Wrath of Kings

Here the elemental lords walked free, unfettered, and not even the gods could stop them. Here magic flowed like water, and mortals became pawns in arcane schemes. Here the drive for glory, the lust for power, the desire for mastery tore down mountains, obliterated nations, and kept humanity in servitude to supernatural overlords for over one hundred generations.

Then came the Ancient King.

Wielding a power not seen since the most ancient days, He came from the wilderness, cast the elemental lords beyond the bounds of the world, and conquered all of Arikania. For the first time, humanity held its destiny completely in its hands but not without great cost. Through the centuries, the Ancient King passed on this new age of opportunity to His children, granting each a kingdom within his Ancient Kingdom. Each Scion Kingdom became a reflection of its ruler, a culture founded upon his or her ideals and beliefs. The Scion Kings inherited their father’s longevity, power, and intellect, but sadly lacked His wisdom.

As each scion turned inward, however, he or she lost sight of their commonality. As the bonds of history and family weakened against the rise of ambition and power, the Ancient King’s heirs became distrustful and isolated. They saw each other as opponents for their father’s throne, rather than allies in preserving his Kingdom. They became so consumed with their own dreams of empire that they failed to see their father dying.

Drained from aiding the world and empowering his children, the the Ancient King faded quickly and died suddenly. Within hours, the capital and palace were burning. The Scions Kings and their followers turned on one another like dogs fighting over the scraps of a meal. Each sought to raise Arikania to new glories, to rebuild the Ancient Kingdom in their own image, however twisted that may be. The violence and blasphemy of the Five Kingdom’s Era—this fallen age—has lasted for over three hundred and fifty years.

The five Scion Kingdoms, like their founders, have very different views of what Arikania should be, and they have mastered different forms of technology and magic in their pursuit of victory. Each nation, lead by the scion’s noble house at its heart, will change Arikania forever – if they do not destroy it in the process.

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Felskar's groundbreaking industrial techniques have made Linemen repulsion armor the most advanced currently in mass-production. As such, Lineman Defenders possess solid physical and magical protection beyond any other nation's current capabilities. A rank of Lineman Defenders can blunt even the strongest enemy advance and easily sweep aside lesser troops. Under the leadership of a veteran Lineman Controller, the Defenders' already rigid discipline becomes an unbreakable force of will, able to meet strength with strength, in proper Felskar tradition.
$10
$50
Union workers represent a triumph of technology over magic. Felskar technomancers can transform a subject into a Union Worker in the space of an afternoon. As such, most Union Worker recruits were criminals, made useful to society once again. While resilient, a Union Worker is truly unleashed when wounded, and Union Bosses are adept at inflicting that little bit of motivational pain to keep the unruly Workers pointed at the enemy. As troops, they're inexpensive, numerous, and highly effective: the perfect combination for any commander.
$10
$50
The fluid and alien Sevridans form an elite, hard-hitting strike force. Although not as nimble ashore as their Deepman cousins, a Sivridan gutter in combat is a whirlwind of blades and tenticles. Sivridan Friars, the most respected of all Sivridan, hone thier martial skills night and day, Thier place is on the front line, guiding thier brethren and marking targets by the Deep Voices' will.
$10
$50
The War Stomper is a perfect example of Addanii ingenuity and engineering. Capable of crossing a battlefield at great speed, and armed with a variety of technomantic shields and power generators, the War Stomper gives House Teknes troops an extra edge in a variety of situations.While the Addanii themselves are not physically imposing, one of these diminutive technomancers piloting a War Stomper becomes a force multiplier. When a battle line is properly supported by a War Stomper, enemies can find their weapons ineffective, their magic useless, or even themselves snared in pockets of slightly altered time. Wise commanders that keep a War Stomper in reserve can dispatch one to the hottest trouble spots on the field, just in time to turn the tide.
$5
$25
Felskar maintains its long tradition of intellect over superstition, and none embody this more than the terrifying Zaalak. Once victims of a terrible sorcerous curse, steam-driven control harnesses allow these afflicted children to master the manifesting spirit. Now these apparent immortals wield their alien possessors as weapons. Similarly, the Valkrav Galvanic Order long ago took to taming, training, and enhancing the dog-like sraags, commonly found in the addanii's ancestral mountain home. The current crop of Galvanic Defenders boast superior striking power enhanced by the latest technomantic devices.
$5
$25
Of the many sects within the larger Order of Exalted and Resplendent Battle Magicians, only the Shields of Taelfon have widely embraced technomancy to empower their ordinarily exhausting abilities. In addition to enhanced magical striking power, Shields keep their brethren safe by extending exceptional magical protection over a wide area. From the School of Heavenly Lion come the Hammers of Heaven, each one a veteran Dragon Legionnaire now learned in the Lion Form and outfitted in the Legion's latest battle armor. A Hammer's whirling weighted chain can flay flesh, shatter shields, and crush even the strongest armor.
$5
$25
Teknes Lineman Box (WOK04003)
Contents:

12 Defender Lineman
2 Lineman Controller
Stat Cards and Bases


Felskar's groundbreaking industrial techniques have made Linemen repulsion armor the most advanced currently in mass-production. As such, Lineman Defenders possess solid physical and magical protection beyond any other nation's current capabilities. A rank of Lineman Defenders can blunt even the strongest enemy advance and easily sweep aside lesser troops. Under the leadership of a veteran Lineman Controller, the Defenders' already rigid discipline becomes an unbreakable force of will, able to meet strength with strength, in proper Felskar tradition.
$10
$50
Teknes Union Box (WOK04002)
Contents:

12 Union Worker
2 Union Boss
Stat Cards and Bases


Union workers represent a triumph of technology over magic. Felskar technomancers can transform a subject into a Union Worker in the space of an afternoon. As such, most Union Worker recruits were criminals, made useful to society once again. While resilient, a Union Worker is truly unleashed when wounded, and Union Bosses are adept at inflicting that little bit of motivational pain to keep the unruly Workers pointed at the enemy. As troops, they're inexpensive, numerous, and highly effective: the perfect combination for any commander.
$10
$50
Hadross Sevridan Box (WOK02003)
Contents:

6 Sevridan Gutter
2 Sevridan Friar
Stat cards and bases


The fluid and alien Sevridans form an elite, hard-hitting strike force. Although not as nimble ashore as their Deepman cousins, a Sivridan gutter in combat is a whirlwind of blades and tenticles. Sivridan Friars, the most respected of all Sivridan, hone thier martial skills night and day, Thier place is on the front line, guiding thier brethren and marking targets by the Deep Voices' will.
$10
$50
Teknes War Stompers Box (WOK04011)
Contents:

2x War Stompers
Stat Card and Bases


The War Stomper is a perfect example of Addanii ingenuity and engineering. Capable of crossing a battlefield at great speed, and armed with a variety of technomantic shields and power generators, the War Stomper gives House Teknes troops an extra edge in a variety of situations.While the Addanii themselves are not physically imposing, one of these diminutive technomancers piloting a War Stomper becomes a force multiplier. When a battle line is properly supported by a War Stomper, enemies can find their weapons ineffective, their magic useless, or even themselves snared in pockets of slightly altered time. Wise commanders that keep a War Stomper in reserve can dispatch one to the hottest trouble spots on the field, just in time to turn the tide.
$5
$25
Teknes Specialist Box 1 (WOK04006)
Contents:

1 The Zaalak
1 Galvanic Defender
Stat Cards and Bases


Felskar maintains its long tradition of intellect over superstition, and none embody this more than the terrifying Zaalak. Once victims of a terrible sorcerous curse, steam-driven control harnesses allow these afflicted children to master the manifesting spirit. Now these apparent immortals wield their alien possessors as weapons. Similarly, the Valkrav Galvanic Order long ago took to taming, training, and enhancing the dog-like sraags, commonly found in the addanii's ancestral mountain home. The current crop of Galvanic Defenders boast superior striking power enhanced by the latest technomantic devices.
$5
$25
Shael Han Specialist Box 1 (WOK03006)
Contents:

1 Hammer of Heaven
1 Shield of Taelfon
Stat Cards and Bases


Of the many sects within the larger Order of Exalted and Resplendent Battle Magicians, only the Shields of Taelfon have widely embraced technomancy to empower their ordinarily exhausting abilities. In addition to enhanced magical striking power, Shields keep their brethren safe by extending exceptional magical protection over a wide area. From the School of Heavenly Lion come the Hammers of Heaven, each one a veteran Dragon Legionnaire now learned in the Lion Form and outfitted in the Legion's latest battle armor. A Hammer's whirling weighted chain can flay flesh, shatter shields, and crush even the strongest armor.
$5
$25
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