype RJ-powered submersible. Nimue rapidly built a notoriety for using the stolen submarine, which she had christened ‘The Nautilus’, to make lightning raids on European shipping. While this brought down the ire of the Crown and their allies, her exotic looks and penny-dreadful fuelled reputation made her popular with the press and the public. In the space of three years, Nimue and her crew of highly efficient Chowkidar were reported in raids as far apart as Portsmouth and Kolkata Port in India. Agents for the Crown identified a common thread in many of these raids being linked to Nimue’s apparent obsession with collecting antiquities from across the Empire. Whether this is simple fascination or part of some greater strategy is unclear though an interrogation of a former accomplice hints that Nimue believes she is a reincarnation of the Lady of the Lake from Arthurian legend. Fanciful as this might seem, in an age where there are whispers of werewolves and mechanical monstrosities coming from the former American colonies, as well as ancient alien technologies and mega-fauna in Antarctica, it cannot be discounted. Mythical figure or not, when repeated attempts to apprehend Captain Nimue proved futile, the Right Honourable Jonathan Peel of Her Majesty’s government brokered an alternative. Under Peel’s bargain, Nimue was gifted copies of dozens of historical documents from the archives and granted access to restricted sites of special interest across the Empire. In exchange for this consideration, as well as a generous charter, the fierce Pirate-Queen agreed to put her considerable skills in service to the Empire by targeting the enemies of the Crown and aiding the East Indian Trading Company in supporting British interests in the West. Whether stealthily operating submerged in the Gulf of Mexico or audaciously sailing on the surface up and down the Mississippi, the newly dubbed HMS Nautilus was a constant thorn in the sides of both the Union and Outlaws operating in the area. Leading her rough but highly disciplined crew ashore in raiding parties she operated as a privateer on behalf of the British Empire, though has no real love for the Crown or the English. Highly skilled with the blade and trident she is a formidable adversary on land or at sea, especially as her harpoon gun is never far from her side. Nimue’s love of fame and fortune is only tempered by her sense of loyalty to her crew. Beautiful, but deadly, Nimue and the Nautilus are a force of nature, and now with new orders their wheel has turned them South towards Antarctica and the Lost World... The crew has changed many times over the years, some decide to take their share of the wealth and settle down, some fall in battle and are given up to the depths and fresh new recruits come aboard whenever the need arises. Some faces have remained the same, however, such as the solid and dependable Violet Smee who, as Nimue’s first officer, commands the Chowkidar with ruthless efficiency. Sardar Hardit Singh, The Nautilus’ Boatswain is very protective of his Captain and is never far from her side in a fight. Erasmus Darwin is the resident engineering specialist and while he rarely speaks of his colourful past his knowledge of Enlightened Technology is clear to see in the power-chair he uses to move around in. Charlotte Anning is the ship's navigator and archivist, never short of the answer to any questions, given enough time to research it in the vessel's surprisingly extensive library. Neko Mei’s role is a little harder to quantify but she has a number of skills including infiltration, stealth and close combat, this would then make her the Nautilus’ ‘acquisitions' specialist. The Wrath of the Nautilus Detachment builds six multi-part resin miniatures;1x Rani Nimue
  • 1x Sarder Hardit Singh
  • 1x Charlotte Anning
  • 1x Neko Mei
  • 1x Violet Smee
  • 1x Erasmus Darwin
  • 6x Bases

Please note:

  • Miniatures are supplied unpainted and some assembly will be required.
  • Character Unit Cards are not included and can be found on the Wild West Exodus website.


Born under the Raj in Delhi, Rani Nimue had a turbulent childhood. Her English-born father worked for the diplomatic service and moved across the country to wherever Her Majesty required him, his wife and only child dutifully following. At the height of the Indian Mutiny, Rani’s mother was killed and her father was faced with the difficult task of raising his daughter alone. Seeing to it that she was educated by a succession of governesses and tutors, her father proudly saw her grow into a beautiful and fiercely intelligent woman. Rani secretly harboured a wanderlust and restlessness that, added to the stifling restrictions of Victorian society brewed within her until she was fit to either explode or run away and leave it all behind. Eventually her love for the swaggering Outlaw Broad Arrow Jack, after a chance encounter in the Port of Bombay, twisted her father’s pride to shame when, at the age of sixteen, she ran away with the pirate and was not heard from again for nearly a decade.
$80
Wild West Iron Horses (WEX991015002)

This product contains:

  • 2x Iron Horses
    • Each Iron Horse can also be built as either a Blazer or a Union Iron Eagle. It contains riders for Enlightened, Union, Outlaws, Hex and Lawmen.

Please note:

  • Miniatures are supplied unpainted and some assembly will be required.
  • Character Unit Cards are not included and can be found on the Wild West Exodus website.


Since Armstrong Custer's famous charge leading the Michigan Wolverine's at Gettysburg, the Iron Horse has become a ubiquitous machine across the frontier. Their combination of speed, firepower and durability led to a massive Union contract with the Covenant of the Enlightened during the Ore War, replacing flesh and blood horses in all cavalry regiments. Now more than a decade later, Iron Horses have become easy to obtain, with Union surplus and frontline shipments making their way onto the black market in vast numbers and the machinery itself proving to be simple to maintain with spare-parts in abundance. While older marks and models of Iron Horse prove to be a little on the temperamental side, the Iron Horse's popularity and variety of designs can be found in use across the Union and beyond.

The Blazer was first used by the Confederate Army during the Battle at Gaine's Mill. The Iron Horse was still in limited service in those early days of the Ore War, but already its endurance and potential were obvious. Twenty-six Iron Horses were heavily modified in the field to mount additional gatling guns and armour plating to shield their riders from the huge attention of enemy fire they would receive once they began their attack. With General John Bell Hood on the lead Blazer, the Confederates tore a bloody hole in the two-mile-long Union flank and the day was carried, despite massive casualties on both sides in the 50,000 soldiers that fought that day. By the time of Gettysburg, both sides had units of Blazers fighting alongside their Iron Horse Cavalry and Blackhooves.

Uniquely found in the Union arsenal, the Iron Eagle is seen by many as the pinnacle of technological evolution for the Iron Horse. More than the replacement of the RJ engine with a voltaic power plant, the Iron Eagle boasts additional armor and electro-weaponry. As the ultimate statement that the Iron Eagle represented the future of Union military prowess, Nikolai Tesla incorporated specially programmed UR-31E Automata to pilot these new machines, giving them a resilience unmatched in the field by other cavalry.

$55
Mr Ears (WEX101115008)
The night of his accident, Eres was working in his laboratory on a skin healing accelerant that went horribly wrong. When the beaker exploded, the chemicals that sprayed over him were not yet mixed correctly and began to eat away at his flesh. Fortunately Eres had been playing host the evening before to Xavier Bichat, an elderly Enlightened Peer. When Bichat was brought back to the house, it was already too late. Girauld’s skin had already been flensed from a large part of his body. Fortunately, Bichat was a keen study of the restricted galvanic arts, having reanimated a simian construct just the previous evening for Girauld’s entertainment. With a very little time remaining Xavier was forced to use that same construct to hold Eres’ brain.

The process was rushed and Xavier’s knowledge of the techniques involved were far from extensive. As a result Eres retained very little motor function in his new body and so, staggering like a victim of a massive stroke or palsy, Eres was conveyed by sea to Countess Augusta Byron in the Union of Federated States. The journey brought him close to death and his brain would not survive the trauma of a second transplant, so Girauld had little choice but to submit to a number of surgical procedures by the Countess that allowed him to regain greater control of the body, with the exception of his left arm. That was rectified by a prosthetic that gave Girauld significantly increased strength to further augment the exceptional size of his primate body.. Although Girauld was grateful to still be alive it would be impossible to return to Parisian society in his new form. He therefore spent some time in the Badlands of the Union, where open spaces away from others were plentiful. One advantage of having the body of a 700lb gorilla was a vastly increased strength. Girauld was a sickly child and life as an academic did nothing to increase his vitality so the change was significant. He realised that he could snap small trees, lift large rocks and even hurl a man bodily more than 30 feet through the air. He discovered that last fact when a group of American hunters mistook him for a trophy animal. It was while in the Badlands during the Atlas Affair that the outlaw Jim Petersen gave him the nickname of Mr Ears. So extraordinary were the circumstances of their adventure together that the name was quickly adopted in the local press and a year later when President Johnson awarded them both the inaugural Presidential Medal of Freedom, it was presented in the name of Mr Ears. With a new found sense of purpose, Mr Ears joined with Warwick Hudson and the rest of the ‘Soul Hunters’ on their expedition to Antarctica. Armed with the wrangling tools he developed during the Atlas Affair, Mr Ears is determined to study the reported megafauna discovered in the Lost World and create a new menagerie of wonders to show to the world. The Mr Ears kit builds one multi-part resin miniature;

  • 1x Mr Ears
  • 1x Base

Please note:

  • Miniature is supplied unpainted and some assembly will be required.
  • Character Unit Cards are not included and can be found on the Lost World Exodus website.


Associate members of the Covenant of the Enlightened do not enjoy the respect or prestige that Covenant Peers do, but they are often the ones who do most of the leg work. In order to be officially recognised as an associate of a Peer, an individual will have to put in hours of thankless research and errand running for their sponsoring Peer. Of course like all who are drawn to the Enlightened, being in possession of a keen mind and a drive to push the boundaries of human understanding is a prerequisite. But associates often lack the opportunity or financial means to secure an actual Peerage in the Covenant.

Girauld Eres was one such associate, a Parisian naturalist who had developed into a minor celebrity as he toured Paris society with his collection of primates. Girauld's real passion lay in animal physiology and his personal menagerie was home to some impressive specimens. Showing a talent for specimen capture, he was approached by Warwick Hudson and earned a sponsorship into the Covenant as an associate following his collaboration on the spectral containment technology with Hudson and Katherine Holst.

$50
Hex Beasts Pack (Hex Beasts Pack)

This plastic boxed set contains five detailed monstrous miniatures.

This product contains

  • 5x Hex Beast Miniatures
  • 5x Medium Bases

Please note: 

  • Miniatures are supplied unpainted and some assembly will be required.
  • Character Stat Cards are not included and can be found on the Wild West Exodus website.


Monstrous and volatile, the Hex Beasts are not only common amongst the forces of the Hex but may also appear in other forces should tainted units fall to their corruption and transform.
$45
Drum of the Nautilus (WEX211120001)

Drum is naturally very resilient, having a 'skin' of thick brass and copper and its strength is that of ten men. While seemingly a gentle giant where the crew of the Nautilus are concerned, he has no compunction in enthusiastically defending himself or his allies in combat. Drum can often be found stationary on the bridge of the Nautilus in an unending vigil, though if the word is given he is happy to venture off the vessel and join the crew in their adventures on land or as part of a boarding party. The Captain's favourite trick is to have Drum walk along the seabed to the far side of a ship while the ship's Chowkidar marines begin boarding actions, only for Drum to ascend on the far side of the enemy deck and cause havoc from this unexpected quarter.

The Drum of the Nautilus kit contains one multi-part resin miniature

  • 1x Drum of the Nautilus
  • 1x Base

Please note:

  • Miniature is supplied unpainted and some assembly will be required.
  • Character Unit Cards are not included and can be found on the Wild West Exodus website.


Salvaged by the crew of HMS Nautilus from an Enlightened vessel adrift in the Mediterranean, Drum was discovered in a shipping container marked as 'Aberrant Technology' - likely to be examined and disassembled. This large Automata was apparently built for mechanised labour but Erasmus Darwin made the contraption his own personal project, tinkering for hours on end. He envisaged the machine being used by the Nautilus to operate in the deepest parts of the oceans where no human can travel safely, let alone explore or recover wreckage. After several weeks, Darwin managed to coax the temperamental machine back to full operational capacity albeit with more than a handful of glitches. His barrel-like carapace earned him the nickname of 'Drum' and it was clear that he exhibited a sense of self-awareness that Erasmus and the other engineers had never seen in any Automata before. Fascinated as to the nature of this 'personality', Captain Nimue offered the Automata the opportunity to join her crew. Surprised at being treated like a human, Drum paused momentarily before enthusiastically choosing to stay and make the Nautilus his home.
$45
3rd Edition Rules & Gubbins Set (WEX991099002)

The Wild West Exodus 3rd Edition Rules & Gubbins Set contains

  • 1x Rulebook
  • 1x Action & Adventure Card Deck
  • 1x Template Set
  • 4x Dice
  • 1x Condition Token Sets


Wild West Exodus is a dynamic, fast-paced tabletop miniatures game pitting a cast of heroic characters against each other in a brutal world - very much a twisted reflection of our own. In the twilight years of the Nineteenth Century, mankind is perched upon a new age of discovery and enlightenment. The Wild West Exodus Rules & Gubbins Set contains all the tools you need to play. Just grab this box and your favourite Posse (or two) and you are ready to start clashing against your opponents in the West.
$45
UR-31E Teslabots (WEX121013007)
This product contains
  • 6x UR-31E Teslabots
    • These can be built as either UR-31E Teslabot Guards or UR-31E Teslabot Riflemen
  • 6x Bases
Please note:
  • Miniatures are supplied unpainted and some assembly will be required.
  • Character Unit Cards are not included and can be found on the Wild West Exodus website.


Nikolai Tesla is not a man to stand still. He is forever moving forward, tinkering with his designs and dreaming up new and ever more challenging projects. The UR-31E is one such progression from the UR-31 Automata, a design that became ubiquitous to replace lost manpower after the Ore War. These so-called 'Teslabots' are hard-wired with either ranged offensive instructions or more defensive, close order ones depending on their equipment loadout. The offensive units are armed with electrocarbines and can disable or even kill enemies with their highly charged weapons. The guard variants are instead equipped with arc-shields and electro batons.
$40
Mono-Cav / Strider-Cav (WEX101115009)
Some constructs had their legs and lower torsos replaced with motorised mono-wheels, commonly called Seekers, or with multiple articulated steel limbs, who became known as Widowers. Of course, the arrogance of some in the Covenant led to such science and engineering being pushed to greater extremes. If a construct could control a simple motorised mono-wheel, then why not integrate one into an RJ powered, gyro-stabilized weapons platform? The Mono-Cav was born. Armed with a pair of heavy Manreapers, the Mono-Cav excels at rapid response, it speeds across the battlefield with it's limbless pilot remaining eerily still thanks to an advanced stabiliser suite. Utilising the same methodology is the Strider-Cav, a natural advancement of the Widower construct. Four pneumatic legs power it forward, resembling a sinister steel spider. Men's blood runs cold with fear as they know they could be caught up in the webs it launches, or worse, torn to shreds by the industrial dills mounted on the front of this mechanical monstrosity.The Mono-Cavs / Strider-Cavs kit contains two multi-part plastic miniature
  • 2x Mono-Cav Constructs
    • Each Mono-Cav can alternatively be built as a Strider-Cav Construct
  • 4x Bases

Please note:

  • Miniatures are supplied unpainted and some assembly will be required.
  • Character Unit Cards are not included and can be found on the Wild West Exodus website.


Augmentation to overcome injury or disability was the goal of the Covenant of the Enlightened when they first began to experiment with grafting mechanisms to flesh. The power source known as RJ-1027 enabled the Covenant to take this intention to an extreme with more audacious and extensive modifications being possible. In the hands of a master of this art, it truly allows individuals to be elevated to super-human levels of physical conditioning. For everyone not so fortunate, this has led to the development of people termed as 'constructs'. Gradual RJ-1027 leakage into their bloodstream, along with the trauma of their surgical augmentation has left the vulnerable transformed into something less than human. But everything has a purpose in the Covenant's technocratic future and constructs have a wide variety of menial or military applications throughout the Enlightened's activities.
$40
Lazarus (WEX991899017)

The Badlands of North America are a wild and dangerous place. It has been a generation since the end of the civil war, known as the Ore War, and the Union of Federated States has emerged as a dominant power on the world stage. But all is not as it seems and there's something rotten in the prosperous frontier town of Provenance. The Union have sent Major Willa Shaw to investigate in an adventure that will see her cross paths with old friends and new and terrifying enemies. Can Shaw and her allies discover the origins of Lazarus before all hell breaks loose?

Contains:

  • 1 x Softback copy of Lazarus

Please note:

  • Printed materials are supplied in English.


Welcome to an alternate 1870s where the heroism and hubris of humanity in this era of steam and steel have unlocked secrets that the world was unprepared for, as super-science and alien technologies bring about an exciting and unpredictable age. The Dystopian Age.
$20
Fortune Chips & Dice Set - Wild West Exodus (WEX991599007)

This product contains

  • 10x Fortune Chips
  • 4x Dice


Fight the battles of Wild West Exodus with these superb dice and Fortune chips. This set includes four special ten-sided dice for use with Wild West Exodus. Each die features their Critical Success and Critical Failure values with easily recognisable symbols. The stack of ten Fortune chips will let you easily keep track during your games as you tempt fate and push your luck by bending your Fortune to your will.
$20
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