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This box set not only provides everything you need for two players to start playing Dystopian Wars, but it also contains a campaign that details the theft of the prototype Hypatia Class Generator ship by the Russian double agent Helsinki Markov. The Commonwealth Intelligence Service (known as the Okhrana) have seen a chance to acquire Enlightened secrets and add new technology to their arsenal in order to better defend the Commonwealth. They risk reprisals from the Enlightened but as long as the technology is theirs it would be worth the consequence. The Covenant guard their secrets jealously and losing the Generator ship will cost them years of research and development. The game is afoot and the stakes are high for both sides. Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power. Pick your faction and fight for dominance over the seas and skies with incredible machines of war fuelled by extraordinary technology - dread marvels of the Dystopian Age.
Out of Stock
$180

The great powers of the Dystopian Age are constantly testing each other's boundaries, fighting for territory and resources. The Imperium, while comfortably controlling miles of the Greenland coastline, had decided to make a push into the Labrador Sea, to claim some of the Crown's Dominions in Canada. It was believed that in the face of an overwhelming military presence in the region, the Crown would yield and allow the fishing and gas fields to be ceded to the Imperium. With the knowledge that an ill-timed exercise by the Union to the southwest of Canada would draw much of the Canadian airforce and focus to counter this buildup, Kommodore Wilhelmina von Hoeppner was given the Kaiser's blessing to begin the special operation.

The initial forays by the Prussian airships were met by the anticipated patrols from the Canadian Aerial Defence Force. Vast Imperium forces efficiently and ruthlessly silenced these valiant aircraft. leaving the east coast unawares and poorly defended in the face of this Prussian onslaught. It was only in the opening stages of the naval battles that followed that the Crown became aware of the Imperium's intentions, but by then the Atlantic Fleet had been left very much alone in the fight.

Military campaigns take time and logistics to implement, and in the lull following this initial battle, urgent requests for reinforcements to both the High Commission in Ottawa and Canadian Naval Command. Fortunately, the British 14th Rotor Expeditionary Division was on manoeuvres off the coast of Ireland under Air Marshal Clive Spottswoode. The 14th had already followed up on intercepted Luftstreitkrafte communication chatter and triangulated a Prussian refuelling convoy in the mid-Atlantic. Spottswoode immediately saw the threat and, after making use of the captured Imperium supplies, was proceeding at full speed to the Labrador coast.

The Prussian aerial battlefleets began their offensive, led by a mighty Stark Imperium class skyfortress, and supported by aerial and naval assets. The scattered Canadian defences soon rallied and began making strikes at the Prussian forces causing Kommodore von Hoeppner to split off squadrons of her Kreigsturm Assault Airships to hunt down the Canadian patrols in the hope they could take them unawares. What von Hoeppner did not know, but the Kaiser later said she should have anticipated, was that the Canadians had redeployed three squadrons of their new Toronto Class Control Cruisers to the region just the week before the invasion. These advanced vessels proved crucial in tracking Imperium attacks and coordinating Canadian defences at sea, slowing the Prussian advance and buying the Crown reinforcements precious time.

Out of Stock
$160
When negotiations between the Factions of the Dystopian Age break down or when only conflict will settle a dispute fleets clash. This can happen anywhere across the globe and in the heat of battle many a Captain has been caught out by a sandbank or tidal Island. Some larger islands even have modest fortresses and gun emplacements built on them to add protection to the secrets and supplies that lie within.
Out of Stock
$80

After Helsinki Markov's treachery stole the Prometheus away from its creators there has been a bitter rivalry between the Covenant of the Enlightened and the Commonwealth. Certain Peers of the Enlightened have decided to make an example of the Commonwealth for such an audacious heist and show that they have as much military influence as any of the Great Powers. As for the Okhrana, the Commonwealth Intelligence Service, they hope for more secrets of the age to be unlocked by luring the various automata and advanced enemy vessels into engagements that they can't hope to escape from. With the plan of dissecting any captured inventions for reverse engineering.

With the help of Mongolian offshore platforms and a web of false leads, the Okhrana have orchestrated for an Enlightened battlefleet to be in place for an ambush. The Commonwealth now has engineering marvels of their own in the shape of Vitruvian Colossi. Will the Enlightened fall for the trap or have the Commonwealth bitten off more than they can chew?

Out of Stock
$80

The Labrador Sea had barely stopped roiling when the call for reinforcements went out. Both the Crown and Imperium lost vessels and both were too proud to leave control of the Labrador Sea to the other. Where they differ, however, is their response to the conflict. The Crown sent word to have a battlefleet assemble which is now on its way from the United Kingdom while the Imperium mobilised the Teutonic Knights and used its efficient logistical chain to assemble a battle platform, defended by Vitruvian Colossi, to maintain hold on the area before more support can arrive.

The fight was thought to be over but it seems to have been merely a break in the storm. The Sturginium Skies boil with battle once again. Who will claim the Labrador Sea as their own, the Crown or the Imperium?

Out of Stock
$80
Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power. Pick your faction and fight for dominance over the seas and skies with incredible machines of war fuelled by extraordinary technology - dread marvels of the Dystopian Age. The Dystopian Wars Rules and Gubbins Set contains all the tools you need to play. Just grab this box and your favourite Battlefleet (or two) and you are ready to start clashing against your opponents on the high seas.
Out of Stock
$60
Dystopian Wars Two Player Starter Set - Hunt for the Prometheus (DWA990005)
The Hunt for the Prometheus will walk players through the rules of Dystopian Wars game by game, slowly building up to the final confrontation between the Russian Commonwealth Fleet and the Covenant of the Enlightened Fleet.

The Hunt for the Prometheus starter set contains everything you need to play Dystopian Wars, containing:

30 Highly Detailed Plastic and Resin Miniatures

1x 14 Ship Covenant of the Enlightened Fleet
1x Descartes Class Control Ship
1x Hypatia Class Generator Ship
3x Copernicus Class Heavy Cruisers

Each Cruiser can alternatively be built as either Antarctica, Chatelet, Lovelace, Stiletto or Ulysses Class

9x Merian Class Drone Frigates

Each Frigatecan alternatively be built asGermainClass

1x 16 Ship Commonwealth Fleet
1x Borodino Class Battleship
5x Kutsov Class Cruisers

Each Cruiser can alternatively be built as eitherNorilsk, Oleg orSineus Class

10x Rurik Class Frigates

1x Rule Book
1x Campaign Book
2x Victory and Valour card Decks -60 Cards in each deck
1x Template Set
40x Action Dice
12x Critical Dice
2x Condition token sets
1x Iceberg and Physeter Construction Token Set
3x Medium Bases

Please note:
    Miniatures are supplied unpainted and some assembly will be required.
    Printed materials are supplied in English.
    Unit Cards are not included and can be found on the Dystopian Wars website.


This box set not only provides everything you need for two players to start playing Dystopian Wars, but it also contains a campaign that details the theft of the prototype Hypatia Class Generator ship by the Russian double agent Helsinki Markov. The Commonwealth Intelligence Service (known as the Okhrana) have seen a chance to acquire Enlightened secrets and add new technology to their arsenal in order to better defend the Commonwealth. They risk reprisals from the Enlightened but as long as the technology is theirs it would be worth the consequence. The Covenant guard their secrets jealously and losing the Generator ship will cost them years of research and development. The game is afoot and the stakes are high for both sides. Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power. Pick your faction and fight for dominance over the seas and skies with incredible machines of war fuelled by extraordinary technology - dread marvels of the Dystopian Age.
Out of Stock
$180
Dystopian Wars Two Player Starter Set - Sturginium Skies (DWA990024)
Sturginium Skies showcases the beleaguered Canadian forces as they hold off against a powerful Imperium attack. Will Air Marshal Spottswoode and the 14th Rotor Expedition arrive in time to make a difference for the Crown? Or will Kommodore von Hoeppner and her Prussian battlefleets reach their target for the glory of the Imperium?

Contents:

  • 1x Stark Imperium Skyfortress
  • 2x Kriegsturm Assault Airship
  • 4x Jaeger Aerial Fast Destroyer
  • 4x Aerial Escort
  • 2x Reiter Cruiser
  • 4x Sigimer Destroyer
  • 3x Prydain War Rotor
  • 3x Tintagel Battle Rotor
  • 6x Saxon Scout Rotor
  • 3x Newfoundland Attack Cruiser
  • 6x Orca Hunter Submarine
  • SRS Tokens
  • 1x Rule Book
  • 1x Campaign Book
  • 2x Victory & Valour card decks (60 cards each)
  • 1x Template set
  • 40x Action dice
  • 12x Critical dice
  • 2x Condition token sets

Please Note

  • Miniatures are supplied unpainted and unassembled.
  • Unit Cards are not included and can be found on the Dystopian Wars website.


The great powers of the Dystopian Age are constantly testing each other's boundaries, fighting for territory and resources. The Imperium, while comfortably controlling miles of the Greenland coastline, had decided to make a push into the Labrador Sea, to claim some of the Crown's Dominions in Canada. It was believed that in the face of an overwhelming military presence in the region, the Crown would yield and allow the fishing and gas fields to be ceded to the Imperium. With the knowledge that an ill-timed exercise by the Union to the southwest of Canada would draw much of the Canadian airforce and focus to counter this buildup, Kommodore Wilhelmina von Hoeppner was given the Kaiser's blessing to begin the special operation.

The initial forays by the Prussian airships were met by the anticipated patrols from the Canadian Aerial Defence Force. Vast Imperium forces efficiently and ruthlessly silenced these valiant aircraft. leaving the east coast unawares and poorly defended in the face of this Prussian onslaught. It was only in the opening stages of the naval battles that followed that the Crown became aware of the Imperium's intentions, but by then the Atlantic Fleet had been left very much alone in the fight.

Military campaigns take time and logistics to implement, and in the lull following this initial battle, urgent requests for reinforcements to both the High Commission in Ottawa and Canadian Naval Command. Fortunately, the British 14th Rotor Expeditionary Division was on manoeuvres off the coast of Ireland under Air Marshal Clive Spottswoode. The 14th had already followed up on intercepted Luftstreitkrafte communication chatter and triangulated a Prussian refuelling convoy in the mid-Atlantic. Spottswoode immediately saw the threat and, after making use of the captured Imperium supplies, was proceeding at full speed to the Labrador coast.

The Prussian aerial battlefleets began their offensive, led by a mighty Stark Imperium class skyfortress, and supported by aerial and naval assets. The scattered Canadian defences soon rallied and began making strikes at the Prussian forces causing Kommodore von Hoeppner to split off squadrons of her Kreigsturm Assault Airships to hunt down the Canadian patrols in the hope they could take them unawares. What von Hoeppner did not know, but the Kaiser later said she should have anticipated, was that the Canadians had redeployed three squadrons of their new Toronto Class Control Cruisers to the region just the week before the invasion. These advanced vessels proved crucial in tracking Imperium attacks and coordinating Canadian defences at sea, slowing the Prussian advance and buying the Crown reinforcements precious time.

Out of Stock
$160
Islands and Archipelagos Set (DWA990022)
This set is ideal for adding scatter terrain to your Dystopian Wars tables.

Contains: 9x Resin Islands.

Scenery is supplied unpainted and some assembly will be required.


When negotiations between the Factions of the Dystopian Age break down or when only conflict will settle a dispute fleets clash. This can happen anywhere across the globe and in the heat of battle many a Captain has been caught out by a sandbank or tidal Island. Some larger islands even have modest fortresses and gun emplacements built on them to add protection to the secrets and supplies that lie within.
Out of Stock
$80
Beyond The Hunt for the Prometheus (DWA990025)

This box contains:

  • 2x Marena Vitruvian Colossus
    • Can also be built as Kostroma Vitruvian Colossus
  • 4x Boyar Heavy Frigate
  • 2x Sets of Platforms
  • 2x Assault Machine
    • Can be built as either a Ketos or Lotan Class machine
  • 2x Advanced Cruiser
    • Can be built as either a Newton, Zumeena, Vesalius or Origen Class ship
  • 2x Enlightened Escort
  • 2x Orca Token
  • 2x Mine Markers
  • 2x Wreck Markers
  • 1x Rule Book
  • 1x Campaign Book
  • 20x Action Dice
  • 6x Critical Dice
  • 1x Token Set

Please note:

  • Miniatures are supplied unpainted and some assembly will be required.
  • Unit Cards are not included and can be found on the Dystopian Wars website.


After Helsinki Markov's treachery stole the Prometheus away from its creators there has been a bitter rivalry between the Covenant of the Enlightened and the Commonwealth. Certain Peers of the Enlightened have decided to make an example of the Commonwealth for such an audacious heist and show that they have as much military influence as any of the Great Powers. As for the Okhrana, the Commonwealth Intelligence Service, they hope for more secrets of the age to be unlocked by luring the various automata and advanced enemy vessels into engagements that they can't hope to escape from. With the plan of dissecting any captured inventions for reverse engineering.

With the help of Mongolian offshore platforms and a web of false leads, the Okhrana have orchestrated for an Enlightened battlefleet to be in place for an ambush. The Commonwealth now has engineering marvels of their own in the shape of Vitruvian Colossi. Will the Enlightened fall for the trap or have the Commonwealth bitten off more than they can chew?

Out of Stock
$80
Beyond The Sturginium Skies (DWA990026)

This box contains:

  • 2x Crown Cruisers
    • Can be built as either an Athelstan, Agincourt or Hotspur Class ship
  • 2x Morgana Assault Submarine
  • 4x Excalibur Heavy Destroyer
  • 2x SRS Token
  • 2x Sets of Platforms
  • 2x Hochmeister Vitruvian Colossus
    • Can also be built as Metzger Vitruvian Colossus
  • 2x Wreck Markers
  • 2x Mine Markers
  • 1x Rule Book
  • 1x Campaign Book
  • 20x Action Dice
  • 6x Critical Dice
  • 1x Token Set

Please note:

  • Miniatures are supplied unpainted and some assembly will be required.
  • Unit Cards are not included and can be found on the Dystopian Wars website.


The Labrador Sea had barely stopped roiling when the call for reinforcements went out. Both the Crown and Imperium lost vessels and both were too proud to leave control of the Labrador Sea to the other. Where they differ, however, is their response to the conflict. The Crown sent word to have a battlefleet assemble which is now on its way from the United Kingdom while the Imperium mobilised the Teutonic Knights and used its efficient logistical chain to assemble a battle platform, defended by Vitruvian Colossi, to maintain hold on the area before more support can arrive.

The fight was thought to be over but it seems to have been merely a break in the storm. The Sturginium Skies boil with battle once again. Who will claim the Labrador Sea as their own, the Crown or the Imperium?

Out of Stock
$80
Dystopian Wars Rules And Gubbins Set (DWA990001)
The Dystopian Wars Rules and Gubbins Set contains
    1x Rule Book
    1x Victory and Valour card Decks
        60 Cards in each deck
    1x Template Set
    20x Action Dice
    6x Critical Dice
    1x Condition token sets


Please note
    Printed materials are supplied in English.


Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power. Pick your faction and fight for dominance over the seas and skies with incredible machines of war fuelled by extraordinary technology - dread marvels of the Dystopian Age. The Dystopian Wars Rules and Gubbins Set contains all the tools you need to play. Just grab this box and your favourite Battlefleet (or two) and you are ready to start clashing against your opponents on the high seas.
Out of Stock
$60
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