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A deck of high-quality, linen-finish, unit and upgrade cards in a custom tuckbox.
$2
A great new addition to the Dark Age gaming resources, this Secondary Objective Deck Add-On is focused on allowing players to tailor their decks to best fit the faction, not just the force, that they are playing at the moment. By adding additional objectives based on the narrative and abilities of the various factions, a player?s game can be made that much more flavorful and fitting to their playstyle!
$2
A real must-have for Dragyri players (or those with Dragyri opponents). The Dagyri forces have been updated extensively and these cards represent those changes fully, as well as providing all the cards for the brand new Shadow Caste subfaction.
$2
This faction deck contains all of the up to date stat cards for your favourite Forsaken faction.
$2
There is little more dangerous than an enraged werewolf, unless, of course, it's an enraged werewolf in steam-powered armor. Shieldbreakers combine the mystical and the mundane into an engine of unbridled striking fury. Few enemies can withstand more than a few blows from these juggernauts. Similarly, Scourgehounds excel at bringing down formidable prey, albeit through the precise control of the Zeti War Dance rather than pure rage. For those rare werewolves that can master their inner beasts, the results are a breathtaking combination of elegance and lethality in a werewolf's hardy form.
Out of Stock
$5
Zeti War Dancers perfect their arts over decades. The War Dance combines superior swordsmanship and inherent vampiric sorcery to form the most lethal corps of regular troops in service to any Arikanian army. Whether striking from darkness or falling upon beleaguered troops, the War Dancers can inflict horrendous casualties in seconds. Dancing Masters often possess at least a century of experience, and have developed an even wider array of vampiric tricks and deceptions, the better to shield the War Dancers under their command, and ensure a decisive victory at every engagement.
Out of Stock
$10
Hadross Character Box #2
Scion King Hadross boasts some of the most brilliant and talented heroes in Arikania amongst his mighty forces. Ilva, the Syren of Kaldeth Strait, lends her powerful voice to the war effort. She can stun an enemy line with her sing-song call or shatter their skulls with a piercing shriek. Ephramaki, the Deepcaller Lord has set aside his books and quill to take up his trident and bring centuries of spellcraft to the front lines. And no other Oracle can boast Talimoth Ororidrum's powerful connection to the Deep Voices. With a whispered prayer and wave of his hand, Talimoth's fearsome magic literally turns the tide.
$5
Of all the varied Hadrossian transformations, Deepmen represent the greatest portion by far. As individuals or large units, the Deepman Spearman form the mainstay of any Hadrossian force. Their bipedal forms grant them as much mobility on land as any surfacer, and beneath the waves they can't be matched. An advancing Spearman phalanx is a bristling mobile fortress, lethal and impenetrable, especially under the near-omniscient guidence of the Deep Voices. A Deepman Kaxas commanding a phalanx focuses the Deep Voices into decisive action and melds the unit into a single fighting entity.
$10
The fluid and alien Sevridans form an elite, hard-hitting strike force. Although not as nimble ashore as their Deepman cousins, a Sivridan gutter in combat is a whirlwind of blades and tenticles. Sivridan Friars, the most respected of all Sivridan, hone thier martial skills night and day, Thier place is on the front line, guiding thier brethren and marking targets by the Deep Voices' will.
$10
Current Kukulkani unit card deck.
$2
Of all the Great Houses of Westeros, there is none more wealthy and ready for war than the Lannisters. Wars are fought with money, and the ability to arm troops with the finest steel and equip them with armor to keep them alive and hacking at the enemy goes a long way over the course of a battle. These soldiers are not the fastest, or even the strongest in the war. What they do have is an incredible level of defense, giving them the ability to wear their opponents down. Wars are won by those with the will to continue fighting.
$30
$50
If the Lannisters are known for one thing, it's their deep pockets. Their wealth lets them afford only the best when it comes to arming and armouring up their troops. Halberds tend to be a relatively cheap weapon to produce, but those made for Lannister troops are still of the highest quality, almost guaranteed to never break, even when receiving a charge from enemy cavalry. And receiving a charge is just what these men are trained to do, and do it well.

The Lannister Halberdier Unit Box for the A Song of Ice and Fire: Tabletop Miniatures Game gives Lannister commanders new options for their forces. The unit is formidable in both offensive and defensive capacities, not losing dice after their first rank is destroyed, and being able to brace for an enemy charge, granting them a preemptive attack against their foes. The addition of an Assault Veteran Unit Attachment gives them staying power once battle has been met, adding extra dice to their melee attacks.

Note: All minis come unpainted.
$30
$50
The mainstay of Kartoresh's Legions, the Ashman excel at rapid strikes and quick escapes. With physical might greatly enhanced by their magical war masks, the Ashmen cleave through armour, flesh, and bone with equal efficiency. Under the leadership of veteran Hakar, an Ashman line becomes a co-ordinated meatgrinder, and a model of military efficiency. Even thier most hated enemies are right to respect and fear the Ashmen.
$10
The Pelegarth Bloodmasks represent the unwavering wall against which enemy waves break time and again. With physical might and resilience greatly enhanced by their war masks, the Bloodmasks' skin is as stone, and they feel virtually no pain. Even the heaviest blows and most debilitating wounds can be laughed off or simply ignored. Bloodmasks even eschew normal armour as cumbersome and unwielding, prefering instead the let their near nakedness and seeming invulnerability shock their enemies into costly mistakes.
$10
The Sarvoth Shadow-Veil masks, made by the Sarvoth temple in Qel Sallum, are relatively new and quite rare. Despite this rarity, they have been hailed for the incredibly high success rate for bonding with applicants. The masks not only strengthen the warriors and improve their stamina, but they also confer the ability to cast minor illusions, such as distractions that allow the Shadow-Veils to step away from engagements and strike for other angles.
Out of Stock
$5
Longhorns are one-man war machines, with the speed, stamina, and striking power to turn an enemy flank, beat down the strongest opponents, and even heal themselves with a moment of concentration. Rathor Battle Shamans wield both magical and physical might, and are equally at home on the front line as well as the second or third ranks. They're highly efficient single-target strikers, able to attack weaknesses to either magic or physical strikes with equal proficiency.
Out of Stock
$5
Living off the scraps of the world, Scavengers piece together a life out of junk and salvage. The Slavers of Chains Barrow trade in fear and peddle those unfortunate to fall into their shackles. The Salt Flat Nomads eschew technology to live off the poison steppes, bringing deadly beasts to battle alongside their warriors. The Brute Court of Freeton is a community of genetically altered laborers with a focus on fighting for their musclebound democracy.
$2
2015 Outcast faction unit card deck.
$2
It?s never too late to add to your magical education, and The Fifth Ingredient expansion for Potion Explosion gives you a chance to go back to class and start learning some new tricks.
$30
Dragon Legionnaires represent the most adaptable troops fielded by any modern nation, and rely on training, discipline, and tactical flexibility as their core doctrine. As such, the Dragons are apt to embrace new technologies, such as their technomatic steam-powered armor which grant them the strength and endurance to meet other enhanced troops in the field, as well as staunch protection against both physical and magical attacks. Dragon Keepers train their troops hard, against all manner of threats, and veteran Keepers direct their Legionnaires through quick gestures and single-syllable commands.
$10
Of the many sects within the larger Order of Exalted and Resplendent Battle Magicians, only the Shields of Taelfon have widely embraced technomancy to empower their ordinarily exhausting abilities. In addition to enhanced magical striking power, Shields keep their brethren safe by extending exceptional magical protection over a wide area. From the School of Heavenly Lion come the Hammers of Heaven, each one a veteran Dragon Legionnaire now learned in the Lion Form and outfitted in the Legion's latest battle armor. A Hammer's whirling weighted chain can flay flesh, shatter shields, and crush even the strongest armor.
$5
Shael Han's battle doctrine revolves around adaptability. Their formless strategies baffle their enemies until it crystallizes into a sudden, lethal stroke. No other military can match these devout warriors' versatility in the face of an ever-changing battlefield. Shael Han's Dragon Legions have the strength of mountains and grace of the winds.
$25
In times of great need, peril, or just as a blessing for devotion and service the War Goddess transforms the most pious Achrionian warriors into powerful engines of celestial power. The resulting Children of Wrath are mighty shock troops capable of meeting far more numerous enemies head-on, and winning far more often than not. The so-called "Big Brothers and Sisters" were amongst the first Achrionians transformed in the last great conflict. As veterans of many bloody battlefields, they're adept at reigning in their "younger" siblings' zeal, or inciting them to even greater heights of valor.
Out of Stock
$10
Current Skarrd faction unit card pack.
$2
Some units can be judged on their military skills or strength, but in war, when another army is advancing, loyalty is a much more valuable asset. The sworn swords are the bedrock of the strategies of the Stark commanders. They are brave and capable to be sure, but their loyalty to the Direwolf banner can never be questioned. To a man, they would rather perish in battle, than leave one of their brothers behind. These warriors have waited in the frozen north too long, dreaming of battle. They may not be the best equipped units in the war, but they know that shiny armor and pretty swords alone do not make a soldier.
$30
$50
Some men just relish confrontation. They long to jump into the fray, scrapping with an enemy, seeing them beaten to a pulp. As the battle rages on, they get more and more into a frenzy. Wounds seem to not matter and actually drive their bloodlust further. That's the case with the Umber Berserkers. Once battle is met, it only ends when either they or their enemy are no longer moving.

The Umber Berserkers Unit Box for the A Song of Ice and Fire: Tabletop Miniatures Game gives Stark commanders a new unit to add to their ranks. Melee specialists, they're one of the few units in the game that gain attack dice as they take casualties. Adding in the Umber Champion only increases their effectiveness in combat.
$30
$50
Tough, brilliant, and cunning describe both the Felskar nation and its most accomplished heroes. Lineman Boris's specialized flying battle armor gives him unmatched mobility and striking power. Exposed high-value targets are easy prey for his many blades. The Mighty Taur cuts a memorable figure in any campaign as both expert strategist and unstoppable juggernaut. And few magicians can match the raw firepower of Sorik the Unfinished's custom battle armor. Sorik has forgotten more technomantic theorems that most arcanists will ever learn.
Out of Stock
$10
Technology and magic combine in different ways in the new unique personalities of House Teknes. Molotok the Iron Juggernaut pulverizes all enemies while he tirelessly moves forward, never losing momentum along the way while the twin swords of Yevrozov the Bloody Spear fly in on steamwork wings to suprise foes and slaughter the unsuspecting.
$5
Felskar's groundbreaking industrial techniques have made Linemen repulsion armor the most advanced currently in mass-production. As such, Lineman Defenders possess solid physical and magical protection beyond any other nation's current capabilities. A rank of Lineman Defenders can blunt even the strongest enemy advance and easily sweep aside lesser troops. Under the leadership of a veteran Lineman Controller, the Defenders' already rigid discipline becomes an unbreakable force of will, able to meet strength with strength, in proper Felskar tradition.
$10
Felskar maintains its long tradition of intellect over superstition, and none embody this more than the terrifying Zaalak. Once victims of a terrible sorcerous curse, steam-driven control harnesses allow these afflicted children to master the manifesting spirit. Now these apparent immortals wield their alien possessors as weapons. Similarly, the Valkrav Galvanic Order long ago took to taming, training, and enhancing the dog-like sraags, commonly found in the addanii's ancestral mountain home. The current crop of Galvanic Defenders boast superior striking power enhanced by the latest technomantic devices.
$5
The fusion of technology and magic has granted Teknes's mighty army an unstoppable edge. Technomancers, mutant monstrosities, and might war engines specialize in trading blow-for-blow in vicious counterattacks. Teknes embodies the concept that no man is an island, and while you may strike one down, you will not survive his comrades' retribution.
$25
Union workers represent a triumph of technology over magic. Felskar technomancers can transform a subject into a Union Worker in the space of an afternoon. As such, most Union Worker recruits were criminals, made useful to society once again. While resilient, a Union Worker is truly unleashed when wounded, and Union Bosses are adept at inflicting that little bit of motivational pain to keep the unruly Workers pointed at the enemy. As troops, they're inexpensive, numerous, and highly effective: the perfect combination for any commander.
$10
Infusing a deeper sense of rage and bloodlust in the most depraved of House Teknes? veteran pig-men, the Union Butchers are devoted soldiers that thirst for the pain and deaths by way of their flesh rending, bone splintering cleaver-blades.
Out of Stock
$5
The War Stomper is a perfect example of Addanii ingenuity and engineering. Capable of crossing a battlefield at great speed, and armed with a variety of technomantic shields and power generators, the War Stomper gives House Teknes troops an extra edge in a variety of situations.While the Addanii themselves are not physically imposing, one of these diminutive technomancers piloting a War Stomper becomes a force multiplier. When a battle line is properly supported by a War Stomper, enemies can find their weapons ineffective, their magic useless, or even themselves snared in pockets of slightly altered time. Wise commanders that keep a War Stomper in reserve can dispatch one to the hottest trouble spots on the field, just in time to turn the tide.
$5
In The Others, the world stands on the brink of apocalypse, as the fanatics of the Hell Club have summoned the 7 Deadly Sins to lay waste to our reality. Slowly the Others have creeped into our lives, corrupting society from within.
$80
C.O.R.E. 2017 Card Pack (DAG0814)
The custom tuckbox contains: 36 cards - 25 Dark Age unit cards and 11 upgrade cards.


A deck of high-quality, linen-finish, unit and upgrade cards in a custom tuckbox.
$2
Dark Age Faction Specific Secondary Objective Deck (DAG0815B)
Contents: 32 Faction Specific Secondary Objective Cards


A great new addition to the Dark Age gaming resources, this Secondary Objective Deck Add-On is focused on allowing players to tailor their decks to best fit the faction, not just the force, that they are playing at the moment. By adding additional objectives based on the narrative and abilities of the various factions, a player?s game can be made that much more flavorful and fitting to their playstyle!
$2
Dragyri 2016 Card Pack (DAG0813)
Printed on linen-finish card stock, and housed in it?s own tuckbox, this 97-card deck features:

69 Dragyri Unit Cards
These cards provide all the stats, weapons, and special abilities for the units in each of the four Dragyri Castes. All existing units have been updated for this 2016 release.
 28 Dragyri Psychogenic Cards 
These cards provide all the Psychogenic powers for each of the four Castes, seven cards for each.


A real must-have for Dragyri players (or those with Dragyri opponents). The Dagyri forces have been updated extensively and these cards represent those changes fully, as well as providing all the cards for the brand new Shadow Caste subfaction.
$2
Forsaken 2015 Card Pack (DAG0811)


This faction deck contains all of the up to date stat cards for your favourite Forsaken faction.
$2
Goritsi Specialist Box 1 (WOK05006)
Contents:
1 Scourge Hound
1 Shield Breaker


There is little more dangerous than an enraged werewolf, unless, of course, it's an enraged werewolf in steam-powered armor. Shieldbreakers combine the mystical and the mundane into an engine of unbridled striking fury. Few enemies can withstand more than a few blows from these juggernauts. Similarly, Scourgehounds excel at bringing down formidable prey, albeit through the precise control of the Zeti War Dance rather than pure rage. For those rare werewolves that can master their inner beasts, the results are a breathtaking combination of elegance and lethality in a werewolf's hardy form.
Out of Stock
$5
Goritsi Zeti Box (WOK05003)
Contents:

12 War Dancer
2 Dancing Master
Unit Cards and Bases


Zeti War Dancers perfect their arts over decades. The War Dance combines superior swordsmanship and inherent vampiric sorcery to form the most lethal corps of regular troops in service to any Arikanian army. Whether striking from darkness or falling upon beleaguered troops, the War Dancers can inflict horrendous casualties in seconds. Dancing Masters often possess at least a century of experience, and have developed an even wider array of vampiric tricks and deceptions, the better to shield the War Dancers under their command, and ensure a decisive victory at every engagement.
Out of Stock
$10
Hadross Character Box #2
Hadross Character Box 2 (WOK02007)
Contents:

1 Oracle of Ulloth
1 Ilva
1 Ephramaki
Stat cards and bases


Scion King Hadross boasts some of the most brilliant and talented heroes in Arikania amongst his mighty forces. Ilva, the Syren of Kaldeth Strait, lends her powerful voice to the war effort. She can stun an enemy line with her sing-song call or shatter their skulls with a piercing shriek. Ephramaki, the Deepcaller Lord has set aside his books and quill to take up his trident and bring centuries of spellcraft to the front lines. And no other Oracle can boast Talimoth Ororidrum's powerful connection to the Deep Voices. With a whispered prayer and wave of his hand, Talimoth's fearsome magic literally turns the tide.
$5
Hadross Deepman Box (WOK02002)
Contents:

12 Deepman Guardians
2 Deepman Kaxas
Stat Cards and Bases


Of all the varied Hadrossian transformations, Deepmen represent the greatest portion by far. As individuals or large units, the Deepman Spearman form the mainstay of any Hadrossian force. Their bipedal forms grant them as much mobility on land as any surfacer, and beneath the waves they can't be matched. An advancing Spearman phalanx is a bristling mobile fortress, lethal and impenetrable, especially under the near-omniscient guidence of the Deep Voices. A Deepman Kaxas commanding a phalanx focuses the Deep Voices into decisive action and melds the unit into a single fighting entity.
$10
Hadross Sevridan Box (WOK02003)
Contents:

6 Sevridan Gutter
2 Sevridan Friar
Stat cards and bases


The fluid and alien Sevridans form an elite, hard-hitting strike force. Although not as nimble ashore as their Deepman cousins, a Sivridan gutter in combat is a whirlwind of blades and tenticles. Sivridan Friars, the most respected of all Sivridan, hone thier martial skills night and day, Thier place is on the front line, guiding thier brethren and marking targets by the Deep Voices' will.
$10
Kukulkani 2016 Card Pack (DAG0812)


Current Kukulkani unit card deck.
$2
Lannister Guardsmen (SIF201)
The A Song of Ice and Fire: Tabletop Miniatures Game Lannister Guardsmen unit boxes contain:
12 Lannister guard figures,
1 Guard Captain unit attachment,
1 movement tray,
and all associated unit cards. 

Note: all minis come unpainted


Of all the Great Houses of Westeros, there is none more wealthy and ready for war than the Lannisters. Wars are fought with money, and the ability to arm troops with the finest steel and equip them with armor to keep them alive and hacking at the enemy goes a long way over the course of a battle. These soldiers are not the fastest, or even the strongest in the war. What they do have is an incredible level of defense, giving them the ability to wear their opponents down. Wars are won by those with the will to continue fighting.
$30
$50
Lannister Halberdiers (SIF202)


If the Lannisters are known for one thing, it's their deep pockets. Their wealth lets them afford only the best when it comes to arming and armouring up their troops. Halberds tend to be a relatively cheap weapon to produce, but those made for Lannister troops are still of the highest quality, almost guaranteed to never break, even when receiving a charge from enemy cavalry. And receiving a charge is just what these men are trained to do, and do it well.

The Lannister Halberdier Unit Box for the A Song of Ice and Fire: Tabletop Miniatures Game gives Lannister commanders new options for their forces. The unit is formidable in both offensive and defensive capacities, not losing dice after their first rank is destroyed, and being able to brace for an enemy charge, granting them a preemptive attack against their foes. The addition of an Assault Veteran Unit Attachment gives them staying power once battle has been met, adding extra dice to their melee attacks.

Note: All minis come unpainted.
$30
$50
Nasier Ashmen Box (WOK01002)
Contents:

12 Ashmen Swordsmen
2 Ashmen Hakar
Stat Cards and Bases


The mainstay of Kartoresh's Legions, the Ashman excel at rapid strikes and quick escapes. With physical might greatly enhanced by their magical war masks, the Ashmen cleave through armour, flesh, and bone with equal efficiency. Under the leadership of veteran Hakar, an Ashman line becomes a co-ordinated meatgrinder, and a model of military efficiency. Even thier most hated enemies are right to respect and fear the Ashmen.
$10
Nasier Pelegarth Box (WOK01003)
Contents:

12 Pelegarth Bloodmask
2 Pelegarth Howl
Stat Cards and Bases


The Pelegarth Bloodmasks represent the unwavering wall against which enemy waves break time and again. With physical might and resilience greatly enhanced by their war masks, the Bloodmasks' skin is as stone, and they feel virtually no pain. Even the heaviest blows and most debilitating wounds can be laughed off or simply ignored. Bloodmasks even eschew normal armour as cumbersome and unwielding, prefering instead the let their near nakedness and seeming invulnerability shock their enemies into costly mistakes.
$10
Nasier Shadow Veils (WOK01014)
Contents: 2 Sarvoth Shadow-Veil Stat Card and Bases


The Sarvoth Shadow-Veil masks, made by the Sarvoth temple in Qel Sallum, are relatively new and quite rare. Despite this rarity, they have been hailed for the incredibly high success rate for bonding with applicants. The masks not only strengthen the warriors and improve their stamina, but they also confer the ability to cast minor illusions, such as distractions that allow the Shadow-Veils to step away from engagements and strike for other angles.
Out of Stock
$5
Nasier Specialist Box 1 (WOK01006)
Contents:

1 Rathor
1 Longhorn
Stat Cards and Bases


Longhorns are one-man war machines, with the speed, stamina, and striking power to turn an enemy flank, beat down the strongest opponents, and even heal themselves with a moment of concentration. Rathor Battle Shamans wield both magical and physical might, and are equally at home on the front line as well as the second or third ranks. They're highly efficient single-target strikers, able to attack weaknesses to either magic or physical strikes with equal proficiency.
Out of Stock
$5
Outcast Faction Deck 2018 (DAG0817)
All of the stats needed to play the Outcast Factions in Dark Age can be found within this 54 card deck.

Contents:

48 Outcast Unit Cards
5 Outcast Rules Cards
1 Outcast Psychogenics Card


Living off the scraps of the world, Scavengers piece together a life out of junk and salvage. The Slavers of Chains Barrow trade in fear and peddle those unfortunate to fall into their shackles. The Salt Flat Nomads eschew technology to live off the poison steppes, bringing deadly beasts to battle alongside their warriors. The Brute Court of Freeton is a community of genetically altered laborers with a focus on fighting for their musclebound democracy.
$2
Outcasts 2015 Card Pack (DAG0810)


2015 Outcast faction unit card deck.
$2
Potion Explosion: The 5th Ingredient (PTN002)
Introducing Ghost Ectoplasm, you?ll now be able to complete spells in an entirely new way. This incredible ingredient can be used as a replacement for any of the others. The Fifth Ingredient also adds Reward and Scolding tokens, new potions to complete, and Professor tiles. These new tiles will affect the rules of the game in little ways that could change your entire strategy. Use one of them for a little tweak to the regular game, or introduce a bunch for an entirely new experience. The Fifth Ingredient expansion ensures you?ll be learning new tricks right up until the final bell sounds!


It?s never too late to add to your magical education, and The Fifth Ingredient expansion for Potion Explosion gives you a chance to go back to class and start learning some new tricks.
$30
Shael Han Dragon Legion Box (WOK03003)
Contents:
12 Dragon Legionnaire
2 Dragon Legion Keeper
Stat Cards and Bases


Dragon Legionnaires represent the most adaptable troops fielded by any modern nation, and rely on training, discipline, and tactical flexibility as their core doctrine. As such, the Dragons are apt to embrace new technologies, such as their technomatic steam-powered armor which grant them the strength and endurance to meet other enhanced troops in the field, as well as staunch protection against both physical and magical attacks. Dragon Keepers train their troops hard, against all manner of threats, and veteran Keepers direct their Legionnaires through quick gestures and single-syllable commands.
$10
Shael Han Specialist Box 1 (WOK03006)
Contents:

1 Hammer of Heaven
1 Shield of Taelfon
Stat Cards and Bases


Of the many sects within the larger Order of Exalted and Resplendent Battle Magicians, only the Shields of Taelfon have widely embraced technomancy to empower their ordinarily exhausting abilities. In addition to enhanced magical striking power, Shields keep their brethren safe by extending exceptional magical protection over a wide area. From the School of Heavenly Lion come the Hammers of Heaven, each one a veteran Dragon Legionnaire now learned in the Lion Form and outfitted in the Legion's latest battle armor. A Hammer's whirling weighted chain can flay flesh, shatter shields, and crush even the strongest armor.
$5
Shael Han Starter Box (WOK03001)
Contents:

12 Dragon Legionnaire
2 Dragon Legion Keeper
6 The Wrath
2 Big Sister
1 Hammer of Heaven
1 Shield of Taelfan


Shael Han's battle doctrine revolves around adaptability. Their formless strategies baffle their enemies until it crystallizes into a sudden, lethal stroke. No other military can match these devout warriors' versatility in the face of an ever-changing battlefield. Shael Han's Dragon Legions have the strength of mountains and grace of the winds.
$25
Shael Han Wrath Box (WOK03002)
Contents: 6 The Wrath 2 Big Sister Stat Cards and Bases


In times of great need, peril, or just as a blessing for devotion and service the War Goddess transforms the most pious Achrionian warriors into powerful engines of celestial power. The resulting Children of Wrath are mighty shock troops capable of meeting far more numerous enemies head-on, and winning far more often than not. The so-called "Big Brothers and Sisters" were amongst the first Achrionians transformed in the last great conflict. As veterans of many bloody battlefields, they're adept at reigning in their "younger" siblings' zeal, or inciting them to even greater heights of valor.
Out of Stock
$10
Skarrd 2017 Card Pack (DAG0816)


Current Skarrd faction unit card pack.
$2
Stark Sworn Swords (SIF101)
The A Song of Ice and Fire: Tabletop Miniatures Game  Stark Sworn Swords unit box contains:
12 miniature sworn sword figures,
1 sworn sword unit attachment,
1 movement tray,
and all associated unit cards.

Note: all minis come unpainted.


Some units can be judged on their military skills or strength, but in war, when another army is advancing, loyalty is a much more valuable asset. The sworn swords are the bedrock of the strategies of the Stark commanders. They are brave and capable to be sure, but their loyalty to the Direwolf banner can never be questioned. To a man, they would rather perish in battle, than leave one of their brothers behind. These warriors have waited in the frozen north too long, dreaming of battle. They may not be the best equipped units in the war, but they know that shiny armor and pretty swords alone do not make a soldier.
$30
$50
Stark Umber Berserkers (SIF103)
Note: All minis come unpainted.


Some men just relish confrontation. They long to jump into the fray, scrapping with an enemy, seeing them beaten to a pulp. As the battle rages on, they get more and more into a frenzy. Wounds seem to not matter and actually drive their bloodlust further. That's the case with the Umber Berserkers. Once battle is met, it only ends when either they or their enemy are no longer moving.

The Umber Berserkers Unit Box for the A Song of Ice and Fire: Tabletop Miniatures Game gives Stark commanders a new unit to add to their ranks. Melee specialists, they're one of the few units in the game that gain attack dice as they take casualties. Adding in the Umber Champion only increases their effectiveness in combat.
$30
$50
Teknes Character Box 2 (WOK04007)
Contents:

1 Sorik the Unfinished
1 Lineman Boris
1 Mighty Taur
Stat Cards and Bases


Tough, brilliant, and cunning describe both the Felskar nation and its most accomplished heroes. Lineman Boris's specialized flying battle armor gives him unmatched mobility and striking power. Exposed high-value targets are easy prey for his many blades. The Mighty Taur cuts a memorable figure in any campaign as both expert strategist and unstoppable juggernaut. And few magicians can match the raw firepower of Sorik the Unfinished's custom battle armor. Sorik has forgotten more technomantic theorems that most arcanists will ever learn.
Out of Stock
$10
Teknes Character Box 3 (WOK04013)
Contents: 1 Molotok The Iron Juggernaut 1 Yevrozov The Bloody Spear Stat Cards and Bases


Technology and magic combine in different ways in the new unique personalities of House Teknes. Molotok the Iron Juggernaut pulverizes all enemies while he tirelessly moves forward, never losing momentum along the way while the twin swords of Yevrozov the Bloody Spear fly in on steamwork wings to suprise foes and slaughter the unsuspecting.
$5
Teknes Lineman Box (WOK04003)
Contents:

12 Defender Lineman
2 Lineman Controller
Stat Cards and Bases


Felskar's groundbreaking industrial techniques have made Linemen repulsion armor the most advanced currently in mass-production. As such, Lineman Defenders possess solid physical and magical protection beyond any other nation's current capabilities. A rank of Lineman Defenders can blunt even the strongest enemy advance and easily sweep aside lesser troops. Under the leadership of a veteran Lineman Controller, the Defenders' already rigid discipline becomes an unbreakable force of will, able to meet strength with strength, in proper Felskar tradition.
$10
Teknes Specialist Box 1 (WOK04006)
Contents:

1 The Zaalak
1 Galvanic Defender
Stat Cards and Bases


Felskar maintains its long tradition of intellect over superstition, and none embody this more than the terrifying Zaalak. Once victims of a terrible sorcerous curse, steam-driven control harnesses allow these afflicted children to master the manifesting spirit. Now these apparent immortals wield their alien possessors as weapons. Similarly, the Valkrav Galvanic Order long ago took to taming, training, and enhancing the dog-like sraags, commonly found in the addanii's ancestral mountain home. The current crop of Galvanic Defenders boast superior striking power enhanced by the latest technomantic devices.
$5
Teknes Starter Set (WOK04001)
Contents:

12 Union Worker
2 Union Boss
12 Defender Lineman
2 Lineman Controller
1 The Zaalak
1 Galvanic Defender


The fusion of technology and magic has granted Teknes's mighty army an unstoppable edge. Technomancers, mutant monstrosities, and might war engines specialize in trading blow-for-blow in vicious counterattacks. Teknes embodies the concept that no man is an island, and while you may strike one down, you will not survive his comrades' retribution.
$25
Teknes Union Box (WOK04002)
Contents:

12 Union Worker
2 Union Boss
Stat Cards and Bases


Union workers represent a triumph of technology over magic. Felskar technomancers can transform a subject into a Union Worker in the space of an afternoon. As such, most Union Worker recruits were criminals, made useful to society once again. While resilient, a Union Worker is truly unleashed when wounded, and Union Bosses are adept at inflicting that little bit of motivational pain to keep the unruly Workers pointed at the enemy. As troops, they're inexpensive, numerous, and highly effective: the perfect combination for any commander.
$10
Teknes Union Butchers (WOK04012)
? Highly detailed plastic miniatures ? The Butchers are Rank 1 Specialists that would make a great addition to any Teknes army. ? The Butchers are brutal killing machines that are best placed where they might suffer a little damage before they start to cleave their way through the enemy (especially those with Armor or Dodge). They are excellent support for motivations that reward a breakthrough. Contains: two (2) Teknes Butcher models, two (2) 40mm base, and one (1) Wrath of Kings unit card.


Infusing a deeper sense of rage and bloodlust in the most depraved of House Teknes? veteran pig-men, the Union Butchers are devoted soldiers that thirst for the pain and deaths by way of their flesh rending, bone splintering cleaver-blades.
Out of Stock
$5
Teknes War Stompers Box (WOK04011)
Contents:

2x War Stompers
Stat Card and Bases


The War Stomper is a perfect example of Addanii ingenuity and engineering. Capable of crossing a battlefield at great speed, and armed with a variety of technomantic shields and power generators, the War Stomper gives House Teknes troops an extra edge in a variety of situations.While the Addanii themselves are not physically imposing, one of these diminutive technomancers piloting a War Stomper becomes a force multiplier. When a battle line is properly supported by a War Stomper, enemies can find their weapons ineffective, their magic useless, or even themselves snared in pockets of slightly altered time. Wise commanders that keep a War Stomper in reserve can dispatch one to the hottest trouble spots on the field, just in time to turn the tide.
$5
The Others: 7 Sins (SSN001)
The city of Haven is the key to their invasion, but it will not go down without a fight, thanks to the actions of the paranormal organization known as F.A.I.T.H. (Federal Authority for the Interdiction of Transdimensional Horrors). Each session of The Others is played with one player controlling the forces of a single Sin, against the other players who control a team of 7 FAITH heroes. The heroes cooperate to survive the Sin's attacks and accomplish the missions set before them, while the Sin attempts to thwart the heroes in all ways (preferably by destroying them). The heroes are divided into different classes, each specialized in a different aspect of the game. Leaders are good at helping the other members of the team. Bruisers are excellent melee fighters. Snipers are experts at using guns to put down monsters from a distance. And Fixers have the resourcefulness and knowledge of the occult necessary to resolve supernatural crises that spread through the city. Each hero also has their own stats and unique abilities that set them apart from all others. Knowing when to bring in the right reinforcement can be key to FAITH?s victory. Corruption is one of the main mechanics of the game. It is both a way for the Sin to consume heroes, and a way for heroes to accomplish amazing feats they wouldn?t be capable of normally. Taking corruption grants heroes powerful bonuses (as long as they keep taking corruption), but when they become fully corrupted, their darkest secrets may come back to haunt them and tear the team from within, or their flesh might simply succumb to the sinful influences. The Sins player, on the other hand, has access to the different monsters of each Sin, including Abominations, a Controller, and the terrifying Avatar of Sin! These monsters can attempt to destroy the heroes, or simply hinder their progress on their missions. Each Sin provides the Sins Player with a different deck of Sins cards that can be played at different times to surprise players with different effects, often tied to the strategy of each Sin. Yes, because each Sin taints the game with an overarching mechanic that is always in effect. For example, Pride punishes prideful heroes that venture into the streets on their own, while Sloth punishes heroes who try to move quickly across the board. Heroes will need to learn to deal with the different influence of each Sin, which will always stand between them and their mission. The Sins are also aided by Acolytes, with each session using a different type. These lowly corrupted servants of darkness can fight and stand in the way of heroes, but they also have a once per round special ability that reflects their previous lives. For example, corrupted hobos take equipment from heroes, corrupted nuns corrupt the city districts, and corrupted doctors keep heroes from healing. There are 7 different stories that players can embark on for each session of The Others. Each of them brings different special rules, different dynamics, and a unique system of branching missions the heroes need to accomplish in order to be victorious. There are Terror stories, which are more straightforward, focusing on action and combat; Corruption stories revolve around the Corruption spreading through the city and the heroes themselves; and Redemption stories rely on saving the city and the few innocents that remain. Each story can be played on a different map setup, which further makes the dynamic of each session unique. The board used in The Others is made up of several tiles, each depicting a different city district and different configurations of streets. As the city of Haven still belongs to humanity, and it?s the Sins that are attempting to take it over, the heroes can use it to get different benefits each district offers them. For example, they can go to the hospital to heal wounds, to the museum to get rid of corruption, to the RavenCorp tower to get new equipment, or to the police station to call in an orbital strike. What districts are available on each map, and their location, can greatly change the dynamic of the game. As the game progresses, and depending on how badly the heroes fare against storyline plot twists and developments, the Apocalypse Track will advance, making the Sins gradually stronger and more terrifying. Apocalypse cards, tied to the type of story being played (Terror, Corruption, or Redemption) introduce new twists and challenges to the game, even bringing in the members of the Hell Club themselves! Heroes will die. Either in noble sacrifice, torn apart by claws and tentacles, or consumed by the corruption welling up in their souls. The question is whether the FAITH team will manage to fulfill their final mission in time, or whether the Sins will reign supreme over humanity. Players: 2-5 Time: 90 mins Ages: 14+


In The Others, the world stands on the brink of apocalypse, as the fanatics of the Hell Club have summoned the 7 Deadly Sins to lay waste to our reality. Slowly the Others have creeped into our lives, corrupting society from within.
$80
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