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The second edition of the Warlord tabletop skirmish game was released July 27, 2009. It sold through its first print run within a month, and a quick perusal of the product shows why. The soft cover is full-color and glossy, and all interior pages are black and white; graphically, these pages contain a mix of line art, continuous tone art and photos of miniatures illustrating how rules are applied, accompanied by well-written and edited text. A reader shouldn't be intimidated by the size of the volume. Of the 144 pages, a mere 34 pages contain actual rules of play. Another 87 pages are devoted to depicting and explaining combat data cards for more than 400 individual units, and the remaining pages describe the World of Taltos (where Warlord battles take place) and the relationships between the 10 warring factions that dwell there.
$28
'Warlord: The Savage North' contains everything you need to play 8 brand new factions for the Warlord Second Edition game system. Set in the frozen lands of Northern Adon, the book features the complete Warlord Second Edition core rules and eight battle-ready, hardcore factions! A history of the setting, map, and detailed background information for each of the forces offers players an opportunity to build and paint unique armies in this inhospitable region. Each faction has new and exotic troop types as well as choices of army 'Doctrines' that give benefits across your entire force.
$38
Warlord 2nd Edition Rulebook (25101)

The factions cover virtually all fantasy army archetypes:

-Crusaders, human cleric/knight/paladin types
-Darkspawn, dark elves, demons and similar creepiness
-Dwarves, in all their bearded glory
-Elves, in their pointy-eared majesty
-Mercenaries, humans who are not-so-noble-and-knightly
-Necropolis, zombies, skeletons, ghosts and other undead
-Nefsokar, a faction culturally comparable to Ancient Egypt
-Overlords, a group of power-hungry, slave lord types
-Reptus, swamp-dwelling serpent people
-Reven, orcs, goblins, ogres and similar humanoids.

The game entails assembling a group of miniatures from one of the 10 factions into a skirmish-sized force, then fielding that force against those of other players on a tabletop. The variables of combat are resolved through the Reaper Adventure Game Engine (RAGE), an intuitive, d10-based resolution system. Victory goes to the last combatant standing, or the player who inflicts the most casualties within a specified turn limit.

This book is fully compatible with the 'Warlord: Savage North' hard cover rulebook which details another part of Taltos with it's 8 new factions.



The second edition of the Warlord tabletop skirmish game was released July 27, 2009. It sold through its first print run within a month, and a quick perusal of the product shows why. The soft cover is full-color and glossy, and all interior pages are black and white; graphically, these pages contain a mix of line art, continuous tone art and photos of miniatures illustrating how rules are applied, accompanied by well-written and edited text. A reader shouldn't be intimidated by the size of the volume. Of the 144 pages, a mere 34 pages contain actual rules of play. Another 87 pages are devoted to depicting and explaining combat data cards for more than 400 individual units, and the remaining pages describe the World of Taltos (where Warlord battles take place) and the relationships between the 10 warring factions that dwell there.
$28
Warlord 2nd Edition: Savage North Hard Cover Rulebook (25102)
New Factions include:

-Bloodstone Gnomes
-Wood Elves of Tembrithil
-Dark Elves of the Darkreaches
-Dwarves of Kragmarr
-Black Orcs of Kargir
-Frost Giants of Icingstead
-Koborlas of the Nornwood
-Sisterhood of the Blade

Games are quick and brutal as players need to constantly adjust their strategies during a turn as initiative can change after each troupe activates. Developed by Gus Landt and his intrepid team of hardcore designers (Jason, Wedge, Doug, and Josh), this hardcover rulebook also includes a cover and interior art by industry veteran Wayne Reynolds, a painting guide, and full color section featuring the heroes of the Savage North!

NOTE: This rulebook is a complete stand alone product which includes the minor errata updates from the original 'Warlord 2nd Edition' rulebook. Customers who own the original 'Warlord 2nd Edition' book do not need this book unless they wish to field the new factions.


'Warlord: The Savage North' contains everything you need to play 8 brand new factions for the Warlord Second Edition game system. Set in the frozen lands of Northern Adon, the book features the complete Warlord Second Edition core rules and eight battle-ready, hardcore factions! A history of the setting, map, and detailed background information for each of the forces offers players an opportunity to build and paint unique armies in this inhospitable region. Each faction has new and exotic troop types as well as choices of army 'Doctrines' that give benefits across your entire force.
$38
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