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![](http://alphastrike.com.au/image/thumbnails/1a/4e/WEX101099006_1_jpg-107752-250x200.jpg)
To the common man, the Covenant of the Enlightened are little more than an exclusive club of intellectuals and aristocrats who sit in grand drawing rooms talking much and doing little. While the Covenant are at great pains to show that the reality is far removed from this, it must be acknowledged that there are some groups within the Enlightened who more closely resemble this stereotype than they would like to admit. One such group of these is the Hook and Ladder Club in New York City, so named due to their premises being located in a building that was originally destined for the nascent Fire Department. The club members specialise in the emergent field of parapsychology, a subject that the common man might call supernatural.
![](http://alphastrike.com.au/image/thumbnails/1a/4e/WEX121099003_1_jpg-107758-250x200.jpg)
Desperate times call for desperate measures and Abraham Lincoln believes that the times of the Dystopian Age are desperate indeed. Faking his own assassination in order to work unhindered by the demands of office, Director Lincoln now fights against the Union’s enemies alongside those men and women trusted enough to join his Secret Service. Lincoln and his agents wage a war in the shadows, defending their beloved country from threats that the general public must have no knowledge about. Whatever it takes so that the good folk of the Union of Federated States can sleep soundly in their beds. With the assistance of his right-hand man Robert Pinkerton, his top agents Lucinda Loveless and Camilla Blanche, Henry Courtwright, Leah Kingston and Milo Jefferson, Lincoln has the tools he needs to tackle any situation.
![](http://alphastrike.com.au/image/thumbnails/1a/4f/WEX141099003_1_jpg-107761-250x200.jpg)
With the constantly growing threat from unknown quarters in the West the small unit known as Infernal Affairs have found themselves in high demand of late. Led by the indomitable Marshall Helena Miller this Posse are used to fighting, and defeating, the most unusual and terrifying opponents to Law and Order. Backed up by Furio Montoya, Jedrick Powell, Mercury Jones, Ida Saxon and Blackhoof 20-20, Marshall Miller tackles those missions that nobody else wants or is likely to come back from alive.
![](http://alphastrike.com.au/image/thumbnails/1a/4f/WEX212099001_1_jpg-107764-250x200.jpg)
Born under the Raj in Delhi, Rani Nimue had a turbulent childhood. Her English-born father worked for the diplomatic service and moved across the country to wherever Her Majesty required him, his wife and only child dutifully following. At the height of the Indian Mutiny, Rani’s mother was killed and her father was faced with the difficult task of raising his daughter alone. Seeing to it that she was educated by a succession of governesses and tutors, her father proudly saw her grow into a beautiful and fiercely intelligent woman. Rani secretly harboured a wanderlust and restlessness that, added to the stifling restrictions of Victorian society brewed within her until she was fit to either explode or run away and leave it all behind. Eventually her love for the swaggering Outlaw Broad Arrow Jack, after a chance encounter in the Port of Bombay, twisted her father’s pride to shame when, at the age of sixteen, she ran away with the pirate and was not heard from again for nearly a decade.
![](http://alphastrike.com.au/image/thumbnails/1a/4e/WEX101115008_1_jpg-107755-250x200.jpg)
Associate members of the Covenant of the Enlightened do not enjoy the respect or prestige that Covenant Peers do, but they are often the ones who do most of the leg work. In order to be officially recognised as an associate of a Peer, an individual will have to put in hours of thankless research and errand running for their sponsoring Peer. Of course like all who are drawn to the Enlightened, being in possession of a keen mind and a drive to push the boundaries of human understanding is a prerequisite. But associates often lack the opportunity or financial means to secure an actual Peerage in the Covenant.<p>Girauld Eres was one such associate, a Parisian naturalist who had developed into a minor celebrity as he toured Paris society with his collection of primates. Girauld's real passion lay in animal physiology and his personal menagerie was home to some impressive specimens. Showing a talent for specimen capture, he was approached by Warwick Hudson and earned a sponsorship into the Covenant as an associate following his collaboration on the spectral containment technology with Hudson and Katherine Holst.</p>
![](http://alphastrike.com.au/image/thumbnails/1a/4f/WEX211120001_1_jpg-107767-250x200.jpg)
Salvaged by the crew of HMS Nautilus from an Enlightened vessel adrift in the Mediterranean, Drum was discovered in a shipping container marked as 'Aberrant Technology' - likely to be examined and disassembled. This large Automata was apparently built for mechanised labour but Erasmus Darwin made the contraption his own personal project, tinkering for hours on end. He envisaged the machine being used by the Nautilus to operate in the deepest parts of the oceans where no human can travel safely, let alone explore or recover wreckage. After several weeks, Darwin managed to coax the temperamental machine back to full operational capacity albeit with more than a handful of glitches. His barrel-like carapace earned him the nickname of 'Drum' and it was clear that he exhibited a sense of self-awareness that Erasmus and the other engineers had never seen in any Automata before. Fascinated as to the nature of this 'personality', Captain Nimue offered the Automata the opportunity to join her crew. Surprised at being treated like a human, Drum paused momentarily before enthusiastically choosing to stay and make the Nautilus his home.
![](http://alphastrike.com.au/image/thumbnails/19/bb/MTH99001_1_jpg-105396-250x200.jpg)
Shaken by the echoes of the millions dead in the Great War, doors that were once sealed are now opening and horrors that have been slumbering for millennia are awakening... Mythos is an exciting narrative skirmish game with brand new superbly detailed 35mm miniatures. Engage in twisted head-to-head confrontations in casual play or create epic campaigns using the narrative guide, as the competing factions wage a shadowy war against each other and the wider world. As the world rebuilds after the Great War, the carnage has caused long-forgotten dark gods of ancient power to begin to awaken. Those touched by these Old Ones have formed rival cults and now move amongst an unsuspecting world preparing for their Master's return... Down the centuries, humanity has given different names to the notion of drawing upon the power of Mythos. Names such as magic, arcana, shamanism and down through the ages such forbidden knowledge has been learnt, lost and is now rediscovered. But can monsters and myths really stand up to flamethrowers and machine guns? The hubris and industry of mankind collide with occult mysticism in this thrilling and atmospheric miniatures game. The Mythos Rules and Gubbins Box contains all the tools you need to play. Just grab this box and your favourite Faction Starter Set (or two) and you are ready to start exploring the dark, mysterious world of Mythos.
The Soul Hunters (WEX101099006)
To the common man, the Covenant of the Enlightened are little more than an exclusive club of intellectuals and aristocrats who sit in grand drawing rooms talking much and doing little. While the Covenant are at great pains to show that the reality is far removed from this, it must be acknowledged that there are some groups within the Enlightened who more closely resemble this stereotype than they would like to admit. One such group of these is the Hook and Ladder Club in New York City, so named due to their premises being located in a building that was originally destined for the nascent Fire Department. The club members specialise in the emergent field of parapsychology, a subject that the common man might call supernatural.
The Secret Service Posse (WEX121099003)
Desperate times call for desperate measures and Abraham Lincoln believes that the times of the Dystopian Age are desperate indeed. Faking his own assassination in order to work unhindered by the demands of office, Director Lincoln now fights against the Union’s enemies alongside those men and women trusted enough to join his Secret Service. Lincoln and his agents wage a war in the shadows, defending their beloved country from threats that the general public must have no knowledge about. Whatever it takes so that the good folk of the Union of Federated States can sleep soundly in their beds. With the assistance of his right-hand man Robert Pinkerton, his top agents Lucinda Loveless and Camilla Blanche, Henry Courtwright, Leah Kingston and Milo Jefferson, Lincoln has the tools he needs to tackle any situation.
Infernal Investigations Posse (WEX141099003)
With the constantly growing threat from unknown quarters in the West the small unit known as Infernal Affairs have found themselves in high demand of late. Led by the indomitable Marshall Helena Miller this Posse are used to fighting, and defeating, the most unusual and terrifying opponents to Law and Order. Backed up by Furio Montoya, Jedrick Powell, Mercury Jones, Ida Saxon and Blackhoof 20-20, Marshall Miller tackles those missions that nobody else wants or is likely to come back from alive.
Wrath of the Nautilus Detachment (WEX212099001)
Born under the Raj in Delhi, Rani Nimue had a turbulent childhood. Her English-born father worked for the diplomatic service and moved across the country to wherever Her Majesty required him, his wife and only child dutifully following. At the height of the Indian Mutiny, Rani’s mother was killed and her father was faced with the difficult task of raising his daughter alone. Seeing to it that she was educated by a succession of governesses and tutors, her father proudly saw her grow into a beautiful and fiercely intelligent woman. Rani secretly harboured a wanderlust and restlessness that, added to the stifling restrictions of Victorian society brewed within her until she was fit to either explode or run away and leave it all behind. Eventually her love for the swaggering Outlaw Broad Arrow Jack, after a chance encounter in the Port of Bombay, twisted her father’s pride to shame when, at the age of sixteen, she ran away with the pirate and was not heard from again for nearly a decade.
Mr Ears (WEX101115008)
Associate members of the Covenant of the Enlightened do not enjoy the respect or prestige that Covenant Peers do, but they are often the ones who do most of the leg work. In order to be officially recognised as an associate of a Peer, an individual will have to put in hours of thankless research and errand running for their sponsoring Peer. Of course like all who are drawn to the Enlightened, being in possession of a keen mind and a drive to push the boundaries of human understanding is a prerequisite. But associates often lack the opportunity or financial means to secure an actual Peerage in the Covenant.<p>Girauld Eres was one such associate, a Parisian naturalist who had developed into a minor celebrity as he toured Paris society with his collection of primates. Girauld's real passion lay in animal physiology and his personal menagerie was home to some impressive specimens. Showing a talent for specimen capture, he was approached by Warwick Hudson and earned a sponsorship into the Covenant as an associate following his collaboration on the spectral containment technology with Hudson and Katherine Holst.</p>
Drum of the Nautilus (WEX211120001)
Salvaged by the crew of HMS Nautilus from an Enlightened vessel adrift in the Mediterranean, Drum was discovered in a shipping container marked as 'Aberrant Technology' - likely to be examined and disassembled. This large Automata was apparently built for mechanised labour but Erasmus Darwin made the contraption his own personal project, tinkering for hours on end. He envisaged the machine being used by the Nautilus to operate in the deepest parts of the oceans where no human can travel safely, let alone explore or recover wreckage. After several weeks, Darwin managed to coax the temperamental machine back to full operational capacity albeit with more than a handful of glitches. His barrel-like carapace earned him the nickname of 'Drum' and it was clear that he exhibited a sense of self-awareness that Erasmus and the other engineers had never seen in any Automata before. Fascinated as to the nature of this 'personality', Captain Nimue offered the Automata the opportunity to join her crew. Surprised at being treated like a human, Drum paused momentarily before enthusiastically choosing to stay and make the Nautilus his home.
Mythos Rules And Gubbins Box (MTH99001)
Shaken by the echoes of the millions dead in the Great War, doors that were once sealed are now opening and horrors that have been slumbering for millennia are awakening... Mythos is an exciting narrative skirmish game with brand new superbly detailed 35mm miniatures. Engage in twisted head-to-head confrontations in casual play or create epic campaigns using the narrative guide, as the competing factions wage a shadowy war against each other and the wider world. As the world rebuilds after the Great War, the carnage has caused long-forgotten dark gods of ancient power to begin to awaken. Those touched by these Old Ones have formed rival cults and now move amongst an unsuspecting world preparing for their Master's return... Down the centuries, humanity has given different names to the notion of drawing upon the power of Mythos. Names such as magic, arcana, shamanism and down through the ages such forbidden knowledge has been learnt, lost and is now rediscovered. But can monsters and myths really stand up to flamethrowers and machine guns? The hubris and industry of mankind collide with occult mysticism in this thrilling and atmospheric miniatures game. The Mythos Rules and Gubbins Box contains all the tools you need to play. Just grab this box and your favourite Faction Starter Set (or two) and you are ready to start exploring the dark, mysterious world of Mythos.
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