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At the heart of the Alliance battleline can be found the Oriflamme Battlecrusier. Thoroughly modernised from the hulls of ageing Prince de Joinville class Battleships, the Oriflamme are the pride of the Republique. As much a work of art as a Battlecruiser, even enemy crews can't help but be impressed by the lines and craftsmanship of an Oriflamme cutting through the waves.

Even the Oriflamme, as elegant as it may be, cannot engage an enemy fleet alone, and so relies on support cruisers to assist. The Chevalier Class Cruisers are the mainstay of Alliance cruisers and are able to launch screens of torpedoes in a wide range of fire arcs, as well as lay down heat lances or rocket batteries, when necessary.

The Charlemagne Heavy Cruiser is bristling with guns, primed and ready to unleash hell on the enemies of the Alliance. Crews are rightly proud of their positions on these ships knowing that often they are being relied upon to deal with an engagement as quickly as possible.

Loire Light Cruisers are at the forefront of Alliance Battlefleets and as such often the first to engage with the enemy. They provide screening and reconnaissance for the rest of the battlefleet and any commodore worth his salt will know how to make best use of any Loire's under their command.

Captains of Picardy Monitors understand their role to guard the rivers and waterways of Europe, and further afield, from invaders. While they may not be the most heavily armed of ships, they have the perfect balance of firepower and ability to operate in shallow waters. Crews are reminded that they are often the last line of defence for civilians and as such are assigned from recruits hailing from inland towns and cities. This ensures they understand what is truly at stake should an enemy vessel get past them and into Alliance territory.

Multiple squadrons of these stalwart craft accompany Alliance Battlefleets. Ecuyere can defend the flanks as well as grouping their attacks against key targets of opportunity.

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The Izmir Monitor can often be seen supporting a Mehmed class, making sure that the great rivers and coastlines under the Sultans' protection are well defended. Assignment to an Izmir is often seen as a sideways promotion as the constant presence of a Grand Monitor can make a captain and his officers feel they have little chance to show initiative and that any orders they give their crew may be changed at a moment's notice.

When magnetic impeller advancements were acquired by the Sublime Porte for its navy, it was the Iskandar class that first bore the fruit of the development. Quickly these cruisers have become the mainstay in the highly mobile Sultanate armada, particularly when partnered with Pasha class vessels. These Light Cruisers are often the first to attend a conflict, they are outfitted with extensive observation systems allowing any reconnaissance to be as detailed as possible. This helps the Iskanders and flagships be in the best position to bring their formidable weapons to bear.

Sadrazam Heavy Cruisers are the envy of the world's navies. Advanced Sultanate engineering, the match of even the Covenant of the Enlightened, combines speed and maneuverability with enhanced firepower to deadly effect. Regularly fitted with particle beamers, the sight of a squadron of Sadrazams on the horizon is often enough to shake the resolve of the bravest enemy Commodore.

Often seen as part of large battlefleets, the Temir Frigates are employed as flanking squadrons supporting Pasha or Izmir class warships. These frigates are sometimes tasked with engaging a secondary objective while the larger ships proceed with the main thrust of an attack.

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Part firebase and part repair yard, a Murmansk allows the Commonwealth to expand its theatres of operation around the globe. Utilising integrated void engine technology acquired by Helsinki Markov, the Murmansk can appear unexpectedly, rising from beneath the waves in a matter of minutes. The engineering teams aboard a Murmansk are so well drilled that they can even make emergency repairs during an engagement. Often an opponent of the Commonwealth thought a key target critically damaged only for the brave teams aboard a nearby Murmansk to keep it in fighting condition.

A development on the Murmansk, the Tobolsk Mobile Stronghold is often deployed in the far northern waters where it provides a tactical advantage to the Commonwealth in those isolated freezing seas. Though the void-engines still require many hours to recharge, the element of surprise makes this a uniquely viable technology for these mobile strongholds. Scores of pilots replace the engineers of the Murmansk while launch bays of Cometa fighters are installed instead of repair yards. Despite the discombobulation brought on by the void-engine, all fighters are ready to enter the fray at a moments notice, prepared to launch a lightning offensive catching a target off guard and ill prepared.

Volodymyr Nikonov was gifted a modified mobile stronghold by the Tsar and in gratitude he named it after his love, the Tsar's eldest daughter, Anastasia. Based near Novo-Arkhangelsk in Alaska, this vessel is the home base for Nikonov and his Black Wolf Mercenaries. A pinnacle of the stronghold design, the Anastasia is armed with multiple Tri-Railguns, decked in generators and fitted with both repair facilities and bays of Cometa fighters. Fortunately, if you think they can help, the Black Wolf Mercenaries are available to any commodore for a price. However, you'd better hope that someone else hasn't thought of hiring them first.

Each Mobile Stronghold is treated as a support vessel so are never seen unaccompanied. Any manner of frontline ships will be sailing alongside but most often will be the Kutsov, the iconic ship of the White Navy seen on recruitment posters throughout the Commonwealth.

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The support ships that escort the Flagship vessels of the Enlightened Fleets fill some very specialist roles. The Plinius Support Carrier carries dozens of Scythe Drones and can launch them from hydraulic ramps. This allows the Plinius to partially submerge when the ramps are closed making it very difficult to see and target. Built around the same hull as the Plinius are a number of other Cruisers. The Quintilian bombardment cruiser mounts heavy rockets that it can launch at distant targets before returning below the waves. The Tacitus Assault Cruiser favours two hardpoints for turrets, most often Particle Beamers. The Claudius Merchantman is designed with extra hull space and is the backbone of Enlightened logistics, the ingenious engineers still managing to squeeze in a number of torpedo launchers to protect them from pirates and other hostiles.

While these Cruisers are able to lurk just below the surface the Diogenese and Praxilla Class Submarines are able to operate at significant depths. These large Automata operate under a number of pre-programmed subroutines and are effective at hunting down and destroying enemy vessels.

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If the Lannisters are known for one thing, it's their deep pockets. Their wealth lets them afford only the best when it comes to arming and armouring up their troops. Halberds tend to be a relatively cheap weapon to produce, but those made for Lannister troops are still of the highest quality, almost guaranteed to never break, even when receiving a charge from enemy cavalry. And receiving a charge is just what these men are trained to do, and do it well. <br /><br />The Lannister Halberdier Unit Box for the A Song of Ice and Fire: Tabletop Miniatures Game gives Lannister commanders new options for their forces. The unit is formidable in both offensive and defensive capacities, not losing dice after their first rank is destroyed, and being able to brace for an enemy charge, granting them a preemptive attack against their foes. The addition of an Assault Veteran Unit Attachment gives them staying power once battle has been met, adding extra dice to their melee attacks.<br /><br />Note: All minis come unpainted.
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Of all the Great Houses of Westeros, there is none more wealthy and ready for war than the Lannisters. Wars are fought with money, and the ability to arm troops with the finest steel and equip them with armor to keep them alive and hacking at the enemy goes a long way over the course of a battle. These soldiers are not the fastest, or even the strongest in the war. What they do have is an incredible level of defense, giving them the ability to wear their opponents down. Wars are won by those with the will to continue fighting.
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Some men just relish confrontation. They long to jump into the fray, scrapping with an enemy, seeing them beaten to a pulp. As the battle rages on, they get more and more into a frenzy. Wounds seem to not matter and actually drive their bloodlust further. That's the case with the Umber Berserkers. Once battle is met, it only ends when either they or their enemy are no longer moving. <br /><br />The Umber Berserkers Unit Box for the A Song of Ice and Fire: Tabletop Miniatures Game gives Stark commanders a new unit to add to their ranks. Melee specialists, they're one of the few units in the game that gain attack dice as they take casualties. Adding in the Umber Champion only increases their effectiveness in combat.
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Some units can be judged on their military skills or strength, but in war, when another army is advancing, loyalty is a much more valuable asset. The sworn swords are the bedrock of the strategies of the Stark commanders. They are brave and capable to be sure, but their loyalty to the Direwolf banner can never be questioned. To a man, they would rather perish in battle, than leave one of their brothers behind. These warriors have waited in the frozen north too long, dreaming of battle. They may not be the best equipped units in the war, but they know that shiny armor and pretty swords alone do not make a soldier.
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