Mythos by Warcradle Studios
Set in the eerie aftermath of the Great War, Mythos is a captivating narrative skirmish game featuring intricately detailed 35mm miniatures.
In a world warped by eldritch forces, players engage in intense, twisted confrontations where every encounter holds high stakes.Choose to battle head-to-head in casual skirmishes, or dive into epic, ongoing campaigns using the game's immersive narrative guide.
With competing factions locked in a shadowy war not only against each other but also against dark forces lurking in the world beyond, Mythos invites you to strategize, survive, and immerse yourself in a richly atmospheric struggle for power and survival.
Girauld Eres was one such associate, a Parisian naturalist who had developed into a minor celebrity as he toured Paris society with his collection of primates. Girauld's real passion lay in animal physiology and his personal menagerie was home to some impressive specimens. Showing a talent for specimen capture, he was approached by Warwick Hudson and earned a sponsorship into the Covenant as an associate following his collaboration on the spectral containment technology with Hudson and Katherine Holst.
Under the terms of his sponsorship by the British aristocrat, Lord Buckland, Auger Hudson is required to have his scientific merits officially recognised and that will require fieldwork. Hudson has been working for many months to assemble his team and to prepare them with such equipment as the most dangerous of environments and situations require. Armed with an array of esoteric and highly experimental weaponry, Hudson is set upon venturing forth and collecting enough data to present to the Hook and Ladder Club, therefore securing himself a position as a Peer of the Covenant in his own right. Hudson and his Soul Hunters (as the lurid press would daub them) follow up reports of 'spectral etherics' around the globe. Major expeditions are underway to both the Badlands of the Union as well as the Antarctic interior.
At Auger's right hand is Erin Meltzer, a scientist and researcher with a passion for uncovering the unknown that almost burns as bright as his own. She is particularly fascinated by reports in the Badlands of Montana of animals growing to an almost impossible size and imbued with some etheric properties. Ernesto Volk is similarly obsessed with the physical, though more often his thoughts are of his own impressive physique and he has a reputation in the club as a pugilist of some renown, a skill he developed while he studied at University in Greenwich Village. Hans Spelmann is the quiet, contemplative member of the group and will often only contribute to a discussion when he deems it a necessity. The newly discovered flora and flora of the Lost World is of great interest and he believes that the energies that have brought about such fantastical evolution are linked to the spectral anomalies found elsewhere. Jocasta Tobin is the writer and archivist of the Hook and Ladder Club, she documents all of their research and theories and promises to one day publish them as a guide to future investigators into the unexplained. Finally, Katherine Holst is the engineering risk-taker and the most outgoing of them all. It was Holst who collaborated with the French scientist Girauld Eres (before his terrible accident) and made possible the spectral containment technology on which their research now relies so heavily upon. The Soul Hunters Detachment kit builds six multi-part resin miniatures;
- 1x Auger Warwick Hudson
- 1x Erin Meltzer
- 1x Ernesto Volk
- 1x Hans Spelmann
- 1x Jocasta Tobin
- 1x Katherine Holst
- 6x Base
The Soul Hunters Detachment can be used in games of both Lost World Exodus and Wild West Exodus.
Please note:
- Miniatures are supplied unpainted and some assembly will be required.
- Character Unit Cards are not included and can be found on the Wild West Exodus website.
- Scenic base toppers are not included and are for display purposes only.
- 1x Abraham Lincoln
- 1x Robert Pinkerton
- 1x Lucinda Loveless
- 1x Camilla Blanche
- 1x Henry Courtwright
- 1x Milo Jefferson
- 1x Leah Kingston
- 7 x Bases
- Miniatures are supplied unpainted and some assembly will be required.
- Character Unit Cards are not included and can be found on the Wild West Exodus website.
- 1x Helena Miller
- 1x Jedrick Powell
- 1x Furio Montoya
- 1x Blackhoof 20-20
- 1x Mercury Jones
- 1x Ida Saxon
- 6x bases
Please note:
- Miniatures are supplied unpainted and some assembly will be required.
- Character Unit Cards are not included and can be found on the Wild West Exodus website.
- 1x Sarder Hardit Singh
- 1x Charlotte Anning
- 1x Neko Mei
- 1x Violet Smee
- 1x Erasmus Darwin
- 6x Bases
Please note:
- Miniatures are supplied unpainted and some assembly will be required.
- Character Unit Cards are not included and can be found on the Wild West Exodus website.
The followers and agents of the Old Ones must be countered whenever possible, powers and dark rituals that prolong life or otherwise twist and cheat fate are abhorrent to the Venators. Knowing that the Venators are on their trail, often the enemies of the Y'th will go to extreme lengths to remove all sharp angles from their places of power and will try to eliminate all reflective surfaces to deny the Venator's use of them.
Though distasteful, often the Venators find themselves dealing with more mundane targets. The driver who's foot slips on the pedal, slowing their vehicle and avoiding the animal in the road that would have killed him must still meet his fate. The surgeon who cheats death and survives the trenches of the Great War must still die before he can go on to affect hundreds of lives. All of these must be hunted down by Silver Venators in order to restore the flow of time and bring order to the chaos caused by the Shadow War.
The Silver Venators are mortal and must often rely on mortal means to stalk their prey. Though able to translocate through time as required, they cannot move through distance save for conventional means. Moving swiftly to acquire their prey, the women wear hooded dark robes beneath which silver accessories gleam and they brandish brightly polished weapons. An impressive sight, but there is a reason behind this appearance. The Venators' ability to travel through the angles of time is linked to reflections and it is by utilising reflections such as those of a blade or bracer, that their Mythos can manifest.
When a target proves elusive or is alerted to the approach of the Venators, the huntresses can resort to spiritually marking their quarry. Though physical contact is initially needed, once a target is marked in such a fashion, the Venators can exert considerable Mythos to call on a Tyndaly'th Hound. These are guard creatures of the Y'th and such beasts are built for the hunt. When hunting their prey the Hounds can materialise through any mirrored surface in the immediate presence of the target. When a Hound is about to manifest, it materialises first as a shadow in the reflection, becoming more distinct before the very reflective surface warps to form the dreadful foulness of the creature. Once they have brought down their prey, if the Venator's cannot intercede in time, the Tyndaly'th use their long, hollow tongues to drain their victim's body-fluids, leaving vile blue pus or ichor as their spore. Even a Venator might fall prey to a Hound if they inadvertently find themselves between the creature and its quarry or if the rite to summon them is performed imperfectly. This makes the Tyndaly'th a dreadful and difficult weapon of last resort.
The Silver Venators Faction Starter Set builds six multi-part resin miniatures;
1x Brigid Macleirgh
1x Anna Maria Goeldin
1x Rebecca Bateman
2x Tyndalyth
2x Portal
7x Base
Please note:
Miniatures are supplied unpainted and some assembly will be required.
Character Cards are not included and can be found on the Mythos website.
Jim Dugan followed a hunch that led him and his team to a set of abandoned freight houses on the banks of the Kennebec River. A lead from his undercover officer, Florence Delaney, had put five of the initial crimes in that area and Jim wondered whether the gang had been operating further afield over time. Sure enough, with his team in tow, Lieutenant Dugan finally discovered the gang had been using a rotting attic as their hideout. It was unsurprising, with the stairs having long disintegrated and the attic completely inaccessible, that the location had been overlooked in the initial investigation.
Bursting into the hideout, the police officers stumbled across the suspects enacting some sort of bizarre ritual. Candles covered the floor and walls, blood was daubed on the rotten floorboards in intricate patterns. In the horror and confusion, Florence Delany fired a burst from her Thompson machine gun and all hell broke loose. In the ensuing firefight, not a single member of the gang, who later were revealed to be called the Sons of Belial, walked out of that warehouse alive. The injured and the dead were consumed by a raging fire that engulfed the structure. Despite lacking any solid evidence in the aftermath, the crimewave that had gripped Augusta immediately ended and commendations for the whole team were readily issued.
But it is a fool who thinks that an ancient power like the chiropteran god Belial would not punish those who had slaughtered their acolytes and disrupted their rituals. In that moment, every member of Jim Dugan's fateful team was touched by Belial and marked as his playthings. Each officer was cursed so that they could only exist as things shifting in form, somewhere between the winged creatures of Belial's realm and the darkened aspects of the people that they once were. At first, these transformations were uncontrolled and painful, but over time many of the department learned to control them and even use their newfound strength and abilities in the line of duty as they continued to try to serve the city. Such is not the purpose of the Bat God, however, and as the police under Jim Dugan's command respond to criminality with their newfound preference for brutality and lethal force, they unwittingly continue to carry out Belial's great plan in the Shadow War.
The Brotherhood of Belial Faction Starter Set builds seven multi-part resin miniatures;
1x Jim Dugan
1x Florence Delaney
1x Dan Flack
1x Maria Marquez
1x Oliver Driver
1x Shadow
1x Storm
7x Base
Please note:
Miniatures are supplied unpainted and some assembly will be required.
Character Cards are not included and can be found on the Mythos website.
The serpents Blood and Nadrageel visited the Good home the night after her parents died. Nature wastes nothing. Once the reptiles had fed, the sacrifice Dorothy had made to the Wyld bound the snakes to her service. Blood has become virtually inseparable from Dorothy, while his sibling (mirroring Dorothy's relationship with her own sister) prefers to hunt independently and alone. Even so, at a glance, Blood and Nadrageel know when their mistress needs them to hunt down and hold someone fast, and when to feed.
A literal avatar of the Wyld, Sernos is a terrifying amalgam of beast and nightmare. Known in antiquity as 'the Goat', Sernos has stalked the shadowy forests since before mankind could form words to name him. Waxing strong as the Wyld is nourished by the 20 million dead from the Great War, now that Dorothy has begun to gather the Wyldborne, Sernos answers the call.
The barrow-witch Mercy Good might be the older sister, but she lacks the temperament to lead the Wyldborne. Mercy is all aggression and primal fury. She revels in murder and bloodshed wherever it might find release. Only the call of the Wyld compels her to serve alongside her sister, though the same voices that drive Dorothy to plot and scheme do nothing but fuel Mercy's rage.
Loren is a Nuckalavee. These mythical creatures have a rapacious hunger which causes them to hunt deer and other prey in the deep forests. Stepping between shadows and preferring to hunt by moonlight, Loren is nonetheless a capable member of the Wyldborne. Strong and perceptive, Loren understands the power of the Wyld all too well. As long as her voracious appetites are sated, she can be relied upon to fearlessly attempt any task that Dorothy Good may require of her in the Shadow War.
The Wyldborne Faction Starter Set builds five multi-part resin miniatures:
1x Dorothy Good and Blood
1x Mercy Good
1x Loren
1x Nadrageel
1x Sernos
5x Base
Please note:
Miniatures are supplied unpainted and some assembly will be required.
Character Cards are not included and can be found on the Mythos website.
As Chronozon's mark settled on him, Barreman became more strong-willed and charismatic than ever before. His sanity returned for periods of time long enough to attract followers and instruct them in the way of the demon, though at times the abyss walks free of Barreman's soul and manifests itself in terrible glory. Led by Barreman's protege, Lydia Heron, the followers of the Path wear masks bearing the symbol of the abyss, all the better to purge their own identity. Barreman has taught them that Chronozon's function is to destroy the ego, which allows the adept to move beyond the abyss of occult cosmology.
Chester has refined a ritual that allows, through a sacrifice of a servant's lucidity, a spawn of Chronozon to be brought through to this reality. This demon of dispersion recognises Chronozon's mark on Barreman and follows instructions as well as those whispered from the abyss by its master. A creature of the umbra, the spawn is the abyss in cold bestial fury, sweeping through any environment in a blur of vorpal teeth and claws.
As Chester Barreman walks the Path of Chronozon, he has become aware of the larger struggle between the awakening gods of old and their mortal pawns. This Shadow War is fought not between armies and nations like the conflicts of men, but as something more subtle and insidious. In such a struggle for supremacy, how can the erudite servants of Chronozon fail?
The Path of Chronozon Faction Starter Set builds seven multi-part resin miniatures;
1x Chester Barreman
1x Spawn of Chronozon
1x Lydia Heron
1x John Talbot
1x Elizabeth Talbot
1x Edward Carter
1x Jane Carter
7x Base
Please note:
Miniatures are supplied unpainted and some assembly will be required.
Character Cards are not included and can be found on the Mythos website.
The anarchist-archaeologist Abigail Halsey is an invaluable member of the Lazarus Cell and her discoveries and research are often instrumental in overcoming many of the challenges they face. It was Abigail who discovered the journal of Rabbi Judah Loew ben Bezalel and the Mythos secrets for creating the Golem Maharal. This fifteen-foot tall animated clay monstrosity provides the muscle for the Lazarus Cell on their missions. What Maharal lacks in subtlety it more than made up for with brute force!
Bertie Smythe was a decorated pilot over the Western Front when a dawn encounter in the clouds left him a changed man. He will not speak of what he saw that early morning, nor of the fate of his squadron. Wielding a flamethrower, it is hard liquor and endless cigarettes that fuels his determination to right this unspoken injustice. Weapons such as Bertie's require constant maintenance, as does much of the Cell's equipment. Fortunately, they can rely on the mechanically minded Kitty Page, the most recent recruit to the Cell. Kitty joined the Cell after their mission in Providence against the Path of Chronozon. Though still learning much of their war against the fell powers, Kitty is comforted that their mortal adversaries seem to be as susceptible to bullets and burning as everyone else in the Cell is, except Maharal of course.
The Priory Faction Starter Set builds six multi-part resin miniatures;
1x Kitty Page
1x Zachary Lazarus
1x Maharal
1x Zeus
1x Bertie Smythe
1x Abigail Halsy
6x Base
Please note:
Miniatures are supplied unpainted and some assembly will be required.
Character Cards are not included and can be found on the Mythos website
font-size: 11px; font-family: "Trebuchet MS", Verdana, Arial, Helvetica;">Talia is Max?s wife, although she is often mistakenly assumed to be an older child due to her beguilingly youthful appearance. The blessings of the Fates are plentiful on Talia, able to command spirits and see into the future. A teller of fortunes to the public, while everyone leaves amazed by what they?ve seen, these powers are assumed to be an elaborate trick. In reality, Talia command spirits at the behest of the Fates, with many in thrall to her as servants. Pali is a small and mischievous imp who is seen simply fetching and carrying, though its insatiable appetite makes the devouring of any incriminating evidence a deliciously simple task. Amran is, in contrast, a tall and emaciated figure with pale skin and black teeth. Amran?s elongated limbs make it look a lot bigger than it really is, but its slashing claws can be devastating to anyone unlucky enough to stumble across it.
font-size: 11px; font-family: "Trebuchet MS", Verdana, Arial, Helvetica;">The Calderas children are as varied as the Fates, with monstrous Caleb and bewitching Nyssa often called on to serve the family?s interests in the Shadow War. But it is Stefan, the eldest and most like Max, who has been marked as the future leader of the Odani. Like his father once did, Stefan performs as a strongman. An enormous man with a shaved scalp and handlebar moustache, Stefan is content, for now, to spend his time lifting weights or caring for the various stray animals the Odani acquire on their travels. Such pastimes are set aside when the family is threatened, Stefan is an intimidating opponent, but he is well aware of how valuable his enemies? assumptions can be. Often, the strongman plays as a distraction for his youngest sister Vida to resolve matters more subtly with a knife in the enemy?s ribs from behind.
The Odani Travellers Faction Starter Set builds seven multi-part resin miniatures;
1x Max Calderas
1x Talia Calderas
1x Stefan Calderas
1x Pali
1x Taka
1x Amran
1x Vida Calderas
7x Base
Please note:
Miniatures are supplied unpainted and some assembly will be required.
Character Cards are not included and can be found on the Mythos website.
Those who are steadfast in their devotion to the Sunken Pantheon are often blessed with offspring touched by the abyss below. These hybrids pass for humans except when confronted with fire or certain words of power. There are some children of the Hidden Ones who are not of such mixed heritage. The Angler is one such creature, born to a human mother but with no trace of mankind in its flesh. The Angler is both a child of Dunsmouth and progenitor from the deep. A true Deep One.
Loyal to the Mother and Father, Molly Malone, is desperate to find such favour. The Malone family have served the Sunken Pantheon for generations. Youngest of twelve siblings, Molly feared that there would not be a way in which she herself could bring further honour to her lineage. She thanked the stars for that night that the Witch sought her out and gave her this important duty. The titanic crab, Click-Clack, must be lured out from the harbour when needed. The pails of human offal that Molly must acquire for such a purpose is her privilege to collect from the sleeping homeless and itinerant visitors to their fair town. An immense crustacean from the dark caverns of the deep, Click-Clack is often found clinging to the underside of the town's trawlers. There the creature lurks, journeying out to the fishing grounds and feasting on its tithe of the catch before returning to the town each night to answer the call of the Dread and the Deep.
The Hidden Ones Faction Starter Set builds five multi-part resin miniatures;
1x The Fisherman
1x The Dunsmouth Witch
1x Click-Clack
1x Molly Malone
1x The Angler
5x Base
Please note:
Miniatures are supplied unpainted and some assembly will be required.
Character Cards are not included and can be found on the Mythos website.
The Crypt Guardian extends its influence through humanity by way of mentally compelled servants. Sara Heriot and her colleague Victoria Taylor were swiftly brought under the control of the Crypt Guardian on its reawakening. Though utterly dedicated to the whims of Khepera, regrettably any initiative or higher reasoning is stripped away by the process which limits the Custos Crypta?s use of such enslaved pawns.
Crypt Grubs are the larval form of the Custos Crypta and the most numerous of the creatures to be encountered. Usually tasked with all manner of menial tasks, when fed a specific blend of proteins and secretions they rapidly evolve into their required final form. One such final form is evolved for long-distance infiltration and observation, perfect for fighting the Shadow War. The Crypt Sham has a passing resemblance to a human silhouette when at rest. When in low light or illuminated by solitary street lamps, a Crypt Sham can stand in such public spaces and observe a target for hours without arousing suspicion.
The Custos Crypta Faction Starter Set builds six multi-part resin miniatures;
1x Crypt Guardian
1x Victoria Taylor
1x Sara Heriot
2x Crypt Grub
1x Crypt Sham
6x Base
Please note:
Miniatures are supplied unpainted and some assembly will be required.
Character Cards are not included and can be found on the Mythos website.
The process was rushed and Xavier’s knowledge of the techniques involved were far from extensive. As a result Eres retained very little motor function in his new body and so, staggering like a victim of a massive stroke or palsy, Eres was conveyed by sea to Countess Augusta Byron in the Union of Federated States. The journey brought him close to death and his brain would not survive the trauma of a second transplant, so Girauld had little choice but to submit to a number of surgical procedures by the Countess that allowed him to regain greater control of the body, with the exception of his left arm. That was rectified by a prosthetic that gave Girauld significantly increased strength to further augment the exceptional size of his primate body.. Although Girauld was grateful to still be alive it would be impossible to return to Parisian society in his new form. He therefore spent some time in the Badlands of the Union, where open spaces away from others were plentiful. One advantage of having the body of a 700lb gorilla was a vastly increased strength. Girauld was a sickly child and life as an academic did nothing to increase his vitality so the change was significant. He realised that he could snap small trees, lift large rocks and even hurl a man bodily more than 30 feet through the air. He discovered that last fact when a group of American hunters mistook him for a trophy animal. It was while in the Badlands during the Atlas Affair that the outlaw Jim Petersen gave him the nickname of Mr Ears. So extraordinary were the circumstances of their adventure together that the name was quickly adopted in the local press and a year later when President Johnson awarded them both the inaugural Presidential Medal of Freedom, it was presented in the name of Mr Ears. With a new found sense of purpose, Mr Ears joined with Warwick Hudson and the rest of the ‘Soul Hunters’ on their expedition to Antarctica. Armed with the wrangling tools he developed during the Atlas Affair, Mr Ears is determined to study the reported megafauna discovered in the Lost World and create a new menagerie of wonders to show to the world. The Mr Ears kit builds one multi-part resin miniature;
- 1x Mr Ears
- 1x Base
Please note:
- Miniature is supplied unpainted and some assembly will be required.
- Character Unit Cards are not included and can be found on the Lost World Exodus website.
Girauld Eres was one such associate, a Parisian naturalist who had developed into a minor celebrity as he toured Paris society with his collection of primates. Girauld's real passion lay in animal physiology and his personal menagerie was home to some impressive specimens. Showing a talent for specimen capture, he was approached by Warwick Hudson and earned a sponsorship into the Covenant as an associate following his collaboration on the spectral containment technology with Hudson and Katherine Holst.
Drum is naturally very resilient, having a 'skin' of thick brass and copper and its strength is that of ten men. While seemingly a gentle giant where the crew of the Nautilus are concerned, he has no compunction in enthusiastically defending himself or his allies in combat. Drum can often be found stationary on the bridge of the Nautilus in an unending vigil, though if the word is given he is happy to venture off the vessel and join the crew in their adventures on land or as part of a boarding party. The Captain's favourite trick is to have Drum walk along the seabed to the far side of a ship while the ship's Chowkidar marines begin boarding actions, only for Drum to ascend on the far side of the enemy deck and cause havoc from this unexpected quarter.
The Drum of the Nautilus kit contains one multi-part resin miniature
- 1x Drum of the Nautilus
- 1x Base
Please note:
- Miniature is supplied unpainted and some assembly will be required.
- Character Unit Cards are not included and can be found on the Wild West Exodus website.
1x Rule Book
1x Torrent Template
4x Dice
8x Objective Tokens
12x Condition Tokens
26x Wound Tokens
26x Madness Tokens
Please note:
Printed materials are supplied in English.
Character Cards are not included and can be found on the Mythos website.
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