Wrath of Kings -- CLEARANCE

Here the elemental lords walked free, unfettered, and not even the gods could stop them. Here magic flowed like water, and mortals became pawns in arcane schemes. Here the drive for glory, the lust for power, the desire for mastery tore down mountains, obliterated nations, and kept humanity in servitude to supernatural overlords for over one hundred generations.

Then came the Ancient King.

Wielding a power not seen since the most ancient days, He came from the wilderness, cast the elemental lords beyond the bounds of the world, and conquered all of Arikania. For the first time, humanity held its destiny completely in its hands but not without great cost. Through the centuries, the Ancient King passed on this new age of opportunity to His children, granting each a kingdom within his Ancient Kingdom. Each Scion Kingdom became a reflection of its ruler, a culture founded upon his or her ideals and beliefs. The Scion Kings inherited their father’s longevity, power, and intellect, but sadly lacked His wisdom.

As each scion turned inward, however, he or she lost sight of their commonality. As the bonds of history and family weakened against the rise of ambition and power, the Ancient King’s heirs became distrustful and isolated. They saw each other as opponents for their father’s throne, rather than allies in preserving his Kingdom. They became so consumed with their own dreams of empire that they failed to see their father dying.

Drained from aiding the world and empowering his children, the the Ancient King faded quickly and died suddenly. Within hours, the capital and palace were burning. The Scions Kings and their followers turned on one another like dogs fighting over the scraps of a meal. Each sought to raise Arikania to new glories, to rebuild the Ancient Kingdom in their own image, however twisted that may be. The violence and blasphemy of the Five Kingdom’s Era—this fallen age—has lasted for over three hundred and fifty years.

The five Scion Kingdoms, like their founders, have very different views of what Arikania should be, and they have mastered different forms of technology and magic in their pursuit of victory. Each nation, lead by the scion’s noble house at its heart, will change Arikania forever – if they do not destroy it in the process.

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There is little more dangerous than an enraged werewolf, unless, of course, it's an enraged werewolf in steam-powered armor. Shieldbreakers combine the mystical and the mundane into an engine of unbridled striking fury. Few enemies can withstand more than a few blows from these juggernauts. Similarly, Scourgehounds excel at bringing down formidable prey, albeit through the precise control of the Zeti War Dance rather than pure rage. For those rare werewolves that can master their inner beasts, the results are a breathtaking combination of elegance and lethality in a werewolf's hardy form.
Out of Stock
$5
Zeti War Dancers perfect their arts over decades. The War Dance combines superior swordsmanship and inherent vampiric sorcery to form the most lethal corps of regular troops in service to any Arikanian army. Whether striking from darkness or falling upon beleaguered troops, the War Dancers can inflict horrendous casualties in seconds. Dancing Masters often possess at least a century of experience, and have developed an even wider array of vampiric tricks and deceptions, the better to shield the War Dancers under their command, and ensure a decisive victory at every engagement.
Out of Stock
$10
Hadross Character Box #2
Scion King Hadross boasts some of the most brilliant and talented heroes in Arikania amongst his mighty forces. Ilva, the Syren of Kaldeth Strait, lends her powerful voice to the war effort. She can stun an enemy line with her sing-song call or shatter their skulls with a piercing shriek. Ephramaki, the Deepcaller Lord has set aside his books and quill to take up his trident and bring centuries of spellcraft to the front lines. And no other Oracle can boast Talimoth Ororidrum's powerful connection to the Deep Voices. With a whispered prayer and wave of his hand, Talimoth's fearsome magic literally turns the tide.
$5
Of all the varied Hadrossian transformations, Deepmen represent the greatest portion by far. As individuals or large units, the Deepman Spearman form the mainstay of any Hadrossian force. Their bipedal forms grant them as much mobility on land as any surfacer, and beneath the waves they can't be matched. An advancing Spearman phalanx is a bristling mobile fortress, lethal and impenetrable, especially under the near-omniscient guidence of the Deep Voices. A Deepman Kaxas commanding a phalanx focuses the Deep Voices into decisive action and melds the unit into a single fighting entity.
$10
The fluid and alien Sevridans form an elite, hard-hitting strike force. Although not as nimble ashore as their Deepman cousins, a Sivridan gutter in combat is a whirlwind of blades and tenticles. Sivridan Friars, the most respected of all Sivridan, hone thier martial skills night and day, Thier place is on the front line, guiding thier brethren and marking targets by the Deep Voices' will.
$10
The mainstay of Kartoresh's Legions, the Ashman excel at rapid strikes and quick escapes. With physical might greatly enhanced by their magical war masks, the Ashmen cleave through armour, flesh, and bone with equal efficiency. Under the leadership of veteran Hakar, an Ashman line becomes a co-ordinated meatgrinder, and a model of military efficiency. Even thier most hated enemies are right to respect and fear the Ashmen.
$10
The Pelegarth Bloodmasks represent the unwavering wall against which enemy waves break time and again. With physical might and resilience greatly enhanced by their war masks, the Bloodmasks' skin is as stone, and they feel virtually no pain. Even the heaviest blows and most debilitating wounds can be laughed off or simply ignored. Bloodmasks even eschew normal armour as cumbersome and unwielding, prefering instead the let their near nakedness and seeming invulnerability shock their enemies into costly mistakes.
$10
The Sarvoth Shadow-Veil masks, made by the Sarvoth temple in Qel Sallum, are relatively new and quite rare. Despite this rarity, they have been hailed for the incredibly high success rate for bonding with applicants. The masks not only strengthen the warriors and improve their stamina, but they also confer the ability to cast minor illusions, such as distractions that allow the Shadow-Veils to step away from engagements and strike for other angles.
Out of Stock
$5
Longhorns are one-man war machines, with the speed, stamina, and striking power to turn an enemy flank, beat down the strongest opponents, and even heal themselves with a moment of concentration. Rathor Battle Shamans wield both magical and physical might, and are equally at home on the front line as well as the second or third ranks. They're highly efficient single-target strikers, able to attack weaknesses to either magic or physical strikes with equal proficiency.
Out of Stock
$5
Dragon Legionnaires represent the most adaptable troops fielded by any modern nation, and rely on training, discipline, and tactical flexibility as their core doctrine. As such, the Dragons are apt to embrace new technologies, such as their technomatic steam-powered armor which grant them the strength and endurance to meet other enhanced troops in the field, as well as staunch protection against both physical and magical attacks. Dragon Keepers train their troops hard, against all manner of threats, and veteran Keepers direct their Legionnaires through quick gestures and single-syllable commands.
$10
Of the many sects within the larger Order of Exalted and Resplendent Battle Magicians, only the Shields of Taelfon have widely embraced technomancy to empower their ordinarily exhausting abilities. In addition to enhanced magical striking power, Shields keep their brethren safe by extending exceptional magical protection over a wide area. From the School of Heavenly Lion come the Hammers of Heaven, each one a veteran Dragon Legionnaire now learned in the Lion Form and outfitted in the Legion's latest battle armor. A Hammer's whirling weighted chain can flay flesh, shatter shields, and crush even the strongest armor.
$5
Shael Han's battle doctrine revolves around adaptability. Their formless strategies baffle their enemies until it crystallizes into a sudden, lethal stroke. No other military can match these devout warriors' versatility in the face of an ever-changing battlefield. Shael Han's Dragon Legions have the strength of mountains and grace of the winds.
$25
In times of great need, peril, or just as a blessing for devotion and service the War Goddess transforms the most pious Achrionian warriors into powerful engines of celestial power. The resulting Children of Wrath are mighty shock troops capable of meeting far more numerous enemies head-on, and winning far more often than not. The so-called "Big Brothers and Sisters" were amongst the first Achrionians transformed in the last great conflict. As veterans of many bloody battlefields, they're adept at reigning in their "younger" siblings' zeal, or inciting them to even greater heights of valor.
Out of Stock
$10
Tough, brilliant, and cunning describe both the Felskar nation and its most accomplished heroes. Lineman Boris's specialized flying battle armor gives him unmatched mobility and striking power. Exposed high-value targets are easy prey for his many blades. The Mighty Taur cuts a memorable figure in any campaign as both expert strategist and unstoppable juggernaut. And few magicians can match the raw firepower of Sorik the Unfinished's custom battle armor. Sorik has forgotten more technomantic theorems that most arcanists will ever learn.
Out of Stock
$10
Technology and magic combine in different ways in the new unique personalities of House Teknes. Molotok the Iron Juggernaut pulverizes all enemies while he tirelessly moves forward, never losing momentum along the way while the twin swords of Yevrozov the Bloody Spear fly in on steamwork wings to suprise foes and slaughter the unsuspecting.
$5
Felskar's groundbreaking industrial techniques have made Linemen repulsion armor the most advanced currently in mass-production. As such, Lineman Defenders possess solid physical and magical protection beyond any other nation's current capabilities. A rank of Lineman Defenders can blunt even the strongest enemy advance and easily sweep aside lesser troops. Under the leadership of a veteran Lineman Controller, the Defenders' already rigid discipline becomes an unbreakable force of will, able to meet strength with strength, in proper Felskar tradition.
$10
Felskar maintains its long tradition of intellect over superstition, and none embody this more than the terrifying Zaalak. Once victims of a terrible sorcerous curse, steam-driven control harnesses allow these afflicted children to master the manifesting spirit. Now these apparent immortals wield their alien possessors as weapons. Similarly, the Valkrav Galvanic Order long ago took to taming, training, and enhancing the dog-like sraags, commonly found in the addanii's ancestral mountain home. The current crop of Galvanic Defenders boast superior striking power enhanced by the latest technomantic devices.
$5
The fusion of technology and magic has granted Teknes's mighty army an unstoppable edge. Technomancers, mutant monstrosities, and might war engines specialize in trading blow-for-blow in vicious counterattacks. Teknes embodies the concept that no man is an island, and while you may strike one down, you will not survive his comrades' retribution.
$25
Union workers represent a triumph of technology over magic. Felskar technomancers can transform a subject into a Union Worker in the space of an afternoon. As such, most Union Worker recruits were criminals, made useful to society once again. While resilient, a Union Worker is truly unleashed when wounded, and Union Bosses are adept at inflicting that little bit of motivational pain to keep the unruly Workers pointed at the enemy. As troops, they're inexpensive, numerous, and highly effective: the perfect combination for any commander.
$10
Infusing a deeper sense of rage and bloodlust in the most depraved of House Teknes? veteran pig-men, the Union Butchers are devoted soldiers that thirst for the pain and deaths by way of their flesh rending, bone splintering cleaver-blades.
Out of Stock
$5
The War Stomper is a perfect example of Addanii ingenuity and engineering. Capable of crossing a battlefield at great speed, and armed with a variety of technomantic shields and power generators, the War Stomper gives House Teknes troops an extra edge in a variety of situations.While the Addanii themselves are not physically imposing, one of these diminutive technomancers piloting a War Stomper becomes a force multiplier. When a battle line is properly supported by a War Stomper, enemies can find their weapons ineffective, their magic useless, or even themselves snared in pockets of slightly altered time. Wise commanders that keep a War Stomper in reserve can dispatch one to the hottest trouble spots on the field, just in time to turn the tide.
$5
Goritsi Specialist Box 1 (WOK05006)
Contents:
1 Scourge Hound
1 Shield Breaker


There is little more dangerous than an enraged werewolf, unless, of course, it's an enraged werewolf in steam-powered armor. Shieldbreakers combine the mystical and the mundane into an engine of unbridled striking fury. Few enemies can withstand more than a few blows from these juggernauts. Similarly, Scourgehounds excel at bringing down formidable prey, albeit through the precise control of the Zeti War Dance rather than pure rage. For those rare werewolves that can master their inner beasts, the results are a breathtaking combination of elegance and lethality in a werewolf's hardy form.
Out of Stock
$5
Goritsi Zeti Box (WOK05003)
Contents:

12 War Dancer
2 Dancing Master
Unit Cards and Bases


Zeti War Dancers perfect their arts over decades. The War Dance combines superior swordsmanship and inherent vampiric sorcery to form the most lethal corps of regular troops in service to any Arikanian army. Whether striking from darkness or falling upon beleaguered troops, the War Dancers can inflict horrendous casualties in seconds. Dancing Masters often possess at least a century of experience, and have developed an even wider array of vampiric tricks and deceptions, the better to shield the War Dancers under their command, and ensure a decisive victory at every engagement.
Out of Stock
$10
Hadross Character Box #2
Hadross Character Box 2 (WOK02007)
Contents:

1 Oracle of Ulloth
1 Ilva
1 Ephramaki
Stat cards and bases


Scion King Hadross boasts some of the most brilliant and talented heroes in Arikania amongst his mighty forces. Ilva, the Syren of Kaldeth Strait, lends her powerful voice to the war effort. She can stun an enemy line with her sing-song call or shatter their skulls with a piercing shriek. Ephramaki, the Deepcaller Lord has set aside his books and quill to take up his trident and bring centuries of spellcraft to the front lines. And no other Oracle can boast Talimoth Ororidrum's powerful connection to the Deep Voices. With a whispered prayer and wave of his hand, Talimoth's fearsome magic literally turns the tide.
$5
Hadross Deepman Box (WOK02002)
Contents:

12 Deepman Guardians
2 Deepman Kaxas
Stat Cards and Bases


Of all the varied Hadrossian transformations, Deepmen represent the greatest portion by far. As individuals or large units, the Deepman Spearman form the mainstay of any Hadrossian force. Their bipedal forms grant them as much mobility on land as any surfacer, and beneath the waves they can't be matched. An advancing Spearman phalanx is a bristling mobile fortress, lethal and impenetrable, especially under the near-omniscient guidence of the Deep Voices. A Deepman Kaxas commanding a phalanx focuses the Deep Voices into decisive action and melds the unit into a single fighting entity.
$10
Hadross Sevridan Box (WOK02003)
Contents:

6 Sevridan Gutter
2 Sevridan Friar
Stat cards and bases


The fluid and alien Sevridans form an elite, hard-hitting strike force. Although not as nimble ashore as their Deepman cousins, a Sivridan gutter in combat is a whirlwind of blades and tenticles. Sivridan Friars, the most respected of all Sivridan, hone thier martial skills night and day, Thier place is on the front line, guiding thier brethren and marking targets by the Deep Voices' will.
$10
Nasier Ashmen Box (WOK01002)
Contents:

12 Ashmen Swordsmen
2 Ashmen Hakar
Stat Cards and Bases


The mainstay of Kartoresh's Legions, the Ashman excel at rapid strikes and quick escapes. With physical might greatly enhanced by their magical war masks, the Ashmen cleave through armour, flesh, and bone with equal efficiency. Under the leadership of veteran Hakar, an Ashman line becomes a co-ordinated meatgrinder, and a model of military efficiency. Even thier most hated enemies are right to respect and fear the Ashmen.
$10
Nasier Pelegarth Box (WOK01003)
Contents:

12 Pelegarth Bloodmask
2 Pelegarth Howl
Stat Cards and Bases


The Pelegarth Bloodmasks represent the unwavering wall against which enemy waves break time and again. With physical might and resilience greatly enhanced by their war masks, the Bloodmasks' skin is as stone, and they feel virtually no pain. Even the heaviest blows and most debilitating wounds can be laughed off or simply ignored. Bloodmasks even eschew normal armour as cumbersome and unwielding, prefering instead the let their near nakedness and seeming invulnerability shock their enemies into costly mistakes.
$10
Nasier Shadow Veils (WOK01014)
Contents: 2 Sarvoth Shadow-Veil Stat Card and Bases


The Sarvoth Shadow-Veil masks, made by the Sarvoth temple in Qel Sallum, are relatively new and quite rare. Despite this rarity, they have been hailed for the incredibly high success rate for bonding with applicants. The masks not only strengthen the warriors and improve their stamina, but they also confer the ability to cast minor illusions, such as distractions that allow the Shadow-Veils to step away from engagements and strike for other angles.
Out of Stock
$5
Nasier Specialist Box 1 (WOK01006)
Contents:

1 Rathor
1 Longhorn
Stat Cards and Bases


Longhorns are one-man war machines, with the speed, stamina, and striking power to turn an enemy flank, beat down the strongest opponents, and even heal themselves with a moment of concentration. Rathor Battle Shamans wield both magical and physical might, and are equally at home on the front line as well as the second or third ranks. They're highly efficient single-target strikers, able to attack weaknesses to either magic or physical strikes with equal proficiency.
Out of Stock
$5
Shael Han Dragon Legion Box (WOK03003)
Contents:
12 Dragon Legionnaire
2 Dragon Legion Keeper
Stat Cards and Bases


Dragon Legionnaires represent the most adaptable troops fielded by any modern nation, and rely on training, discipline, and tactical flexibility as their core doctrine. As such, the Dragons are apt to embrace new technologies, such as their technomatic steam-powered armor which grant them the strength and endurance to meet other enhanced troops in the field, as well as staunch protection against both physical and magical attacks. Dragon Keepers train their troops hard, against all manner of threats, and veteran Keepers direct their Legionnaires through quick gestures and single-syllable commands.
$10
Shael Han Specialist Box 1 (WOK03006)
Contents:

1 Hammer of Heaven
1 Shield of Taelfon
Stat Cards and Bases


Of the many sects within the larger Order of Exalted and Resplendent Battle Magicians, only the Shields of Taelfon have widely embraced technomancy to empower their ordinarily exhausting abilities. In addition to enhanced magical striking power, Shields keep their brethren safe by extending exceptional magical protection over a wide area. From the School of Heavenly Lion come the Hammers of Heaven, each one a veteran Dragon Legionnaire now learned in the Lion Form and outfitted in the Legion's latest battle armor. A Hammer's whirling weighted chain can flay flesh, shatter shields, and crush even the strongest armor.
$5
Shael Han Starter Box (WOK03001)
Contents:

12 Dragon Legionnaire
2 Dragon Legion Keeper
6 The Wrath
2 Big Sister
1 Hammer of Heaven
1 Shield of Taelfan


Shael Han's battle doctrine revolves around adaptability. Their formless strategies baffle their enemies until it crystallizes into a sudden, lethal stroke. No other military can match these devout warriors' versatility in the face of an ever-changing battlefield. Shael Han's Dragon Legions have the strength of mountains and grace of the winds.
$25
Shael Han Wrath Box (WOK03002)
Contents: 6 The Wrath 2 Big Sister Stat Cards and Bases


In times of great need, peril, or just as a blessing for devotion and service the War Goddess transforms the most pious Achrionian warriors into powerful engines of celestial power. The resulting Children of Wrath are mighty shock troops capable of meeting far more numerous enemies head-on, and winning far more often than not. The so-called "Big Brothers and Sisters" were amongst the first Achrionians transformed in the last great conflict. As veterans of many bloody battlefields, they're adept at reigning in their "younger" siblings' zeal, or inciting them to even greater heights of valor.
Out of Stock
$10
Teknes Character Box 2 (WOK04007)
Contents:

1 Sorik the Unfinished
1 Lineman Boris
1 Mighty Taur
Stat Cards and Bases


Tough, brilliant, and cunning describe both the Felskar nation and its most accomplished heroes. Lineman Boris's specialized flying battle armor gives him unmatched mobility and striking power. Exposed high-value targets are easy prey for his many blades. The Mighty Taur cuts a memorable figure in any campaign as both expert strategist and unstoppable juggernaut. And few magicians can match the raw firepower of Sorik the Unfinished's custom battle armor. Sorik has forgotten more technomantic theorems that most arcanists will ever learn.
Out of Stock
$10
Teknes Character Box 3 (WOK04013)
Contents: 1 Molotok The Iron Juggernaut 1 Yevrozov The Bloody Spear Stat Cards and Bases


Technology and magic combine in different ways in the new unique personalities of House Teknes. Molotok the Iron Juggernaut pulverizes all enemies while he tirelessly moves forward, never losing momentum along the way while the twin swords of Yevrozov the Bloody Spear fly in on steamwork wings to suprise foes and slaughter the unsuspecting.
$5
Teknes Lineman Box (WOK04003)
Contents:

12 Defender Lineman
2 Lineman Controller
Stat Cards and Bases


Felskar's groundbreaking industrial techniques have made Linemen repulsion armor the most advanced currently in mass-production. As such, Lineman Defenders possess solid physical and magical protection beyond any other nation's current capabilities. A rank of Lineman Defenders can blunt even the strongest enemy advance and easily sweep aside lesser troops. Under the leadership of a veteran Lineman Controller, the Defenders' already rigid discipline becomes an unbreakable force of will, able to meet strength with strength, in proper Felskar tradition.
$10
Teknes Specialist Box 1 (WOK04006)
Contents:

1 The Zaalak
1 Galvanic Defender
Stat Cards and Bases


Felskar maintains its long tradition of intellect over superstition, and none embody this more than the terrifying Zaalak. Once victims of a terrible sorcerous curse, steam-driven control harnesses allow these afflicted children to master the manifesting spirit. Now these apparent immortals wield their alien possessors as weapons. Similarly, the Valkrav Galvanic Order long ago took to taming, training, and enhancing the dog-like sraags, commonly found in the addanii's ancestral mountain home. The current crop of Galvanic Defenders boast superior striking power enhanced by the latest technomantic devices.
$5
Teknes Starter Set (WOK04001)
Contents:

12 Union Worker
2 Union Boss
12 Defender Lineman
2 Lineman Controller
1 The Zaalak
1 Galvanic Defender


The fusion of technology and magic has granted Teknes's mighty army an unstoppable edge. Technomancers, mutant monstrosities, and might war engines specialize in trading blow-for-blow in vicious counterattacks. Teknes embodies the concept that no man is an island, and while you may strike one down, you will not survive his comrades' retribution.
$25
Teknes Union Box (WOK04002)
Contents:

12 Union Worker
2 Union Boss
Stat Cards and Bases


Union workers represent a triumph of technology over magic. Felskar technomancers can transform a subject into a Union Worker in the space of an afternoon. As such, most Union Worker recruits were criminals, made useful to society once again. While resilient, a Union Worker is truly unleashed when wounded, and Union Bosses are adept at inflicting that little bit of motivational pain to keep the unruly Workers pointed at the enemy. As troops, they're inexpensive, numerous, and highly effective: the perfect combination for any commander.
$10
Teknes Union Butchers (WOK04012)
? Highly detailed plastic miniatures ? The Butchers are Rank 1 Specialists that would make a great addition to any Teknes army. ? The Butchers are brutal killing machines that are best placed where they might suffer a little damage before they start to cleave their way through the enemy (especially those with Armor or Dodge). They are excellent support for motivations that reward a breakthrough. Contains: two (2) Teknes Butcher models, two (2) 40mm base, and one (1) Wrath of Kings unit card.


Infusing a deeper sense of rage and bloodlust in the most depraved of House Teknes? veteran pig-men, the Union Butchers are devoted soldiers that thirst for the pain and deaths by way of their flesh rending, bone splintering cleaver-blades.
Out of Stock
$5
Teknes War Stompers Box (WOK04011)
Contents:

2x War Stompers
Stat Card and Bases


The War Stomper is a perfect example of Addanii ingenuity and engineering. Capable of crossing a battlefield at great speed, and armed with a variety of technomantic shields and power generators, the War Stomper gives House Teknes troops an extra edge in a variety of situations.While the Addanii themselves are not physically imposing, one of these diminutive technomancers piloting a War Stomper becomes a force multiplier. When a battle line is properly supported by a War Stomper, enemies can find their weapons ineffective, their magic useless, or even themselves snared in pockets of slightly altered time. Wise commanders that keep a War Stomper in reserve can dispatch one to the hottest trouble spots on the field, just in time to turn the tide.
$5
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