The Drowned Earth
The ruins of the jungle whisper that The world of The Drowned Earth was not always as it is now...Folk stories tell of boiling black skies raining fire, while the sea rose up to break the land asunder. Tales are told of floods and devastation, death and destruction, earthquakes, choking winds and a world wreathed in flame. The result? A timeless and world spanning civilisation crushed in an almighty cataclysm the likes of which has never been seen before or since. But slowly, nature has found equilibrium, and reclaimed the world.
The game of The Drowned Earth takes place on the continent of Ulaya: a place of tropical heat, of Rain Forest, lagoon, brackish swamp and island archipelago. Even the inner highlands are drenched with monsoon rains and mountain rivers. And these jungles and swamps are dangerous places to travel. Ruined buildings and ancient artefacts are not the only things The Builders left behind. Only the strongest and most tenacious wildlife emerged from the years of near extinction which followed The Fall. Often the strongest were the species created in the laboratories of the Pre-Fall Civilisation. Huge predatory reptiles stalk the forests and terrifying calls tear through the peace of the night, reminding anyone who hears them what lurks beyond the safety of their settlement. But these prehistoric monsters are not only a threat. Over generations, many have learned to domesticate certain of these creatures. Some serve as beasts of burden, while others provide transportation or security. Some even provide companionship! Lastly, some types can be trained as fighting animals, loyal guards, or terrifying war-dinosaurs!
Predatory dinosaurs were not the only legacy of the laboratories of The Builders. Sentient species too were created. Living amongst the descendants of The Builders, often in vibrant, mixed communities, are other intelligent, non-human life forms created by the scientists of the Pre-Fall Civilisation. The true origins of these species is a secret known only to a few, but for the most part people are more concerned with the necessities of their daily lives.
Looking to the future the challenge is set- progress is inevitable, but who will control it? Ordinary people, or those who wish to subvert the freedoms of others? Will you uphold freedom, progress and a bright future of cooperation and shared endeavour, or will you sow nothing but chaos, and reap only the rewards others have worked so hard to earn? The future of The Drowned Earth is in the hands of people like you: How will you choose to shape it?

The defining moment of Akara's life was when the passenger boat carrying her family and about forty other refugees sank in the deep Eastern jungle. She was 7, and the only survivor. In fact, She did not return to civilisation for another nine years, surviving alone in the forest when, against all odds, she was adopted by a family of Yuttaraptors and lived as one of them. Her attitude towards civilisation is mixed. While she values the comfort and convenience of many aspects of living within society she despises most people, and longs to hunt once again in the jungle. Applying negative conditions becomes as deadly as it is useful under Akara's leadership, where granting additional damage dealing opportunities to her allies are as important as her own devastating combat abilities.

Artefacter Scout, Explorer and certified insane, dinosaur killer! Ando has served as dig site security for the Artefacters for many years, clearing out the area of unwanted predators, guarding the Artefacters as they undertake involved excavations in dangerous locations. As a young Dverg Ando was a member of a group of wandering, commercial hunters. His father was killed when he was young. His mother was a respected hunter and trapper, and the other members of the group were all "her boys". In this way, Ando had five fathers, and anywhere he could hang a hammock was home. It was an exciting childhood, and a very dangerous one too. Many might argue it was no place for a child, and they would probably be right. Nonetheless, Ando survived. He grew up to be a good shot, formidable tracker, and the sort of person for whom fear was unnecessary. His actions might look insane to the uninitiated, but as far as he is concerned, he doesn't take risks. Others call him brave, but for him, risking life and limb, swinging from a grappling hook to take out the jugular of a huge predator is all in a day's work.

Bez and her sister Romi were not born to suit the mundane village life they were born into. At a young age, they stowed away on a river-trader and fell in with a group of adventurers. However, they took very different paths... while Romi a loyal member of the Artefacters Bez joined their arch-nemesis... The Firm. Her darker impulses were a bone of contention between the sisters, and they have never yet met in battle. Nobody knows what will happen when they do... Not even them.

Forek just isn't the kind of guy to run around on someone else's legs, or to trust his safety to a belligerent animal. He likes to trust his own reflexes and skill, and needs a suitable conveyance which will fulfil these foibles. It took Kraytssk three months of solid work to cobble together Forek's load-lifter from an ancient chassis he found in a cave at the fork of the Red River. It took another four months to hone the vehicle to Forek's exact specifications.

Kassel: the Underboss of the 'Five Lakes Syndicate', the organisation which runs all the organised crime operations in the five Lakes District, and much of the Great Lagoon Network. Operating out of the Gilded Viper, a drinking establishment in the Undertown of Skyton, all those under his command quake at the thought of his attentions. He is feared, and with good reason. Ruthlessness goes with the territory, but Kassel tolerates no failure, with one exception: Kaneda, the son of Kassel's own boss. This is a situation Kassel deeply resents, feeling that his position is undermined by having to tolerate the ineptitude and insubordination of Kaneda Griss. Perhaps this frustration explains his occasionally nuclear violent outbursts and exactitude with the rest of his employees. Kassel is cold, ambitious, and terrifyingly proficient in close quarters, training in his private Dojo each day, despite rarely going out in to the field. Kassel can injure his own crew in order to guarantee command orders! Meanwhile he is devastating on the charge, and can dart in and out of combat at a whim.

An older Sorrian hunter, Kohua is a big game hunter, in the waning years of her career. Affiliated with the Artefacters, although not quite a permanent member, Kohua comes and goes as she pleases, and in some ways is an Elder Statesman of the organisation. In that regard, she is not unlike the famed scientist Alphangus Playdge, with whom she has undertaken many adventures. She has a healthy rivalry with the other hunter of the group: Ando, of who's methods she thoroughly disapproves!

Mara: Everyone knows it: Forek is the leader of the Skyton Militia. However, he can't be everywhere at once, and when he needs someone he can trust, Mara is his first port of call. An expert soldier, trained in the Bridge Military Academy, Mara arrived in Skyton purely at Forek's request, having spent six years serving in the Triumvirate cooperative defence force. Her expertise is questioned by nobody, many observing that in the field at least, Mara is every bit Forek's equal as a commander. However, not all trust her. She isn't helped by her abrasive, no-nonsense attitude. But there are rumours that her loyalty is to the The Bridge and is placed in Skyton as a spy for that increasingly imperialistic state. Those who meet Mara are struck by her relentless determination, dedication to the job at hand, and the flicker of ghosts in her pained eyes.

In his day, Alophangus Playdge was a famed explorer and Artefacter. Few in Ulaya are as well travelled, have seen as much, and know as much about the world as Playdge. Some say he could have risen right to the top of the Artefacters, but instead, with age, he retired from his adventuring and settled down at the Obelisk Research Facility, where he works on reviving old computer databases, and learning as much as he can about the world of the Builders. While he clearly loves both research and field-work, rumours are abound that Playdge is a senior member of the Order of the New Enlightenment, but he, naturally, denies it. A dedicated, and inexpensive, support piece. Highly mobile and evasive with his unique 'blink' exo-frame, Playdge helps obfuscate and protect other Artefacters while grabbing objectives.

Civilisation just doesn't suit everyone. Ravanna grew up in Tartouf, running with the gangs there, before leaving for a solitary life in the wilderness. Most city dwellers consider that tantamount to suicide, and for most city dwellers, that'd be correct. However, Ravanna had an almost animalistic talent for silent, stealthy movement. In the jungle she truly came alive, connected to every sound and subtlety, feeling connected to the jungle at a primal level, as comfortable as if she were born into it. She killed a group of slaves, who were running from the Plantation Council, with Limossk and his crew hot on their heels. They arrived to find Ravanna standing amidst a literal pile of corpses, and by way of thanks, Lakassk made her an offer she couldn't refuse: an offer of employment.

Earning his freedom from the Slave pits of Thuule, Shanatt was, in his time, a famed gladiator. His speciality was the chain and hook, and to this day it is the weapon he favours, eschewing ranged weapons. Nobody knows from where Shanatt originated exactly, but his accent suggests his homeland was somewhere in the Khermian League - one of the great empires vying for supremacy in the Thousand Isles. Before his fame as a pit fighter he was probably an ordinary slave, traded to the Thuule masters when he showed physical promise or prowess. Considering his bulk, he is surprisingly quiet and light on his feet, and his fighting style is one of avoidance and cobra strikes. On leaving the slave pits, he was not afforded the privilege of keeping his favoured weapons. Instead, he fashioned a new chain and hook from a stolen anchor chain, and the claws of a great Yuttaraptor like beast he claims to have bested with his bare hands, in the Eastern Highlands.

These fluorescent yellow silhouette markers are used both to establish Line of Sight, but also as movement widgets, to indicate a destination point before reactions are declared. They also look pretty darn cool! In order to establish Line of Sight, replace the target model with the template, and point the arrow towards the shooter. If the shooter can see the template, they have a shot!

Set on the continent of Ulaya, The Drowned Earth is a tropical world, thick with jungle, swamp and tropical archipelago. Once, The Drowned Earth was the home of a great, futuristic civilisation. Their cities spanned the globe, and they were beginning to conquer the solar system. A terrible cataclysm ended that civilisation. For hundreds of years nature reclaimed the earth, prehistoric monsters ruled the wilds, while the survivors of the cataclysm known as "The Event" struggled to survive.Now, a new Enlightenment has dawned. The fragile glimmer of civilisation has begun to shine, and the fight is on for who will control the knowledge being discovered in the ruins of the ancient world...

Mysterious guns for hire, the Wayfarers are a secretive guild of mercenaries with no single purpose, but many allied secrets and aims. It is said they are controlled by a shadowy figure, the identity of which even the most important Wayfarers have never seen. This mystery leader is the heart and soul of the Wayfarers, organising which jobs they take, and which they reject. No wayfarer is ever obliged to take a job which has been offered, and it is known that many Wayfarers will turn their nose up at particularly unsavoury or immoral work. That said, their reliability and effectiveness is famed throughout Ulaya, and their services are in high demand. Wayfarer models can be taken as a faction in their own right, or separately as Faction Neutral Mercenaries for other factions.
Akara - Bondsman Leader (TDE-B4009)
The defining moment of Akara's life was when the passenger boat carrying her family and about forty other refugees sank in the deep Eastern jungle. She was 7, and the only survivor. In fact, She did not return to civilisation for another nine years, surviving alone in the forest when, against all odds, she was adopted by a family of Yuttaraptors and lived as one of them. Her attitude towards civilisation is mixed. While she values the comfort and convenience of many aspects of living within society she despises most people, and longs to hunt once again in the jungle. Applying negative conditions becomes as deadly as it is useful under Akara's leadership, where granting additional damage dealing opportunities to her allies are as important as her own devastating combat abilities.
Ando - Artefacter Scout (TDE-A1007)
Artefacter Scout, Explorer and certified insane, dinosaur killer! Ando has served as dig site security for the Artefacters for many years, clearing out the area of unwanted predators, guarding the Artefacters as they undertake involved excavations in dangerous locations. As a young Dverg Ando was a member of a group of wandering, commercial hunters. His father was killed when he was young. His mother was a respected hunter and trapper, and the other members of the group were all "her boys". In this way, Ando had five fathers, and anywhere he could hang a hammock was home. It was an exciting childhood, and a very dangerous one too. Many might argue it was no place for a child, and they would probably be right. Nonetheless, Ando survived. He grew up to be a good shot, formidable tracker, and the sort of person for whom fear was unnecessary. His actions might look insane to the uninitiated, but as far as he is concerned, he doesn't take risks. Others call him brave, but for him, risking life and limb, swinging from a grappling hook to take out the jugular of a huge predator is all in a day's work.
Bez - Firm (TDE-F2012)
Bez and her sister Romi were not born to suit the mundane village life they were born into. At a young age, they stowed away on a river-trader and fell in with a group of adventurers. However, they took very different paths... while Romi a loyal member of the Artefacters Bez joined their arch-nemesis... The Firm. Her darker impulses were a bone of contention between the sisters, and they have never yet met in battle. Nobody knows what will happen when they do... Not even them.
Bluewing - Wayfarer Mech (TDE-W5004)
Wayfarer models can be used with other factions, as mercenaries.
Condition Tokens (TDE-X7004)
A set of 24 tokens designed to clearly indicate conditions, model states and effects.
Forek Mounted - Militia Leader (TDE-M3006)
Forek just isn't the kind of guy to run around on someone else's legs, or to trust his safety to a belligerent animal. He likes to trust his own reflexes and skill, and needs a suitable conveyance which will fulfil these foibles. It took Kraytssk three months of solid work to cobble together Forek's load-lifter from an ancient chassis he found in a cave at the fork of the Red River. It took another four months to hone the vehicle to Forek's exact specifications.
Grayze - Wayfarer Medic (TDE-W5002)
Wayfarer models can be used with other factions, as mercenaries.
Kassel - Firm Leader (TDE-F2009)
Kassel: the Underboss of the 'Five Lakes Syndicate', the organisation which runs all the organised crime operations in the five Lakes District, and much of the Great Lagoon Network. Operating out of the Gilded Viper, a drinking establishment in the Undertown of Skyton, all those under his command quake at the thought of his attentions. He is feared, and with good reason. Ruthlessness goes with the territory, but Kassel tolerates no failure, with one exception: Kaneda, the son of Kassel's own boss. This is a situation Kassel deeply resents, feeling that his position is undermined by having to tolerate the ineptitude and insubordination of Kaneda Griss. Perhaps this frustration explains his occasionally nuclear violent outbursts and exactitude with the rest of his employees. Kassel is cold, ambitious, and terrifyingly proficient in close quarters, training in his private Dojo each day, despite rarely going out in to the field. Kassel can injure his own crew in order to guarantee command orders! Meanwhile he is devastating on the charge, and can dart in and out of combat at a whim.
Kohua - Artefacter Adventurer (TDE-A1008)
An older Sorrian hunter, Kohua is a big game hunter, in the waning years of her career. Affiliated with the Artefacters, although not quite a permanent member, Kohua comes and goes as she pleases, and in some ways is an Elder Statesman of the organisation. In that regard, she is not unlike the famed scientist Alphangus Playdge, with whom she has undertaken many adventures. She has a healthy rivalry with the other hunter of the group: Ando, of who's methods she thoroughly disapproves!
Lliana - Wandering Wayfarer (TDE-W5006)
Wayfarer models can be used with other factions, as mercenaries.
Mara - Militia Leader (TDE-M3009)
Mara: Everyone knows it: Forek is the leader of the Skyton Militia. However, he can't be everywhere at once, and when he needs someone he can trust, Mara is his first port of call. An expert soldier, trained in the Bridge Military Academy, Mara arrived in Skyton purely at Forek's request, having spent six years serving in the Triumvirate cooperative defence force. Her expertise is questioned by nobody, many observing that in the field at least, Mara is every bit Forek's equal as a commander. However, not all trust her. She isn't helped by her abrasive, no-nonsense attitude. But there are rumours that her loyalty is to the The Bridge and is placed in Skyton as a spy for that increasingly imperialistic state. Those who meet Mara are struck by her relentless determination, dedication to the job at hand, and the flicker of ghosts in her pained eyes.
Official TDE Dice - Set of Six (TDE-X7002)
Official custom D10 dice used in The Drowned Earth Miniatures Game.
Oviraptors (2) (TDE-N6005)
Oviraptors are faction neutral, and so can be used with any other factions, or as NPC models in certain scenarios or using the Alternate Rules found in the hard copy of The Drowned Earth Rule Book.
Playdge - Artefacter Leader (TDE-A1009)
In his day, Alophangus Playdge was a famed explorer and Artefacter. Few in Ulaya are as well travelled, have seen as much, and know as much about the world as Playdge. Some say he could have risen right to the top of the Artefacters, but instead, with age, he retired from his adventuring and settled down at the Obelisk Research Facility, where he works on reviving old computer databases, and learning as much as he can about the world of the Builders. While he clearly loves both research and field-work, rumours are abound that Playdge is a senior member of the Order of the New Enlightenment, but he, naturally, denies it. A dedicated, and inexpensive, support piece. Highly mobile and evasive with his unique 'blink' exo-frame, Playdge helps obfuscate and protect other Artefacters while grabbing objectives.
Ravanna - Bondsman Mech (TDE-B4006)
Civilisation just doesn't suit everyone. Ravanna grew up in Tartouf, running with the gangs there, before leaving for a solitary life in the wilderness. Most city dwellers consider that tantamount to suicide, and for most city dwellers, that'd be correct. However, Ravanna had an almost animalistic talent for silent, stealthy movement. In the jungle she truly came alive, connected to every sound and subtlety, feeling connected to the jungle at a primal level, as comfortable as if she were born into it. She killed a group of slaves, who were running from the Plantation Council, with Limossk and his crew hot on their heels. They arrived to find Ravanna standing amidst a literal pile of corpses, and by way of thanks, Lakassk made her an offer she couldn't refuse: an offer of employment.
Shanatt - Bondsman Scout (TDE-B4007)
Earning his freedom from the Slave pits of Thuule, Shanatt was, in his time, a famed gladiator. His speciality was the chain and hook, and to this day it is the weapon he favours, eschewing ranged weapons. Nobody knows from where Shanatt originated exactly, but his accent suggests his homeland was somewhere in the Khermian League - one of the great empires vying for supremacy in the Thousand Isles. Before his fame as a pit fighter he was probably an ordinary slave, traded to the Thuule masters when he showed physical promise or prowess. Considering his bulk, he is surprisingly quiet and light on his feet, and his fighting style is one of avoidance and cobra strikes. On leaving the slave pits, he was not afforded the privilege of keeping his favoured weapons. Instead, he fashioned a new chain and hook from a stolen anchor chain, and the claws of a great Yuttaraptor like beast he claims to have bested with his bare hands, in the Eastern Highlands.
Silhouette Templates (TDE-X7005)
These fluorescent yellow silhouette markers are used both to establish Line of Sight, but also as movement widgets, to indicate a destination point before reactions are declared. They also look pretty darn cool! In order to establish Line of Sight, replace the target model with the template, and point the arrow towards the shooter. If the shooter can see the template, they have a shot!
The Drowned Earth Miniatures Game Rule Book (TDE-X7001)
Set on the continent of Ulaya, The Drowned Earth is a tropical world, thick with jungle, swamp and tropical archipelago. Once, The Drowned Earth was the home of a great, futuristic civilisation. Their cities spanned the globe, and they were beginning to conquer the solar system. A terrible cataclysm ended that civilisation. For hundreds of years nature reclaimed the earth, prehistoric monsters ruled the wilds, while the survivors of the cataclysm known as "The Event" struggled to survive.Now, a new Enlightenment has dawned. The fragile glimmer of civilisation has begun to shine, and the fight is on for who will control the knowledge being discovered in the ruins of the ancient world...
Tidala (TDE-A1010)
Mobility and defensive tricks are the order of the day with Tidala. A combination of a short range Stun weapon, re-stealth and Camouflaged mean that this fragile little gal is devilish hard-to-hit!
Ulaya Chronicles - Raptor Claw Island (TDE-UC111)
A solo/cooperative skirmish scale miniatures game set in a land of dinosaur infested jungles and ancient technology.
Wayfarers Faction Starter Box (TDE-W5550)
Mysterious guns for hire, the Wayfarers are a secretive guild of mercenaries with no single purpose, but many allied secrets and aims. It is said they are controlled by a shadowy figure, the identity of which even the most important Wayfarers have never seen. This mystery leader is the heart and soul of the Wayfarers, organising which jobs they take, and which they reject. No wayfarer is ever obliged to take a job which has been offered, and it is known that many Wayfarers will turn their nose up at particularly unsavoury or immoral work. That said, their reliability and effectiveness is famed throughout Ulaya, and their services are in high demand. Wayfarer models can be taken as a faction in their own right, or separately as Faction Neutral Mercenaries for other factions.
Wishbone - Wayfarer Leader (TDE-W5001)
Wayfarer models can be used with other factions, as mercenaries. Wishbone can be used as the Leader of the Wayfarers or as a non-leader mercenary in any other faction, and is supplied with profile card for both roles.
Yuttaraptors Boxed Set (TDE-N6023)
The Yuttaraptors are faction neutral, and so can be used with any other factions, or as NPC models using the Ulaya Chronicles rules for A.I. Enemies.
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