![](http://alphastrike.com.au/image/thumbnails/1a/4a/Warlord_Bundle_1_5_1_jpg-107691-250x200.jpg)
<div>This bundle is an ideal entry point into the Eldfall Chronicles skirmish wargame.</div><ul><li>Empire of Soga Faction Starter</li><li>Helian League Faction Starter</li><li>Coalition of Thenion Faction Starter</li><li>Sand Kingdoms Faction Starter</li><li>Earthen Creatures Expansion</li><li>Water Elementals Expansion</li><li>and more!</li></ul>
Out of Stock
$500
![](http://alphastrike.com.au/image/thumbnails/1a/34/Shadowrun_Sprawl_Ops_Legendary_8_jpg-107337-250x200.jpg)
In Shadowrun: Sprawl Ops, players lead a team of shadowrunners gunning for the big score! Along the way they'll have the chance to hire more seasoned runners, outfit their team with cutting-edge technology, from the latest weapons to cyberware enhancements, and take on increasingly dangerous contracts on the mean streets of the Seattle Metroplex. Each payout increases your chances for a more lethal combination of gear, training, and skill. All leading to that final score as you take on one of the world's megacorporations. But you've got to hit it before another team steals your ticket to the big time, hold off too long to grab that ring, and you'll lose it all!
![Earthen Creatures Expansion](http://alphastrike.com.au/image/thumbnails/1a/45/Earthen_exp_jpg-107612-250x200.jpg)
<p>The Creatures Expansion includes creature models that will add to the immersion of games of Eldfall Chronicles and provide the players with an epic atmosphere of massive proportions. This Expansion is outright ideal for:</p><p>– Players who dare to tackle more difficult quests and face multiple monsters.</p><p>– Players of Sand Kingdoms, who wish to summon hordes of monsters under their command.</p>
Out of Stock
$240
![](http://alphastrike.com.au/image/thumbnails/19/6b/US_Navy_Fleet_1_jpg-104120-250x200.jpg)
Although the United States of America contains a vast area of land, almost all of its allies and trading partners are overseas, and those interests require a powerful navy to support them. The US Navy possessed some of the largest and most modern battleships in the world at the outbreak of World War Two, and despite losses during the Japanese attack on Pearl Harbor, was able to maintain a powerful presence in the Pacific. However, in the vast reaches of that ocean, the battleship was no longer the king of battle. It was fortunate for the Americans that the handful of aircraft carriers then in service with the US Navy escaped destruction; given later events, it is doubtful that a pure battleship force could have defeated the Imperial Japanese Navy. The aircraft carrier became the main US naval asset during the war in the Pacific, which was very much a conflict between the air assets of opposing fleets. US carrier forces were hard-pressed early on but as the industrial might of the US was brought to bear, new carriers and air groups for them were deployed in such numbers that the enemy simply could not match their strength. US naval forces were primarily engaged in the Pacific, but some capital ships and larger numbers of destroyers were deployed to the Atlantic theatre where their primary opponents were German U-boats.
![](http://alphastrike.com.au/image/thumbnails/19/67/Royal_Navy_Fleet_1_jpg-104062-250x200.jpg)
The Royal Navy of Great Britain was the world's greatest navy at the outbreak of the Second World War. However, Britain went to war with mainly First World War-vintage vessels. Since the Royal Navy already possessed many powerful units, construction of the most modern designs was limited. This meant that at the outbreak of World War Two Britain had far more battleships than most other nations, but they had smaller guns than those built to the most modern ships. Though the main battle force was kept concentrated in home waters, task forces were assigned to many distant areas, but the Royal Navy could not be strong everywhere. Although badly stretched, the Royal Navy lived up to its traditional ethos, fighting hard in all theatres. In addition to the battleship forces, the Royal Navy maintained a handful of fast battlecruisers, some of them quite old, and aircraft carriers. These were backed up by a strong cruiser force and light forces including destroyers, motor torpedo boats (MTBs) and motor gunboats (MGBs). As the war went on, aircraft carriers became increasingly important and air defences were steadily improved on all ships. Yet the big guns of the battleships and cruisers played a vital role in many theatres of war. British capital ships saw action in the Arctic and the Atlantic against German commerce raiders, in the Mediterranean against Italian forces, and ventured into the Pacific in an ill-fated attempt to stem the Japanese advance. Though the great fleet actions planned for and desired by the architects of the Royal Navy did not materialise during World War Two, the Royal Navy adapted well to the war it was destined to fight and emerged with great honour.
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At the time of Italy's entry into World War Two, she possessed a modern and ? on paper at least ? highly effective fleet. Four battleships and eight heavy cruisers were available, with three more battleships being fitted out. However, there were no aircraft carriers (initially), not least because the Regia Marina was intended to operate near to friendly air bases in Italy and Africa. As might be expected from a force operating among the islands of the Mediterranean, light forces were quite numerous, including 14 light cruisers, 128 destroyers and 62 motor torpedo boats, which was a weapon favoured by the Italians and well suited to local conditions. No less than 115 submarines were available. The main Italian naval base was at Taranto, home of the battleship force. Lighter groups were based out of ports on the Italian mainland, Sicily and the Red Sea. The Regia Marina was primarily tasked with interrupting British logistics and trade through the Mediterranean, and with keeping the Axis nations' links to North Africa open. Major actions with the Royal Navy were not desirable nor really necessary for this mission to be carried out.
![](http://alphastrike.com.au/image/thumbnails/19/66/IJN_Fleet_1_jpg-104034-250x200.jpg)
For centuries, Japan's policy of seclusion (sakoku) saw it concentrate on coastal defences in order to repel foreign vessels. However, with the advances other maritime nations were making, it eventually became obvious that no longer would Japan be able to ignore the rest of the world. As an island power, it needed a modern navy. Turning to Britain for assistance, Japan quickly created a powerful modern fleet. It was this capable and confident navy that came out to fight the American Pacific Fleet. The Japanese understood the potential of airpower early and created an effective carrier arm. In addition to the carriers, the Imperial Japanese Navy possessed a powerful battleship force, which included the largest and most powerful battleships in the world, the Yamato and the Musashi. The Imperial Japanese Navy's potential was demonstrated in the attack on Pearl Harbor in 1941. Using armour-piercing bombs and torpedoes, Japanese aircraft inflicted tremendous damage on the American Pacific fleet as it lay at anchor. Midway was the turning point of the naval war in the Pacific and, from then on, the Imperial Japanese Navy was unable to make any headway against the increasing carrier strength of the US Navy. With the victorious Allies pushing towards the Japanese islands, the Imperial Japanese Navy fought desperately to keep them at bay. Kamikaze aircraft and other suicide weapons were deployed, and eventually, warships of the Imperial Japanese Navy made death-rides against US forces.
![](http://alphastrike.com.au/image/thumbnails/19/66/Kriegsmarine_Fleet_1_jpg-104044-250x200.jpg)
The Kriegsmarine had to be virtually rebuilt after the First World War. Forbidden to own capital ships and submarines, Germany nibbled away at first one clause of the Treaty of Versailles, then another, until a powerful navy force existed. At the outbreak of World War Two, relatively few capital ships were in commission, and no aircraft carriers. There was never any prospect of matching Britain in terms of capital ship numbers, but the qualitative advantage of the proposed super-battleships might have made a considerable difference. In any case, the Kriegsmarine was not a navy designed to tackle a major fleet head-on in fleet engagements. Instead, it was a commerce raiding force. German capital ships were built according to principles tried out in World War One; internal compartmentalisation and damage control measures made them very difficult to sink, while their efficient power plants ensured a good top speed, essential in a raider. Coupled with excellent fire control, using radar and other means, and big guns to make use of it, these vessels were extremely potent weapons. It has been said that Hitler never really understood naval warfare; be that as it may, the Kriegsmarine suffered from a lack of funding and materials, and from the internal politics of the Nazi leadership. Among its greatest detractors was Herman Goering, who connived constantly to ensure resources flowed into his Luftwaffe to the detriment of the navy. Major warship projects suffered from constant stops and starts as resources were allocated, then redistributed to other projects. Eventually, as the tide of war turned against Germany, Hitler gave up on his navy and transferred guns originally intended for ships to the coastal fortifications of the Atlantic Wall. The Kriegsmarine continued to fight on with dwindling resources. U-boats and destroyers remained a menace to allied shipping to the very end of the war.
![](http://alphastrike.com.au/image/thumbnails/19/25/DWA990005_01_jpg-102999-250x200.jpg)
This box set not only provides everything you need for two players to start playing Dystopian Wars, but it also contains a campaign that details the theft of the prototype Hypatia Class Generator ship by the Russian double agent Helsinki Markov. The Commonwealth Intelligence Service (known as the Okhrana) have seen a chance to acquire Enlightened secrets and add new technology to their arsenal in order to better defend the Commonwealth. They risk reprisals from the Enlightened but as long as the technology is theirs it would be worth the consequence. The Covenant guard their secrets jealously and losing the Generator ship will cost them years of research and development. The game is afoot and the stakes are high for both sides. Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power. Pick your faction and fight for dominance over the seas and skies with incredible machines of war fuelled by extraordinary technology - dread marvels of the Dystopian Age.
![](http://alphastrike.com.au/image/thumbnails/1a/1f/WEX992099004_1_jpg-107000-250x200.jpg)
The frontier of the Union of Federated States is a wild and often lawless place. Ideal for outlaws, renegades and zealots to prey on the locals. Now a force led by the morally bankrupt Enlightened scientist Gustave Eiffel has arrived in the town of Retribution. The mayor sends out a call for aid and is overjoyed to find that the hero of the Union, Nikolai Tesla is in the area. But as the Union forces pull into Retribution it becomes clear that this is no coincidence and all has unfolded to Eiffel's plans for vengeance. The stage is set for an epic showdown in Retribution between these two rivals.<br /><br />Get into the new edition of Wild West Exodus with Showdown at Retribution - a two-player starter set designed to give you a comprehensive introduction to the savage Wild West in the Dystopian Age. Containing dozens of fantastically detailed Warcradle miniatures, the full third edition rulebook, quick start guide to help you get going straight away and much more - this hefty boxed set is an easy way to explore the game and start your hobby adventure.
![](http://alphastrike.com.au/image/thumbnails/1a/28/MAXPLUS31_1_jpg-107143-250x200.jpg)
Your armies rush from battle to battle, and always with you: the practical MAXI PLUS bag from Feldherr. It is a good choice if you want to store and transport your infantry troops and vehicles/monsters. Whether you're fielding miniatures from Games Workshop like Warhammer 40.000 or Age of Sigmar, or other tabletop and board game systems such as Zombicide and Descent, most infantry models on bases up to 32mm will find a safe home here.
![](http://alphastrike.com.au/image/thumbnails/1a/43/DWA100009_1_jpg-107569-250x200.jpg)
The architects of the Dystopian Age, the Covenant of the Enlightened wield their formidable intellects to sweep aside those ignorant or deluded who stand in the way of Scientific Progress. These masters of technology covet knowledge above all things and believe that it is only they who can steer humanity on a path to enlightenment. With their wondrous war-engines, the Covenant of the Enlightened take every opportunity to demonstrate their technological supremacy. The discoveries that were intended to herald a new era for humanity are instead used to punish those who would misuse them. Only when the Covenant are lauded as the rightful leaders of the Earth, can the world be brought into a new dawn of achievement and prosperity.<br /><br />A flagship of the Enlightened fleet, Vault ships were conceived as massive floating platforms to deploy their larger engineering and scientific marvels. In this manner, the Archimedes class is usually fitted with either a Callimachus Chrono-Lathe or Diophantus Chaos-Orb, both so intricate and sophisticated in their crafting that like much that is not understood in the Dystopian Age, they are considered magical by the uneducated..<p>Other fleets are centered around the graceful, and superbly equipped Nansen Explorer. Designed for long voyages far from friendly ports, with extensive laboratories, training facilities and cartographic equipment. The Nansen class is in many ways the ultimate expression of Covenant naval ambitions.</p>
Out of Stock
$170
![](http://alphastrike.com.au/image/thumbnails/1a/16/WSA890001_01_jpg-106851-250x200.jpg)
The small but productive town of Rio Sonora has enjoyed relative anonymity over the years allowing it to grow in peace and prosperity. A recent influx of visitors from across the border of Mexico and the Arizona Territories has shattered this peace. Now many outlaws have used the town as a place to hide out and lay low meaning that in an inevitable influx of Lawmen and Union Agents has followed close on their heels. Now the streets of Rio Sonora run with the blood of innocents as well as the not so innocent and gunfights and all-out skirmishes tarnish this once vibrant oasis in the Mexican desert. Those who still call Rio Sonora their home either have no way of moving or are too stubborn to stay. This Warcradle Scenics Rio Sonora Scenery kit contains six multi-part buildings.
![](http://alphastrike.com.au/image/thumbnails/1a/13/WSA870006_1_jpg-106813-250x200.jpg)
<p>Beings from another dimension, Super-human arch-villains, deranged cyborgs created by the government - whatever your nemesis you can rest assured they will take their fight to the streets, in broad daylight to maximise any collateral damage! It is your job, brave heroes, to defeat them without levelling half the city. Good luck! <br /><br />This 28mm - 40mm scale Warcradle Scenics Supercity Scenery kit contains seven multi-part buildings.</p>
Out of Stock
$160
![](http://alphastrike.com.au/image/thumbnails/1a/12/WSA850012_1_jpg-106785-250x200.jpg)
The dark and narrow streets of Dunsmouth, Rhode Island is home to a small fishing community. Typically in communities like this everyone knows everyone else's business, but not in Dunsmouth. Here people keep themselves to themselves and there is a constant state of tension and paranoia that hangs over the town like a cloying mist. The well above average number of unexplained disappearances seem to go uninvestigated by the authorities and the inhabitants tend not to discuss such things with outsiders, if they take the time to talk to them at all. Dunsmouth is not a place to take a summer vacation, in fact you would do well to give the place a wide berth.
Out of Stock
$160
![Dunsmoth Dock Set](http://alphastrike.com.au/image/thumbnails/1a/11/The_Dunsmouth_Dock_Set_1_jpg-106776-250x200.jpg)
The dark and narrow streets of Dunsmouth, Rhode Island is home to a small fishing community. Typically in communities like this everyone knows everyone else's business, but not in Dunsmouth. Here people keep themselves and there is a constant state of tension and paranoia that hangs over the town like a cloying mist. The well above average number of unexplained disappearances seem to go uninvestigated by the authorities and the inhabitants tend not to discuss such things with outsiders, if they take the time to talk to them at all. Dunsmouth is not a place to take a summer vacation, in fact you would do well to give the place a wide berth.
Out of Stock
$160
![](http://alphastrike.com.au/image/thumbnails/1a/14/WSA840031_1_jpg-106831-250x200.jpg)
The mists curl and eddy around the dark village as a gentle breeze disturbs the deserted streets. The only sounds are the crows who gather on several roofs. Shadowed figures move in the darkness, hollow-eyed inhabitants of a once-thriving market town. What evil could have wrought this change? What will you find lurking in the gatehouse at the edge of town? The Gloomburg range of 28mm scenery is ideal for all kinds of fantasy wargames and will allow you to create great play areas for your armies to battle in.
Out of Stock
$160
![Gloomburg Sprawl Set](http://alphastrike.com.au/image/thumbnails/1a/14/WSA840029_1_jpg-106830-250x200.jpg)
The mists curl and eddy around the dark village as a gentle breeze disturbs the deserted streets. The only sounds are the crows who gather on several roofs. Shadowed figures move in the darkness, hollow-eyed inhabitants of a once-thriving market town. What evil could have wrought this change? What will you find lurking in the gatehouse at the edge of town? The Gloomburg range of 28mm scenery is ideal for all kinds of fantasy wargames and will allow you to create great play areas for your armies to battle in.
Out of Stock
$160
![](http://alphastrike.com.au/image/thumbnails/1a/16/WSA500007_1_jpg-106861-250x200.jpg)
On the edge of town sits the industrial district of Augusta. This collection of small factories, warehouses and depots are busy by day and all but abandoned by night. When the sun goes down the dark alleyways and abandoned lots are rife with illicit activity, squatters, and criminal elements. But it doesn't end there, things move in the shadows, shapes flow just out of the corner of your eye and if you stand very still you can hear a slow rhythmic thrumming of a vast machine beneath your feet...
Out of Stock
$160
![](http://alphastrike.com.au/image/thumbnails/19/29/DWA250008_1_jpg-103058-250x200.jpg)
It was the invention of Pycrete, acquired by the Knight-Luminary Herman Mark, that enabled the first Ice Maiden ever built. The concept of a ship constructed out of a hollowed-out iceberg was initially greeted with some scepticism but after the initial tests, it was deemed worth further exploration. The initial prototype vessel was named the Eiskalte Schoenheit, and, being the very first ever constructed, lacked some of the later technologies of her sisters. Her unique size and strength at sea ensured she dominated any naval engagement. With a displacement in excess of 100,000 tonnes and a crew of over 6,000, the Ice Maiden Dreadnought Super-Carriers are the largest vessels in the Imperium's navy. They each boast a complement of sixty Messer strike fighters, a dozen Blitzen Bombers and enough supplies to ensure its squadrons can carry out a range of sorties wherever needed. The SMS Prinzessin Wilhelmina was the Flagship of the First Atlantic Fleet and pride of the K?niglich Preu?ische Marine. Named after the Kaiser's eldest daughter and heir to the Imperial Throne, this immense vessel gives an especially deadly version of the infamous 'Kaiser Salute' with her six Heavy Volt Gun Batteries. Whenever one of these mighty constructions are committed to a naval action they are invariably accompanied by a multitude of smaller support vessels and frontline cruisers to defend the behemoth from smaller, faster enemy craft. The weapons mounted in the bow of the Ice Maiden can easily and quickly be swapped out to fit the mission at hand much like almost all other ships in the Imperium Navy.
![](http://alphastrike.com.au/image/thumbnails/1a/3c/DWA270009_1_jpg-107465-250x200.jpg)
Part firebase and part repair yard, a Murmansk allows the Commonwealth to expand its theatres of operation around the globe. Utilising integrated void engine technology acquired by Helsinki Markov, the Murmansk can appear unexpectedly, rising from beneath the waves in a matter of minutes. The engineering teams aboard a Murmansk are so well drilled that they can even make emergency repairs during an engagement. Often an opponent of the Commonwealth thought a key target critically damaged only for the brave teams aboard a nearby Murmansk to keep it in fighting condition.<p>A development on the Murmansk, the Tobolsk Mobile Stronghold is often deployed in the far northern waters where it provides a tactical advantage to the Commonwealth in those isolated freezing seas. Though the void-engines still require many hours to recharge, the element of surprise makes this a uniquely viable technology for these mobile strongholds. Scores of pilots replace the engineers of the Murmansk while launch bays of Cometa fighters are installed instead of repair yards. Despite the discombobulation brought on by the void-engine, all fighters are ready to enter the fray at a moments notice, prepared to launch a lightning offensive catching a target off guard and ill prepared.</p><p>Volodymyr Nikonov was gifted a modified mobile stronghold by the Tsar and in gratitude he named it after his love, the Tsar's eldest daughter, Anastasia. Based near Novo-Arkhangelsk in Alaska, this vessel is the home base for Nikonov and his Black Wolf Mercenaries. A pinnacle of the stronghold design, the Anastasia is armed with multiple Tri-Railguns, decked in generators and fitted with both repair facilities and bays of Cometa fighters. Fortunately, if you think they can help, the Black Wolf Mercenaries are available to any commodore for a price. However, you'd better hope that someone else hasn't thought of hiring them first.</p><p>Each Mobile Stronghold is treated as a support vessel so are never seen unaccompanied. Any manner of frontline ships will be sailing alongside but most often will be the Kutsov, the iconic ship of the White Navy seen on recruitment posters throughout the Commonwealth.</p>
![](http://alphastrike.com.au/image/thumbnails/1a/3f/DWA240003_1_jpg-107507-250x200.jpg)
<p>The twin decks of the Suleiman Fleet Carrier are replete with squadrons of Sabiha strike aircraft. An impressive vessel, the Sultanate values supremacy of the skies that the Suleiman class brings. While her twin hulls make her slower to turn than other vessels of her size, her ability as the flagship in a carrier assault group shows the huge advances the Ottomans are making thanks to heavy investment by the Sublime Porte.</p><p>When magnetic impeller advancements were acquired by the Sublime Porte for its navy, it was the Iskandar class that first bore the fruit of the development. Quickly these cruisers have become the mainstay in a highly mobile armada, making excellent use of the engineering to bring glory to the Sultanate.</p><p>The enemies of the Ottoman people are right to fear the Sadrazam Heavy Cruiser, should they see one come over the horizon. With firepower comparable to the heavy cruisers of other nations, but the ability to outmanoeuvre almost anything in its class, a seasoned captain will capitalise on this and devastate the enemy.</p><p>Pasha Light Cruisers are routinely found at the head of Sultanate battlefleets. A strange tradition has developed among crews, specifically those onboard Pasha’s that have been retrofitted with Particle Beamers. It is seen as a great honour to be the first to scorch an enemy ship, doubly so if it’s a flagship. These races to engagement are seen as reckless by older and more traditional commodores but even they have to admit the bravery of Pasha captains and their crews.</p><p>The relatively shallow draft of the Izmir Monitor makes it the perfect defence for estuaries. When not so close to land, it is often paired with a carrier to use any squadrons as spotters. Many enemy submarines have fallen foul of an Izmir working alongside a Suleiman or a Constantinople.</p><p>The flight crew of Constantinople Carriers are rightly proud of their assignment. It is said that "the blood of a wingman is thicker than the water of the womb" and that is certainly the case for these pilots. These aerial combatants are like a close-knit family as they know that they can only rely on each other once the fighting starts and don’t let outsiders forget it.</p><p>The Mihrimah Flechette Cruiser is armed with a weapon unique to the Sultanate. It can unleash a torrent of Orichalcite Flechettes from its bombards at a target. These light and razor-thin fragments are so sharp they can puncture steel hulls at close quarters, though air resistance prevents them from being effective at longer ranges. While they can certainly cause damage to cruisers, they are deadly against squadrons of smaller ships. A cloud of flechettes can easily envelop multiple vessels and shred through steel and flesh alike.</p><p>While the Ferik escort skiffs of the Sultanate are ubiquitous in their battlefleets, they need frequent maintenance to keep their repulsion engines in working order, that’s where the Konya comes in. A bay at the fore of the ship allows a skiff to be loaded in and repairs to be made. Though a commodore knows that a Konya lacks firepower, they never regret having one close by.</p><p>An Aydin Supply Cruiser is a welcome sight to other crews. Knowing they won’t run out of vital necessities at a moment's notice is a huge boost for morale and for this reason alone they are constantly on the move, heading from fleet to fleet, only heading ashore to resupply themselves.</p><p>Morea Minelayers have become more common as tensions escalate. Sultanate commanders understand that they must keep their holdings around the world at any cost while Order advisors push the fact that anything to advance the greater good is necessary. While the merchant navy of the Sultanate might dislike the sea being mined, they are slowly being fed stories that prove how vital they can be.</p>
![](http://alphastrike.com.au/image/thumbnails/1a/42/DWA270004_1_jpg-107561-250x200.jpg)
Black Wolf is the nickname of the former Russian Commonwealth submariner and Commander of the prototype Death Bringer submarine, Volodymyr Nikonov. Though he usually operates under contract to the Commonwealth he now runs a large and powerful mercenary outfit. Funded, in part, by the Tsar himself, the Black Wolf Company have a reputation for daring assaults and sudden ambushes that make them a force to be feared the world over.<p>Nikonov has a lifestyle and status that he believes befits him. He can see a future where he marries the Tsar’s daughter, Anastasia and claims the throne for himself. When not at court or in action Nikonov operates out of a converted gigantic Murmansk class vessel near Novo-Arkhangelsk. From this fortified harbour-ship he not only has safety but has established a planning room to help with the execution of even more daring raids for pleasure and profit. The Tsar’s favourite story features the Black Wolf in a daring exploit to sink the Union battleship Hornet and Crown carrier Wessex. This attack was all the more thrilling (when Nikonov retells it) as the commanders of the two vessels were allegedly discussing a potential alliance and that the Black Wolf had to infiltrate the heavily-guarded Thames Estuary in London in order to sink them.</p><p>In between carrying out missions for his future father-in-law, Nikonov has the latitude given to his growing fleet of submarines and assault craft to allow them to be deployed as mercenaries alongside many rival nations around the globe. Each battle adds not only to the coffers of the Black Wolf but also his prestige at court, even when to some observers such raids do little to further the Commonwealth.</p>
![](http://alphastrike.com.au/image/thumbnails/1a/43/DWA990024_1_jpg-107571-250x200.jpg)
<p>The great powers of the Dystopian Age are constantly testing each other's boundaries, fighting for territory and resources. The Imperium, while comfortably controlling miles of the Greenland coastline, had decided to make a push into the Labrador Sea, to claim some of the Crown's Dominions in Canada. It was believed that in the face of an overwhelming military presence in the region, the Crown would yield and allow the fishing and gas fields to be ceded to the Imperium. With the knowledge that an ill-timed exercise by the Union to the southwest of Canada would draw much of the Canadian airforce and focus to counter this buildup, Kommodore Wilhelmina von Hoeppner was given the Kaiser's blessing to begin the special operation.</p><p>The initial forays by the Prussian airships were met by the anticipated patrols from the Canadian Aerial Defence Force. Vast Imperium forces efficiently and ruthlessly silenced these valiant aircraft. leaving the east coast unawares and poorly defended in the face of this Prussian onslaught. It was only in the opening stages of the naval battles that followed that the Crown became aware of the Imperium's intentions, but by then the Atlantic Fleet had been left very much alone in the fight.</p><p>Military campaigns take time and logistics to implement, and in the lull following this initial battle, urgent requests for reinforcements to both the High Commission in Ottawa and Canadian Naval Command. Fortunately, the British 14th Rotor Expeditionary Division was on manoeuvres off the coast of Ireland under Air Marshal Clive Spottswoode. The 14th had already followed up on intercepted Luftstreitkrafte communication chatter and triangulated a Prussian refuelling convoy in the mid-Atlantic. Spottswoode immediately saw the threat and, after making use of the captured Imperium supplies, was proceeding at full speed to the Labrador coast.</p><p>The Prussian aerial battlefleets began their offensive, led by a mighty Stark Imperium class skyfortress, and supported by aerial and naval assets. The scattered Canadian defences soon rallied and began making strikes at the Prussian forces causing Kommodore von Hoeppner to split off squadrons of her Kreigsturm Assault Airships to hunt down the Canadian patrols in the hope they could take them unawares. What von Hoeppner did not know, but the Kaiser later said she should have anticipated, was that the Canadians had redeployed three squadrons of their new Toronto Class Control Cruisers to the region just the week before the invasion. These advanced vessels proved crucial in tracking Imperium attacks and coordinating Canadian defences at sea, slowing the Prussian advance and buying the Crown reinforcements precious time.</p>
Out of Stock
$160
![](http://alphastrike.com.au/image/thumbnails/1a/53/DWA990034_1_jpg-107825-250x200.jpg)
<p>The Great Powers vie for control of the world's trade routes, unleashing mercenary forces to disrupt shipping and sow chaos and confusion to destabilise their rivals. Two of the most notable of these privateers are The Crimson League and The Honorable Eclipse Company.</p><p>The Crimson League is led by Princess Scheherazade. Escaping the traditions of her royal family, she joined the Covenant of the Enlightened only to leave when the Egalitarian and Custodians schism came to the fore. Now, she operates following her own unknowable plan. Angry at the power of the Order within the Sultanate, she lashes out, taking contracts that appear to have nothing to do with the religious zealots, only for some to realise later that there was design all along.</p><p>The Honorable Eclipse Company have secured lucrative escort contracts with significant clients around the globe. The HEC offer security and defence solutions to those who cannot apply direct political or military action in safeguarding their investments. The HEC have had major investment from the Union of Federated States and often that Great Power has used the Company when the deployment or involvement of a Union battlefleet may be politically unwise. Though some might call the involvement of the HEC an unwelcome influence by the Union in global affairs, in truth, many commanders have found that their need for support in a theatre of engagement can only be solved by hiring the Honorable Eclipse Company.</p><p>The initial forays by the Prussian airships were met by the anticipated patrols from the Canadian Aerial Defence Force. Vast Imperium forces efficiently and ruthlessly silenced these valiant aircraft. leaving the east coast unawares and poorly defended in the face of this Prussian onslaught. It was only in the opening stages of the naval battles that followed that the Crown became aware of the Imperium's intentions, but by then the Atlantic Fleet had been left very much alone in the fight.</p><p>Military campaigns take time and logistics to implement, and in the lull following this initial battle, urgent requests for reinforcements to both the High Commission in Ottawa and Canadian Naval Command. Fortunately, the British 14th Rotor Expeditionary Division was on manoeuvres off the coast of Ireland under Air Marshal Clive Spottswoode. The 14th had already followed up on intercepted Luftstreitkrafte communication chatter and triangulated a Prussian refuelling convoy in the mid-Atlantic. Spottswoode immediately saw the threat and, after making use of the captured Imperium supplies, was proceeding at full speed to the Labrador coast.</p><p>The Prussian aerial battlefleets began their offensive, led by a mighty Stark Imperium class skyfortress, and supported by aerial and naval assets. The scattered Canadian defences soon rallied and began making strikes at the Prussian forces causing Kommodore von Hoeppner to split off squadrons of her Kreigsturm Assault Airships to hunt down the Canadian patrols in the hope they could take them unawares. What von Hoeppner did not know, but the Kaiser later said she should have anticipated, was that the Canadians had redeployed three squadrons of their new Toronto Class Control Cruisers to the region just the week before the invasion. These advanced vessels proved crucial in tracking Imperium attacks and coordinating Canadian defences at sea, slowing the Prussian advance and buying the Crown reinforcements precious time.</p>
![](http://alphastrike.com.au/image/thumbnails/1a/4b/Two_Player_Thenion_vs_Kingdoms_1_jpg-107702-250x200.jpg)
<div>Despite an age of peace and prosperity, skirmishes among factions are not uncommon. While some strive for power, the more resourceful ones fight for ancient secrets. Among these, two reign supreme - the wise and prosperous Sand Kingdoms, and the untamed and cunning Coalition of Thenion. Choose your allegiance and conquer the mysteries of the ancient world.</div><div></div><div>This two-faction starter set is an ideal entry point into the Eldfall Chronicles skirmish wargame.</div><div></div>
Out of Stock
$155
![](http://alphastrike.com.au/image/thumbnails/1a/4b/Two_Player_Soga_vs_League_1_jpg-107708-250x200.jpg)
<div>Two great rivals vie for the throne among all the factions - the virtuous and ambitious Helian League, and the stalwart and dauntless Empire of Soga. Choose your allegiance and dominate the world of Calad.</div><div></div><div>This two-faction starter set is an ideal entry point into the Eldfall Chronicles skirmish wargame.</div>
Out of Stock
$155
![](http://alphastrike.com.au/image/thumbnails/1a/38/DWA120005_1_jpg-107405-250x200.jpg)
<p>As the Union pushed out into the Pacific and Atlantic, it required significant air power to support fleet operations. The Enterprise class is a formidable warship and the largest vessel in the Union naval register. Once dubbed the Great Experiment, the success of these vessels is beyond doubt. Powered by three massive Paddlewheels, this mighty vessel retains some of the manoeuvrability of the smaller Union ships while still being able to keep the ship moving at an impressive speed for its size. The recent addition of launch cables allow for more rapid deployment of Corsairs, of which it carries ten squadrons. The Enterprise class Heavy Carriers also serve as mobile headquarters for Admirals and other high ranking military and civil individuals of note when the fleet operates far from home waters.</p><p>Alongside the frontline ships of the Union Navy, the Enterprise is rarely seen without a small flotilla of support vessels. The Washington Missile Cruiser serves to increase the long-range firepower of the battlefleet as well as providing additional cover against enemy aircraft. Armed with Kettering pattern cruise missiles, the crew of Washington class vessels often make use of observation rotors and spotters in fighter squadrons to ensure the deadly payload strikes true.</p><p>The Roanoke Strike Carriers provide increased air support to the already prodigious number of Squadrons carried by the Enterprise. These Cruisers employ powerful electromagnetic catapults to rapidly launch their Corsair strike fighters into the fray, the Roanoke carrier is a valuable vessel in the Union fleet. The class was named after the Union naval base on Roanoke Island, destroyed in 1862 during the Ore War.</p><p>A rarer sight are the new Discovery Class Arc Cruisers. Given sufficient development from The Pipeworks to be given general deployment in the Union Fleet, the Discovery class are replete with Edwina Houston and Nikolai Tesla's Arc technologies. These deadly state of the art weapons can flash burn through the hulls of the mightiest enemy battleships in a burst of incandescence.</p><p>Finally, with a reputation for working miracles, the crews of Montgomery support ships are always a welcome addition to any battlefleet. Scores of repair teams use a combination of flight gear and escort craft to effect repairs and rescue to friendly vessels in need. These ships are also able to provide field repairs to the RC-52 Patriot Automata. These towering simulacra are designed by the brilliant theoretical engineers at The Pipeworks, and is the largest automata in the Union's military. Just like smaller automata, over time their adaptive computations develop quirks that give veteran Automata distinctive personalities.</p>
![](http://alphastrike.com.au/image/thumbnails/1a/3c/DWA210006_1_jpg-107459-250x200.jpg)
<p>For the last three decades, the Victory class Heavy Carriers has been a dominating force around the globe. They demonstrate the huge significance that naval strength plays in all Crown military campaigns. As an island nation, the British consider the seas and oceans of the world as essential to hold their Dominions together. The Victory and her aircraft ensure that remains so. With an internal hanger that is rivalled only by the experimental Ice Maiden of the Imperium, A Victory can launch dozens of Defiant fighters into the skies to defend the fleet from incoming bombers or to hammer the decks of her enemies with their rapid firing Vickers Automatic Guns.</p><p>Its aircraft are not the Victory's only defence of course. It is armed with three Mark VII Congreve rocket turrets, giving them significant long-range engagement capabilities. While the Victory is no spring chicken, its solid design and advanced Crown engineering make it capable of keeping up with newer classes of ship.</p><p>Alongside the Victory Heavy Carriers are found, not only the common Frontline Squadrons but also Support Squadrons. The Hotspur Support Carriers add additional fighter Support. It is common for Hotspur captains to drive their ships at full speed towards the enemy, hoping that their large engines give their Defiant strike fighters an optimal launch position. The Agincourt Bombardment Cruisers are armed with the dreaded Taranis Naval Mortar, capable of hurling all manner of projectiles up to a range of over fifteen miles.</p><p>The Athelstan Flak cruiser provides a screen of anti-aircraft fire to ensure that the Defiant Squadrons hit their targets and to defend the decks of the Crown vessels. A Squadron of Athelstan's was used on the Thames to celebrate the Queen's Pearl Jubilee, firing magnesium pyrotechnics above the city to mark the occasion.</p><p>The Excalibur Heavy Destroyers are also typically found with the Victory class ships. Their role is to deter smaller attack vessels from swarming the immense Carrier.</p>
Out of Stock
$150
![](http://alphastrike.com.au/image/thumbnails/1a/53/DWA120013_1_jpg-107831-250x200.jpg)
It was an engineering marvel, rivalling even the greatest creations of the other Great Powers. It was named for the most powerful aspiration of the Union of Federated States, an ultimate goal which it could not help but achieve. Destiny. When it was but the New World, settlers had spread across the continent proving to themselves, without a shadow of a doubt, that Manifest Destiny was an assignment from the Almighty. Since then they had mastered any land they arrived at and seemed intent on working their way across the globe. The Destiny Sky Fortress is the ultimate mechanical extension of this outlook. It can soar across the world launching fighters wherever they are needed, resources are now being collected to create more and more of these extensions of the Union's ideology, in an attempt to create a network of air power that will finally bring Manifest Destiny to all.
![](http://alphastrike.com.au/image/thumbnails/1a/12/WSA490001_1_jpg-106795-250x200.jpg)
Solid defences and thick walls are as good as another entire regiment of Infantry. Across the known worlds bunkers, foxholes and towers form the backbone of any defensive emplacement, and will make the enemy think twice before attempting to assault it without orbital bombardment or heavy tank platoons in support. Just ensure you have a good supply of ammo and keep firing.
![](http://alphastrike.com.au/image/thumbnails/19/6a/Battle_For_The_Pacific_Starter_Set_1_jpg-104110-250x200.jpg)
Victory at Sea is the game of naval combat during the Second World War. Throughout 1939-45, the nations of the world dueled across the oceans across the globe, only to discover the fundamental nature of naval warfare changing in the face of rapidly developing technologies. Now you can play out these confrontations on the tabletop with entire fleets drawn from the Royal Navy, US Navy, Imperial Japanese Navy, German Kriegsmarine or any of the other nations featured in Victory at Sea. From skirmishes involving single destroyers hunting down merchantmen to the clashing of massive battleships, from invasions of islands across the Pacific to mastering waves of dive bombers, Victory at Sea enables you to fight exciting battles that take place on the oceans of World War II. The Battle for the Pacific starter set focuses primarily on actions in the seas of the Far East, the Imperial Japanese Navy and the mighty US Navy clashing for control of the islands, resources and seas of the Pacific Theatre. The Victory at Sea rules manual presented in this starter game contains all you need to know to begin playing with the fleets included.
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<p>Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power.</p><p>Pick your faction and fight for dominance over the seas and skies with incredible machines of war fuelled by extraordinary technology - dread marvels of the Dystopian Age.</p><p>This box set contains everything you need to start playing Dystopian Wars with a fleet of ships at your command.</p>
![](http://alphastrike.com.au/image/thumbnails/1a/47/DWA120000_1_webp-107634-250x200.webp)
<p>Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power.</p><p>Pick your faction and fight for dominance over the seas and skies with incredible machines of war fuelled by extraordinary technology - dread marvels of the Dystopian Age.</p><p>This box set contains everything you need to start playing Dystopian Wars with a fleet of ships at your command.</p>
![](http://alphastrike.com.au/image/thumbnails/1a/50/DWA270000_1_jpg-107789-250x200.jpg)
Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power.Pick your faction and fight for dominance over the seas and skies with incredible machines of war fuelled by extraordinary technology - dread marvels of the Dystopian Age.
![](http://alphastrike.com.au/image/thumbnails/1a/55/DWA250000_1_jpg-107858-250x200.jpg)
Air support is essential for the operation of an efficient fleet and as efficiency is the watchword of the Imperium Navy, Air Support is found in all sections of the Prussian Forces. At the heart of this is the Tempelhof Fleet Carrier. Its main role is to get its contingent of aircraft to within striking range of the enemy and provide anti-air support to them. They can often be equipped with the deadly Blitzen Bombers; heavy aircraft armed with devastating bombs to rain down on enemy decks, coastal defences or even targets further inland. Enemy Admirals who have encountered these large bombers will never forget the deep throaty roar of their engines, if they ever survive the encounter that is. In support of the Tempelhof Fleet Carriers are assigned a number of specialised cruiser variants. Based on the ubiquitous Blucher Class Hull, but with a specialised bridge section, these ships can be refitted as fast as their frontline counterparts. The Konrad Class Support Carrier bears a flight deck with supply for a small number of fighters allowing it to add to the squadrons of aircraft the fleet can put in the air. The Reiter Class Flak Cruiser is equipped with an impressive array of vierling cannons, deadly multiple barreled weapons that launch scores of flak rockets into the air, ensuring the Blitzen Bombers can reach their targets without interception. Finally the Volsung Class Cruisers bear large Sturmbringer Cannons on their decks that can char flesh and rupture enemy armour. Added to this array of impressive naval firepower are the Imperium Destroyers. Vessels of the Sigimer Class are longer, more heavily armoured and boast additional firepower over Frigates. Toten Class, on the other hand are heavier still and are equipped with two Sturmklaue cannons. Many an Admiral has underestimated these smaller vessels to their cost.
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Rebuild the Neighborhood...or Destroy it!
Expands the Marvel: Crisis Protocol battlefield with the Hell?s Kitchen Terrain Pack. This terrain pack features a host of highly detailed miniatures of construction site equipment and machinery? the very kind used to repair the neighborhood that has been home to some of the most devastating battles in the Marvel Universe.
![](http://alphastrike.com.au/image/thumbnails/1a/48/DWA990025_1_webp-107658-250x200.webp)
<p>After Helsinki Markov's treachery stole the Prometheus away from its creators there has been a bitter rivalry between the Covenant of the Enlightened and the Commonwealth. Certain Peers of the Enlightened have decided to make an example of the Commonwealth for such an audacious heist and show that they have as much military influence as any of the Great Powers. As for the Okhrana, the Commonwealth Intelligence Service, they hope for more secrets of the age to be unlocked by luring the various automata and advanced enemy vessels into engagements that they can't hope to escape from. With the plan of dissecting any captured inventions for reverse engineering.</p><p>With the help of Mongolian offshore platforms and a web of false leads, the Okhrana have orchestrated for an Enlightened battlefleet to be in place for an ambush. The Commonwealth now has engineering marvels of their own in the shape of Vitruvian Colossi. Will the Enlightened fall for the trap or have the Commonwealth bitten off more than they can chew?</p>
Out of Stock
$100
![](http://alphastrike.com.au/image/thumbnails/1a/53/DWA990039_1_jpg-107832-250x200.jpg)
<p>It was thought that what began as a skirmish between two mercenary companies would end with both parties leaving with a bloody nose and no more said of the matter. This turned out to be far from the truth. With their future hiring power in jeopardy, neither of the forces could surrender the fight without losing face. The Crimson League and Honorable Eclipse Company were now locked in battle, both needing to secure their future contracts and, consequently, the future of their very existence.</p><p>Reinforcements came in, not just from paid battlefleets but also from the Great Powers of the Union and Sultanate, both eager to have the mercenaries they regularly employed owing them favourable rates in the future. Specialist crews with their John Henry Colossi made their way to where the fighting was thickest while Sadrazam Heavy Cruisers guarded the coastal defence platforms that had become a focus of the fighting. No mercy was given, and no quarter asked.</p>
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With the Mega Brush Set, you get the very best Wargames Brushes available - fulfilling every aspect of painting. Includes Wargamer range brushes with natural fiber bristles - best quality brushes in a hobby industry! <br />10 top quality, hand made brushes - a specialized brush for any type of task!
![](http://alphastrike.com.au/image/thumbnails/1a/50/DWA270013_1_jpg-107791-250x200.jpg)
Mounting the largest naval cannon in the world, the Rikhter class relies on kinetic dampers to absorb the massive recoil from the weapon. A void engine is used to translocate the colossal atomic munitions from a fortified stronghold deep in Siberia. The shockwave alone will utterly pulverise any crewmember foolish enough to be on deck when fired. Pride of the White navy, the Moskva class Heavy Battleships are a potent combination of heavy firepower and crews that exalt the finest traditions of the Commonwealth. With enviable state rooms and extensive supply facilities, the Prezidium is a vital command ship. With these well-armed vessels as flagships, the Admiralty of the White Navy can conduct operations anywhere in the globe with the surety that they are well resourced. Utilising the repulsion field generator obtained by Helsinki Markov in 1856, the Irkutsk Skydrill is often heard approaching, long before it is seen. The buzz of the overcharged field generators and the roar of the Semyenov assault bore spinning up to full speed making a terrifying cacophony. The Selivanenko pattern Aural Dissonance Array (known more commonly as a Shockwave Generator), is a standard weapon on the Giyena. This armoured hovercraft moves rapidly across uneven landscapes, marshland and the open sea to bring this potent device to bear.
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Preventing attacks on defenceless merchant ships is the other main role of the navy, and it was her that the war was fought, day in and day out, by the humble corvette, frigate and destroyer escort, and later by escort carriers. Commerce raiding formed a critical part of the strategy for several nations. Germany's Kriegsmarine almost brought Britain to her knees whilst the US Navy similarly strangled Japan's movement of industrial goods, materials, troops and supplies. Grouping ships into convoys meant there was more expanse of the empty ocean out there, hopefully raiders would not even find the convoy. It also made escorts more effective, but in the event, a convoy was hit by a surface raider, such as a heavy cruiser or battlecruiser, the target would be devastated in short order. Nevertheless, the convoy system helped a great deal. It would fall to the escorting ships to defend them until either a heavy covering force could come up in support of the merchants could make their escape. Some of the most heroic, and worst mismatched, actions of the war took place in defence of merchants convoys or troopships.
![Victory at Sea](http://alphastrike.com.au/image/thumbnails/1a/1e/Victory_at_Sea_Hardback_Book_1_jpg-106991-250x200.jpg)
The Battle for the Pacific was only the beginning. Victory at Sea is the game of naval combat during the Second World War. Throughout 1939-45, the nations of the world duelled across the oceans across the globe, only to discover the fundamental nature of naval warfare changing in the face of rapidly developing technologies. Now you can play out these confrontations on the tabletop with entire fleets drawn from the Royal Navy, US Navy, Imperial Japanese Navy, German Kriegsmarine or any of the other nations featured in Victory at Sea. From skirmishes involving single destroyers hunting down merchantmen to the clashing of massive battleships, from invasions of islands across the Pacific to mastering waves of dive bombers, Victory at Sea enables you to fight exciting battles that take place on the oceans of World War II.
![](http://alphastrike.com.au/image/thumbnails/1a/4c/TDE_X7001_1_jpg-107718-250x200.jpg)
Set on the continent of Ulaya, The Drowned Earth is a tropical world, thick with jungle, swamp and tropical archipelago. Once, The Drowned Earth was the home of a great, futuristic civilisation. Their cities spanned the globe, and they were beginning to conquer the solar system. A terrible cataclysm ended that civilisation. For hundreds of years nature reclaimed the earth, prehistoric monsters ruled the wilds, while the survivors of the cataclysm known as "The Event" struggled to survive.Now, a new Enlightenment has dawned. The fragile glimmer of civilisation has begun to shine, and the fight is on for who will control the knowledge being discovered in the ruins of the ancient world...
![](http://alphastrike.com.au/image/thumbnails/1a/30/TDE_W5550_1_jpg-107275-250x200.jpg)
Mysterious guns for hire, the Wayfarers are a secretive guild of mercenaries with no single purpose, but many allied secrets and aims. It is said they are controlled by a shadowy figure, the identity of which even the most important Wayfarers have never seen. This mystery leader is the heart and soul of the Wayfarers, organising which jobs they take, and which they reject. No wayfarer is ever obliged to take a job which has been offered, and it is known that many Wayfarers will turn their nose up at particularly unsavoury or immoral work. That said, their reliability and effectiveness is famed throughout Ulaya, and their services are in high demand. Wayfarer models can be taken as a faction in their own right, or separately as Faction Neutral Mercenaries for other factions.
![](http://alphastrike.com.au/image/thumbnails/1a/30/TDE_M3330_1_jpg-107276-250x200.jpg)
In a world full of terrifying dangers, independent settlements are particularly vulnerable to attack. Without any sort of formal defence force it often falls on communities to organise protection amongst themselves. The bravest and most proficient citizens form a volunteer force of enthusiastic amateurs, who serve as much time as they can, protecting others against the many dangers which their community face. These are the Militias: patrolling the nearby countryside, maintaining fortifications and defending their way of life against all those who threaten them.
![](http://alphastrike.com.au/image/thumbnails/1a/30/TDE_F2220_1_jpg-107277-250x200.jpg)
Wherever you find a person willing to do a days work for a days living you can usually find someone else, plotting ways to take it from them. Some people call this survival of the fittest, but most of us have a different word for it: crime. The Firm are the gangsters and organised criminals of Ulaya. Protection racketeering, theft, robbery, banditry, the sale and supply of illicit substances and services: all of these things are their stock and trade. Violent brutality and ruthlessness permeate all that they do. The true extent of their power is not known, and few are brave or foolhardy enough to find out.
![](http://alphastrike.com.au/image/thumbnails/1a/30/TDE_B4440_1_jpg-107278-250x200.jpg)
There are many different kinds of mercenary, but perhaps the most feared are the bounty hunters who ask no questions: The United League of Bondsmen. A Bondsman may tell you he is part of a great tradition of hunting down transgressors and dangerous criminals, but the truth is quite different. Their only qualification is brutality, martial skill and a complete lack of moral qualms. Officially they are bounty hunters and thief takers. In reality more often than not they are slave-catchers, assassins and hired muscle. Their motto speaks for itself. For the Bondsman, cash talks, and the question 'why?' is a mere formality.
![](http://alphastrike.com.au/image/thumbnails/1a/30/TDE_A1110_1_jpg-107279-250x200.jpg)
Treasure hunters, tomb robbers, adventurers, scavengers and rogues: an Artefacter cuts a glamorous, but undoubtedly nefarious, figure. Often dashing, brave to the point of recklessness, and willing to risk their life for personal gain. They can be found wandering the wilds for valuable artefacts from a bygone age, from which, they hope to become fabulously rich... However, there is more to these ambiguous figures than the mercenary opportunist image they project. Underneath the gloss of avarice and roguish indifference lies a secret. Few know the truth, but there are rumours that the Artefacters hold to a higher purpose. There are even whispers that they are agents of the 'New Enlightenment'...
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Elasund? The little settlement on the coast? Well, those days are long gone. Elasund is growing rapidly and Catanians are streaming into the city, eager to make a fortune! You are appointed to help the city develop. You heed the call to drive the city's growth and prosperity forward. You have already hired workers and acquired building materials. What will your next building project be? And, just as important, where will it be? You are not the only developer in town, so you will need to be savvy and resourceful. Your competition is eager to outperform you and claim all of the credit! Fortunately, you'll get the hand of this business quickly.
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When negotiations between the Factions of the Dystopian Age break down or when only conflict will settle a dispute fleets clash. This can happen anywhere across the globe and in the heat of battle many a Captain has been caught out by a sandbank or tidal Island. Some larger islands even have modest fortresses and gun emplacements built on them to add protection to the secrets and supplies that lie within.
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Though the Commonwealth places less emphasis on air support than the other Great Powers, they still appreciate its uses in achieving victory. The Mozhayski Fleet Carriers are integral to this combined arms doctrine and the expansive internal spaces for officers make them preferred command ships for Commodores. Typically accompanying these large carriers are support squadrons of cruisers and Stoletov Ekranoplans. The Pravda Support Carriers are equipped with short flight decks and limited aircraft capacity compared to the Mozhayski, but can launch a supporting screen of fighters or bombers to assist in attack runs. The Morosko Heavy Cryo Cruiser builds on the Norilsk hull design with the integration of an advanced cryo generator capable of forming deadly icebergs in their enemy?s path. The Khatanga Cryo Assault Cruiser is favoured by northern commanders as it takes this art of war one stage further with addition of the ferocious Semyenov pattern assault bore in the prow.
![](http://alphastrike.com.au/image/thumbnails/19/28/DWA270001_1_jpg-103044-250x200.jpg)
The main warhorse of the Commonwealth Naval warmachine is the Borodino Class Battleship. These vessels are of solid construction and the first of them to come out of the shipyards are still going strong after almost three decades of service. Bearing a formidable loadout of cannons and equipped with thick ablative armour, the Borodino is able to weather a return volley from the enemy and keep fighting. As a result the Borodino Class are often found in the thick of battle. Battleships are typically accompanied by frontline cruisers, who's durable armour and heavy gun turrets make them solid companions for the fleet. The Norilsk Heavy Cruiser has a distinctive long and sleek silhouette and it's extra turret gives it that little extra firepower needed to hit at larger targets. The mainstay of the frontline cruisers are the Kutsov Class; solid and dependable they can be utilised in any number of operations. The Oleg Class Monitors and Sineus Class Fast Cruisers act as rapid response when speed is more sedated than firepower. In and amongst these larger ships are scattered squadrons of Rurik Frigates, their captains are adroit hunters and enjoy finishing off damaged larger targets.
![](http://alphastrike.com.au/image/thumbnails/19/2a/DWA250005_1_jpg-103080-250x200.jpg)
Air support is essential for the operation of an efficient fleet and as efficiency is the watchword of the Imperium Navy, Air Support is found in all sections of the Prussian Forces. At the heart of this is the Tempelhof Fleet Carrier. Its main role is to get its contingent of aircraft to within striking range of the enemy and provide anti-air support to them. They can often be equipped with the deadly Blitzen Bombers; heavy aircraft armed with devastating bombs to rain down on enemy decks, coastal defences or even targets further inland. Enemy Admirals who have encountered these large bombers will never forget the deep throaty roar of their engines, if they ever survive the encounter that is. In support of the Tempelhof Fleet Carriers are assigned a number of specialised cruiser variants. Based on the ubiquitous Blucher Class Hull, but with a specialised bridge section, these ships can be refitted as fast as their frontline counterparts. The Konrad Class Support Carrier bears a flight deck with supply for a small number of fighters allowing it to add to the squadrons of aircraft the fleet can put in the air. The Reiter Class Flak Cruiser is equipped with an impressive array of vierling cannons, deadly multiple barreled weapons that launch scores of flak rockets into the air, ensuring the Blitzen Bombers can reach their targets without interception. Finally the Volsung Class Cruisers bear large Sturmbringer Cannons on their decks that can char flesh and rupture enemy armour. Added to this array of impressive naval firepower are the Imperium Destroyers. Vessels of the Sigimer Class are longer, more heavily armoured and boast additional firepower over Frigates. Toten Class, on the other hand are heavier still and are equipped with two Sturmklaue cannons. Many an Admiral has underestimated these smaller vessels to their cost.
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The Imperium warmachine is built upon a single concept - efficiency. Having the right weaponry for an engagement is often the key to victory and having access to all manner of different ship configurations allows an Admiral access to what she needs, when she needs it. With widespread rail networks extending from Prussia to the other Germanic nations of the Imperium, the navy (known as the Kaiserliche Marine) decided to equip a new generation of warships and support vessels with compatible gauge rails to allow weaponry and goods to be easily changed in short order. This allows the Imperium to be responsive to the needs of the operation at hand without having to go to the cost or lengthy construction times of creating specific ships to fill those requirements. Should a vessel be needed to bombard an enemy shore battery, then a Blucher cruiser can be modified to create an Augustus Bombardment Cruiser in less than a day. At the Wilhelmshaven Imperial Shipyard, the record stands for the refitting of the warship Stralsund. The cruiser had arrived fresh from hunting corsairs off the coast of Heligoland three hours earlier. In those few hours the yard crew removed her (still steaming) Volt Gun Batteries and installed a Gustav Heavy Bombard in their place. Over a hundred and fifty Elector-type hulls have been constructed from the fleet yards at Kiel and Wilhelmshaven. Many of these operate today as Elector class Battleships, the mainstay of the Imperium navy. One in ten Elector hulls are of a suitable quality for further reinforcement and outfitting to become a Kaiser class Heavy Battleship. Often the last thing seen by a target abeam of these vessels, the Kaiser?s Salute is a full volley from her Heavy Volt Gun Batteries to Port or Starboard. Some vessels, such as the Heidelberg Class Battlecruiser carry their own locomotives with them in order to ensure fast and efficient loading, unloading and refitting at whatever port they visit. In addition to this pair of Bavarian Adler class engines, Heidelberg Battlecruisers have expansive logistics staff and control centres to help conduct successful military operations.
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The Navy of the Celestian Empire is the brainchild of Empress Shinzua, who as Speaker of the fleets quickly moved to control all aspects of nautical warfare in addition to her originally more prosaic areas of responsibility. The Empire is considered a global naval power, especially after their victories at Tsushima and Myeongnyang during the Anglo-Russian Korean Expedition. All of the coastal nations of the Empire design, build and crew their own sea-going vessels, but all ultimately serve the Blazing Sun. Warships are a source of great pride within the Empire, and the expansion of their borders necessitates deploying them more visibly, something that has been welcomed by the Empire's Admiralty. The warships of China are the most numerous in the Empire's navy. Their prow mounted chemical flame cannons, known as Huoqiang, make them formidable in any conflict and Chinese ships form the core of most of the Empire's Battlefleets. The Ning Jing class Battleship is a versatile vessel and, like a lot of Chinese vessels, tends to favour rocket battery salvos to the more traditional heavy gun batteries. The crews are all well trained in the use of these weapons and once a target has been marked by an initial salvo the rest seldom miss their targets. Developed in the same shipyards, Yangtze Command Ships are a rarer sister-class. The Yangtze eschews two of the heavy turrets and instead mounts a trio of high calibre, long-barrelled ordnance known as Erlang Shen which can cripple enemy vessels and shore defences alike. The cruisers of the Chinese also mount the deadly Huoqiang along with a mix of heavy guns and rockets. The crews of the Shanghai frigates are extensively drilled in working in large squadrons and can coordinate attacks with devastating effect. With the glut of manpower at its command, China's shipyards are capable of churning out large numbers of cruisers and frigates giving it dominance in naval affairs countered only by the elite vessels of Japan.
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The Britannia class Heavy Battleship is a testament to the might of the Crown and symbol of power in defence of her Dominions. Rumour of her mere presence in local waters has quelled uprisings and deterred piracy. Bristling with armaments and protected by thick steel armour and Guardian Generators these powerful vessels are the pride of the Royal Navy. The Britannia Class Battleship was ahead of her time when the first vessel was launched over three decades ago and has been in service ever since. Many of the latest battleships are now catching up with the engines, armour and weaponry equipped by the Britannia but she can still hold her own against any other Battleship on the water. Over the last century Crown engineering technology has been ahead of the rest of the world and their naval superiority has earned them control of the seas. That control has been slipping for some time now and while her fleets are still numerous the Crown's international dominance is no longer assured. The fleets still continue to have a presence across the globe and alongside the Britannia Class Battleships numerous Cruisers and Frigates can be found. The most common Cruiser in the fleet is the Albion Cruiser. Armed with heavy gun turrets, broadside and torpedoes, this ship is the backbone of the Crown Fleet. Several modifications have been made to the Albion Hull design over the years such as the intimidating Lancelot Heavy Cruiser, the fast Picton and the lightly armed Bedivere. With so much coast to cover and such a large fleet the creation of the Sabre Class Command Cruiser enabled high ranking Naval officers to command Battlefleets from more numerous, smaller ships. These Command Ships allow the crown greater reach without the need for so many Battleships.
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During the Ore War the Union was forced to evolve into a nation that heavily industrialised the manufacture of weapons and engines of war to produce them at an unmatched rate. As conflict was largely on land, the Union fleets remained significantly underpowered compared to their rivals. With a belief in manifest destiny, the Union began to look beyond their own borders. It was easy to imagine the greedy faces of the other power blocs and the Union's age old nemesis, The Crown, regarding this upstart American colony with avaricious eyes. To establish their rightful place, the Union focused on developing and constructing a fleet of ships to defend their shores and support their troops as they consolidated their positions around the globe. The Constitution Class Battleship is now the mainstay of the Union Fleet, the first twelve of these impressive vessels built in the closing years of the Ore War. Their main purpose was traversing the many wide rivers of the nation and rain fire on Confederate defences, or to assist in troop movement, their powerful paddlewheels are equally suited to the open seas. Now they, and many more like them, ensure that the Federated States can achieve their manifest destiny. Supporting the Constitution Class Battleships are squadrons of frontline cruisers built to withstand direct engagement with enemy fleets. The Yorktown, Intrepid, Reliant and Lexington Class Cruisers all boast powerful paddle wheels allowing them to remain agile under fire all the while raining shells upon their enemies. These ships are in turn supported by the ever vigilant Akron Observers. These rotors watch both the skies and the waves for sign of threats to their squadrons as well as acting as long range observers for the gun crews on board the ships. Farragut Frigates are also a common addition to any Union fleet. These small but manoeuvrable vessels are able to make fast raids against enemy squadrons or in even greater numbers, larger vessels such as Battleships.
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The first Hypatia Class vessel produced was the prototype named The Prometheus. This ship was stolen by the Commonwealth Agent Helsinki Markov. Despite a desperate hunt, The Prometheus was never recovered. Despite this setback, Hypatia Class Generator ships were already in production by that point and the first production ship of the class, The Hypatia, was fitted out ready for service. Now several years on from the Markov scandal, the Hypatia class has established itself as one of the most versatile ships available to the Enlightened. Not only does it carry significant firepower but the ultra-efficient engines and superconductors allow it to also operate three specially overcharged generators. This gives the Generator Ship and its fleet a huge amount of options. The support ships that escort Hypatia Class vessels and other large ships fill some often more specialist roles. The Plinius Support Carrier carries dozens of Scythe Drones and can launch them from hydraulic ramps. This allows the Plinius to partially submerge when the ramps are closed making it very difficult to see and target. Built around the same hull as the Plinius are a number of other Cruisers. The Quintilian bombardment cruiser mounts heavy rockets that it can launch at distant targets before returning below the waves. The Tacitus Assault Cruiser favours two hardpoints for turrets, most often Particle Beamers. The Claudius Merchantman is designed with extra hull space and is the backbone of Enlightened logistics, the ingenious engineers still managing to squeeze in a number of torpedo launchers to protect them from pirates and other hostiles. While these Cruisers are able to lurk just below the surface the Diogenese and Praxilla Class Submarines are able to operate at significant depths. These large Automata operate under a number of pre-pro2med subroutines and are effective at hunting down and destroying enemy vessels.
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Commander's Edition collects into one handy volume the revised fast-play rules for BattleTech. Take command of large-scale engagements with tabletop-miniatures gameplay designed for the modern wargamer. Use the force-creation rules to marshal your armies, charge them into battle, and either reap the rewards of conquest or taste the bitter pill of defeat.
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<p>The Tianlong Draconic Colossus uses a combination of rotor engines and repulsion fields to remain aloft. Originally created to patrol the airspace near the Zhanmadao Sky Fortresses and Ziwei Sky Bastions, the Tianlong swoop down, their skilled crews getting the most out of these marvels of Engineering. The Tianlong can be outfitted with different weapons located in the mouth and tail. The choice of the Heavy Huoqiang or the Heat Lancette is a difficult one for most Captains to make. The Heavy gun battery can also be removed in favour of additional crew space to house a squadron of Bushi Ryu. These highly trained Samurai use rocket-propelled armour to descend to assault enemy vessels in hand to hand combat.</p><p>Despite the fact that King Sun Li of Korea holds responsibility for all air technology the Emperors Ming and Shinuza have utilised a loophole to jointly commission the construction of a Draconic Colossus to provide air support for their own units. This has caused some amount of frustration for The Cloud Dragon and he has tried to have the Colossi decommissioned or brought under his oversight on several occasions. The Forum, however, has resisted such moves to dismantle such magnificent symbols of the Empire.</p><p>There are occasions when squadrons of Tianlong are sent on strike missions, if so they are often supported on the sea by Gong destroyers. These fast, but well-armed vessels are ideal for long-range, fast attacks, complimenting the Draconic Colossi well.</p>
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<p>Designed to replace the bulky and antiquated Fettah class battleships, the Anatolia Heavy Battlecruiser has proven to be a much leaner and more advanced vessel. The combination of manoeuvrability, firepower and armour is considered, by the Sultanate Military, to be unmatched by the other Great Powers.</p><p>One of the oldest flagship classes still in service to the Sublime Porte, the Hurrem Grand Cruiser is a beloved command for many seasoned Captains. Refitted and modernised with the latest weapons and magnetic impeller propulsion, her age is still shows with the lack of an Orichalcite core and her cramped confines making it difficult for her crew. Despite this she is still able to bring considerable firepower to bear against her enemies and her striking design has inspired much of the look of the modern Ottoman fleet.</p><p>Nowhere is this more clearly seen than with the Mehmed class Grand Monitor. This modern ship was intentionally designed to harken back to the venerable Hurrem class, a silhouette so distinctive that it confuses enemy analysts as to exact size, strength and composition of Ottoman fleets. The class was named after the great Mehmed himself and Sultanate naval doctrine often sees these vessels deployed to show that the Sultan is always watching over his people. As the captains of these Grand Monitor are drawn from those most loyal to the Sublime Porte, this is not always a comforting notion to the rest of the fleet.</p><p>The Izmir Monitor can often be seen supporting a Mehmed class, making sure that the great rivers and coastlines under the Sultans' protection are well defended. Assignment to an Izmir is often seen as a sideways promotion as the constant presence of a Grand Monitor can make a captain and his officers feel they have little chance to show initiative and that any orders they give their crew may be changed at a moment's notice.</p><p>When magnetic impeller advancements were acquired by the Sublime Porte for its navy, it was the Iskandar class that first bore the fruit of the development. Quickly these cruisers<br />have become the mainstay in the highly mobile Sultanate armada, particularly when partnered with Pasha class vessels. These Light Cruisers are often the first to attend a conflict, they are outfitted with extensive observation systems allowing any reconnaissance to be as detailed as possible. This helps the Iskanders and flagships be in the best position to bring their formidable weapons to bear.</p><p>Sadrazam Heavy Cruisers are the envy of the world's navies. Advanced Sultanate engineering, the match of even the Covenant of the Enlightened, combines speed and manoeuvrability with enhanced firepower to deadly effect. Regularly fitted with particle beamers, the sight of a squadron of Sadrazams on the horizon is often enough to shake the resolve of the bravest enemy Commodore.</p><p>Often seen as part of large battlefleets, the Temir Frigates are employed as flanking squadrons supporting Pasha or Izmir class warships. These frigates are sometimes tasked with engaging a secondary objective while the larger ships proceed with the main thrust of an attack.</p>
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The Teutonic Knight-Luminaries developed an advanced generator ship utilising much of the Elector class design. Featuring the latest in metallurgical and technological advancements, the Konig class is used to lead Teutonic battlefleets in operations around the globe. By decree of the Kaiser, these vessels are accountable only to the Grandmaster herself. Not only does this vessel boast an impressive array of generators it is also equipped with a devastating range of weaponry including a fore mounted Sturmbringer. This combination makes the Konig a very valuable asset to any Imperium battlefleet. Like all capital ships the Konig is always supported by a combination of frontline, support and other smaller vessels.
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The Hochmeister is a mechanical marvel crewed by Teutonic Knight-Luminaries. These Vitruvian colossi stride the seabed waiting for the perfect time to strike, launching upwards on powerful hydro jets. The Hochmeister erupts from the sea, water cascading off its hull as its huge Zweihander sword cleaves through enemy vessels in an awesome display of Imperial might. As all machines of war in the Imperium arsenal, their Colossi can be refitted to suit a different purpose. The Metzger Vitruvian Colossus exchanges the sword and shoulder-mounted turrets for more devastating weaponry such as the Uber Flak Vierling and the Claw Arc Projector. Both of these come directly from the vaults of the Teutonic Knight-Luminaries and are therefore rarely seen. When one of these Colossi appears in the midst of combat a cheer will erupt from the crews aboard the nearby Imperium ships as they are seen as an omen of victory, usually for good reason.
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<p>Of all the Battleships upon the seas in the last 50 years the Britannia Class of the Crown has been considered the heaviest. That is until the Empire launched the Kongo Class Heavy Battleship. One of the deadliest warships to ply the seas of the Dystopian Age, the Kongo is crewed by some of the finest sailors in all of Japan. The design of this behemoth was always aimed at making it as armoured as possible while still retaining speed and manoeuvrability as much as the best Japanese naval engineers could manage. Named after a legendary mountain in the Osaka Prefecture, this vessel truly lives up to the name. With thick armour plates and formidable weapons the Kongo class are the pride of the Japanese fleet.</p><p>The supporting cruisers that are assigned to Battlefleets alongside the Kongo vary greatly. From the imposing Hokkaido Heavy Cruiser down to the nimble Kanagawa Monitor there is a cruiser variant for every mission. Japanese Cruiser groups are typically accompanied by Chita Submersible Automata. These engineering wonders are equal to the mechanical creations of the Covenant of the Enlightened and are used to protect the fleet from threats beneath the waves as well as assisting in assaults. While the Chita are designed to operate independently for lengthy periods, they lack the endurance of the much larger Kaiju class automata. Ishikawa strike cruisers and Yamaguchi Attack Cruisers are essential in maintaining these escorts far from a drydock, their moon pools enabling repairs and refuelling of the Chita to take place.</p><p>The Okinawa and Miyagi Class Cruisers are equipped with limited numbers of reconnaissance aircraft that act as spotters and limited aerial defence. When needs must they can also perform bombing runs on enemy shipping but usually only when supported by other aerial units.</p><p>The Japanese favour Kyoto frigates when running their patrols between the far-flung<br />islands of their homeland. The vessels are ideally suited for this task and for new sailors a year on a Kyoto is their first experience of the proud naval traditions of the Blazing Sun.</p>
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<p>At the heart of the Alliance battleline can be found the Oriflamme Battlecrusier. Thoroughly modernised from the hulls of ageing Prince de Joinville class Battleships, the Oriflamme are the pride of the Republique. As much a work of art as a Battlecruiser, even enemy crews can't help but be impressed by the lines and craftsmanship of an Oriflamme cutting through the waves.</p><p>Even the Oriflamme, as elegant as it may be, cannot engage an enemy fleet alone, and so relies on support cruisers to assist. The Chevalier Class Cruisers are the mainstay of Alliance cruisers and are able to launch screens of torpedoes in a wide range of fire arcs, as well as lay down heat lances or rocket batteries, when necessary.</p><p>The Charlemagne Heavy Cruiser is bristling with guns, primed and ready to unleash hell on the enemies of the Alliance. Crews are rightly proud of their positions on these ships knowing that often they are being relied upon to deal with an engagement as quickly as possible.</p><p>Loire Light Cruisers are at the forefront of Alliance Battlefleets and as such often the first to engage with the enemy. They provide screening and reconnaissance for the rest of the battlefleet and any commodore worth his salt will know how to make best use of any Loire's under their command.</p><p>Captains of Picardy Monitors understand their role to guard the rivers and waterways of Europe, and further afield, from invaders. While they may not be the most heavily armed of ships, they have the perfect balance of firepower and ability to operate in shallow waters. Crews are reminded that they are often the last line of defence for civilians and as such are assigned from recruits hailing from inland towns and cities. This ensures they understand what is truly at stake should an enemy vessel get past them and into Alliance territory.</p><p>Multiple squadrons of these stalwart craft accompany Alliance Battlefleets. Ecuyere can defend the flanks as well as grouping their attacks against key targets of opportunity.</p>
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Named after the Alliance victory against the Imperium in 1859, the Magenta class is the pride of Napoleon’s levant fleet. These powerful battlecruisers are capable of hovering a hundred meters or more above the sea bringing their powerful heat lances or other weapons to bear.<p>The Saint-Michel Levant Assault Carrier is often the centrepiece of a Levant focused battlefleet. Flight crews of the fighter craft that launch from Saint-Michel are often known as ‘Anges de la Mort’ as a matter of pride. The agility of the skimming Levant Carrier allows it to surge to great heights then descend upon the enemy as scores of ‘angels’ unleash the wrath of President Louis-Napoleon.</p><p>The mainstay of the Levant style of ships is the Chasseur Levant Strike Cruiser. Their ability to soar above their enemies if need be makes them hard to precinct as does their various ways of being outfitted. Gun batteries, heat lances or force multiplying generators; even seeing a Chasseur on the horizon makes no guarantee what you might actually be facing in battle.</p><p>No captain wants to see an enemy craft soaring above them but the Furieux Levant Grand Corvette make ones blood freeze in terror. That could be the last time the crew feels cold as the Furieux releases deadly thermal cluster bombs. Even the bravest crews know to be rightfully scared if they spot a Furieux rising into the air ahead of them.</p><p>As fighter pilots rise in the ranks they may be promoted to become flight crew on a Voliere Levant Support Carrier. The launch catapults put greater strain on pilots and landing on a Levant that could be at almost any height takes incredible skill. Despite this, pilots elevated to this level are often competing with each other to gain more confirmed kills so they can be promoted once again to become the Angels of Death aboard a Saint-Michel Assault Carrier.</p><p>Part of Napoleon’s modernisation of the French navy, the Sirene is a powerful attack vessel able to close undetected until it surfaces with its deadly heat Lancette in range to do maximum damage to the enemy.</p><p>The tactical counterpart to the Sirene class, the Epaulard uses its secretive deployment to surface at a distance and employ its magnetic bombard to deadly effect.</p>
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Many Scandinavian vessels are fabricated by the Norwegian master shipbuilders at Akers Mekaniske Verksted, made possible thanks to significant Prussian investment. This modern shipyard produces especially large numbers Hoth Heavy Corvettes for use throughout the Imperium.<p>The Scandinavian attitude to naval warfare is epitomised by the Ragnarok. With a prow mounted Heavy Sturmbringer, and in inbuilt Fury Generator the Ragnarok’s crew closes the distance fast to sow destruction amongst their adversaries, unleashing arcs of lightning that rip apart the target’s superstructure, rendering the stunned crew easy prey for boarding teams.</p><p>Accompanying the Ragnarok as they prowl the bitter northern seas, Odin class Reavers are often painted in dark colours by their crews, preferring to strike at dusk or at night. These are the frontline warships in the Scandinavian fleet and every sjöman will have served on one at some point in their career.</p><p>Long sharp lines distinguish the silhouette of the Jotunn Heavy Raider. This lethal warship is a prized command by Scandinavian captains, with advanced targeting systems to enable it to maximise its firepower against its target.</p><p>Gungnir Class Raiders are built around an exceptional propulsion system, the engineering behind the Gungnir is a closely guarded secret amongst the Scandinavians. Captains have standing orders to scuttle their ship rather than let it fall into enemy hands. The explosive charges throughout the engine room ensure that the advantage will remain with the northern nations.</p>
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The Marena Vitruvian Colossus is a wonder of engineering that inspires ice-cold fear in the hearts of the enemies of the Commonwealth. A towering sight on land and no less impressive at sea, it is as versatile as it is imposing. Its Mag-Rail Axe can be used to make crushing attacks that rain down upon enemy vessels or be launched at range causing a magnetic field that can stick a vessel on its current course. This can be particularly troublesome when combined with the Cryo-Generator that stands as the head of the machine, creating icebergs ahead of the opposing craft that it now may find itself impossible to avoid.<p>The Boyar Heavy Frigate packs a surprising punch for its size. Woe betide any captain who mistakes these vessels for a standard frigate. Their combined firepower can be surprisingly devastating if one makes a mistake identifying them. The squadron captains have used this to their advantage by meeting their opponents head on, appearing to be less threatening Rurik Frigates to the unaware, only to turn and show their second gun batteries at the last second where they unleash twice the firepower that was expected. This is often the last mistake that their enemies make.</p>
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<p>Flagship of the Black Wolf Mercenary Fleet and commanded by the charismatic Volodymyr Nikonov, the Death Bringer is feared around the globe. Stolen from the Enlightened during a presentation to the Tsar, Nikonov ensured the Death Bringer was an utterly unique masterpiece by destroying the blueprints and setting the shipyards ablaze.</p><p>Extrapolated by Ukrainian engineers from charred blueprints of the stolen Death Bringer, the Akula is still the most powerful in the Ukrainian Submarine Command. One element that was successfully replicated was the Akulas magnetohydrodynamic drive enabling the boat to approach virtually undetected before striking.</p><p>Based in Odesa, Ukrainian Submarine Command (UPK) has the lead in subnautical warfare and exploration for the Commonwealth. With an impressive training academy in nearby Zatoka, the UPK provides a steady supply of skilled submariners and vessels like the lethally fast Khyzhak class.</p><p>Fast and deadly, the Piranya hunter submarines patrol in packs along the Black Sea and the Bering Strait. With a complement of twelve, the Piranya make for a close-knit boat crew, ideal for such vessels with sparse living comforts on month-long duty beneath the waves.</p>
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<p>One of the largest vessels built by the Yemoja shipyards in Mombasa, the Icarus features multiple vertical magnetic catapults that can simultaneously launch squadrons of fighters. The class has fabrication and repair facilities comparable to a small naval base and makes use of these to maintain the Icarus' squadrons and lend support to other vessels in the battlefleet.</p><p>Detailed drafts for the Daedalus class Fortified Teathership were found in the personal effects of the renegade Covenant Peer Gjenge Matee. Faithfully following her design, her Promethean Complex produced a marvel of Enlightened naval power. These versatile vessels are especially suited as the flagship of a combined flotilla of aerial and surface ships.</p>
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<p>The Testbed ship for Nikolai Tesla's revolutionary Arc technologies, the USS Mexico is often sent into the heart of engagements against the enemies of the Union. The results of these engagements make for precious study material at The Pipeworks.</p><p>The Union fleet has seen a number of technological improvements since the defection of Nikolai Tesla from the Imperium, and a significant overall increase since the end of the Ore War. Support Cruisers and Automata have all been upgraded by the creative team in the Pipeworks. The Washington Missile Cruiser serves to increase the long-range firepower of the battlefleet as well as providing additional cover against enemy aircraft. Armed with Kettering pattern cruise missiles, the crew of Washington class vessels often make use of observation rotors and spotters in fighter squadrons to ensure the deadly payload strikes true.</p><p>The Roanoke Strike Carriers provide air support to any fleets they are attached to. These Cruisers employ powerful electromagnetic catapults to rapidly launch their Corsair strike fighters into the fray; the Roanoke carrier is a valuable vessel in the Union fleet. The class was named after the Union naval base on Roanoke Island, destroyed in 1862 during the Ore War.</p><p>Finally, with a reputation for working miracles, the crews of Montgomery support ships are always a welcome addition to any battlefleet. Scores of repair teams use a combination of flight gear and escort craft to effect repairs and rescue to friendly vessels in need. These ships are also able to provide field repairs to the RC-52 Patriot Automata. These towering simulacra are designed by the brilliant theoretical engineers at The Pipeworks, and are the largest automata in the Union's military. Just like smaller automata, over time their adaptive computations develop quirks that give veteran Automata distinctive personalities.</p>
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<p>Sinister vessels crewed entirely from the cult of the Order, the Retaj Portalship is beyond the limit of the scientific and engineering expertise of the Sultanate. Indeed it is beyond even the esoteric designs of the Enlightened. Able to create stable rifts in the aether and allow entire ships to pass through, these fantastic energies can be harnessed and repurposed most lethally.</p><p>Carolus Destroyers are formidable indeed. Crewed entirely by the devout members of the martial religious group known as the Order, they answer only to Sircan Osman on behalf of the Sultan.</p>
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<p>Huge submersible strike carriers, the Protecteur class was the brainchild of Canadian Frank Andrew Fleming and his assistants at the Davie Shipyard. The Protecteur uniquely combines the capacity of a large support carrier with the stealth and strike capabilities of an attack submersible.</p><p>The Newfoundland Class Cruisers the mainstay of the Canadian offering to The Crown's naval forces. These impressive warships are therefore the stalwart frontline in the Crown's defence against Union expansionist ambitions, as well as any other factions who dare to encroach upon the Crown's dominion.</p><p>Built on the Newfoundland hull design and outfitted to support fleet operations, the Toronto class Control Cruisers have a vital role in coordinating Canada's defences. The installation of a McGill radar array above the bridge provides an impressive fire control suite. While similar in design and Providing a powerful combination of heavy firepower and an ablative armoured prow, the Bonaventure class serves in the Dominion of Canada's fiercest fighting in the Arctic, Atlantic and Pacific oceans.</p><p>Arthur McCurdy's augmented shield generator technology was arguably the most groundbreaking use of the tried and tested Guardian Generator. This huge device is mounted on the Halifax Shield Cruiser, and projects even greater protection to critical elements of Canadian battlefleets.</p><p>Designed for supporting and reinforcing Canada's fleet actions, the Yukon class are especially good at establishing blockades and disrupting threats to shipping lanes.</p><p>Often the threats to Canada can be deterred or even destroyed long before they engage more visible elements of the Crown battlefleets. Orca Hunter Submarines are silent pack hunters.</p>
Out of Stock
$80
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<p>The Labrador Sea had barely stopped roiling when the call for reinforcements went out. Both the Crown and Imperium lost vessels and both were too proud to leave control of the Labrador Sea to the other. Where they differ, however, is their response to the conflict. The Crown sent word to have a battlefleet assemble which is now on its way from the United Kingdom while the Imperium mobilised the Teutonic Knights and used its efficient logistical chain to assemble a battle platform, defended by Vitruvian Colossi, to maintain hold on the area before more support can arrive.</p><p>The fight was thought to be over but it seems to have been merely a break in the storm. The Sturginium Skies boil with battle once again. Who will claim the Labrador Sea as their own, the Crown or the Imperium?</p>
Out of Stock
$80
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<h2><span style="font-size: 12pt;">FORTUNE FAVORS THE BOLD...</span></h2><p>In 2825, ilKhan Nicholas Kerensky, the founder of the Clans, gave his exiled, warrior-led people a dream: the first Clan to return to the Inner Sphere and claim Terra, the cradle of humanity, in honorable combat would claim the title of ilClan"”ruler of all the Clans. The ilClan would reestablish the venerable Star League from the ashes of the old, and its Khan would become ilKhan, supreme ruler of all the Clans. Now, 326 years later, the Children of Kerensky have fought their way to Terra with the intent of fulfilling this dream. But will this dream become destiny or nightmare?</p>
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To the common man, the Covenant of the Enlightened are little more than an exclusive club of intellectuals and aristocrats who sit in grand drawing rooms talking much and doing little. While the Covenant are at great pains to show that the reality is far removed from this, it must be acknowledged that there are some groups within the Enlightened who more closely resemble this stereotype than they would like to admit. One such group of these is the Hook and Ladder Club in New York City, so named due to their premises being located in a building that was originally destined for the nascent Fire Department. The club members specialise in the emergent field of parapsychology, a subject that the common man might call supernatural.
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Desperate times call for desperate measures and Abraham Lincoln believes that the times of the Dystopian Age are desperate indeed. Faking his own assassination in order to work unhindered by the demands of office, Director Lincoln now fights against the Union’s enemies alongside those men and women trusted enough to join his Secret Service. Lincoln and his agents wage a war in the shadows, defending their beloved country from threats that the general public must have no knowledge about. Whatever it takes so that the good folk of the Union of Federated States can sleep soundly in their beds. With the assistance of his right-hand man Robert Pinkerton, his top agents Lucinda Loveless and Camilla Blanche, Henry Courtwright, Leah Kingston and Milo Jefferson, Lincoln has the tools he needs to tackle any situation.
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With the constantly growing threat from unknown quarters in the West the small unit known as Infernal Affairs have found themselves in high demand of late. Led by the indomitable Marshall Helena Miller this Posse are used to fighting, and defeating, the most unusual and terrifying opponents to Law and Order. Backed up by Furio Montoya, Jedrick Powell, Mercury Jones, Ida Saxon and Blackhoof 20-20, Marshall Miller tackles those missions that nobody else wants or is likely to come back from alive.
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Born under the Raj in Delhi, Rani Nimue had a turbulent childhood. Her English-born father worked for the diplomatic service and moved across the country to wherever Her Majesty required him, his wife and only child dutifully following. At the height of the Indian Mutiny, Rani’s mother was killed and her father was faced with the difficult task of raising his daughter alone. Seeing to it that she was educated by a succession of governesses and tutors, her father proudly saw her grow into a beautiful and fiercely intelligent woman. Rani secretly harboured a wanderlust and restlessness that, added to the stifling restrictions of Victorian society brewed within her until she was fit to either explode or run away and leave it all behind. Eventually her love for the swaggering Outlaw Broad Arrow Jack, after a chance encounter in the Port of Bombay, twisted her father’s pride to shame when, at the age of sixteen, she ran away with the pirate and was not heard from again for nearly a decade.
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This box contains four unnamed characters with alternate weapon options. These models can be used in The Drowned Earth as troops for ANY faction- in the rules PDF download you will find 10 troop profile cards, two profiles for each faction, for use with these models. Alternately you can use them to replace the hero standees in your games of Ulaya Chronicles: Raptor Claw Island. This box also contains some alternate weapon choices, and in the future an accessories pack will be released for even more choices on how to build your figures.
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The largest Ekranoplan in the world, the Alexayev is tasked with rapidly deploying small squadrons of hovercraft or even other Ekranoplans to key locations as part of a rapid reaction force. Named after Evgenievich Alexayev, the brilliant engineer who won the Tzar’s wager by proving his proposed design for the Ekranoplan was possible. A brutal addition to the White Navy and favoured by northern Captains, the Khatanga combines a ferocious Semyenov pattern assault bore in the prow with the dreaded cryo Generator. The Dragunov and Stoletov ground effect vehicles were designed by Helsinki Markov himself following his return to the Commonwealth after years studying with the Covenant of the Enlightened. Skimming the surface of the sea, they excel at high-speed rocket attacks and troop transport. Utilising the repulsion field generator obtained by Helsinki Markov in 1856, the Irkutsk Skydrill is often heard approaching, long before it is seen. The buzz of the overcharged field generators and the roar of the Semyenov assault bore spinning up to full speed makes a terrifying cacophony. Utilising the Selivanenko pattern Aural Dissonance Array (known more commonly as a Shockwave Generator), the Giyena moves rapidly across uneven landscapes, marshland and the open sea to bring this potent device to bear. The Boyar Heavy Frigate packs a surprising punch for its size. Woe betide any captain who mistakes these vessels for a standard frigate. Their combined firepower can be surprisingly devastating if one makes a mistake identifying them. The squadron captains have used this to their advantage by meeting their opponents head on, appearing to be less threatening Rurik Frigates to the unaware, only to turn and show their second gun batteries at the last second where they unleash twice the firepower that was expected. This is often the last mistake that their enemies make.
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The Khodynka Heavy Skycruiser “Nebesnaya Gora” hung in the sky, defiant against the laws of nature. Ablative armour plates had been blown off and small fires were being extinguished by weary skymen. The engine at the heart of the beast rumbled on, with nothing but the occasional splutter to suggest there was anything wrong at all. The Commonwealth fleet had been ambushed while making routine patrols around the Barents Sea, The Scions of Jutland had appeared like wolves in the night and unleashed a stream of rockets that would have obliterated a lesser vessel. Only the crew of Nebesnaya Gora understood that this night would be a loss to the Scions. Steel, molten from the intense heat of the barrage fell from the sky and yet the Khodynka remained in the air, only having lost redundant systems and armour designed to fail without letting worse damage through. As the battle went on, more damage was sustained by both sides. Scions and Commonwealth crew alike sharing a freezing tomb. Only the Nebesnaya Gora remained, damaged but stoic and impressively, still airborne.
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The Mars class heavy battleships are the pride of the League of Italian States. The Tetrarchy know the worth of these powerful vessels and not a single one weighs anchor unless they are convinced that it is Italy's needs and not the vainglories of Napoleon that are best served by doing so. Pride of the Castellammare di Stabia shipyards, the Gladius is a superb vessel. Optimised for long sea voyages with comfortable crew berths and excellent fresh-water reclamation systems, the Gladius is a popular assignment in the Regia Marina. Variants on this hull design also fulfil other fleet roles as and when required, the most successful of these being the mighty Spatha. Used where other nations might deploy a heavy cruiser, the Spatha is a naval brawler. Capable of exchanging fire with powerful enemy vessels and holding their own, the Spatha crews prefer to do so while closing to ramming range.
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At the close of the Ore War, Confederate President Davis commanded his forces to stand down. Though General Robert Lee carried out this order, Fleet Admiral Elizabeth Buchanan refused and withdrew her battlefleets southwards to find a safe haven in the Socialist Unity of South America. For the vessels of the Union fleet, while they had served well during the civil war, the fleet was in need of modernising and expanding if the nation was to fulfil its Manifest Destiny as the preeminent Great Power of the Dystopian Age. Newer designs became more common and began to take on frontline roles such as the Constitution, Yorktown and Farragut classes. <br /><br />The Columbia class was the most powerful vessel found in both the Union and Confederate navies during the Ore War. 12 of these vessels were maintained by each side in the conflict though their rugged design allowed several of these prized vessels to be returned to service after sustaining catastrophic damage. Occasionally this saw Columbia class ships returned to battle in service to the opposing navy. After the CSS Merrimack was sunk by the USS Monitor in the closing stages of the civil war, she was repaired and recommissioned as the Union vessel USS Virginia. That ship, like all Columbia class vessels, was recategorised as a Heavy Battleship, post-war. <br /><br />The Confederate navy did not fall into despair and disrepair, however, despite the predictions of the Union's analysts. Instead, Admiral Buchanan accepted a seat on the council of the Latin alliance and put her considerable fleet and experienced crews at the disposal of the Socialist Unity of South America (SUSA). The Confederates found surprising common ground with their new compatriots with their refusal to yield to the aggressions of the Union, The fleet was modernised with the best engineering and weaponry available to the Alliance. Within a few years of the Ore War, while the vessels appeared superficially to resemble their Union counterparts, their internal systems and armaments were distinctly a product of their new allegiance to the Alliance. <br /><br />While SUSA lacks most of the engineering marvels that are becoming commonplace in the north, the Union's continuous martial footing that it has maintained since the end of the war has caused a small but constant flow of disenfranchised or disaffected military personnel and their families to flee southwards. In SUSA they find former brothers and sisters proudly defending the seas of the South-Western Atlantic, swelling the crews with new blood and ideas. It is no surprise that within twelve months of the Providence and Sumter class refits in the Union that similarly renovated vessels were in service to SUSA. Even the Mark II Talon autogyros from the Ore War have slowly been replaced by locally manufactured variants that are the equal of the Mark VI in use today by the Union.
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Designed by Count Ferdinand von Zeppelin, the framework is made of duralumin - a sturginium alloy of aluminium and copper. To hold the helium that gives the craft its buoyancy, the ship employs dozens of rubberised cotton gasbags within the frame, leaving plenty of room for the heavy munitions that make these vessels rightly feared. Colloquially referred to as war-rockets by the Prussian navy due to their distinctive missile-like shape, the Kriegsturm patrol the skies around the Imperium and beyond. Commonly armed with deadly high-speed Luft Speerschleuders, these weapons are ideal for hunting down submerged targets while its Flak Batteries rip apart aircraft. Utilising pressurised Blaugas jet engines to achieve exceptional speeds, the Jaeger is a lethal aerial hunter operating in packs to clear the skies of enemy airships or plunge out of the clouds to strike their unsuspecting foes below.
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The Imperium's focus on modular naval vessels is apparent in the Falkenstein Battlecarrier. By making use of the same integrated components and mechanisms of the Elector, Blucher and Konrad classes, the Falkenstein features many of the best traits of these vessels. With forward firepower surpassing a heavy cruiser, a complement of fighters in excess of a support carrier and the comparable resilience to a flagship, the design is aun unqualified success. The Imperium’s Admiralty in the Königlich Preußische Marine are appreciative of the toolbox nature of such a vessel. They are especially liked by Commodores with more tactical battlefleets at hand, allowing them to cover more eventualities than could be done with either a battleship or carrier alone.
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This box contains two Magnosors and one Magnosor Alpha. Magnosors are faction neutral, and so can be used with any other factions, or as NPC "AI Controlled" models using the rules and cards in the Ulaya Chronicles: Raptor Claw Island boxed set. Additionally they can be used in Ulaya Chronicles: Raptor Claw Island to replace the standees provided.
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Torii is a skirmish war game created by Miniatures Y Wargames, using the Kensei range of miniatures from Zenit Miniatures. With Torii you will be able to use all the miniatures range of Kensei to create skirmishes between the different clans, aiming to accomplish the missions from their Taisho. The Buke have protected and farmed for centuries the land of the islands, paying vassalage to the Emperor. They were considered the arms of the Empire, the strength and the sword. Since most of them were rural samurai, a class lower than the Kuge, they were despised. While the Emperor was alive, they were honored simply because they could serve him, bound by their strict code of honor. But after his death they were taken aback. After much discussion on who should be the following emperor, a lot of Kuge re-considered their loyalty, and this led, over time, to the appearance of new clans governed by the Buke families. These new rebellious Daimyo started to act on their own, stopped paying tribute to the Kuge and pulled themselves together in their territories. Now, these new Daimyo are imposing the belief that the Kuge are corrupted and weak. They have started to build great castles to protect themselves from the old lords and from others like them. From their walls, they gaze at their neighbors' lands and plan their conquer to increase their power. They are resolved to start a new era in which the samurai govern the islands, a new order in which the Emperor would be a mere puppet managed by the warriors' real strength. These rural samurai are tough fighters, hardened from life in the mountains, who follow the ancestral warrior's code, the Bushido. As children, they are trained in the art of swordplay and they consider the use of foreign firearms dishonorable. They are great riders and archers; one of the most fearful warriors in the Intermediate World.
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When Doctor Jericho Drumm returned to his home in Haiti, he discovered his brother had become the Houngan Supreme, a practitioner of voodoo and protector of the people. The Houngan Supreme was dying from a curse laid by a rival sorcerer, but before he died he passed his mantle onto Jericho, making him Doctor Voodoo. Combining magic and voodoo, he battles powerful otherworldly villains as an avenger of the supernatural. <br /><br />Parker Robbins was a petty criminal until he clashed with a Nisanti demon and took its mystical cloak. The cloak endowed him with powerful magical abilities, allowing him to rise as a dangerous crime lord and sorcerer. He assumed the identity of the Hood, a villain who uses his power of flight and invisibility to gather other criminals under his leadership.
Out of Stock
$70
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Add some size to your Marvel: Crisis Protocol battlefield with the NYC Commercial Truck Terrain Pack. This pack includes parts to build either a Garbage Truck, perfect for cleaning up after a super powered rumble, or a Chemical Truck, sure to be filled to the brim with some kind of dangerous industrial agents.
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The battle is raging. Mighty guns fire deafening volleys. Exploding barrel bombs burst metal. Fire vaporizes the water. Thanks to this robust Half-Size Case 90 you will not have to worry about your models anymore. Two Half-Size foam trays give your miniatures from the Starter Game enough space to store them all.
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Like the Custos Crypta, the Silver Venators have arrived in the middle of the Shadow War to find they are in a world much removed from their own. The Venators are a coven of huntresses who travel the angles of time as their master's demand. Each Venator is entrusted with a silvered key, an object attuned to their own Mythos energies. With their key, the Venators can travel through a narrow passage of 120 degrees or less through the gates of time. Using the knowledge of their masters, the Venators emerge from that same corner at the preordained point in the past or future.The Silver Venators serve the Y'th, temporal beings who dwell in a library-realm beyond time itself. In that omnipresent place, the Y'th have witnessed the regular flow of time and can see how this Shadow War threatens to irrevocably twist that which should be impermeable. The actions of the Old Ones and their followers threatens to undo all that should come to pass after the 1920's. For the Y'th, their past is humanity's future and one which must be maintained at all costs.
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Augusta, Maine was a sleepy city with a low crime rate that was dealt with at a leisurely pace by the municipal police department. That is until one winter, when a spate of vicious crimes hit Augusta leaving a bloody trail of destruction in their wake. Murders, beatings, rapes and numerous muggings were perpetrated by what appeared to be a small gang of deviants. More crimes were committed in the first three weeks of the spree than had been recorded in the previous three years. Worse still, the gang proved to be incredibly elusive despite the best efforts of Lieutenant Jim Dugan. With a string of commendations to his name from his time in Chicago, Jim was expected to break the gang within a week. Three months later, the stress was really beginning to show on Jim and his team.
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Naturalists and biologists will say that Nature is a living thing in perfect balance. But what they do not realise, is that such harmony has only been reached through the influence of the ancient force known as the Wyld. This power was worshipped in its own right in ages past and even today can be found in the roots of many more sanitised religions. The Wyldborne still remember the old ways, however, and all the raw power that comes from those who walk in its shadow.
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It is a great and noble thing to devote a life to the pursuit of knowledge. Some are obsessed with knowledge for its own sake and push the boundaries of understanding within their chosen field of study. However, there are those who seek the power to dominate others through their knowledge. Chester Barreman is a man such as that. Even in his youth, Chester had an interest in history, more specifically in ancient civilizations and their religions. He was fascinated by the various interconnected beliefs of people across the globe stretching as far back as the written word, hieroglyphs or even cave paintings allowed. It was only as his studies matured that he realised he was at the beginning of a very dangerous path. A path defined by a single word: Chronozon.
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Knowledge is power, so the adage goes. To the adepts of the Priory, this is a literal truth as they have been curating their knowledge of Mythos for generations. It is the power by which humanity will be saved from the predations of the Old Ones.
Over the millennia, shamans, soothsayers, skalds and scholars held the keys to the power of Mythos but were unaware of its greater purpose. Those fortunate few used it sparingly and merely glimpsed behind the curtain to barely retain their sanity. As humanity became increasingly arrogant in their own manifest destiny, this precious lore of Mythos was discarded in favour of technology, and the illusion of safety created by our increasingly modern world. So the Priory have been charged by their mysterious coordinator Madame Adrestia to remember the old dangers that still lurk in the shadows and to fight it at every turn.
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The future may not be read with impunity. The threads of destiny for a person are wrapped through the days of their lives, known only to the omniscient beings known to their followers as the Fates. The secrets of the Fates are hidden from the eyes of mere mortals and only those with the gift of Mythos may begin to lift that veil. For the Odani people, as servants to the Fates, the gift of foresight is passed down through the female line. From Mother to Daughter, the ability to see that what will be has allowed the Travellers to remain healthy, wealthy and wise. Of course, it has the added benefit of staying one step ahead of any authorities that wish to limit their nomadic lifestyle.
The Odani camp moves from the outskirts of neighbouring towns across America, never staying more than a few days at any location. On arrival, the extended families of the Odani set up their stalls with attractions and shows to entice locals to part with a few dollars in the name of entertainment. The highlight of the Odani Traveller?s arrival is the dazzling performances beneath their canvas tent. Colourful, exotic and always greeting visitors with a toothy smile, the demeanour of the Odani is designed to beguile the public.
In the Shadow War, the knowledge of the Fates combined with skilful misdirection is one of the Odani?s strengths which, they hope, will enable them to survive the ruin of humanity. To this end, it is often the case that a handful of local people will go missing shortly after the wagons of the Odani leave town. Usually, such disappearances go unreported and unremarked. Those that vanish are often from the fringes of society or have led a difficult life up to that point. The gift of the Odani means that the fate of their victims are already known to the travellers from the moment they meet them. Each of the disappeared would inadvertently or directly contribute to some great calamity in the Odani?s future. But destiny is a fickle creature and for each life taken and each doom averted, a new ill omen seems to materialise cursing the Odani to redouble their efforts in the face of this oncoming storm. If there is one thing the Odani are learning over the generations, it is that you cannot cheat the Fates.
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Servants of the Sunken Pantheon, the Hidden Ones make their home in coastal towns and villages around the world. Through corruption and interbreeding, the Hidden Ones irrevocably link their community to the sea and to Dread Father Dagon, Deep Mother Hydra, and the other ancient deities that they worship. The rise of sterile cities has forced the Hidden Ones further into the shadows and has pushed them towards the isolated communities where it is easier to go unnoticed. The families can prey on their neighbours, considering them little more than talkative sheep ready for slaughter. Food is not an issue for these ancient bloodlines that hide amongst the rest of us, and their numbers are growing with each cycle.
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The story of the Custos Crypta begins in the year 700 BCE at the height of the Kushite Empire when the authority of Pharaoh Neferkare Shabaka was considered absolute. Shabaka was said to be blessed by the ancient Egyptian Goddess Khepera. It was in Khepera?s name that Shabaka ruled, from Nubia to the Nile Delta and a blood sacrifice was made daily in his name. For this tribute, the Kushite Empire was gifted the service of the Custos Crypta, a sentient insectoid species that acted as both guardian and custodian of Shabaka and his people. But time and the treachery of humankind are the only constants in this world and Shabaka was murdered by his nephew Taharqa. The remaining Custos Crypta were entombed alongside their Pharaoh in the pyramid at el-Kurru, there to remain for the rest of eternity. At least that was the plan?
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font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">In Judgement, players assume the role of one of the five 'Everlasting', demigods who live on the Shadow Plane known as Between. Each of the five were once champions of their race before transcending from mortals to demigods whileon a quest to destroy the gods of old.
Their quest was bestowed upon them at The Gathering, a time when the majorraces of Athien came together to select five among them, so they could travel to the plane of shadow and stop the meddling of the old gods. The orcs and dwarfsnominated their most respected spiritual leaders, Krognar and Bruell to guide the five. The Elves and Minotaurs nominated their most powerful mage, Ista, and warrior Grul, to challenge the gods. By consensus the humans provided their greatest knight, Tomas, to provide leadership for the company. As one of the Everlasting, you summon heroes from the mortal world of Athien to the shadow plane (Between), so they can harvest souls at your behest. Souls that give you power and sustain your immortality.
Judgement brings all the elements of the Multiplayer Online Battle Arena (MOBA) video game genre to the table top. Powerful, diverse and funheroes, neutralmonsters,magical itemsand herolevels.These ingredients provide a trulyamazing gaming experience like no other miniature game on the market. The game designteam worked tirelessly for almost 2years creating, testing and perfectingthe core mechanics which ensure diverse, dynamichero activations and a fast, flexible combat system.The icing on the cake are superbly detailed 54mm scale resin cast miniatures.
This is the game of Judgement.
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Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power. Pick your faction and fight for dominance over the seas and skies with incredible machines of war fuelled by extraordinary technology - dread marvels of the Dystopian Age. The Dystopian Wars Rules and Gubbins Set contains all the tools you need to play. Just grab this box and your favourite Battlefleet (or two) and you are ready to start clashing against your opponents on the high seas.
Out of Stock
$60
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Welcome to the Deadpool character pack, brought to you by me: the amazing Deadpool! Once terminal cancer patient Wade Wilson, I, the aforementioned Wade Wilson, was transformed into the incredible superpowered hero Deadpool! Thanks to the nerds at the Weapon X pro2, I was granted an off-the-charts healing factor which allows me to recover from even the most gruesome "for the love of all that's holy, look away Timmy!" injuries. I'm also basically a ninja-expert marksman, a master in multiple martial arts (including the deadliest of all, Karate), and I speak, like, nine languages. But my greatest superpower of all is my dazzling wit and immeasurable charm. Though teams like the X-Men and Avengers would literally kill to have someone like me on their roster, I, the aforementioned Wade Wilson, a.k.a. Deadpool, remain los lobos - a lone wolf who hunts the moonlight desert in search of the only meal that will satisfy my endless hunger - justice! Also, they haven't been returning any of my calls or emails...
A cowardly young man, Bob was persuaded to join the criminal organization Hydra by his wife, who accused him of not being able to hold down a steady job. The thought of a stable career with a dental plan also appealed to Bob, though he was ultimately disappointed to find out that Hydra does not, in fact, offer full dental like A.I.M. Bob's life was forever changed when he met Deadpool during the Merc with a Mouth's assault on his outpost. Deadpool convinced Bob to assist him with his mission and the two became lifelong partners. These days the H on Bob's chest no longer stands for Hydra but Hero!
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Max Eisenhardt, the man who would become Magneto, faced unimaginable discrimination and evil during the Third Reich?s rise to power in World War II. He survived, thanks in part to the manifestation of his mutant power to control magnetic fields. Following the war, he resolved that such a fate would never befall mutant kind. An uncompromising freedom fighter for his fellow mutants, his extreme beliefs for mutant superiority drove a wedge between Magneto and his close friend, Professor Xavier. Magneto?s vision for mutant kind caused him to form the Brotherhood of Mutants, who fight for mutant supremacy.
Mortimer Toynbee, known as Toad, is a genetically flawed mutant. Visibly mutated since birth, he was abandoned by his parents to an orphanage where he was ostracized for his appearance. When Magneto discovered and recruited him, Toad embraced the mission to conquer the human race who had rejected and degraded him. Toad serves Magneto as an unquestioning lackey using his mutant abilities of enhanced jumping and prehensile tongue.
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Get your army painted to a high standard in just 7 days as Brandon Palmer, multiple tournament best army winner, shares with you his techniques for painting a winning army. Featured techniques: - Airbrushing <br />- Quick masking<br />- Assembly line painting<br />- Vehicle weathering<br />- Basing<br />-Theory behind creating a world class painted army....And so much more!<br /><br />Multi-region DVD (NTSC)
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The year is 3025. War rages across the vast interstellar empires of the Inner Sphere as the militaries of the Successor States vie for dominance across more than a thousand light years of inhabited worlds. And the king among these battlefields: towering BattleMechs and the MechWarriors who pilot them. But behind each battle lie a thousand unseen strings: Machiavellian court intrigues, shadowy wars of intelligence and counterintelligence, secret organizations, corporate greed, and more. Will you align yourself with the honor-bound samurai culture of House Kurita, become a crusader for freedom in the service of House Davion, or test your mettle as a House Steiner champion in the arena duels of Solaris VII? Or perhaps you will rain down fire from the skies in a House Marik aerospace fighter, or operate in the shadows as a House Liao intelligence agent. Will you pursue a life of service behind the veil of the secretive ComStar, join an elite mercenary outfit like Wolf's Dragoons, or even choose to lead your own lawless band of pirates? The path you lead through the 31st century, and the legacy you leave behind, is all up to you.
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In the distance, what appeared to be an Imperium zeppelin floated towards the Khan Heavy Platform "Khüchirkheg Tsaiz". Tiny imperfections, like dust motes on the horizon, showed it wasn’t alone. The crew had been warned that an attack was incoming but were prepared; they knew that the Imperium fleet was stretched across the multiple platforms that held this part of the Barents Sea. These men had defended their post before and would do so again. To either side, they saw some of the other platforms, and through binoculars, they noted fists pumping the air in defiance. Only then did they recognise the silhouette was not just any zeppelin but a Maximilian Aerial Linebreaker. Cheers of resistance were silenced, and crewmen steeled themselves against the coming terror. They’d been briefed on the Maxamilian’s shield generators and bombards while some of the crew looked about the deck and wondered which of them would not make it through the day.
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Forek just isn't the kind of guy to run around on someone else's legs, or to trust his safety to a belligerent animal. He likes to trust his own reflexes and skill, and needs a suitable conveyance which will fulfil these foibles. It took Kraytssk three months of solid work to cobble together Forek's load-lifter from an ancient chassis he found in a cave at the fork of the Red River. It took another four months to hone the vehicle to Forek's exact specifications.
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Proud, resentful, arrogant; all of these words could be used to describe Kaneda Griss, the leader of The Firm's notorious "River Crew". But Kaneda is merely an underling, in the grand scheme of things. Disappointing son of a powerful Underboss, Kaneda was sent to Skyton to keep him out of the way. If there was one aspect of Kaneda's personality his father was truly proud of it was that his son was tough, but in every other respect he was a disappointment. His father wanted to train him as a successor, but it was clear from early on that the best kind of intelligence Kaneda could master was a kind of low cunning. His father was the master of control by selectively applied violence. Kaneda was an angry thug. So to the River Crew with him - a gang of misfits and psychopaths who, while useful, have to be kept at arm's length.
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The defining moment of Akara's life was when the passenger boat carrying her family and about forty other refugees sank in the deep Eastern jungle. She was 7, and the only survivor. In fact, She did not return to civilisation for another nine years, surviving alone in the forest when, against all odds, she was adopted by a family of Yuttaraptors and lived as one of them. Her attitude towards civilisation is mixed. While she values the comfort and convenience of many aspects of living within society she despises most people, and longs to hunt once again in the jungle. Give Akara extra resilience and a blisteringly scary charge, where barrelling other models out of the way and knocking them down combines with her innate abilities to create chaos and disrupt your enemy's plans.
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Take back your homeland with the Heroes of the Stormcloak Rebellion. The true sons of Skyrim are led by the terrifying YRSARALD THRICE PIERCED and RALOF, who stalks the field with bow and axe. Both are supported by three hard hitting STORMCLOAK SOLDIERS WITH GREATSWORDS. For use with Elder Scrolls: A Call to Arms Miniatures Core Rules.
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Protect Tamriel and the Third Empire from your enemies with the staunch heroes of the Imperial Legion. HADVAR provides leadership and tactical expertise to the Legion Troops and is supported by the IMPERIAL MAGE, whose expertise with magic and weapons makes her deadly at range and up close. Finally, three IMPERIAL SWORDSMEN provide a stalwart backbone for your force. For use with Elder Scrolls: A Call to Arms Miniatures Core Rules.
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When the Red Skull sought an heir for his criminal empire, he fathered Sinthea Schmidt. The girl was raised with constant indoctrination of her father's twisted views. Forced to undergo physical transformation in one of the Red Skull's machines, she was gifted with superhuman powers. With her partner Crossbones and an incarnation of the Serpent Squad by her side, Sin has rampaged across the world, coming into conflict with the Avengers, S.H.I.E.L.D., and the Winter Soldier.
As a child, Ophelia Sarkissian was taken by Hydra and raised by Daniel Whitehall, the mysterious agent known as Kraken. For over two decades, she trained to become one of the organization's most proficient soldiers. Later in life, she abandoned Hydra to become the leader of the Serpent Squad mercenaries, where she used her peak physical conditioning, cunning, and ruthlessness to secure her place as a deadly viper in the global underworld.
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Mystique is a peerless shapeshifter, able to alter her physical appearance and voice to match another person?s as a perfect mimic. Little is known about her early life, though she has claimed to be over 100 years old. During her life, she has assassinated several significant figures involved in mutant affairs, imitated high-ranking generals and politicians, and clashed with the X-Men on numerous occasions.
Dr. Hank McCoy is a founding member of the X-Men who possesses enhanced agility and genius-level intellect. McCoy has undergone progressive mutations that have increasingly given him a feral, bestial appearance, including fangs, claws, and superhuman senses. Though his visage is animalistic, Beast retains his intelligence and is a global authority on matters of mutant-kind, a top-tier geneticist, and a fierce advocate for mutant rights.
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Scott Summers is Cyclops, the first member of the mutant team the X-Men. Summers? mutant power causes him to produce beams of optic force from his eyes. Unable to control these beams, Cyclops must wear protective ruby lenses to shield others from his mutant ability. As the field leader of the X-Men, Cyclops is a master tactician and skilled combatant who never stops fighting for equality between mutants and humankind.
Ororo Munroe descends from a long line of witch-priestesses. Once worshiped as a goddess of the storm, she is a mutant with the ability to control the weather, able to produce hurricane winds, and summon lightning at a whim. After a chance encounter with Professor Xavier, Munroe joined his task force, the X-Men. As a member of the X-Men, she is Storm, a capable leader and one of the most powerful mutants in existence.
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Frank Castle was an honest ex-Marine just trying to live a normal life with the family he loved. When his family was tragically gunned down, Frank went on a mission of vengeance, first against those directly responsible, then swearing an oath to punish those who hurt the innocent. An expert in close quarters combat, a trained marksman, and an explosives expert, Frank now stalks the mean streets delivering his own brand of personal justice as the Punisher.
When Anthony Masters injected himself with an experimental serum designed to unlock the brain?s procedural memory potential, he gained the ability to instantly replicate the physical movements of anyone he saw. Using these photographic reflexes, Masters took on the name Taskmaster and became a mercenary?selling his skills to the highest bidder. Thanks to his mnemonic memory, Taskmaster is able to memorize, utilize, and predict the attacks of any opponent, turning their own physical abilities against them.
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As a boy, Matt Murdock was blinded in an accident involving radioactive chemicals. Though he could no longer see, the chemicals heightened Murdock?s other senses and imbued him with an incredible 360-degree radar sense. With years of martial arts training under the ninja master Stick and fueled by a relentless pursuit of justice, Matt Murdock protects the innocent of Hell?s Kitchen as Daredevil, the Man Without Fear!
A psychopathic assassin, Bullseye is one of the deadliest men in the world. Beyond his superb skills in hand-to-hand combat, Bullseye was born with the innate ability to throw any projectile with lethal force and accuracy. As a costumed criminal, Bullseye has crossed paths with many of the world?s greatest heroes, but he holds a special hatred for his nemesis, Daredevil, stopping at nothing to put him down once and for all.
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Amora the Enchantress has devoted her immortal life to the pursuit of power. One of the most powerful magic-wielders in Asgard, Amora is well known for her immense beauty and infamous for her heartless scheming in order to get whatever she desires. Able to enact powerful charms, the Enchantress is able to bend even the strongest resolve to her will.
Firstborn of Odin and Freyja, Angela was kidnapped by Heven during the war between Heven and Asgard. Thought dead by her parents, Angela was raised and trained to be one of Heven's deadliest hunters and warriors. Having learned of her true parentage, Angela cast aside her loyalty to Heven and to Odin, choosing to serve no master but her own conscience. She now travels the cosmos fighting against any evil which dares crosses her path, both alongside her brother Thor, and as part of the Guardians of the Galaxy.
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Johnny Blaze was a renowned motorcycle stuntman until he made a deal with a demon to save the life of his mentor from a mysterious illness. Forced to share his body with the demon Zarathos, Johnny found himself able to transform into the embodiment of the Spirit of Vengeance.
As Ghost Rider, Johnny can do everything from manipulating hellfire to devouring sinful souls, to forcing evil-doers to feel all the pain they?ve ever caused by unleashing his ?Penance Stare.? Tearing through the night on his flaming motorcycle, Ghost Rider never stops in delivering punishment to those who dare do harm to the innocent.
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A good man with a criminal past, when Scott Lang broke into the home of the original Ant-Man Hank Pym and made off with Pym?s Ant-Man suit, Lang inadvertantly began down a path that would ultimately see him become one of the world?s foremost heroes. Able to shrink to microscopic sizes thanks to Hank Pym?s signature Pym Particles, Lang is also able to communicate with ants and other insects via the specially designed helmet of the Ant-Man suit. Evil-doers everywhere have plenty of reason to fear the tiny, yet mighty Ant-Man!
A founding member of the Avengers, Janet Van Dyne has earned her place among the ranks of the world?s most beloved and celebrated heroes as the Wasp. Like Ant-Man, Janet is able to alter her size thanks to command over Pym Particles, and also has the ability to generare bio-electric blasts that debilitate and sting her foes, while the wings of her specially designed suit allow her to deftly evade and attack her enemies with ease.
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With only a bow, a quiver of arrows, and enough self-confidence to rival anyone, Clint Barton has proven himself to truly be one of Earths Mightiest Heroes.Trusted by some and feared by most, Natasha Romanoff strives to make up for the bad she has done in the past by helping the world, even if that means getting her hands dirty in the process.
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Devoted members of Thanos? Black Order, the husband and wife team of Corvus Glaive and Proxima Midnight have terrorized the galaxy in service to their dark master. Proxima Midnight takes great pleasure in testing herself in battle, relying on her inhuman speed, strength, and agility and her spear, which houses a star trapped in a quantum singularity. Cunning and utterly ruthless, Corvus Glaive serves as the general of the Black Order and Thanos? right hand. Armed with his signature glaive, which grants him the power of immortality and can slice through any known substance with ease, Corvus is rightly feared by all.
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Shuri , sister to TChalla, the Black Panther has proven herself a hero through her innate genius and fierce dedication to her people. With her spirited personality and intellectual prowess, Shuri has become the top innovator and inventor within the technologically advanced nation of Wakanda, and she puts her innovations to good use to defend her home and its people by whatever means necessary. One of Wakanda?s greatest warriors, Okoye proudly protects her country?s king and his family alongside the Dora Milaje, Wakanda?s elite royal guard. As wise as she is deadly, Okoye stands as one of T?Challa?s most trusted allies and companions.
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A.I.M. scientist George Tarleton had the dubious distinction of being chosen as the subject for a procedure which would transform him into a unique, bio-engineered living computer. Unable to use his limbs, Tarleton was confined to a hoverchair, which gives him both mobility and a deadly assortment of conventional weaponry. Since then, M.O.D.O.K. has used his vast intellect and exceptional psychic powers to terrorize the world as the leader of A.I.M. and one of the world?s most dangerous and unpredictable foes.
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<p>Since Armstrong Custer's famous charge leading the Michigan Wolverine's at Gettysburg, the Iron Horse has become a ubiquitous machine across the frontier. Their combination of speed, firepower and durability led to a massive Union contract with the Covenant of the Enlightened during the Ore War, replacing flesh and blood horses in all cavalry regiments. Now more than a decade later, Iron Horses have become easy to obtain, with Union surplus and frontline shipments making their way onto the black market in vast numbers and the machinery itself proving to be simple to maintain with spare-parts in abundance. While older marks and models of Iron Horse prove to be a little on the temperamental side, the Iron Horse's popularity and variety of designs can be found in use across the Union and beyond.</p><p>The Blazer was first used by the Confederate Army during the Battle at Gaine's Mill. The Iron Horse was still in limited service in those early days of the Ore War, but already its endurance and potential were obvious. Twenty-six Iron Horses were heavily modified in the field to mount additional gatling guns and armour plating to shield their riders from the huge attention of enemy fire they would receive once they began their attack. With General John Bell Hood on the lead Blazer, the Confederates tore a bloody hole in the two-mile-long Union flank and the day was carried, despite massive casualties on both sides in the 50,000 soldiers that fought that day. By the time of Gettysburg, both sides had units of Blazers fighting alongside their Iron Horse Cavalry and Blackhooves.</p><p>Uniquely found in the Union arsenal, the Iron Eagle is seen by many as the pinnacle of technological evolution for the Iron Horse. More than the replacement of the RJ engine with a voltaic power plant, the Iron Eagle boasts additional armor and electro-weaponry. As the ultimate statement that the Iron Eagle represented the future of Union military prowess, Nikolai Tesla incorporated specially programmed UR-31E Automata to pilot these new machines, giving them a resilience unmatched in the field by other cavalry.</p>
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Felskar's groundbreaking industrial techniques have made Linemen repulsion armor the most advanced currently in mass-production. As such, Lineman Defenders possess solid physical and magical protection beyond any other nation's current capabilities. A rank of Lineman Defenders can blunt even the strongest enemy advance and easily sweep aside lesser troops. Under the leadership of a veteran Lineman Controller, the Defenders' already rigid discipline becomes an unbreakable force of will, able to meet strength with strength, in proper Felskar tradition.
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Union workers represent a triumph of technology over magic. Felskar technomancers can transform a subject into a Union Worker in the space of an afternoon. As such, most Union Worker recruits were criminals, made useful to society once again. While resilient, a Union Worker is truly unleashed when wounded, and Union Bosses are adept at inflicting that little bit of motivational pain to keep the unruly Workers pointed at the enemy. As troops, they're inexpensive, numerous, and highly effective: the perfect combination for any commander.
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The fluid and alien Sevridans form an elite, hard-hitting strike force. Although not as nimble ashore as their Deepman cousins, a Sivridan gutter in combat is a whirlwind of blades and tenticles. Sivridan Friars, the most respected of all Sivridan, hone thier martial skills night and day, Thier place is on the front line, guiding thier brethren and marking targets by the Deep Voices' will.
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Submarines, designed for use in North European and Mediterranean waters, the S-class was manoeuvrable with a noted ability to crash dive extremely quickly. Combined with a large salvo of torpedoes, this was a successful design of pre-war years that was soon updated and put back into production. <br /><br />MTBs:<br />The Fairmile A was designed from the outset to use prefabricated components that could be produced by small businesses such as furniture manufacturers, which would then be assembled at shipyards. Capable of 25 knots, it mounted a 3-pounder gun and a pair of .303 machine guns, as well as Depth Charge. Designed with the form of a destroyer's hull, the Fairmile B (like its predecessor, the Fairmile A) was intended primarily as a submarine-chaser, and so was fitted with Depth Charge. Manufactured in large numbers, the Fairmile B was also famously used on the raid on St. Nazaire. Capable of 26 knots, the Fairmile C was a motor gun boat, mounting two 2-pounders and eight machine guns of various calibres. It was mainly used for close escort duties and some clandestine missions. Nicknamed Dog Boat,' the Fairmile D was highly adaptable and could be fitted with a range of armament that meant it could act as both motor gun and torpedo boat. Some were used by the Royal Air Force for long range rescue of downed airmen.
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<p>Submarines:<br />The Gato-class of submarine was the first mass production US submarine class of the Second World War, forming the majority of the United States Navy's submarine fleet of the war. It was the Gato-class, and the successors of her design that were largely responsible for the disruption of the Japanese merchant fleet. Individual Gato-class vessels were given names of marine creatures, with the lead of her class named for a type of small catshark. <br /><br />MTBs:<br />The Elco mounted four torpedo tubes which, combined with its speed, made it a serious threat to larger ships. The largest PT boat used by the US Navy, the Elco is also notable for future President Kennedy commanding one. Crews of these boats relied on their smaller size, speed and manoeuvrability - and darkness - to survive.</p>
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Submarines: <br />Compared to a German Type VII C submarine, the Marcello-class were much larger, displacing 1,060 tons versus 769. Speed and range between the two classes were almost similar, but the Marcello-class had more torpedo tubes than the famous U-Boat. The Marcello-class should be considered one of the most successful produced by the Italian shipyards and showed very good qualities, being fast, structurally robust and relatively manoeuvrable. <br /><br />MTBs: <br />Capable of 45 knots, the Italian Motoscafo Armato Silurante (Armed Torpedo Boat) or MAS Boats were extremely active in the Mediterranean theatre. Though they were not well suited to rougher seas, they still achieved a great deal of note, including the torpedoing of HMS Capetown and an attack on the harbour of Malta, though the latter was a failure that cost two MAS Boats. Based on German S1 class S-Boats the Italians found in the port of Cattaro in Yugoslavia, the MS Boat was larger and far more seaworthy than the MAS designs. Though not as fast, it was far better suited to long-range patrols in the Mediterranean being more stable and more comfortable. It was an MS Boat that sank the largest vessel of any MTB in the war, HMS Manchester, in 1942.
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Submarines:<br />The Kaidai-7-class, or KD-7, was developed in the late 1930s, following on from the preceding KD-6 class. With a surface range of 8,000nm at 16kts, and a submerged endurance of 50nm at 5kts, they possessed a slightly better underwater performance to the late-model KD-6s and better surface speed (though not range) than the earlier members of that class. All members of the class were lost by mid-1944. Another ocean-going submersible using 533mm forward and aft torpedo tubes, it served in the South Pacific as well as the waters off Australia. I-177 sunk the hospital ship AHS Centaur off Stradbroke Island. It was presumed lost with all hands on 18 November 1944, while the I-176 was lost six months earlier off of the Solomon's. There were 10 KD-7 submarines built overall. <br /><br />MTBs:<br />Designed as a suicide craft, the Shin'yo either carried a powerful explosive or two depth charges. The depth charges were intended to be planted by the pilot of the boat, after which he would then make his escape. Although nearly 10,000 were built, they accounted for the sinking of only 5 ships, mainly landing craft. The Imperial Japanese Navy fielded a number of variants on a standard torpedo boat design, differing mainly in machinery fit which affected displacement, giving the illusion of more variety than existed in practice. 238 boats were built within these designations, all armed with two 18-inch torpedoes and 25mm or 13.2mm guns.
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The British air raid on the Italian port of Taranto demonstrated to the world the vulnerability of ships against attacks from the air. The planes of the Fleet Air Arm of the Royal Navy proved a scourge to Axis forces throughout every theatre of the war. Short Sunderland Flying Boat:The Sunderland was a flying boat, developed for general reconnaissance from the S.23 Empire or C-class flying boat, the flagship of Imperial Airways. When British shipping came under constant attack by German U-boats, Sunderlands patrolled the approaches or flew convoy protection missions. When a U-boat was sighted, Sunderlands tried to attack it before it submerged. Although sometimes described as depth charges, its bombs were set to explode at a shallow depth and were equally effective against surfaced submarines. Hawker Hurricane:After having gained fame in the Battle of Britain where it was the mainstay of the RAF, the Hurricane went on to serve throughout the war. As the war progressed, it was slowly outmoded as a frontline fighter but adopted other roles such as ground attack and tank-busting. The Sea Hurricane was an important development but rapidly fell out of favour for carrier operations. Fairey Fulmar:At first rejected by the RAF, the Fulmar fulfilled the Fleet Air Arm?s requirement for a fighter with the same firepower as a Spitfire or Hurricane. Though inferior to a dedicated single-seat fighter, the Fulmar was reliable and long-ranged, making it suited for carrier operations. However, it was to be replaced halfway through the war by the much more capable Seafire.
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With carriers planned but not built, Germany?s airpower was limited to launching from airfields far from open water. As such, they were mainly deployed against ships close to mainland Europe. Despite this, the Luftwaffe dive-bombers proved devastatingly effective against Allied ships. Focke-Wulf FW 200 Condor:The Focke-Wulf Fw 200 Condor began its operational life as an airliner and was the first aircraft to fly non-stop between Berlin and New York. Though used in a variety of roles, the version presented here is a maritime patrol aircraft that saw use as a long-range and anti-shipping bomber. These planes searched for Allied convoys and could perform anti-submarine warfare duties. Junkers Ju 88:The Ju 88 was one of the most effective and versatile strike aircraft of the war. It served as a medium bomber and tankbuster on land, and at sea could deliver bombs or torpedoes. The Ju 88?s high speed allowed it to avoid interception much of the time or outrun fighters if necessary, making it much more survivable than most contemporary Allied designs. Messerschmitt Bf109:Made famous in the Battle of Britain, the Bf 109 was constantly upgraded throughout the war to remain competitive, though it was to be outclassed by the newer FW 190. At the start of the war, however, it was a fearsome fighter, and a suitable counterpart to the Spitfire.
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Submarines: A long-ranged submersible, the Type IX was the most successful U-boat of the war, with each vessel averaging over 100,000 tons of shipping sunk. One Type IX, U-107, made the most successful convoy mission of the war, with nearly 100,000 tons of shipping sunk out of Freetown in Africa. The latest variants of this design were capable of ranges of more than 23,000 miles, allowing them to rove far in search of convoys, while their heavy load of torpedoes allowed them to keep pace with a convoy, attacking night after night. MTBs:The R1-class of R-Boat (from the German Raumboot, meaning minesweeper) was intended to be used as a shallow water minesweeper but, as the war went on, it became a multi-role craft. Its duties expanded to include patrol, antisubmarine, convoy escort, minelaying, and rescue operations. Some classes of R-Boat, such as the R310, were fitted with torpedo tubes, though performance was very modest compared to craft specifically designed for the role. The ultimate S-Boat to be operational in significant numbers was the S-100-class, which was produced from 1943 and was said to be the best fast patrol boat of its time. The S-100-class was nicknamed the Calotte, as it featured a rounded armoured bridge. It was powered by three Daimler-Benz engines giving it an overall capacity of around 7,500 hp and developing an outstanding top speed of 48 knots.
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Dracula's America: Shadows of the West is a skirmish miniatures game of gothic horror set in an alternate Old West. Secret wars rage across the country - from bustling boom-towns to the most remote wilderness - as cults and secret societies fight for power and survival. Players will throw their support behind one of these factions, and will lead a Posse in fast-paced, cinematic battles for dominance and survival.
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The Monster Manual presents a horde of classic Dungeons and Dragons creatures, including dragons, giants, mind flayers, and beholders, a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
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Associate members of the Covenant of the Enlightened do not enjoy the respect or prestige that Covenant Peers do, but they are often the ones who do most of the leg work. In order to be officially recognised as an associate of a Peer, an individual will have to put in hours of thankless research and errand running for their sponsoring Peer. Of course like all who are drawn to the Enlightened, being in possession of a keen mind and a drive to push the boundaries of human understanding is a prerequisite. But associates often lack the opportunity or financial means to secure an actual Peerage in the Covenant.<p>Girauld Eres was one such associate, a Parisian naturalist who had developed into a minor celebrity as he toured Paris society with his collection of primates. Girauld's real passion lay in animal physiology and his personal menagerie was home to some impressive specimens. Showing a talent for specimen capture, he was approached by Warwick Hudson and earned a sponsorship into the Covenant as an associate following his collaboration on the spectral containment technology with Hudson and Katherine Holst.</p>
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The Deutschland-class of warships were relatively small, by battleship standards, but were well armoured and carried the type of armament traditionally seen only on battleships. This led to them being nicknamed 'pocket battleships'. Superb commerce raiders, the Admiral Scheer successfully plied the Atlantic and Indian Oceans, disrupting merchant shipping wherever it went, whilst the Admiral Graf Spee was famously cornered during the Battle of the River Plate and scuttled herself soon after.
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Typically accompanying the Flagships of the Commonwealth are support squadrons of cruisers and Stoletov Ekranoplans. The Pravda Support Carriers are equipped with short flight decks and limited aircraft capacity compared to the Mozhayski, but can launch a supporting screen of fighters or bombers to assist in attack runs. The Morosko Heavy Cryo Cruiser builds on the Norilsk hull design with the integration of an advanced cryo generator capable of forming deadly icebergs in their enemy's path. The Khatanga Cryo Assault Cruiser is favoured by northern commanders as it takes this art of war one stage further with addition of the ferocious Semyenov pattern assault bore in the prow.
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Tempered by revolution, civil war and failed conquests; forged in the fires of invasion and the minds of brilliant men and women, the Commonwealth stands as a beacon of hope to oppressed humanity. A democracy that stretches from the industrial centres of Poland-Lithuania to the snowy wastes of Siberia and the steppes of Mongolia, the Commonwealth's people come from a hundred or more cultures and groups but are united by the loyalty to their state and the Tsar who safeguards it. Required to serve their country and fellow-citizens in whatever capacity they can, the Commonwealth can call upon huge reserves of strength to ensure its survival and prosperity. Enriched by the technological bounties rested from the jealous hands of those who sought to manipulate the world, the Commonwealth stands as a testament to the will and perseverance of the common man. Long live Mother Russia, long live the Commonwealth, long live her People, long live the Tsar!
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Commonly found in support of larger vessels of the Imperium's Navy are a number of specialised cruiser variants. Built on the ubiquitous Blucher Class hull, these ships can be refitted as fast as any other frontline ship. The Konrad Class Support Carrier bears a flight deck with supply for a small number of Messer class fighters, providing air power where needed. Reiter Class Flak Cruisers are equipped with an impressive array of Vierling cannons, deadly multiple barreled weapons that launch scores of flak rockets into the air. These two vessels ensure that Blitzen Bomber squadrons can safely reach their targets without interception. Finally the Volsung Class deploys the formidable Sturmbringer Cannons on their decks that can char flesh and rupture enemy armour with terrible voltaic energy. The Imperium operates a large number of destroyer squadrons. Superior to the smaller frigates and escorts, Sigimer Class are longer, more heavily armoured and boast additional firepower. Toten Class, are heavier still and are equipped with two Sturmklaue cannons to cast bolts of lightning into the enemy.
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The Imperium war machine is built upon a single concept - efficiency. Having the right weaponry for an engagement is often the key to victory and having access to all manner of different ship configurations allows an Admiral access to what she needs, when she needs it. With widespread rail networks extending from Prussia to the other Germanic nations of the Imperium, the navy (known as the Kaiserliche Marine) decided to equip a new generation of warships and support vessels with compatible gauge rails to allow weaponry and goods to be easily changed in short order. This allows the Imperium to be responsive to the needs of the operation at hand without having to go to the cost or lengthy construction times of creating specific ships to fill those requirements. Should a vessel be needed to bombard an enemy shore battery, then a Blucher cruiser can be modified to create an Augustus Bombardment Cruiser in less than a day. At the Wilhelmshaven Imperial Shipyard, the record stands for the refitting of the warship Stralsund. The cruiser had arrived fresh from hunting corsairs off the coast of Heligoland three hours earlier. In those few hours the yard crew removed her (still steaming) Volt Gun Batteries and installed a Gustav Heavy Bombard in their place.
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The warships of China are the most numerous in the Empire's navy. Their prow mounted chemical flame cannons, known as Huoqiang, make them formidable in any conflict and Chinese ships form the core of most of the Empire's Battlefleets. The cruisers of the Chinese mount the deadly Huoqiang along with a mix of heavy guns and rockets. The crews of the Shanghai frigates are extensively drilled in working in large squadrons and can coordinate attacks with devastating effect. With the glut of manpower at its command, China's shipyards are capable of churning out large numbers of cruisers and frigates giving it dominance in naval affairs countered only by the elite vessels of Japan.
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The most common vessel and backbone of the Crown fleet is the Albion Cruiser. This dependable ship is armed with heavy gun turrets, broadside and torpedoes. Several modifications have been made to the Albion Hull design over the years such as the intimidating Lancelot Heavy Cruiser, the fast Picton and the lightly armed Bedivere. With so much coast to cover and such a large fleet the creation of the Sabre Class Command Cruiser enabled high ranking Naval officers to command Battlefleets from more numerous, smaller ships. These Command Ships allow the crown greater reach without the need for so many Battleships.
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Almost always found in support of large carriers and battleships are squadrons of frontline cruisers built to withstand direct engagement with enemy fleets. The Yorktown, Intrepid, Reliant and Lexington Class Cruisers all boast powerful paddle wheels allowing them to remain agile under fire all the while raining shells upon their enemies. These ships are in turn supported by the ever-vigilant Akron Observers. These rotors watch both the skies and the waves for signs of threats to their squadrons as well as acting as long-range observers for the gun crews on board the ships. Farragut Frigates are also a common addition to any Union fleet. These small but manoeuvrable vessels are able to make fast raids against enemy squadrons or in even greater numbers, larger vessels such as Battleships.
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The architects of the Dystopian Age, the Covenant of the Enlightened wield their formidable intellects to sweep aside those ignorant or deluded who stand in the way of Scientific Progress. These masters of technology covet knowledge above all things and believe that it is only they who can steer humanity on a path to enlightenment. With their wondrous war-engines, the Covenant of the Enlightened take every opportunity to demonstrate their technological supremacy. The discoveries that were intended to herald a new era for humanity are instead used to punish those who would misuse them. Only when the Covenant are lauded as the rightful leaders of the Earth in this new Dystopian Age can the world be brought into a new dawn of achievement and prosperity.
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Jennifer Walters is the cousin of Bruce Banner, the Hulk. After an attempt on her life left her in critical condition, a blood transfusion from Banner infus?d her with gamma irradiation and transformed her into the savage and sensational She-Hulk. While she gained much of the superhuman strength of the Hulk, Walters retains her sharp wit and honed sense of justice when she transforms, becoming a less inhibited version of herself. She rarely sees the need to return to her original self, preferring instead to fight crime with her immense strength and durability.
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<p>The Union fleet has seen a number of technological improvements since the defection of Nikolai Tesla from the Imperium, and a significant overall increase since the end of the Ore War. Support Cruisers and Automata have all been upgraded by the creative team in the Pipeworks. The Washington Missile Cruiser serves to increase the long-range firepower of the battlefleet as well as providing additional cover against enemy aircraft. Armed with Kettering pattern cruise missiles, the crew of Washington class vessels often make use of observation rotors and spotters in fighter squadrons to ensure the deadly payload strikes true.</p><p>The Roanoke Strike Carriers provide air support to any fleets they are attached to. These Cruisers employ powerful electromagnetic catapults to rapidly launch their Corsair strike fighters into the fray, the Roanoke carrier is a valuable vessel in the Union fleet. The class was named after the Union naval base on Roanoke Island, destroyed in 1862 during the Ore War.</p><p>A rarer sight are the new Discovery Class Arc Cruisers. Given sufficient development from The Pipeworks to be given general deployment in the Union Fleet, the Discovery class are replete with Edwina Houston and Nikolai Tesla's Arc technologies. These deadly state of the art weapons can flash burn through the hulls of the mightiest enemy battleships in a burst of incandescence.</p><p>Finally, with a reputation for working miracles, the crews of Montgomery support ships are always a welcome addition to any battlefleet. Scores of repair teams use a combination of flight gear and escort craft to effect repairs and rescue to friendly vessels in need. These ships are also able to provide field repairs to the RC-52 Patriot Automata. These towering simulacra are designed by the brilliant theoretical engineers at The Pipeworks, and are the largest automata in the Union's military. Just like smaller automata, over time their adaptive computations develop quirks that give veteran Automata distinctive personalities.</p>
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The supporting cruisers that are assigned to Battlefleets through the forces of the Empire vary greatly. From the imposing Hokkaido Heavy Cruiser down to the nimble Kanagawa Monitor there is a cruiser variant for every mission. Japanese Cruiser groups are typically accompanied by Chita Submersible Automata. These engineering wonders are equal to the mechanical creations of the Covenant of the Enlightened and are used to protect the fleet from threats beneath the waves as well as assisting in assaults. While the Chita are designed to operate independently for lengthy periods, they lack the endurance of the much larger Kaiju class automata. Ishikawa strike cruisers and Yamaguchi Attack Cruisers are essential in maintaining these escorts far from a drydock, their moon pools enabling repairs and refuelling of the Chita to take place.<p>The Okinawa and Miyagi Class Cruisers are equipped with limited numbers of reconnaissance aircraft that act as spotters and limited aerial defence. When needs must they can also perform bombing runs on enemy shipping but usually only when supported by other aerial units.</p><p>The Japanese favour Kyoto frigates when running their patrols between the far-flung islands of their homeland. The vessels are ideally suited for this task and for new sailors a year on a Kyoto is their first experience of the proud naval traditions of the Blazing Sun.</p>
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<p>While the Frontline Squadrons of the Crown Navy are used to going toe-to-toe with enemy fleets, the Support Squadrons serve a range of unique roles to aid and assist the fleet as a whole to complete their missions. The Hotspur Support Carriers add additional fighter Support. It is common for Hotspur captains to drive their ships at full speed towards the enemy, hoping that their large engines give their Defiant strike fighters an optimal launch position. The Agincourt Bombardment Cruisers are armed with the dreaded Taranis Naval Mortar, capable of hurling all manner of projectiles up to a range of over fifteen miles.</p><p>The Athelstan Flak cruiser provides a screen of anti-aircraft fire to ensure that the Defiant Squadrons hit their targets and to defend the decks of the Crown vessels. A Squadron of Athelstan's was used on the Thames to celebrate the Queen's Pearl Jubilee, firing magnesium pyrotechnics above the city to mark the occasion.</p><p>The Excalibur Heavy Destroyers are also typically found with the Victory class or other capital ships. Their role is to deter smaller attack vessels from swarming the immense Carrier as well as other large command vessels.</p>
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<p>The support ships that escort the Flagship vessels of the Enlightened Fleets fill some very specialist roles. The Plinius Support Carrier carries dozens of Scythe Drones and can launch them from hydraulic ramps. This allows the Plinius to partially submerge when the ramps are closed making it very difficult to see and target. Built around the same hull as the Plinius are a number of other Cruisers. The Quintilian bombardment cruiser mounts heavy rockets that it can launch at distant targets before returning below the waves. The Tacitus Assault Cruiser favours two hardpoints for turrets, most often Particle Beamers. The Claudius Merchantman is designed with extra hull space and is the backbone of Enlightened logistics, the ingenious engineers still managing to squeeze in a number of torpedo launchers to protect them from pirates and other hostiles.</p><p>While these Cruisers are able to lurk just below the surface the Diogenese and Praxilla Class Submarines are able to operate at significant depths. These large Automata operate under a number of pre-programmed subroutines and are effective at hunting down and destroying enemy vessels.</p>
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<p>The Izmir Monitor can often be seen supporting a Mehmed class, making sure that the great rivers and coastlines under the Sultans' protection are well defended. Assignment to an Izmir is often seen as a sideways promotion as the constant presence of a Grand Monitor can make a captain and his officers feel they have little chance to show initiative and that any orders they give their crew may be changed at a moment's notice.</p><p>When magnetic impeller advancements were acquired by the Sublime Porte for its navy, it was the Iskandar class that first bore the fruit of the development. Quickly these cruisers have become the mainstay in the highly mobile Sultanate armada, particularly when partnered with Pasha class vessels. These Light Cruisers are often the first to attend a conflict, they are outfitted with extensive observation systems allowing any reconnaissance to be as detailed as possible. This helps the Iskanders and flagships be in the best position to bring their formidable weapons to bear.</p><p>Sadrazam Heavy Cruisers are the envy of the world's navies. Advanced Sultanate engineering, the match of even the Covenant of the Enlightened, combines speed and maneuverability with enhanced firepower to deadly effect. Regularly fitted with particle beamers, the sight of a squadron of Sadrazams on the horizon is often enough to shake the resolve of the bravest enemy Commodore.</p><p>Often seen as part of large battlefleets, the Temir Frigates are employed as flanking squadrons supporting Pasha or Izmir class warships. These frigates are sometimes tasked with engaging a secondary objective while the larger ships proceed with the main thrust of an attack.</p>
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<p>The Chevalier cruisers and Charlemagne heavy cruiser are the mainstay of Alliance cruisers and are able to launch screens of torpedoes in a wide range of fire arcs, as well as lay down heat lances or rocket batteries, when necessary.</p><p>Loire light cruisers are at the forefront of Alliance Battlefleets and as such often the first to engage with the enemy. They provide screening and reconnaissance for the rest of the battlefleet and any commodore worth his salt will know how to make best use of any Loire's under their command.</p><p>Captains of Picardy monitors understand their role to guard the rivers and waterways of Europe, and further afield, from invaders. While they may not be the most heavily armed of ships, they have the perfect balance of firepower and the ability to operate in shallow waters. Crews are reminded that they are often the last line of defence for civilians and as such are assigned from recruits hailing from inland towns and cities. This ensures they understand what is truly at stake should an enemy vessel get past them and into Alliance territory.</p><p>Multiple squadrons of Ecuyere frigates often accompany Alliance Battlefleets, defending their flanks as well as grouping their attacks against key targets of opportunity.</p>
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The flight crew of Constantinople Carriers are rightly proud of their assignment. It is said that "the blood of a wingman is thicker than the water of the womb" and that is certainly the case for these pilots. These aerial combatants are like a close-knit family as they know that they can only rely on each other once the fighting starts and don’t let outsiders forget it.<br /><br />The Mihrimah Flechette Cruiser is armed with a weapon unique to the Sultanate. It can unleash a torrent of Orichalcite Flechettes from its bombards at a target. These light and razor-thin fragments are so sharp they can puncture steel hulls at close quarters, though air resistance prevents them from being effective at longer ranges. While they can certainly cause damage to cruisers, they are deadly against squadrons of smaller ships. A cloud of flechettes can easily envelop multiple vessels and shred through steel and flesh alike.<br /><br />While the Ferik escort skiffs of the Sultanate are ubiquitous in their battlefleets, they need frequent maintenance to keep their repulsion engines in working order; that's where the Konya comes in. A bay at the fore of the ship allows a skiff to be loaded in and repairs to be made. Though a commodore knows that a Konya lacks firepower, they never regret having one close by.<br />An Aydin Supply Cruiser is a welcome sight to other crews. Knowing they won’t run out of vital necessities at a moment's notice is a huge boost for morale and for this reason alone they are constantly on the move, heading from fleet to fleet, only heading ashore to resupply themselves.<br /><br />Morea Minelayers have become more common as tensions escalate. Sultanate commanders understand that they must keep their holdings around the world at any cost while Order advisors push the fact that anything to advance the greater good is necessary. While the merchant navy of the Sultanate might dislike the sea being mined, they are slowly being fed stories that prove how vital they can be.
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The mainstay of the Levant style of ships is the Chasseur Levant Strike Cruiser. Their ability to soar above their enemies if need be makes them hard to precinct as does their various ways of being outfitted. Gun batteries, heat lances or force multiplying generators; even seeing a Chasseur on the horizon makes no guarantee what you might actually be facing in battle.<p>No captain wants to see an enemy craft soaring above them but the Furieux Levant Grand Corvette make ones blood freeze in terror. That could be the last time the crew feels cold as the Furieux releases deadly thermal cluster bombs. Even the bravest crews know to be rightfully scared if they spot a Furieux rising into the air ahead of them.</p><p>As fighter pilots rise in the ranks they may be promoted to become flight crew on a Voliere Levant Support Carrier. The launch catapults put greater strain on pilots and landing on a Levant that could be at almost any height takes incredible skill. Despite this, pilots elevated to this level are often competing with each other to gain more confirmed kills so they can be promoted once again to become the Angels of Death aboard a Saint-Michel Assault Carrier.</p><p>Part of Napoleon’s modernisation of the French navy, the Sirene is a powerful attack vessel able to close undetected until it surfaces with its deadly heat Lancette in range to do maximum damage to the enemy. The tactical counterpart to the Sirene class, the Epaulard uses its secretive deployment to surface at a distance and employ its magnetic bombard to deadly effect.</p>
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Commonwealth propaganda states that the Barents Sea is perfectly safe, thanks to its proximity to the sheltered docks of the White Sea from which defensive patrols regularly launch. In truth, however, it is far from tranquil. Raiders from the Scandinavian portion of the Imperium, not to mention the Scions of Jutland, frequently ambush the numerous fishing vessels and exploratory platforms. Loki Shadow Raiders make excellent use of their Ivaldi Shroud Generators to make surprise attacks and then fade away once they have crippled their target. Heimdall Recon Raiders use advanced detection systems to locate enemy patrols with the goal of avoiding contact until their battlefleet has the upper hand while Fenrir Hunter Submarines and Valkyrie Hunt Rotors allow multi-level attacks to be made. Fishermen and other civilian vessels are now being issued military escorts to prevent the damage that the Scandinavian battlefleets have been causing. Time will tell if that will be enough.
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<p>Since the creation of the first primitive maps, there have been parts of the world where monsters lay and sailors fear to wonder. The Empire have been inspired by this to create their own monstrosities of the deep. Marvels of engineering created not only to sow fear and doubt in the minds of their enemies but also to demonstrate the mechanical mastery of the Empire. Using the most advanced engineering techniques, overseen by Empress Shinzua herself, huge automata in the form of giant squid have been developed and successfully engineered. The instruction cylinders for these submerged creations are among the most complex outside of the Enlightened fleets.</p><p>They have become horror stories told about only when crews are safe on shore leave. Any survivors refuse to discuss them while at sea should they incur the wrath of the Ika. In this way the Ika have become exactly what they were designed to be, the monsters that sailors fear.</p>
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<p>The Newton class are built by the Yemoja shipyard around a massive spatial displacement drive known as a Void Engine. Able to tear a passage through two otherwise unconnected locations, the Void Engines use technology developed at Wells Chasm.</p><p>Dedicated energy transfer conduits allow these floating power stations to augment nearby vessels. Though the Zumeena class is particularly vulnerable to enemy aggression, the benefit to Enlightened scientific advancement far outweighs any loss of life amongst their crews. Not every Covenant Commodore has access to a Descartes Control Ship and so the Yemoja shipyard created the Vesalius to ensure that the welfare and effectiveness of their cetacean allies is maintained. Of course, in a faction that rarely does things by half measures, there are certain fleets that contain multiple Descartes and Vesalius to support hundreds of Physeters.</p><p>A battlefleet represents a huge investment of resources and talent for the Covenant of the Enlightened. Deploying several Origen class Lathe Ships in support, ensures that the risks to such an investment are greatly reduced. Technically an oceanid assault automata rather than a true colossus as it lacks a human crew, the Ketos utilise Sturginium Agitators to wreak carnage against enemy capital ships. The insectile Ketos relies on surprise and cold machine logic to maximise the impact of their attacks.</p><p>Designed by Paulette Aronnax, Lotan are amongst the most common of her oceanid assault automata. Shadowing Enlightened convoys, these segmented machines strike unexpectedly when needed, bringing their terrifying Coeus Shockmaw down to rip apart vessels like a sea monster of myth.</p>
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Salvaged by the crew of HMS Nautilus from an Enlightened vessel adrift in the Mediterranean, Drum was discovered in a shipping container marked as 'Aberrant Technology' - likely to be examined and disassembled. This large Automata was apparently built for mechanised labour but Erasmus Darwin made the contraption his own personal project, tinkering for hours on end. He envisaged the machine being used by the Nautilus to operate in the deepest parts of the oceans where no human can travel safely, let alone explore or recover wreckage. After several weeks, Darwin managed to coax the temperamental machine back to full operational capacity albeit with more than a handful of glitches. His barrel-like carapace earned him the nickname of 'Drum' and it was clear that he exhibited a sense of self-awareness that Erasmus and the other engineers had never seen in any Automata before. Fascinated as to the nature of this 'personality', Captain Nimue offered the Automata the opportunity to join her crew. Surprised at being treated like a human, Drum paused momentarily before enthusiastically choosing to stay and make the Nautilus his home.
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"The decadent and corrupt so-called ‘Enlightened’ of the world will have you believe that Helsinki Markov is a traitor. This could not be further from the truth. He is a great man who risked everything to give us the wonders of this engineering age. The short-sightedness of those calling themselves ‘custodians’ was anathema to him. He knew the common man would be uplifted by the machines that the Covenant of the Enlightened wanted to keep for themselves. Not a world of equality for them but singular authority engineered by their cold, unfeeling minds. Without the heroism of Markov, a steel cage might have been built around the world, fashioned by those greedy intellectuals. Now, everyone can access the marvels that supply power to the homes of the workers; tireless machines can take the strain in the fields and the factories to keep the Commonwealth the beacon of greatness it is known to be across the globe. We humbly give thanks to Helsinki Markov and the Ministry of Technology for their efforts in empowering the people of the Commonwealth".<br /><br />- An intercepted transcript from the Commonwealth Ministry of Propaganda.
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Commonwealth engineering is often a case of forcing something to work, whether it wants to or not. This is surely the case with the Irkutsk Skydrill. While checks and balances of the laws of physics must be adhered to, it doesn’t mean there aren’t ways to work around them. Overpowered repulsor generators keep the vessel in the sky but have little spare energy to move it, this is what the aft pulsejets are for. The one example of engineering elegance to make it through is the massive amount of heat produced by the repulsors is then syphoned into the propulsion system. Even the weaponry is a case of maximum power for a minimum problem. The Semyenov Assault Bore is a perfect transmission of momentum into force. The destruction caused is often enough to bring down the largest sky fortress. While the design of the Irkutsk appears to ba a fever dream of the Dystopian Age, no one can dispute its effectiveness as it powers through the skies. While these Skycruisers soar above the waves, the Commonwealth Hovercraft skim across their surface. Again the simplicity of these machines is testament to their efficiency. They are as effective over water as they are on land and are incredibly effective at landing troops on land-bound targets.
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Pride of the Castellammare di Stabia shipyards, the Gladius is a superb vessel. Optimised for long sea voyages with comfortable crew berths and excellent fresh-water reclamation systems, the Gladius is a popular assignment in the Regia Marina. Crews of Pilum monitors are reminded that they are often the last line of defence for civilians and as such are assigned from recruits hailing from inland towns and cities of Italy. This ensures they understand what is truly at stake should an enemy vessel get past them and into Alliance territory. Cestus Zebeks are often tasked to defend the flanks of Alliance fleets as well as grouping their attacks against key targets of opportunity.
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"While our discoveries of Sturginium and its uses has ushered in a time of scientific marvels, unrecognisable to those of previous generations, there has also been a recent resurgence of older designs but with vastly more powerful results. The Rostratum Naval Ballista is a perfect example of this. The simple idea of a bolt being launched to impact and pierce a target has been with us since ancient times. The Italian Engineers of the Latin Alliance have advanced this in a way that could only be achieved with hitherto unknown comprehension of engineering. They have designed bolts using current alloys that are a fraction of the weight of a comparable steel structure while losing none of its material hardness. In place of twisted rope they use electro-magnetic rails that fire the bolt at incredible speed. Reports of a projectile impacting on the hull of an enemy vessel and then being hauled in to spin the target to a less desirable facing are troubling and interesting in equal measure. I propose we explore ideas like this further. Imagine the untapped potential we already have in our history. Imagine a trebuchet with a thousand times its previously registered force, Da Vinci’s designs made real or Greek Fire made on an industrial scale." <br /><br />- Peer of the Enlightened, Robert Abernethy, at a symposium shortly before his disappearance.
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<p>The Chevalier cruisers and Charlemagne heavy cruiser are the mainstay of Alliance cruisers and are able to launch screens of torpedoes in a wide range of fire arcs, as well as lay down heat lances or rocket batteries, when necessary.</p><p>Loire light cruisers are at the forefront of Alliance Battlefleets and as such often the first to engage with the enemy. They provide screening and reconnaissance for the rest of the battlefleet and any commodore worth his salt will know how to make best use of any Loire's under their command.</p><p>Captains of Picardy monitors understand their role to guard the rivers and waterways of Europe, and further afield, from invaders. While they may not be the most heavily armed of ships, they have the perfect balance of firepower and the ability to operate in shallow waters. Crews are reminded that they are often the last line of defence for civilians and as such are assigned from recruits hailing from inland towns and cities. This ensures they understand what is truly at stake should an enemy vessel get past them and into Alliance territory.</p><p>Multiple squadrons of Ecuyere frigates often accompany Alliance Battlefleets, defending their flanks as well as grouping their attacks against key targets of opportunity.</p>
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<p>The military optimism of the Union is exemplified by their enthusiastic bellows whenever a Union dirigible passes overhead. I’ve had multiple reports from assets placed in vital positions describing their, please excuse the term, “hooting and hollering”. Of course, it shows a lack of engineering skill that they aren’t simply appalled by the reliance on newfangled airship designs over our vastly superior, tried-and-tested rotorcraft. Admittedly they seem to be doing well spreading their influence thanks to the smaller fuel requirements of those designs, but I have no doubt that a minor rerouting of supply lines will remedy the problem. We simply have to make recommendations to any of our forces that they should make an effort to destroy any Bogota Carryalls which accompany the airships so as to cause problems with their logistics. I understand that won’t be easy while taking fire from the airships themselves, but my suggestions certainly make theoretical sense.<br /><br />- Commodore Gerald St.John-Smythe, debriefing to the Crown Military Intelligence Service</p>
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Only moments ago the Alliance patrol was chugging peacefully along. Now there was only chaos and violence. The patrol was making routine rounds 205 Nautical miles from the Bay of Oiapoque that marked the border with SUSA and the Union of Federated States. Merely two days ag this stretch of sea was devoid of any points of interest. Now there was a Farpoint Sentry Platform. The Union had managed to put this into pace with remarkable speed. While technically far enough out to see to not be a breach of any treaties, the Alliance Commodore, Saulo Rezende saw this as an insult. Without any visible backup, he decided to make a name for himself by taking the platform. Had his crew spotted the shapes getting bigger on the horizon, COMO Rezende may have decided against it. Cheyanne Hunter Submarines rose to the surface and unleashed torpedoes against the now outnumbered patrol. Akron Sentry Rotors flew from the skies, hidden in the glare of the midday sun. More terrifying than all of them, a pair of John Henry Vitruvian Colossi had raced in from distance and crushed frigates and cruisers alike with great hammers that annihilated whole sections of a vessel at a time sending men to their watery grave before they could realise what was happening. The last thing that Commodore Saulo Rezende thought of was the skill of the trap that ended him. That, and the crews he had led to their doom.
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Wild West Exodus is a dynamic, fast-paced tabletop miniatures game pitting a cast of heroic characters against each other in a brutal world - very much a twisted reflection of our own. In the twilight years of the Nineteenth Century, mankind is perched upon a new age of discovery and enlightenment. The Wild West Exodus Rules & Gubbins Set contains all the tools you need to play. Just grab this box and your favourite Posse (or two) and you are ready to start clashing against your opponents in the West.
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<p>Colloquially referred to as war rockets by the Prussian navy due to their distinctive missile-like shape, the Kriegsturm patrol the skies around the Imperium and beyond. Commonly armed with deadly high-speed Luft Speerschleuders, these weapons are ideal for hunting down submerged targets while its Flak Batteries rip apart aircraft.</p><p>Utilising pressurised Blaugas jet engines to achieve exceptional speeds, the Jaeger is a lethal aerial hunter operating in packs to clear the skies of enemy airships or plunge out of the clouds to strike their unsuspecting foes below.</p>
![](http://alphastrike.com.au/image/thumbnails/19/c2/TL5051_1_jpg-105507-250x200.jpg)
The best wet palette there is - superior quality and custom-designed to keep your Warpaints preserved perfectly smooth and creamy! The Wet Palette comes with 2 sheets of hydro foam and 50 hydro sheets. Special inner layer design can hold up to 6 Wargamer brushes and 10 Hobby brushes from The Army Painter range.
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Nix, the leader of the Artefacters, is a popular figure. She spends generously and has a gregarious charm. In Artefacter circles, however, she has a rather controversial reputation. While nobody can deny that she 'gets the goods' there have been a number of deaths under her leadership. This is of little concern to the Artefacter high command, but amongst her peers, she is seen as reckless and dangerous. Undoubtedly Nix is a risk taker, however, she is just as willing to risk her own life as the lives of others.
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font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Terra fills a unique dual role of being summonable by Gendris, as well as joining the Warband as a hero model when the Shrine fo Eldir is controlled by one of the players. She is a powerful piece that can turn a game if summoned in thethick of the action.
![](http://alphastrike.com.au/image/thumbnails/19/0c/CAT35108_jpg-102593-250x200.jpg)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Bale and Sarna are the first hero unit for the game which introduce an entirely new set of cool rules and interactions into your Judgement battles. Bale is a melee bruiser that certainly packs a punch, while Sarna is a tricksy mystic that provides a lot of cool enhancements.
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font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Viktor is a halflingwho, from birth, soughtpower in thedark arts to make up for his small stature. After stealing a tome from the library of Bastian, Lorekeeper, Viktor was able to learn the true name of the demon Al'garath whichallows the halflingto summon him as a bodyguard on the shadow plane.
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font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thorgar was captured from a young age by the unscrupulous slave traders of Zaiqah and sold to the gladiator pit operators. Years of torture, arduous training and anger manipulation has resulted in him losing most of his race's traits, to be replaced by a ferocious and borderline psychotic killing machine. He dominated the pits for years, felling countless foes, actually winning his freedom many years ago. Despite this, he remains a gladiator by choice, knowing little more than senseless killing for sport, a shell of what he could have been.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thorgar's legend has extended beyond the Shifting Sands, withbards singing his praises intaverns across Athien. Word of a huge minotaur dominating the pits of Zaiqah soon reached the ears of Doenrakkar, the minotaur shaman and spiritual leader of his people. Doenrakkar sent one of his shaman pupils, A'kash, south to Zaiqah, to help freeThorgar and return him to his people. A'kash barely survived the first time he was in Thorgar's presence, the sight of another minotaur sending Thorgar into a fit of rage. Since then he has managed to befriend him somewhat and so A'kash begins the journey of trying to salvage what is left of the true minotaur inside the gladiator.
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font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Lord Fazeal is a powerful undead who rules over a vast domain on the shadow plane. He drew the attention of the demi-gods after amassing an enormous undead army that quickly became the most potent singular force on the entire plane. Then, without giving any reasons for it, Fazeal offered his services as one of the summoned. The first undead to do so.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">None of the demi-gods understandwhat drives the death knight, however, they are all grateful for his service. The undead has become the latest player in the unfolding story describing the fate of Between and Athien.
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The King is dead! Without an heir, the kingdom of Kazath is in chaos. You are poised to take the Onyx Crown for yourself, but power rarely comes without cost. You must use those around you to achieve victory, raising your army to build your legitimacy, forging temporary alliances... and plotting their inevitable betrayals.
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In Fog and Friction, your High Command has given you a single key objective: take more ground than the enemy! You have been given the resources to prosecute this war - but it is up to you to determine how you will use them. Will you use cunning and deception to out-fox your enemy, or rely on mighty tanks and guns to smash through enemy lines in a storm of steel and iron? One thing is certain, however: war may be unpredictable, but with careful planning and the steady application of force, your victory will be assured! In Fog and Friction: Western Front you assume the role of either an Allied or Axis commander and wage war across numerous battlefields inspired by the historical campaigns of World War Two. You will contest bridges, towns, and rolling farmland until only one side's force remains, leaving you in possession of the field.
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Wilson Fisk is a criminal mastermind and the single most feared, dangerous, and powerful crime lord in New York City. From humble beginnings as a poor street thug, Fisk used his genius intellect, physical strength, and sheer ruthlessness to remove all rivals and become the unseen ruler of all organized crime in the city.
As the Kingpin, Fisk is a master manipulator, controlling events to increase his power, influence, and the reach of his criminal empire. When an example has to be made, the Kingpin uses his enormous strength and martial arts skills to utterly crush his foes. Counting the likes of Spider-Man, Daredevil, and the Punisher among his long list of enemies, the Kingpin has no qualms in exploiting his adversary?s principles to usher in their destruction.
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Peter Quill was originally born on Earth, but dreamed of exploring the vast reaches of space. After a chance meeting with a celestial being on one of his first trips off world, Quill chose to venture out on his own to find adventure among the stars as the intergalactic hero Star-Lord. An expert marksman and a clever tactician, Star-Lord leads the motley group of heroes known as the Guardians of the Galaxy against any and all threats across the cosmos.
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Nikolai Tesla is not a man to stand still. He is forever moving forward, tinkering with his designs and dreaming up new and ever more challenging projects. The UR-31E is one such progression from the UR-31 Automata, a design that became ubiquitous to replace lost manpower after the Ore War. These so-called 'Teslabots' are hard-wired with either ranged offensive instructions or more defensive, close order ones depending on their equipment loadout. The offensive units are armed with electrocarbines and can disable or even kill enemies with their highly charged weapons. The guard variants are instead equipped with arc-shields and electro batons.
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Augmentation to overcome injury or disability was the goal of the Covenant of the Enlightened when they first began to experiment with grafting mechanisms to flesh. The power source known as RJ-1027 enabled the Covenant to take this intention to an extreme with more audacious and extensive modifications being possible. In the hands of a master of this art, it truly allows individuals to be elevated to super-human levels of physical conditioning. For everyone not so fortunate, this has led to the development of people termed as 'constructs'. Gradual RJ-1027 leakage into their bloodstream, along with the trauma of their surgical augmentation has left the vulnerable transformed into something less than human. But everything has a purpose in the Covenant's technocratic future and constructs have a wide variety of menial or military applications throughout the Enlightened's activities.
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Shaken by the echoes of the millions dead in the Great War, doors that were once sealed are now opening and horrors that have been slumbering for millennia are awakening... Mythos is an exciting narrative skirmish game with brand new superbly detailed 35mm miniatures. Engage in twisted head-to-head confrontations in casual play or create epic campaigns using the narrative guide, as the competing factions wage a shadowy war against each other and the wider world. As the world rebuilds after the Great War, the carnage has caused long-forgotten dark gods of ancient power to begin to awaken. Those touched by these Old Ones have formed rival cults and now move amongst an unsuspecting world preparing for their Master's return... Down the centuries, humanity has given different names to the notion of drawing upon the power of Mythos. Names such as magic, arcana, shamanism and down through the ages such forbidden knowledge has been learnt, lost and is now rediscovered. But can monsters and myths really stand up to flamethrowers and machine guns? The hubris and industry of mankind collide with occult mysticism in this thrilling and atmospheric miniatures game. The Mythos Rules and Gubbins Box contains all the tools you need to play. Just grab this box and your favourite Faction Starter Set (or two) and you are ready to start exploring the dark, mysterious world of Mythos.
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font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Inferno is a fire elemental sent to the shadow plane by the god Forin to stop the meddling of the mortal heroes.With potentially the highest damage output of any monster in the game, Inferno also provides a tasty bounty for anyone who slays him.
![](http://alphastrike.com.au/image/thumbnails/19/0e/CAT35233_jpg-102626-250x200.jpg)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Dor'gokaanroams the quasi-plane call Magma, which is the borderlands between the Fire and Earth planes. He was first summoned to the shadow plane by the warlock Viktor Clerval. Unbeknownst to Viktor, Dor'gokaan, following his first port to Between, now has the knowledge and the meansto travel there at will.
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Zhim'gigrak is the name Zaron Bogdan assumed once he ascended from his mortal self to the realm of the undead.With the aid of his trusty assistant, Styx, Zaron was able to capturehis soul immediately upon dying, stopping its journey to Between. Years later, in the frozen wastes of northern Athien, Styx was able to "revive" his master and Zhim'gigrak, the first undead to walk among the mortals of Athien, was born.
Out of Stock
$35
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font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Zaffen is a hunter of no ill repute, who sails along the cost of the spray islands in search for the most dangerous of creatures. In-game,Zaffenis the closest thing we have to an artillery piece and can wreak havoc on youropponent if given the chance to aim.
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font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thrommel is a keg. An armour-plated immovable object with a warhammer that stands higher than his own head. Black hair andbeard shrouded in heavy helmet, thick muscles and no neck.A will of iron and a heart of gold.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thrommel was a royal guard from birth, selectedby the village elders to enter the training regime that persisted through the long exile, generating some of the greatest dwarven warriors to ever stride Athien. He excelled at training and in the rare actual battles that sprung up across the islands of the spray. By the time he was of age to be chosen for the royal guard he was already a renowned warrior, known for his stubborn unwillingness to let those around him fall to the blows of the enemy. His readinessto put himself in harms way over and over again and steadfast refusal to yield made him an ideal choice to the guard and his age made him an ideal close guard forthe young prince of the royal line.Their relationship began unsteadily,Thrommel found the Prince's optimistic approach to the world na?ve and the Prince in turn found him to be far too pessimistic, reminding him of the older guards of hismother. In time though they developed a deeper bond, recognizing in each other a balance that would serve the royal line well. It was an unexpected boon that their relationship developed into love, granting them an unshakeable trust that made Thrommel the ideal emissary between the Prince and rulers on the mainland.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thrommel is a clear example of the old dwarven ideals and his dedication to the royal line makes him one of the strongest royalist icons, which makes him loved and despised among mainland dwarves as the divide in their societydeepens.
![](http://alphastrike.com.au/image/thumbnails/19/04/BT_178_jpg-102472-250x200.jpg)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Styxwas a former undertaker in the service of Zaron Bogdan, before his master ascended intothe undeath as a lich. Not wanting to leave his master's side, Styx underwent months of painful surgery to transform into a cyborg, thus ensuring a dark sense of immortality.
![](http://alphastrike.com.au/image/thumbnails/19/04/20_861_jpg-102473-250x200.jpg)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">The origin of Ettins is unknown, most dismiss them as aberrations of Orcs, others as some unholy union between Orcs and Ogres. The truth is somewhere in between. The exact time the first Ettins walked Athien is not really known, however they are inexorably linked to the orc race, and always have been as long as anyone can remember.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">In general, when compared to orcs, ettins have a shorter temper, are more irritable, and less tolerant of anyone standing in their way. This is largely attributed to the fact their two heads are often squabbling, for it is most common that over time the two heads of an ettin get on each other's nerves and spiral into dangerous love/hate relationships. The squabbling can sometimes turn violent and even lead to death. For while an ettin can survive with one of its heads ?dead? or removed, it is a sad existence and inevitably leads to what remains of the ettin taking its own life.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Occasionally, the two heads get along, have common cause, and work together to achieve common goals. These are by far the most powerful, respected and feared ettins. One such ettin is Skoll Bonestorm, who has grown in stature over decades among the orc tribes. You would be hard pressed to find an orc alive that does not know of Skoll, or who couldn?t regale stories of his exploits in great detail. For Skoll is an example of what can be achieved when an ettin's heads are in complete unison. Skoll is also the first of his kind to be summoned to Between, the 1st chosen, which has only increased his powers and renown.
![](http://alphastrike.com.au/image/thumbnails/18/f6/FFGSWX02_png-102250-250x200.png)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Brok is an enigma within dwarf society. Fiercely loyal to his friends, and outright terrifying to his enemies, Brok can sometimes struggle to differentiate between the two, and seemingly alternates his attitude towards others on a whim. One thing consistent about himhowever, is his ferocity in close combat. Brok is a killing machine, threshing through enemies with reckless abandon, screaming obscenities and desecrating slain foes, he is a sight to behold in a melee.Beneath the surface, and not immediately recognisable, is an astute warrior who studies the art of killing like few others. Brok has a particular penchant for working out the best ways to fell the various beasts of Between,and is well known for it amongst his peers.One thing all other heroes of Judgement agree upon is once summoned, lookingaround at the other chosen that were summoned to fight alongside you, it is reassuring to see Brok among them.
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The dark and narrow streets of Dunsmouth, Rhode Island is home to a small fishing community. Typically in communities like this everyone knows everyone else's business, but not in Dunsmouth. Here people keep themselves to themselves and there is a constant state of tension and paranoia that hangs over the town like a cloying mist. The well above average number of unexplained disappearances seem to go uninvestigated by the authorities and the inhabitants tend not to discuss such things with outsiders, if they take the time to talk to them at all. Dunsmouth is not a place to take a summer vacation, in fact you would do well to give the place a wide berth. The perfect addition to the Tillinghast Manor.
Out of Stock
$30
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USS Idaho, the third of three ships of the New Mexico-class of Battleship, was the fourth vessel to bear the name. She was launched in June 1917 and commissioned in March 1919. She was armed with a battery of twelve 14? guns in four turrets and was protected with heavy armour plate (13.5? thick in the main belt). During the 20s and 30s, Idaho spent the majority of her time as part of the Pacific Fleet, conducting routine training exercises. She was modernised in the early 30s. During World War II, but before the United States? entry into hostilities, she was assigned to join the Neutrality Patrols that protected American shipping during the Battle of the Pacific. Following the attack on Pearl Harbour, she was redeployed to the Pacific Theatre, along with her sister ships. For the remainder of the war she supported amphibious operations in the Pacific, shelling Japanese forces during the Gilbert and Marshall Islands and Philippines campaigns. She also supported the invasions of Peleliu, Iwo Jima and Okinawa. Idaho was present in Tokyo Bay when Japan formally surrendered on 2 September 1945. Idaho was decommissioned the next year and dismantled in 1947.
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Only the mighty Yamato displaced more than the massive, yet very fast, Iowa-class battleships. The last battleship to be commissioned by the USA, USS Missouri is known as the "Mighty Mo" acted as a venue for the Japanese surrender in WWII. Iowa-class ships saw service far beyond the Second World War and were upgraded with modern electronics, weapons systems and cruise missiles, USS Missouri was finally decommissioned in 1992 after a distinguished career.
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At one time, the HMS Hood was the largest and possibly most famous ship in the world, representing the supremacy of British sea power. Though attached to Home Fleet, the Hood took part in the sinking of the French fleet at Oran. She was sunk by the Bismarck in 1941 after accurate shelling from the German ship caused a massive explosion on the Hood which sank within minutes, leaving only three survivors - certainly one of the more spectacular deaths of any capital ship.
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HMS Warspite was a Queen Elizabeth-class battleship of the Royal Navy. Built during the early 1910s, she served in the First World War, including at the Battle of Jutland. Modernized in the 1930s, she went on to serve in the Second World War. Warspite was part of the Norwegian campaign of 1940 and subsequently was transferred to the Mediterranean, squaring off in fleet actions against the Italian Regia Marina. During the Battle of Crete in mid-1941 she suffered damage from enemy German aircraft and spent 6 months under repair in the US. These repairs were completed shortly after US entry into the war, and she set sail across the Pacific to join the Eastern Fleet in the Indian Ocean in early 1942. She returned home in 1943 to provide gunfire support as part of Force H in the Italian campaign. She again suffered damage, this time at the hand of radio-controlled glider bombs, during the landings at Salerno. She spent almost another year under repair as a result. Before her repairs were fully completed, she was back at sea, providing fire support the next year, supporting the Normandy landings and on Walcheren Island in 1944. These actions earned her the recognition of being the ship with the most battle honours in the history of the Royal Navy, and also accorded her the affectionate nickname, the "Grand Old Lady". At the conclusion of the war, she was decommissioned and ran aground undertow in 1947. She has broken up shortly after.
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One of the most famous carriers of the war, the HMS Ark Royal received many battle honours in its service. The first enemy aircraft shot down by the Fleet Air Arm was with one of her Blackburn Skuas, while her bombers sank the German cruiser <span style="font-size: 12pt;">K<span style="color: #484847; font-family: Arial; background-color: #ffffff;">ö</span>nig</span>sberg, the first example of a capital ship being sunk by an attack from the air. Better remembered is the Ark Royal?s role in the sinking of the Bismarck, where her Fairey Swordfish launched a torpedo attack that damaged its rudder, leaving it vulnerable to the rest of the fleet. Other notable actions included convoys to Malta, the Norwegian campaign and involvement in the first U-boat kill of the war. In 1941 she was struck by a torpedo and sank while under tow.
![](http://alphastrike.com.au/image/thumbnails/19/69/USS_Yorktown_1_jpg-104088-250x200.jpg)
The Yorktown-class of aircraft carrier was built in a series of three. Of those, only the USS Enterprise survived the war, with the USS Yorktown sunk during the Battle of Midway, and the USS Hornet during the Battle of Santa Cruz. USS Yorktown was commissioned in 1937 and named for the battle of 1781. After Pearl Harbor, USS Yorktown transferred to the Pacific and took part in some of the first American offences of the war around the Gilbert and Marshall Islands. She also fought at the Battle of the Coral Sea where her aircraft (along with the carrier Lexington's) sank enemy light carrier <span style="font-size: 12pt;">Sh<span style="color: #484847; font-family: Arial; background-color: #ffffff;">ō</span>h<span style="color: #484847; font-family: Arial; background-color: #ffffff;">ō</span></span> prior to engaging the main Japanese carrier force the following day (May 8th 1942). During this latter stage of the engagement, the US carriers' aircraft inflicted damage to the IJN carrier Sh<span style="color: #484847; font-family: Arial; font-size: 16px; background-color: #ffffff;">ō</span>kaku, but in turn, USS Yorktown suffered heavy damage. Lexington suffered worse and was later scuttled as a result. Returning to Hawaii, repairs were estimated to take two weeks, but she was put back to sea a mere 48 hours after entering drydock, in time to play a crucial part in the decisive Battle of Midway. Her aircraft were instrumental in the sinking of two Japanese fleet carriers. Her presence also drew the attention of Japanese aerial attacks away from USS Enterprise and Hornet. Though crippled by Japanese aircraft, there was optimism that she could be salvaged in part. These hopes were dashed on June 6th when torpedoes from the Japanese submarine I-168 struck her twice. Further hopes of repair were abandoned, and she sank the following day.
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The Littorio class was the first new Italian battleship class for nearly a decade when design work began in 1930. Initially designed to remain within the 35,000-ton Washington Treaty limit, the final displacement was just over 40,000 tons. As well as being good-looking ships, the Littorio-class included a number of new features including high-velocity guns. They were probably the first of the "fast battleships" that would come to dominate capital ship design in the late 1930s and onward. Vittorio Veneto saw extensive service in World War Two, participating in the Battles of Cape Spartivento in November 1940 and Cape Matapan in March 1941. Though struck by a torpedo at this latter engagement and again later courtesy of a British submarine, she would escape unscathed from the British raid on Taranto of November 1940. 1941 and early 1942 was spent attempting to attack British convoys en route to Malta until fuel shortages forced the end of such activity. In the armistice of 1943, she was surrendered to the Allies after Italy withdrew from the war, spending the next three years under British control in Egypt. Thereafter she was allocated to Britain as a war prize and was scrapped.
![](http://alphastrike.com.au/image/thumbnails/19/64/Akagi_1_jpg-104007-250x200.jpg)
Originally laid down as an Amagi-class battlecruiser, the stipulations of the Washington Treaty resulted in her conversion to an aircraft carrier. As a result, Akagi ("Red Castle") was one of Japan's first large aircraft carriers. Akagi and her near-sister Kaga straddled the line between carrier and dreadnought. To keep both options open, the ships were designed to be quickly converted to capital ships. They carried turret barbettes, magazines and other equipment to support big gun turrets, and the wooden flight deck and hangar deck were designed to be quickly stripped off, making room for turrets to be mounted. However, by the mid-1930s, the admirals believed the aircraft carrier to be the equal of the capital ship and Akagi was extensively rebuilt to improve aircraft handling capacity, ending any possibility of later converting it to a capital ship. Her aircraft served in the Second Sino-Japanese War in the late 1930s. With the formation of the First Air Fleet in 1941, she became its flagship and remained so until her sinking. Notable actions include the attack on Pearl Harbor, the invasion of Rabaul, bombing Darwin, Australia and the Indian Ocean Raid. In June 1942, she participated in the Battle of Midway, her aircraft bombarding the American-held atoll. However, US aircraft originating from Midway, and the US carriers Enterprise, Hornet and Yorktown attacked Akagi and three other Japanese fleet carriers. Dive bombers from USS Enterprise severely damaged Akagi, forcing friendly escorting destroyers to scuttle her to avoid her falling into US hands. The loss of four Japanese carriers at this engagement, including Akagi, was a key defeat for Japan, decisively shifting the balance of power in the Pacific theatre.
Out of Stock
$30
![](http://alphastrike.com.au/image/thumbnails/19/63/Yamato_1_jpg-103998-250x200.jpg)
Yamato ( "Great Harmony") and her sister ship, Musashi, were constructed shortly before the outbreak of World War II. They were the heaviest and most powerfully armed battleships ever constructed; armed with nine 18.1, Type 94 main guns, the largest guns ever mounted on a warship. The battleship's design was an answer to the numerically dominant US Navy, Imperial Japan's primary threat in the Pacific. Though laid down in 1937 the battleship was not actually commissioned until late 1941, a week after a fated attack on Pearl Harbour. She served as the flagship of the Combined Fleet. It was from her bridge that Admiral Isoroku Yamamoto directed the fleet at Midway in June 1942, though this proved a disastrous defeat for the Japanese. She was thereafter replaced by the Musashi as flagship and spent the larger part of 1943 and 44 moving between ports in a responsive role. October 1944 was the only occasion on which Yamato fired her main guns in anger, at the Battle of Leyte Gulf. Yamato had been tasked with repelling American forces invading the Philippines. Though success lay within Japanese grasp, such was the ferocity of a counterattack of a light escort carrier group of the U.S. Navy's Task Force 77 that the Japanese enacted a retreat, falsely believing they faced a much larger carrier force. By early 1945, Naval superiority in the Pacific belonged firmly to the US Navy. In an effort to delay the Allies? advance, Yamato was dispatched to Okinawa in April 1945, with no expectation to ever return. Her orders were to beach herself and fight until destroyed. This was not allowed to occur when, on 7 April 1945 when she was sunk by US carrier-based bombers and torpedo bombers, with the loss of the majority of her complement.
![](http://alphastrike.com.au/image/thumbnails/19/62/WGVS_742411011_1_jpg-103976-250x200.jpg)
Sister ship to the Bismarck, the Tirpitz was 2,000 tons heavier and thus the heaviest warship to have ever been produced by a European navy. She served in Norway and the Baltic Fleet acting as a potent deterrent. The Tirpitz became an obsession for the British. After the sinking of the Bismarck, the Tirpitz, as Germany?s most powerful warship, was destined to spend much of the war in port. After the daring St Nazaire raid by the British, it was deemed unfeasible to use Tirpitz against the Atlantic convoys of the Allies. Instead, she was used sparingly, as a deterrent against Allied invasion in Norway and to intercept Allied convoys to the Soviet Union. In September 1943, along with the battleship Scharnhorst, she bombarded Allied positions on Spitzbergen. This was the only occasion the mighty battleship fired her main battery in anger. The relentless attacks of the British would prove to be the end of the mighty vessel. They launched many raids on her; from mini-submarines and two full-scale air raids. She was eventually?sunk?in 1944 by Lancaster bombers armed with 12,000 lb Tallboy bombs.
![](http://alphastrike.com.au/image/thumbnails/19/65/Bismark_1_jpg-104016-250x200.jpg)
Two Bismarck-class battleships were built for the Kriegsmarine. Bismarck was the first, named for the Chancellor (Otto von Bismarck). The battleship was laid down in July 1936 and launched in February 1939. She and her sister ship, Tirpitz, were two of the largest battleships built by any European power, and certainly, the largest built by Germany. Whilst the physical power they held was tremendous, they also wreaked psychological havoc amongst the allies. Churchill was determined that the two battleships not be let loose upon the Atlantic. Bismarck's career, however, was woefully short, spanning just eight months under a single Captain, Ernst Lindeman. During this time, she only took part in a single offensive action that lasted just eight days in May 1941. This operation, codenamed Rhein?bung, was to attempt what the Allies feared, a breakthrough to the Atlantic and raid Allied shipping efforts between Britain and North America (along with the heavy cruiser Prinz Eugen). The two vessels were detected multiple times off Scandinavia, prompting Britain to initiate naval blocking manoeuvres. The resultant battle, the Battle of the Denmark Strait, saw the British vessels HMS Hood and HMS Prince of Wales engage the two vessels. Hood was destroyed for her efforts and Prince of Wales suffered damage, forcing a retreat. However, Bismarck had suffered damage significant enough to put an end to her raiding mission. Limping for occupied France for repairs, Bismarck was pursued by a Royal Navy set on retribution for the sinking of HMS Hood. She was attacked by 16 Fairey Swordfish biplane torpedo bombers deployed by HMS Ark Royal. A direct hit rendered Bismarck's steering gear inoperable. The following morning, she suffered crippling damage in a battle against two British battleships and two cruisers. She was subsequently, on 27 May 1941, scuttled by her crew and sank with many lives lost.
![](http://alphastrike.com.au/image/thumbnails/1a/53/AP_TL5054_1_jpg-107824-250x200.jpg)
<p>These spectacular and highly specialised dry brushes give ultra-realistic results and very smooth coverage – revealing every detail of your miniature with ease.</p><p>The brushes are versatile and can be used for both large models, terrain, and vehicles as well as any normal-sized model. The results and effects, you get with these Masterclass Drybrushes, far surpass that of any normal drybrush.</p>
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'Warlord: The Savage North' contains everything you need to play 8 brand new factions for the Warlord Second Edition game system. Set in the frozen lands of Northern Adon, the book features the complete Warlord Second Edition core rules and eight battle-ready, hardcore factions! A history of the setting, map, and detailed background information for each of the forces offers players an opportunity to build and paint unique armies in this inhospitable region. Each faction has new and exotic troop types as well as choices of army 'Doctrines' that give benefits across your entire force.
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<span style="color: #4a4a4a; font-family: lato, sans-serif; font-size: 16px; background-color: #ffffff;">Brush your beasts!</span><br style="box-sizing: inherit; color: #4a4a4a; font-family: lato, sans-serif; font-size: 16px; background-color: #ffffff;" /><br style="box-sizing: inherit; color: #4a4a4a; font-family: lato, sans-serif; font-size: 16px; background-color: #ffffff;" /><span style="color: #4a4a4a; font-family: lato, sans-serif; font-size: 16px; background-color: #ffffff;">This special Dungeon Dwellers: Monster Colors paint set includes six all-new half-ounce (.5 oz) bottles of Reaper Master Series Bones Paints. These high-coverage paints work perfectly on metal, resin, or plastic models. Perfect for beginning and advanced painters!</span>
![](http://alphastrike.com.au/image/thumbnails/1a/30/TDE_X7005_1_jpg-107271-250x200.jpg)
These fluorescent yellow silhouette markers are used both to establish Line of Sight, but also as movement widgets, to indicate a destination point before reactions are declared. They also look pretty darn cool! In order to establish Line of Sight, replace the target model with the template, and point the arrow towards the shooter. If the shooter can see the template, they have a shot!
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Kassel: the Underboss of the 'Five Lakes Syndicate', the organisation which runs all the organised crime operations in the five Lakes District, and much of the Great Lagoon Network. Operating out of the Gilded Viper, a drinking establishment in the Undertown of Skyton, all those under his command quake at the thought of his attentions. He is feared, and with good reason. Ruthlessness goes with the territory, but Kassel tolerates no failure, with one exception: Kaneda, the son of Kassel's own boss. This is a situation Kassel deeply resents, feeling that his position is undermined by having to tolerate the ineptitude and insubordination of Kaneda Griss. Perhaps this frustration explains his occasionally nuclear violent outbursts and exactitude with the rest of his employees. Kassel is cold, ambitious, and terrifyingly proficient in close quarters, training in his private Dojo each day, despite rarely going out in to the field. Kassel can injure his own crew in order to guarantee command orders! Meanwhile he is devastating on the charge, and can dart in and out of combat at a whim.
![](http://alphastrike.com.au/image/thumbnails/1a/33/TDE_F2008_1_jpg-107314-250x200.jpg)
Chasmids are reasonably uncommon in The Drowned Earth, but where they are found, usually they are employed as thugs, guards and enforcers. Makko grew up in The Firm, son of a famous Prize Fighter and Bodyguard, and his profession as Firm Enforcer was never in doubt. Capable of whatever kinds of violence are asked of him by his superiors, Makko is dispassionate, even cold. He does not rise to anger, instead, viewing violence and combat with a cold, analytical eye which makes him even more frightening than if he bellowed and shouted in rage. Instead, an air of laser focus comes over him, and he demolishes his opponents with an intense aggression which is terrifying to behold. Some who have looked deep into those eyes have said they see a gentle spirit wishing to escape a life of chaos and destruction, but nobody has ever been brave enough to reach out to him.
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In his day, Alophangus Playdge was a famed explorer and Artefacter. Few in Ulaya are as well travelled, have seen as much, and know as much about the world as Playdge. Some say he could have risen right to the top of the Artefacters, but instead, with age, he retired from his adventuring and settled down at the Obelisk Research Facility, where he works on reviving old computer databases, and learning as much as he can about the world of the Builders. While he clearly loves both research and field-work, rumours are abound that Playdge is a senior member of the Order of the New Enlightenment, but he, naturally, denies it. A dedicated, and inexpensive, support piece. Highly mobile and evasive with his unique 'blink' exo-frame, Playdge helps obfuscate and protect other Artefacters while grabbing objectives.
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Deadly little pack predators, the Troodons are one of the smaller, but most feared Raptor species in Ulaya. Their uncanny ability to hug cover and avoid incoming fire, and their vicious bite all add up to an excellent attack-dino, favoured by aggressive Crews like the Bondsmen, but also commonly used as guard-raptors on Artefacter dig sites.
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The War Stomper is a perfect example of Addanii ingenuity and engineering. Capable of crossing a battlefield at great speed, and armed with a variety of technomantic shields and power generators, the War Stomper gives House Teknes troops an extra edge in a variety of situations.While the Addanii themselves are not physically imposing, one of these diminutive technomancers piloting a War Stomper becomes a force multiplier. When a battle line is properly supported by a War Stomper, enemies can find their weapons ineffective, their magic useless, or even themselves snared in pockets of slightly altered time. Wise commanders that keep a War Stomper in reserve can dispatch one to the hottest trouble spots on the field, just in time to turn the tide.
![](http://alphastrike.com.au/image/thumbnails/18/eb/WOK04006_1_jpg-102074-250x200.jpg)
Felskar maintains its long tradition of intellect over superstition, and none embody this more than the terrifying Zaalak. Once victims of a terrible sorcerous curse, steam-driven control harnesses allow these afflicted children to master the manifesting spirit. Now these apparent immortals wield their alien possessors as weapons. Similarly, the Valkrav Galvanic Order long ago took to taming, training, and enhancing the dog-like sraags, commonly found in the addanii's ancestral mountain home. The current crop of Galvanic Defenders boast superior striking power enhanced by the latest technomantic devices.
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Of the many sects within the larger Order of Exalted and Resplendent Battle Magicians, only the Shields of Taelfon have widely embraced technomancy to empower their ordinarily exhausting abilities. In addition to enhanced magical striking power, Shields keep their brethren safe by extending exceptional magical protection over a wide area. From the School of Heavenly Lion come the Hammers of Heaven, each one a veteran Dragon Legionnaire now learned in the Lion Form and outfitted in the Legion's latest battle armor. A Hammer's whirling weighted chain can flay flesh, shatter shields, and crush even the strongest armor.
![](http://alphastrike.com.au/image/thumbnails/19/0e/CAT35222_jpg-102625-250x200.jpg)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Shadow Hounds are intelligent natural denizens of the shadow plane of Between, and are one of themost aggressive creatures towards the summonedheroes. Unbeknown to most mortals of Athien, Shadow Hounds are able toassume a humanoid form, although the hound is their natural and preferred state.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">One particular Shadow Hound that has taken a keen interest in the heroes is Gloom. She was actually present the moment the Everlasting first appeared on Between, and observed them from afarfor many years. As a result, Gloom knows more about theEverlasting, the Summoned, and the struggle between the old gods and new than any other Shadow Plane inhabitant.Gloom understands thedangers the mortals pose to herhome plane, perhaps even threatening its very existence, so had taken it upon herself to hinder the heroes any chance she can get.Shadow Plane creaturestraditionally do not communicate with each other, however Gloom has spent considerable time trying to convince others of the dangers they are all in. A few, such as Ashtooth the Werewolf, and Inferno the Fire Elemental have heeded her words, however many still prefer to be left alone, soup to this point have not gotten involved.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Zaron Bogdan has taken a keen interest in Gloom, and indeed all creatures of Between. For he knows they have complete mastery of the mysteries of the plane, and are able totake advantage of the natural warping of time the Shadow Plane possesses. In fact, Gloom and Ashtooth are able to appear in two places at once, and slaying them only seems to remove them for a time before they once again appear in battle. Powerful knowledge indeed, and something he will need if his quest to become the one god ruling over Between is to come to pass.
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The set fits exactly into the original board game box for the "BattleTech: Clan Invasion" Box Set from Catalyst Game Labs. Provides space for all seven plastic miniatures, the additional OmniMechs standees (alternatively the corresponding plastic miniatures) and the rest of the game material from the starter box. All cards also fit with sleeves. The Record Sheet Booklet, Clan Invasion Primer, Reference Sheet, the Paper Maps, the Novella, and the Rulebook are placed on the foam topper.
![](http://alphastrike.com.au/image/thumbnails/1a/31/TDE_W5007_1_jpg-107281-250x200.jpg)
Medic for hire, Arabelle prefers not to talk about her age, but it is clear that she is not yet fully grown. A precocious child, from the mountain city of Kajin Kai, Arabelle was studying modern medicine when most of her peers were still learning their letters. Nonetheless, she made a personal study of traditional methods, always eager to stop by any local healer, and share knowledge. As a lover of nature she spends much time researching new herbal cures and remedies. Her eagerness for medical knowledge is rivalled only by her sense of adventure. She is highly selective about the sorts of Wayfarer jobs she will take, but despite her aversion to cruelty she can sometimes be seen helping the Bondsmen, Firm and other such unsavoury people and organisations. Her reasons for doing so remain mysterious.
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Renowned as traders and travelling mechanics, Ponya are not often found in fighting bands such as the Militia. However, Ulaya is a dangerous place, and those unwilling to protect themselves against its dangers soon find themselves victims of it. Kalen was born into a trading caravan which roamed much of the Five Lakes District and The Wash. But the life of a merchant was never truly in her soul. Every time her family passed through Skyton she was awed by the casual cool of the town Militia, far more professional and better equipped than the town militias of most other places of similar size. Mischievous, adventurous and fearless, Kalen is something of a daredevil, favouring a rocket pack to aid her in leaping great distances, grabbing treasures or setting devious traps where necessary. However, the life of a soldier is a life of violence, and as a gentle soul, Kalen only kills as a last resort. Because of this, her favourite weapon is a large Glop Cannon, which fires a quick expanding, sticky substance which glues her enemies to the ground, slowing their movement until they fight their way out of the gluey mess. A valued member of the Militia Crew, Kalen is usually first to volunteer for any dangerous retrieval or scouting mission, and has been integral in the success of a number of Militia operations.
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Designed to improve gameplay of the board game, it is made of high quality HDF and has a beautiful overprint on the bottom and at the sides. For those who consider the sound of rolling dice too noisy, it comes with a matched piece of felt which can be attached to the tray. It can be assembled without glue. The tray can hold dice, reduces mess on the table and, most importantly, makes rolling the dice more fun.
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<div>Upgrade cards display upgrades that the players can use to customize their models or aid them in their adventures and battles. They can be anything from additional or reinforced equipment, potions, magical items, unique abilities, stat modifications, etc. Some can be added to the whole party and used at any moment, others are assigned to a model.</div>
Out of Stock
$24
![](http://alphastrike.com.au/image/thumbnails/1a/4a/scheme_jpg-107680-250x200.jpg)
<div>Scheme cards are useful for almost any quest the players choose. Each quest tells the players how many cards they can draw at certain times in the game. Some schemes are common to all factions, while others are limited to a specific faction. The cards are a way to seriously spice up the gameplay to earn additional victory points.</div>
Out of Stock
$24
![](http://alphastrike.com.au/image/thumbnails/1a/26/Engine_Tender_15mm_jpg-107117-250x200.jpg)
The Armored Train is modeled in 15 mm, and is geared towards the Flames of War crowd. The miniature soldier is pictured for scale purposes only. In the second world war, the engine would have had two tenders and would have been placed in the middle of the coaches. The gauge of the wheels is set at 12 mm so that it will fit on a TT scale track. The Train and Tender measure approximately 6 1/2" when put together. It comes in 8 pieces and will require assembly.
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<div style="font-size: medium; font-weight: 400;">PREDATORS AND PREY<br /><br />A Clan Jade Falcon invasion force is en route to eradicate the Steel Wolves, but it's true mission is the subjugation of the Republic of the Sphere. Constrained by an imposed peace for decades, the Falcons embark on their most spectacular war in generations, and their lust for blood runs hot... Siblings Malvina and Aleks Hazen are Jade Falcon's best and brightest MechWarriors. Each achieved high command at a young age, and their bond is strong, but so is their rivalry. While Aleks believes warriors should protect the weak, Malvina is obsessed with dark visions of power and glory. If the leader of the Clan is destined to rule the Inner Sphere, then Malvina's first step toward seizing that role for herself is to conquer the Republic...or utterly destroy it.</div><div style="font-size: medium; font-weight: 400;"></div><div style="font-size: medium; font-weight: 400;">On Skye, Tara Campbell faces a major invasion with too few Northwind Highlanders to beat it back. Some in the Planetary Council want to negotiate with the invaders to spare Skye the frightful carnage already wreaked on other worlds by the Falcons' inexorable advance. Now Tara, the Republic's greatest defender, finds herself fighting dissension at home when unity is needed in the face of Skye's greatest crisis...</div>
![](http://alphastrike.com.au/image/thumbnails/19/e6/CAT36208_1_jpg-106095-250x200.jpg)
<h2>A DESPERATE FIGHT</h2>Under assault and ill-equipped, Alkalurops has come apart since the loss of its communications grid and the inability of the Republic of the Sphere to re-establish it. But in a universe of powerful players, a leader has to grab power fast if she's going to survive...<br data-mce-fragment="1" /><br data-mce-fragment="1" />Grace O'Malley's people are valiantly making a stand against Hansen's Roughriders, a band of mercenaries destroying everything in their path. Badly outnumbered, her forces need real BattleMechs operated by trained MechWarriors. And they're not going to be easy to afford, especially since the big mine owners refuse to offer any funds for planetary defense. But Grace will not surrender her homeland, no matter what the price.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Even though the ragtag locals are putting up a surprisingly good fight, Loren Hansen remains confident he can defeat them. What he doesn't count on is an opponent determined to write her planet's history in the scorched wreckage of the battlefield...<h2></h2>
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<h2>PAWNS ARE MEANT TO BE SACRIFICED</h2>After his victory on New Aragon, Duke Aaron Sandoval has the embattled Republic in his debt. But Sandoval's hidden agenda has more to do with his own power than any loyalty to the Republic of the Sphere, and he'll spare no expense to achieve his ultimate goal.<br data-mce-fragment="1" /><br data-mce-fragment="1" />When the Duke becomes the target of an assassination attempt, he realizes his efforts to build a coalition against the invading House Liao are failing. Many planetary governors prefer capitulation to war. What he needs is a new ship and a new approach.<br data-mce-fragment="1" /><br data-mce-fragment="1" />To launch his campaign, Sandoval sends his nephew Erik, fresh from the front lines of the campaign against the encroaching Capellan Confederation, to Shensi. His job is to convince the governor to join his uncle's alliance instead of making peace with Liao. Although Erik is honored to be the Duke's strong right hand, he's convinced that Aaron's arrogance is getting the better of him. But what Erik doesn't yet realize is that his own uncle will sacrifice anyone to achieve his dreams of glory...even a member of his own family.
![](http://alphastrike.com.au/image/thumbnails/19/e6/CAT36206_1_jpg-106093-250x200.jpg)
<h2>A SPARK OF REBELLION</h2>When the Republic of the Sphere was established, it absorbed a quarter of Capellan Confederation space. Now that the crippled Republic is embattled everywhere, the Confederation Chancellor sends an operative into former Capellan territory to nurture the seeds of rebellion. Freedom fighter Evan Kurst has resisted the Republic's 'benevolent occupation' of the world of Liao for as long as he can remember. He has fought side by side with agents from the Confederation, and rallied other fighters to the cause. Until now, his efforts have been in vain. But amid the chaos of the interstellar communications blackout, Kurst sees a new chance to liberate his homeworld and return it to its rightful rulers. The Chancellor's support is assured, and embodied in the person of Mai Wa, the operative sent to ensure Kurst's success. But Mai has betrayed Kurst before, and his biggest problem remains knowing whom to trust in a world where today's ally is tomorrow's enemy.<h2></h2>
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<h2>TARGET: TERRA</h2>The world of Northwind has been ravaged in the fierce battle between the Highlanders and the Steel Wolves, and now the Clan warriors have set their sights on Terra. The fate of the birthplace of humankind now rests in the hands of three very different MechWarriors:<br data-mce-fragment="1" /><br data-mce-fragment="1" />Ezekiel Crow: Betrayer of the Highlanders?and on the run from both political and military enemies.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Anastasia Kerensky: Ruthless leader of the Steel Wolves?and if she has her way, the next Conqueror of Terra.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Tara Campbell: embattled Countess of the Northwind Highlanders, and Terra's only hope in its most desperate hour.<br data-mce-fragment="1" /><br data-mce-fragment="1" />A desperate three-way race ensues to see who will be the first to reach Terra, and who will ultimately claim it?<h2></h2>
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<h3>LYING IN WAIT</h3>The Highlanders defeated Anastasia Kerensky the last time she attacked Northwind, although she retreated with most of her troops intact. Now dispersed among several planets, the Highlanders will need a bigger edge if they are to end Kerensky's threat completely. A rumor places Anastasia Kerensky on Northwind. If that's true, the Steel Wolves must also be close by. Determined to locate them, Paladin Ezekiel Crow and Countess Tara Campbell order a reconnaissance, unaware that their enemy may be closer than they think.<br data-mce-fragment="1" /><br data-mce-fragment="1" />With her forces on standby, Anastasia believes there is little the embattled Republic can do to stop her from finally conquering Northwind. What she doesn't realize is that she has allies she never imagined, and enemies she never suspected.<br data-mce-fragment="1" /><br data-mce-fragment="1" />It's a moment of truth for Crow, Campbell, and Kerensky, when lies emerge from the shadows, and the fate of a world hangs in the balance.<h3></h3>
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<h2>THE INNER SPHERE UNDER ASSAULT</h2>Since the failure of the interplanetary communications system, the decades-long peace brokered by the Republic of the Sphere has begun to splinter. Power-hungry factions such as the Steel Wolves are invading vulnerable worlds to establish their own rule. As a gateway to Terra, the planet of Northwind has strategic value making it a fiercely-contested target for the emerging factions springing up across the Republic, and Duchess Tara Campbell will not allow her home to fall into enemy hands. Offering military assistance, the Republic sends Paladin Ezekiel Crow and his fully armed BattleMech to help defend Northwind. MechWarrior Anastasia Kerensky, of the infamous Clan Bloodline, has set her sights on Northwind, and what Anastasia wants, Anastasia usually gets. But first, she must contend with the deadly politics of the Steel Wolves before embarking on a conquest that could lead to the very heart of The Republic itself...<h2></h2>
Eldfall Chronicles Warlord Bundle - Version 1.5 (ELDWAR1)
<div>This bundle is an ideal entry point into the Eldfall Chronicles skirmish wargame.</div><ul><li>Empire of Soga Faction Starter</li><li>Helian League Faction Starter</li><li>Coalition of Thenion Faction Starter</li><li>Sand Kingdoms Faction Starter</li><li>Earthen Creatures Expansion</li><li>Water Elementals Expansion</li><li>and more!</li></ul>
Out of Stock
$500
Shadowrun: Sprawl Ops - Legendary Edition (SR_SO_Legendary_Bundle)
In Shadowrun: Sprawl Ops, players lead a team of shadowrunners gunning for the big score! Along the way they'll have the chance to hire more seasoned runners, outfit their team with cutting-edge technology, from the latest weapons to cyberware enhancements, and take on increasingly dangerous contracts on the mean streets of the Seattle Metroplex. Each payout increases your chances for a more lethal combination of gear, training, and skill. All leading to that final score as you take on one of the world's megacorporations. But you've got to hit it before another team steals your ticket to the big time, hold off too long to grab that ring, and you'll lose it all!
Backpack For BattleTech Miniatures (BP15SBO)
Time to rumble! But, not without the convenient Backpack with the matching foam trays for up to 130 BattleMech miniatures.
Eldfall Chronicles Earthen Creatures Expansion (ELDPL03)
<p>The Creatures Expansion includes creature models that will add to the immersion of games of Eldfall Chronicles and provide the players with an epic atmosphere of massive proportions. This Expansion is outright ideal for:</p><p>– Players who dare to tackle more difficult quests and face multiple monsters.</p><p>– Players of Sand Kingdoms, who wish to summon hordes of monsters under their command.</p>
Out of Stock
$240
Ma'al Drakar the Dragon Tyrant (77580)
A massive five headed dragon heroic scale miniature.
Out of Stock
$200
US Navy Fleet Box (WGVS-742412002)
Although the United States of America contains a vast area of land, almost all of its allies and trading partners are overseas, and those interests require a powerful navy to support them. The US Navy possessed some of the largest and most modern battleships in the world at the outbreak of World War Two, and despite losses during the Japanese attack on Pearl Harbor, was able to maintain a powerful presence in the Pacific. However, in the vast reaches of that ocean, the battleship was no longer the king of battle. It was fortunate for the Americans that the handful of aircraft carriers then in service with the US Navy escaped destruction; given later events, it is doubtful that a pure battleship force could have defeated the Imperial Japanese Navy. The aircraft carrier became the main US naval asset during the war in the Pacific, which was very much a conflict between the air assets of opposing fleets. US carrier forces were hard-pressed early on but as the industrial might of the US was brought to bear, new carriers and air groups for them were deployed in such numbers that the enemy simply could not match their strength. US naval forces were primarily engaged in the Pacific, but some capital ships and larger numbers of destroyers were deployed to the Atlantic theatre where their primary opponents were German U-boats.
Royal Navy Fleet Box (WGVS-742412001)
The Royal Navy of Great Britain was the world's greatest navy at the outbreak of the Second World War. However, Britain went to war with mainly First World War-vintage vessels. Since the Royal Navy already possessed many powerful units, construction of the most modern designs was limited. This meant that at the outbreak of World War Two Britain had far more battleships than most other nations, but they had smaller guns than those built to the most modern ships. Though the main battle force was kept concentrated in home waters, task forces were assigned to many distant areas, but the Royal Navy could not be strong everywhere. Although badly stretched, the Royal Navy lived up to its traditional ethos, fighting hard in all theatres. In addition to the battleship forces, the Royal Navy maintained a handful of fast battlecruisers, some of them quite old, and aircraft carriers. These were backed up by a strong cruiser force and light forces including destroyers, motor torpedo boats (MTBs) and motor gunboats (MGBs). As the war went on, aircraft carriers became increasingly important and air defences were steadily improved on all ships. Yet the big guns of the battleships and cruisers played a vital role in many theatres of war. British capital ships saw action in the Arctic and the Atlantic against German commerce raiders, in the Mediterranean against Italian forces, and ventured into the Pacific in an ill-fated attempt to stem the Japanese advance. Though the great fleet actions planned for and desired by the architects of the Royal Navy did not materialise during World War Two, the Royal Navy adapted well to the war it was destined to fight and emerged with great honour.
Regia Marina Fleet Box (WGVS-742411003)
At the time of Italy's entry into World War Two, she possessed a modern and ? on paper at least ? highly effective fleet. Four battleships and eight heavy cruisers were available, with three more battleships being fitted out. However, there were no aircraft carriers (initially), not least because the Regia Marina was intended to operate near to friendly air bases in Italy and Africa. As might be expected from a force operating among the islands of the Mediterranean, light forces were quite numerous, including 14 light cruisers, 128 destroyers and 62 motor torpedo boats, which was a weapon favoured by the Italians and well suited to local conditions. No less than 115 submarines were available. The main Italian naval base was at Taranto, home of the battleship force. Lighter groups were based out of ports on the Italian mainland, Sicily and the Red Sea. The Regia Marina was primarily tasked with interrupting British logistics and trade through the Mediterranean, and with keeping the Axis nations' links to North Africa open. Major actions with the Royal Navy were not desirable nor really necessary for this mission to be carried out.
Imperial Japanese Navy Fleet (WGVS-742411002)
For centuries, Japan's policy of seclusion (sakoku) saw it concentrate on coastal defences in order to repel foreign vessels. However, with the advances other maritime nations were making, it eventually became obvious that no longer would Japan be able to ignore the rest of the world. As an island power, it needed a modern navy. Turning to Britain for assistance, Japan quickly created a powerful modern fleet. It was this capable and confident navy that came out to fight the American Pacific Fleet. The Japanese understood the potential of airpower early and created an effective carrier arm. In addition to the carriers, the Imperial Japanese Navy possessed a powerful battleship force, which included the largest and most powerful battleships in the world, the Yamato and the Musashi. The Imperial Japanese Navy's potential was demonstrated in the attack on Pearl Harbor in 1941. Using armour-piercing bombs and torpedoes, Japanese aircraft inflicted tremendous damage on the American Pacific fleet as it lay at anchor. Midway was the turning point of the naval war in the Pacific and, from then on, the Imperial Japanese Navy was unable to make any headway against the increasing carrier strength of the US Navy. With the victorious Allies pushing towards the Japanese islands, the Imperial Japanese Navy fought desperately to keep them at bay. Kamikaze aircraft and other suicide weapons were deployed, and eventually, warships of the Imperial Japanese Navy made death-rides against US forces.
Kriegsmarine Fleet Box (WGVS-742411001)
The Kriegsmarine had to be virtually rebuilt after the First World War. Forbidden to own capital ships and submarines, Germany nibbled away at first one clause of the Treaty of Versailles, then another, until a powerful navy force existed. At the outbreak of World War Two, relatively few capital ships were in commission, and no aircraft carriers. There was never any prospect of matching Britain in terms of capital ship numbers, but the qualitative advantage of the proposed super-battleships might have made a considerable difference. In any case, the Kriegsmarine was not a navy designed to tackle a major fleet head-on in fleet engagements. Instead, it was a commerce raiding force. German capital ships were built according to principles tried out in World War One; internal compartmentalisation and damage control measures made them very difficult to sink, while their efficient power plants ensured a good top speed, essential in a raider. Coupled with excellent fire control, using radar and other means, and big guns to make use of it, these vessels were extremely potent weapons. It has been said that Hitler never really understood naval warfare; be that as it may, the Kriegsmarine suffered from a lack of funding and materials, and from the internal politics of the Nazi leadership. Among its greatest detractors was Herman Goering, who connived constantly to ensure resources flowed into his Luftwaffe to the detriment of the navy. Major warship projects suffered from constant stops and starts as resources were allocated, then redistributed to other projects. Eventually, as the tide of war turned against Germany, Hitler gave up on his navy and transferred guns originally intended for ships to the coastal fortifications of the Atlantic Wall. The Kriegsmarine continued to fight on with dwindling resources. U-boats and destroyers remained a menace to allied shipping to the very end of the war.
Dystopian Wars Two Player Starter Set - Hunt for the Prometheus (DWA990005)
This box set not only provides everything you need for two players to start playing Dystopian Wars, but it also contains a campaign that details the theft of the prototype Hypatia Class Generator ship by the Russian double agent Helsinki Markov. The Commonwealth Intelligence Service (known as the Okhrana) have seen a chance to acquire Enlightened secrets and add new technology to their arsenal in order to better defend the Commonwealth. They risk reprisals from the Enlightened but as long as the technology is theirs it would be worth the consequence. The Covenant guard their secrets jealously and losing the Generator ship will cost them years of research and development. The game is afoot and the stakes are high for both sides. Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power. Pick your faction and fight for dominance over the seas and skies with incredible machines of war fuelled by extraordinary technology - dread marvels of the Dystopian Age.
Wild West Exodus: Showdown at Retribution - Two Player Starter Set (WEX992099004)
The frontier of the Union of Federated States is a wild and often lawless place. Ideal for outlaws, renegades and zealots to prey on the locals. Now a force led by the morally bankrupt Enlightened scientist Gustave Eiffel has arrived in the town of Retribution. The mayor sends out a call for aid and is overjoyed to find that the hero of the Union, Nikolai Tesla is in the area. But as the Union forces pull into Retribution it becomes clear that this is no coincidence and all has unfolded to Eiffel's plans for vengeance. The stage is set for an epic showdown in Retribution between these two rivals.<br /><br />Get into the new edition of Wild West Exodus with Showdown at Retribution - a two-player starter set designed to give you a comprehensive introduction to the savage Wild West in the Dystopian Age. Containing dozens of fantastically detailed Warcradle miniatures, the full third edition rulebook, quick start guide to help you get going straight away and much more - this hefty boxed set is an easy way to explore the game and start your hobby adventure.
Maxi Plus Bag For 79 Miniatures On Large Base Plus Vehicles Or Monsters (MAXPLUS31)
Your armies rush from battle to battle, and always with you: the practical MAXI PLUS bag from Feldherr. It is a good choice if you want to store and transport your infantry troops and vehicles/monsters. Whether you're fielding miniatures from Games Workshop like Warhammer 40.000 or Age of Sigmar, or other tabletop and board game systems such as Zombicide and Descent, most infantry models on bases up to 32mm will find a safe home here.
Archimedes Battlefleet Set (DWA100009)
The architects of the Dystopian Age, the Covenant of the Enlightened wield their formidable intellects to sweep aside those ignorant or deluded who stand in the way of Scientific Progress. These masters of technology covet knowledge above all things and believe that it is only they who can steer humanity on a path to enlightenment. With their wondrous war-engines, the Covenant of the Enlightened take every opportunity to demonstrate their technological supremacy. The discoveries that were intended to herald a new era for humanity are instead used to punish those who would misuse them. Only when the Covenant are lauded as the rightful leaders of the Earth, can the world be brought into a new dawn of achievement and prosperity.<br /><br />A flagship of the Enlightened fleet, Vault ships were conceived as massive floating platforms to deploy their larger engineering and scientific marvels. In this manner, the Archimedes class is usually fitted with either a Callimachus Chrono-Lathe or Diophantus Chaos-Orb, both so intricate and sophisticated in their crafting that like much that is not understood in the Dystopian Age, they are considered magical by the uneducated..<p>Other fleets are centered around the graceful, and superbly equipped Nansen Explorer. Designed for long voyages far from friendly ports, with extensive laboratories, training facilities and cartographic equipment. The Nansen class is in many ways the ultimate expression of Covenant naval ambitions.</p>
Out of Stock
$170
Rio Sonora Town Set (WSA890001)
The small but productive town of Rio Sonora has enjoyed relative anonymity over the years allowing it to grow in peace and prosperity. A recent influx of visitors from across the border of Mexico and the Arizona Territories has shattered this peace. Now many outlaws have used the town as a place to hide out and lay low meaning that in an inevitable influx of Lawmen and Union Agents has followed close on their heels. Now the streets of Rio Sonora run with the blood of innocents as well as the not so innocent and gunfights and all-out skirmishes tarnish this once vibrant oasis in the Mexican desert. Those who still call Rio Sonora their home either have no way of moving or are too stubborn to stay. This Warcradle Scenics Rio Sonora Scenery kit contains six multi-part buildings.
Super City Downtown Set (WSA870006)
<p>Beings from another dimension, Super-human arch-villains, deranged cyborgs created by the government - whatever your nemesis you can rest assured they will take their fight to the streets, in broad daylight to maximise any collateral damage! It is your job, brave heroes, to defeat them without levelling half the city. Good luck! <br /><br />This 28mm - 40mm scale Warcradle Scenics Supercity Scenery kit contains seven multi-part buildings.</p>
Out of Stock
$160
Dunsmouth - Tillinghast Manor (WSA850012)
The dark and narrow streets of Dunsmouth, Rhode Island is home to a small fishing community. Typically in communities like this everyone knows everyone else's business, but not in Dunsmouth. Here people keep themselves to themselves and there is a constant state of tension and paranoia that hangs over the town like a cloying mist. The well above average number of unexplained disappearances seem to go uninvestigated by the authorities and the inhabitants tend not to discuss such things with outsiders, if they take the time to talk to them at all. Dunsmouth is not a place to take a summer vacation, in fact you would do well to give the place a wide berth.
Out of Stock
$160
Dunsmouth Dock Set (WSA850010)
The dark and narrow streets of Dunsmouth, Rhode Island is home to a small fishing community. Typically in communities like this everyone knows everyone else's business, but not in Dunsmouth. Here people keep themselves and there is a constant state of tension and paranoia that hangs over the town like a cloying mist. The well above average number of unexplained disappearances seem to go uninvestigated by the authorities and the inhabitants tend not to discuss such things with outsiders, if they take the time to talk to them at all. Dunsmouth is not a place to take a summer vacation, in fact you would do well to give the place a wide berth.
Out of Stock
$160
Gloomburg - Castle Set (WSA840031)
The mists curl and eddy around the dark village as a gentle breeze disturbs the deserted streets. The only sounds are the crows who gather on several roofs. Shadowed figures move in the darkness, hollow-eyed inhabitants of a once-thriving market town. What evil could have wrought this change? What will you find lurking in the gatehouse at the edge of town? The Gloomburg range of 28mm scenery is ideal for all kinds of fantasy wargames and will allow you to create great play areas for your armies to battle in.
Out of Stock
$160
Gloomburg Sprawl Set (WSA840029)
The mists curl and eddy around the dark village as a gentle breeze disturbs the deserted streets. The only sounds are the crows who gather on several roofs. Shadowed figures move in the darkness, hollow-eyed inhabitants of a once-thriving market town. What evil could have wrought this change? What will you find lurking in the gatehouse at the edge of town? The Gloomburg range of 28mm scenery is ideal for all kinds of fantasy wargames and will allow you to create great play areas for your armies to battle in.
Out of Stock
$160
Augusta Industrial Set (WSA500007)
On the edge of town sits the industrial district of Augusta. This collection of small factories, warehouses and depots are busy by day and all but abandoned by night. When the sun goes down the dark alleyways and abandoned lots are rife with illicit activity, squatters, and criminal elements. But it doesn't end there, things move in the shadows, shapes flow just out of the corner of your eye and if you stand very still you can hear a slow rhythmic thrumming of a vast machine beneath your feet...
Out of Stock
$160
Maxi Bag For BattleTech - 109 BattleMechs (MAX64BO)
The practical MAXI bag with the matching foam trays for your BattleTech or other similar sized miniatures is a perfect match.
Ice Maiden Battlefleet Set (DWA250008)
It was the invention of Pycrete, acquired by the Knight-Luminary Herman Mark, that enabled the first Ice Maiden ever built. The concept of a ship constructed out of a hollowed-out iceberg was initially greeted with some scepticism but after the initial tests, it was deemed worth further exploration. The initial prototype vessel was named the Eiskalte Schoenheit, and, being the very first ever constructed, lacked some of the later technologies of her sisters. Her unique size and strength at sea ensured she dominated any naval engagement. With a displacement in excess of 100,000 tonnes and a crew of over 6,000, the Ice Maiden Dreadnought Super-Carriers are the largest vessels in the Imperium's navy. They each boast a complement of sixty Messer strike fighters, a dozen Blitzen Bombers and enough supplies to ensure its squadrons can carry out a range of sorties wherever needed. The SMS Prinzessin Wilhelmina was the Flagship of the First Atlantic Fleet and pride of the K?niglich Preu?ische Marine. Named after the Kaiser's eldest daughter and heir to the Imperial Throne, this immense vessel gives an especially deadly version of the infamous 'Kaiser Salute' with her six Heavy Volt Gun Batteries. Whenever one of these mighty constructions are committed to a naval action they are invariably accompanied by a multitude of smaller support vessels and frontline cruisers to defend the behemoth from smaller, faster enemy craft. The weapons mounted in the bow of the Ice Maiden can easily and quickly be swapped out to fit the mission at hand much like almost all other ships in the Imperium Navy.
Murmansk Battlefleet Set (DWA270009)
Part firebase and part repair yard, a Murmansk allows the Commonwealth to expand its theatres of operation around the globe. Utilising integrated void engine technology acquired by Helsinki Markov, the Murmansk can appear unexpectedly, rising from beneath the waves in a matter of minutes. The engineering teams aboard a Murmansk are so well drilled that they can even make emergency repairs during an engagement. Often an opponent of the Commonwealth thought a key target critically damaged only for the brave teams aboard a nearby Murmansk to keep it in fighting condition.<p>A development on the Murmansk, the Tobolsk Mobile Stronghold is often deployed in the far northern waters where it provides a tactical advantage to the Commonwealth in those isolated freezing seas. Though the void-engines still require many hours to recharge, the element of surprise makes this a uniquely viable technology for these mobile strongholds. Scores of pilots replace the engineers of the Murmansk while launch bays of Cometa fighters are installed instead of repair yards. Despite the discombobulation brought on by the void-engine, all fighters are ready to enter the fray at a moments notice, prepared to launch a lightning offensive catching a target off guard and ill prepared.</p><p>Volodymyr Nikonov was gifted a modified mobile stronghold by the Tsar and in gratitude he named it after his love, the Tsar's eldest daughter, Anastasia. Based near Novo-Arkhangelsk in Alaska, this vessel is the home base for Nikonov and his Black Wolf Mercenaries. A pinnacle of the stronghold design, the Anastasia is armed with multiple Tri-Railguns, decked in generators and fitted with both repair facilities and bays of Cometa fighters. Fortunately, if you think they can help, the Black Wolf Mercenaries are available to any commodore for a price. However, you'd better hope that someone else hasn't thought of hiring them first.</p><p>Each Mobile Stronghold is treated as a support vessel so are never seen unaccompanied. Any manner of frontline ships will be sailing alongside but most often will be the Kutsov, the iconic ship of the White Navy seen on recruitment posters throughout the Commonwealth.</p>
Suleiman Battlefleet Set (DWA240003)
<p>The twin decks of the Suleiman Fleet Carrier are replete with squadrons of Sabiha strike aircraft. An impressive vessel, the Sultanate values supremacy of the skies that the Suleiman class brings. While her twin hulls make her slower to turn than other vessels of her size, her ability as the flagship in a carrier assault group shows the huge advances the Ottomans are making thanks to heavy investment by the Sublime Porte.</p><p>When magnetic impeller advancements were acquired by the Sublime Porte for its navy, it was the Iskandar class that first bore the fruit of the development. Quickly these cruisers have become the mainstay in a highly mobile armada, making excellent use of the engineering to bring glory to the Sultanate.</p><p>The enemies of the Ottoman people are right to fear the Sadrazam Heavy Cruiser, should they see one come over the horizon. With firepower comparable to the heavy cruisers of other nations, but the ability to outmanoeuvre almost anything in its class, a seasoned captain will capitalise on this and devastate the enemy.</p><p>Pasha Light Cruisers are routinely found at the head of Sultanate battlefleets. A strange tradition has developed among crews, specifically those onboard Pasha’s that have been retrofitted with Particle Beamers. It is seen as a great honour to be the first to scorch an enemy ship, doubly so if it’s a flagship. These races to engagement are seen as reckless by older and more traditional commodores but even they have to admit the bravery of Pasha captains and their crews.</p><p>The relatively shallow draft of the Izmir Monitor makes it the perfect defence for estuaries. When not so close to land, it is often paired with a carrier to use any squadrons as spotters. Many enemy submarines have fallen foul of an Izmir working alongside a Suleiman or a Constantinople.</p><p>The flight crew of Constantinople Carriers are rightly proud of their assignment. It is said that "the blood of a wingman is thicker than the water of the womb" and that is certainly the case for these pilots. These aerial combatants are like a close-knit family as they know that they can only rely on each other once the fighting starts and don’t let outsiders forget it.</p><p>The Mihrimah Flechette Cruiser is armed with a weapon unique to the Sultanate. It can unleash a torrent of Orichalcite Flechettes from its bombards at a target. These light and razor-thin fragments are so sharp they can puncture steel hulls at close quarters, though air resistance prevents them from being effective at longer ranges. While they can certainly cause damage to cruisers, they are deadly against squadrons of smaller ships. A cloud of flechettes can easily envelop multiple vessels and shred through steel and flesh alike.</p><p>While the Ferik escort skiffs of the Sultanate are ubiquitous in their battlefleets, they need frequent maintenance to keep their repulsion engines in working order, that’s where the Konya comes in. A bay at the fore of the ship allows a skiff to be loaded in and repairs to be made. Though a commodore knows that a Konya lacks firepower, they never regret having one close by.</p><p>An Aydin Supply Cruiser is a welcome sight to other crews. Knowing they won’t run out of vital necessities at a moment's notice is a huge boost for morale and for this reason alone they are constantly on the move, heading from fleet to fleet, only heading ashore to resupply themselves.</p><p>Morea Minelayers have become more common as tensions escalate. Sultanate commanders understand that they must keep their holdings around the world at any cost while Order advisors push the fact that anything to advance the greater good is necessary. While the merchant navy of the Sultanate might dislike the sea being mined, they are slowly being fed stories that prove how vital they can be.</p>
Black Wolf Battlefleet Set (DWA270004)
Black Wolf is the nickname of the former Russian Commonwealth submariner and Commander of the prototype Death Bringer submarine, Volodymyr Nikonov. Though he usually operates under contract to the Commonwealth he now runs a large and powerful mercenary outfit. Funded, in part, by the Tsar himself, the Black Wolf Company have a reputation for daring assaults and sudden ambushes that make them a force to be feared the world over.<p>Nikonov has a lifestyle and status that he believes befits him. He can see a future where he marries the Tsar’s daughter, Anastasia and claims the throne for himself. When not at court or in action Nikonov operates out of a converted gigantic Murmansk class vessel near Novo-Arkhangelsk. From this fortified harbour-ship he not only has safety but has established a planning room to help with the execution of even more daring raids for pleasure and profit. The Tsar’s favourite story features the Black Wolf in a daring exploit to sink the Union battleship Hornet and Crown carrier Wessex. This attack was all the more thrilling (when Nikonov retells it) as the commanders of the two vessels were allegedly discussing a potential alliance and that the Black Wolf had to infiltrate the heavily-guarded Thames Estuary in London in order to sink them.</p><p>In between carrying out missions for his future father-in-law, Nikonov has the latitude given to his growing fleet of submarines and assault craft to allow them to be deployed as mercenaries alongside many rival nations around the globe. Each battle adds not only to the coffers of the Black Wolf but also his prestige at court, even when to some observers such raids do little to further the Commonwealth.</p>
Dystopian Wars Two Player Starter Set - Sturginium Skies (DWA990024)
<p>The great powers of the Dystopian Age are constantly testing each other's boundaries, fighting for territory and resources. The Imperium, while comfortably controlling miles of the Greenland coastline, had decided to make a push into the Labrador Sea, to claim some of the Crown's Dominions in Canada. It was believed that in the face of an overwhelming military presence in the region, the Crown would yield and allow the fishing and gas fields to be ceded to the Imperium. With the knowledge that an ill-timed exercise by the Union to the southwest of Canada would draw much of the Canadian airforce and focus to counter this buildup, Kommodore Wilhelmina von Hoeppner was given the Kaiser's blessing to begin the special operation.</p><p>The initial forays by the Prussian airships were met by the anticipated patrols from the Canadian Aerial Defence Force. Vast Imperium forces efficiently and ruthlessly silenced these valiant aircraft. leaving the east coast unawares and poorly defended in the face of this Prussian onslaught. It was only in the opening stages of the naval battles that followed that the Crown became aware of the Imperium's intentions, but by then the Atlantic Fleet had been left very much alone in the fight.</p><p>Military campaigns take time and logistics to implement, and in the lull following this initial battle, urgent requests for reinforcements to both the High Commission in Ottawa and Canadian Naval Command. Fortunately, the British 14th Rotor Expeditionary Division was on manoeuvres off the coast of Ireland under Air Marshal Clive Spottswoode. The 14th had already followed up on intercepted Luftstreitkrafte communication chatter and triangulated a Prussian refuelling convoy in the mid-Atlantic. Spottswoode immediately saw the threat and, after making use of the captured Imperium supplies, was proceeding at full speed to the Labrador coast.</p><p>The Prussian aerial battlefleets began their offensive, led by a mighty Stark Imperium class skyfortress, and supported by aerial and naval assets. The scattered Canadian defences soon rallied and began making strikes at the Prussian forces causing Kommodore von Hoeppner to split off squadrons of her Kreigsturm Assault Airships to hunt down the Canadian patrols in the hope they could take them unawares. What von Hoeppner did not know, but the Kaiser later said she should have anticipated, was that the Canadians had redeployed three squadrons of their new Toronto Class Control Cruisers to the region just the week before the invasion. These advanced vessels proved crucial in tracking Imperium attacks and coordinating Canadian defences at sea, slowing the Prussian advance and buying the Crown reinforcements precious time.</p>
Out of Stock
$160
Dystopian Wars - Fortune and Glory Two Player Starter Set (DWA990024)
<p>The Great Powers vie for control of the world's trade routes, unleashing mercenary forces to disrupt shipping and sow chaos and confusion to destabilise their rivals. Two of the most notable of these privateers are The Crimson League and The Honorable Eclipse Company.</p><p>The Crimson League is led by Princess Scheherazade. Escaping the traditions of her royal family, she joined the Covenant of the Enlightened only to leave when the Egalitarian and Custodians schism came to the fore. Now, she operates following her own unknowable plan. Angry at the power of the Order within the Sultanate, she lashes out, taking contracts that appear to have nothing to do with the religious zealots, only for some to realise later that there was design all along.</p><p>The Honorable Eclipse Company have secured lucrative escort contracts with significant clients around the globe. The HEC offer security and defence solutions to those who cannot apply direct political or military action in safeguarding their investments. The HEC have had major investment from the Union of Federated States and often that Great Power has used the Company when the deployment or involvement of a Union battlefleet may be politically unwise. Though some might call the involvement of the HEC an unwelcome influence by the Union in global affairs, in truth, many commanders have found that their need for support in a theatre of engagement can only be solved by hiring the Honorable Eclipse Company.</p><p>The initial forays by the Prussian airships were met by the anticipated patrols from the Canadian Aerial Defence Force. Vast Imperium forces efficiently and ruthlessly silenced these valiant aircraft. leaving the east coast unawares and poorly defended in the face of this Prussian onslaught. It was only in the opening stages of the naval battles that followed that the Crown became aware of the Imperium's intentions, but by then the Atlantic Fleet had been left very much alone in the fight.</p><p>Military campaigns take time and logistics to implement, and in the lull following this initial battle, urgent requests for reinforcements to both the High Commission in Ottawa and Canadian Naval Command. Fortunately, the British 14th Rotor Expeditionary Division was on manoeuvres off the coast of Ireland under Air Marshal Clive Spottswoode. The 14th had already followed up on intercepted Luftstreitkrafte communication chatter and triangulated a Prussian refuelling convoy in the mid-Atlantic. Spottswoode immediately saw the threat and, after making use of the captured Imperium supplies, was proceeding at full speed to the Labrador coast.</p><p>The Prussian aerial battlefleets began their offensive, led by a mighty Stark Imperium class skyfortress, and supported by aerial and naval assets. The scattered Canadian defences soon rallied and began making strikes at the Prussian forces causing Kommodore von Hoeppner to split off squadrons of her Kreigsturm Assault Airships to hunt down the Canadian patrols in the hope they could take them unawares. What von Hoeppner did not know, but the Kaiser later said she should have anticipated, was that the Canadians had redeployed three squadrons of their new Toronto Class Control Cruisers to the region just the week before the invasion. These advanced vessels proved crucial in tracking Imperium attacks and coordinating Canadian defences at sea, slowing the Prussian advance and buying the Crown reinforcements precious time.</p>
Two-Player Starter Set: Coalition of Thenion vs Sand Kingdoms (2PCTVSSK)
<div>Despite an age of peace and prosperity, skirmishes among factions are not uncommon. While some strive for power, the more resourceful ones fight for ancient secrets. Among these, two reign supreme - the wise and prosperous Sand Kingdoms, and the untamed and cunning Coalition of Thenion. Choose your allegiance and conquer the mysteries of the ancient world.</div><div></div><div>This two-faction starter set is an ideal entry point into the Eldfall Chronicles skirmish wargame.</div><div></div>
Out of Stock
$155
Two-Player Starter Set: Empire of Soga vs Helian League (2PESVSHL)
<div>Two great rivals vie for the throne among all the factions - the virtuous and ambitious Helian League, and the stalwart and dauntless Empire of Soga. Choose your allegiance and dominate the world of Calad.</div><div></div><div>This two-faction starter set is an ideal entry point into the Eldfall Chronicles skirmish wargame.</div>
Out of Stock
$155
Core Set (CP01)
Welcome true believer to Marvel: Crisis Protocol, a tabletop hobby miniatures game of climactic combat! Assemble your team from across the Marvel Universe and lead your superpowered forces against your friends in battles of cataclysmic proportions.
Enterprise Battlefleet Set (DWA120005)
<p>As the Union pushed out into the Pacific and Atlantic, it required significant air power to support fleet operations. The Enterprise class is a formidable warship and the largest vessel in the Union naval register. Once dubbed the Great Experiment, the success of these vessels is beyond doubt. Powered by three massive Paddlewheels, this mighty vessel retains some of the manoeuvrability of the smaller Union ships while still being able to keep the ship moving at an impressive speed for its size. The recent addition of launch cables allow for more rapid deployment of Corsairs, of which it carries ten squadrons. The Enterprise class Heavy Carriers also serve as mobile headquarters for Admirals and other high ranking military and civil individuals of note when the fleet operates far from home waters.</p><p>Alongside the frontline ships of the Union Navy, the Enterprise is rarely seen without a small flotilla of support vessels. The Washington Missile Cruiser serves to increase the long-range firepower of the battlefleet as well as providing additional cover against enemy aircraft. Armed with Kettering pattern cruise missiles, the crew of Washington class vessels often make use of observation rotors and spotters in fighter squadrons to ensure the deadly payload strikes true.</p><p>The Roanoke Strike Carriers provide increased air support to the already prodigious number of Squadrons carried by the Enterprise. These Cruisers employ powerful electromagnetic catapults to rapidly launch their Corsair strike fighters into the fray, the Roanoke carrier is a valuable vessel in the Union fleet. The class was named after the Union naval base on Roanoke Island, destroyed in 1862 during the Ore War.</p><p>A rarer sight are the new Discovery Class Arc Cruisers. Given sufficient development from The Pipeworks to be given general deployment in the Union Fleet, the Discovery class are replete with Edwina Houston and Nikolai Tesla's Arc technologies. These deadly state of the art weapons can flash burn through the hulls of the mightiest enemy battleships in a burst of incandescence.</p><p>Finally, with a reputation for working miracles, the crews of Montgomery support ships are always a welcome addition to any battlefleet. Scores of repair teams use a combination of flight gear and escort craft to effect repairs and rescue to friendly vessels in need. These ships are also able to provide field repairs to the RC-52 Patriot Automata. These towering simulacra are designed by the brilliant theoretical engineers at The Pipeworks, and is the largest automata in the Union's military. Just like smaller automata, over time their adaptive computations develop quirks that give veteran Automata distinctive personalities.</p>
Victory Battlefleet Set (DWA210006)
<p>For the last three decades, the Victory class Heavy Carriers has been a dominating force around the globe. They demonstrate the huge significance that naval strength plays in all Crown military campaigns. As an island nation, the British consider the seas and oceans of the world as essential to hold their Dominions together. The Victory and her aircraft ensure that remains so. With an internal hanger that is rivalled only by the experimental Ice Maiden of the Imperium, A Victory can launch dozens of Defiant fighters into the skies to defend the fleet from incoming bombers or to hammer the decks of her enemies with their rapid firing Vickers Automatic Guns.</p><p>Its aircraft are not the Victory's only defence of course. It is armed with three Mark VII Congreve rocket turrets, giving them significant long-range engagement capabilities. While the Victory is no spring chicken, its solid design and advanced Crown engineering make it capable of keeping up with newer classes of ship.</p><p>Alongside the Victory Heavy Carriers are found, not only the common Frontline Squadrons but also Support Squadrons. The Hotspur Support Carriers add additional fighter Support. It is common for Hotspur captains to drive their ships at full speed towards the enemy, hoping that their large engines give their Defiant strike fighters an optimal launch position. The Agincourt Bombardment Cruisers are armed with the dreaded Taranis Naval Mortar, capable of hurling all manner of projectiles up to a range of over fifteen miles.</p><p>The Athelstan Flak cruiser provides a screen of anti-aircraft fire to ensure that the Defiant Squadrons hit their targets and to defend the decks of the Crown vessels. A Squadron of Athelstan's was used on the Thames to celebrate the Queen's Pearl Jubilee, firing magnesium pyrotechnics above the city to mark the occasion.</p><p>The Excalibur Heavy Destroyers are also typically found with the Victory class ships. Their role is to deter smaller attack vessels from swarming the immense Carrier.</p>
Out of Stock
$150
Destiny Battlefleet Set (DWA120013)
It was an engineering marvel, rivalling even the greatest creations of the other Great Powers. It was named for the most powerful aspiration of the Union of Federated States, an ultimate goal which it could not help but achieve. Destiny. When it was but the New World, settlers had spread across the continent proving to themselves, without a shadow of a doubt, that Manifest Destiny was an assignment from the Almighty. Since then they had mastered any land they arrived at and seemed intent on working their way across the globe. The Destiny Sky Fortress is the ultimate mechanical extension of this outlook. It can soar across the world launching fighters wherever they are needed, resources are now being collected to create more and more of these extensions of the Union's ideology, in an attempt to create a network of air power that will finally bring Manifest Destiny to all.
Omega Defence Line Set (WSA490001)
Solid defences and thick walls are as good as another entire regiment of Infantry. Across the known worlds bunkers, foxholes and towers form the backbone of any defensive emplacement, and will make the enemy think twice before attempting to assault it without orbital bombardment or heavy tank platoons in support. Just ensure you have a good supply of ammo and keep firing.
Medium Bag For BattleTech - 76 BattleMechs (ME34BO)
Time to rumble! But, not without the MEDIUM bag with matching foam trays for your BattleMechs.
Battle for the Pacific - Victory at Sea Starter Game (WGVS-741510001)
Victory at Sea is the game of naval combat during the Second World War. Throughout 1939-45, the nations of the world dueled across the oceans across the globe, only to discover the fundamental nature of naval warfare changing in the face of rapidly developing technologies. Now you can play out these confrontations on the tabletop with entire fleets drawn from the Royal Navy, US Navy, Imperial Japanese Navy, German Kriegsmarine or any of the other nations featured in Victory at Sea. From skirmishes involving single destroyers hunting down merchantmen to the clashing of massive battleships, from invasions of islands across the Pacific to mastering waves of dive bombers, Victory at Sea enables you to fight exciting battles that take place on the oceans of World War II. The Battle for the Pacific starter set focuses primarily on actions in the seas of the Far East, the Imperial Japanese Navy and the mighty US Navy clashing for control of the islands, resources and seas of the Pacific Theatre. The Victory at Sea rules manual presented in this starter game contains all you need to know to begin playing with the fleets included.
Alliance Starter Set - Faction Battlefleet (DWA260000)
<p>Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power.</p><p>Pick your faction and fight for dominance over the seas and skies with incredible machines of war fuelled by extraordinary technology - dread marvels of the Dystopian Age.</p><p>This box set contains everything you need to start playing Dystopian Wars with a fleet of ships at your command.</p>
Union Starter Set - Faction Battlefleet (DWA120000)
<p>Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power.</p><p>Pick your faction and fight for dominance over the seas and skies with incredible machines of war fuelled by extraordinary technology - dread marvels of the Dystopian Age.</p><p>This box set contains everything you need to start playing Dystopian Wars with a fleet of ships at your command.</p>
Commonwealth Starter Set - Faction Battlefleet (DWA270000)
Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power.Pick your faction and fight for dominance over the seas and skies with incredible machines of war fuelled by extraordinary technology - dread marvels of the Dystopian Age.
Imperium Starter Set - Faction Battlefleet (DWA250000)
Air support is essential for the operation of an efficient fleet and as efficiency is the watchword of the Imperium Navy, Air Support is found in all sections of the Prussian Forces. At the heart of this is the Tempelhof Fleet Carrier. Its main role is to get its contingent of aircraft to within striking range of the enemy and provide anti-air support to them. They can often be equipped with the deadly Blitzen Bombers; heavy aircraft armed with devastating bombs to rain down on enemy decks, coastal defences or even targets further inland. Enemy Admirals who have encountered these large bombers will never forget the deep throaty roar of their engines, if they ever survive the encounter that is. In support of the Tempelhof Fleet Carriers are assigned a number of specialised cruiser variants. Based on the ubiquitous Blucher Class Hull, but with a specialised bridge section, these ships can be refitted as fast as their frontline counterparts. The Konrad Class Support Carrier bears a flight deck with supply for a small number of fighters allowing it to add to the squadrons of aircraft the fleet can put in the air. The Reiter Class Flak Cruiser is equipped with an impressive array of vierling cannons, deadly multiple barreled weapons that launch scores of flak rockets into the air, ensuring the Blitzen Bombers can reach their targets without interception. Finally the Volsung Class Cruisers bear large Sturmbringer Cannons on their decks that can char flesh and rupture enemy armour. Added to this array of impressive naval firepower are the Imperium Destroyers. Vessels of the Sigimer Class are longer, more heavily armoured and boast additional firepower over Frigates. Toten Class, on the other hand are heavier still and are equipped with two Sturmklaue cannons. Many an Admiral has underestimated these smaller vessels to their cost.
NYC Construction Site Terrain Pack (CP31)
Rebuild the Neighborhood...or Destroy it!
Expands the Marvel: Crisis Protocol battlefield with the Hell?s Kitchen Terrain Pack. This terrain pack features a host of highly detailed miniatures of construction site equipment and machinery? the very kind used to repair the neighborhood that has been home to some of the most devastating battles in the Marvel Universe.
Wrath Of Dragons (CAT12030)
Take on the mantle of a most powerful dragon and pass into legend! A resource deconstruction board game for two to six players.
Bones 3 Stoneskull Expansion (77957)
A selection of Bones miniatures from the Bones 3 Kickstarter and represents excellent value for money.
Out of Stock
$100
Beyond The Hunt for the Prometheus (DWA990025)
<p>After Helsinki Markov's treachery stole the Prometheus away from its creators there has been a bitter rivalry between the Covenant of the Enlightened and the Commonwealth. Certain Peers of the Enlightened have decided to make an example of the Commonwealth for such an audacious heist and show that they have as much military influence as any of the Great Powers. As for the Okhrana, the Commonwealth Intelligence Service, they hope for more secrets of the age to be unlocked by luring the various automata and advanced enemy vessels into engagements that they can't hope to escape from. With the plan of dissecting any captured inventions for reverse engineering.</p><p>With the help of Mongolian offshore platforms and a web of false leads, the Okhrana have orchestrated for an Enlightened battlefleet to be in place for an ambush. The Commonwealth now has engineering marvels of their own in the shape of Vitruvian Colossi. Will the Enlightened fall for the trap or have the Commonwealth bitten off more than they can chew?</p>
Out of Stock
$100
Beyond Fortune And Glory (DWA990039)
<p>It was thought that what began as a skirmish between two mercenary companies would end with both parties leaving with a bloody nose and no more said of the matter. This turned out to be far from the truth. With their future hiring power in jeopardy, neither of the forces could surrender the fight without losing face. The Crimson League and Honorable Eclipse Company were now locked in battle, both needing to secure their future contracts and, consequently, the future of their very existence.</p><p>Reinforcements came in, not just from paid battlefleets but also from the Great Powers of the Union and Sultanate, both eager to have the mercenaries they regularly employed owing them favourable rates in the future. Specialist crews with their John Henry Colossi made their way to where the fighting was thickest while Sadrazam Heavy Cruisers guarded the coastal defence platforms that had become a focus of the fighting. No mercy was given, and no quarter asked.</p>
Mega Brush Set (ST5113)
With the Mega Brush Set, you get the very best Wargames Brushes available - fulfilling every aspect of painting. Includes Wargamer range brushes with natural fiber bristles - best quality brushes in a hobby industry! <br />10 top quality, hand made brushes - a specialized brush for any type of task!
Rikhter Battlefleet Set (DWA270013)
Mounting the largest naval cannon in the world, the Rikhter class relies on kinetic dampers to absorb the massive recoil from the weapon. A void engine is used to translocate the colossal atomic munitions from a fortified stronghold deep in Siberia. The shockwave alone will utterly pulverise any crewmember foolish enough to be on deck when fired. Pride of the White navy, the Moskva class Heavy Battleships are a potent combination of heavy firepower and crews that exalt the finest traditions of the Commonwealth. With enviable state rooms and extensive supply facilities, the Prezidium is a vital command ship. With these well-armed vessels as flagships, the Admiralty of the White Navy can conduct operations anywhere in the globe with the surety that they are well resourced. Utilising the repulsion field generator obtained by Helsinki Markov in 1856, the Irkutsk Skydrill is often heard approaching, long before it is seen. The buzz of the overcharged field generators and the roar of the Semyenov assault bore spinning up to full speed making a terrifying cacophony. The Selivanenko pattern Aural Dissonance Array (known more commonly as a Shockwave Generator), is a standard weapon on the Giyena. This armoured hovercraft moves rapidly across uneven landscapes, marshland and the open sea to bring this potent device to bear.
Ulaya Chronicles - Raptor Claw Island (TDE-UC111)
A solo/cooperative skirmish scale miniatures game set in a land of dinosaur infested jungles and ancient technology.
Baba Yaga Hut - Bones Black Deluxe Boxed Set (44130)
This Bones Black Deluxe Boxed Set contains the will-sapping Tree of Despair! Also included are two victims (male and female) and 6 vultures.
Merchant Convoy (WGVS-742419901)
Preventing attacks on defenceless merchant ships is the other main role of the navy, and it was her that the war was fought, day in and day out, by the humble corvette, frigate and destroyer escort, and later by escort carriers. Commerce raiding formed a critical part of the strategy for several nations. Germany's Kriegsmarine almost brought Britain to her knees whilst the US Navy similarly strangled Japan's movement of industrial goods, materials, troops and supplies. Grouping ships into convoys meant there was more expanse of the empty ocean out there, hopefully raiders would not even find the convoy. It also made escorts more effective, but in the event, a convoy was hit by a surface raider, such as a heavy cruiser or battlecruiser, the target would be devastated in short order. Nevertheless, the convoy system helped a great deal. It would fall to the escorting ships to defend them until either a heavy covering force could come up in support of the merchants could make their escape. Some of the most heroic, and worst mismatched, actions of the war took place in defence of merchants convoys or troopships.
Victory at Sea Hardback Book (WGVS-741010001)
The Battle for the Pacific was only the beginning. Victory at Sea is the game of naval combat during the Second World War. Throughout 1939-45, the nations of the world duelled across the oceans across the globe, only to discover the fundamental nature of naval warfare changing in the face of rapidly developing technologies. Now you can play out these confrontations on the tabletop with entire fleets drawn from the Royal Navy, US Navy, Imperial Japanese Navy, German Kriegsmarine or any of the other nations featured in Victory at Sea. From skirmishes involving single destroyers hunting down merchantmen to the clashing of massive battleships, from invasions of islands across the Pacific to mastering waves of dive bombers, Victory at Sea enables you to fight exciting battles that take place on the oceans of World War II.
The Drowned Earth Miniatures Game Rule Book (TDE-X7001)
Set on the continent of Ulaya, The Drowned Earth is a tropical world, thick with jungle, swamp and tropical archipelago. Once, The Drowned Earth was the home of a great, futuristic civilisation. Their cities spanned the globe, and they were beginning to conquer the solar system. A terrible cataclysm ended that civilisation. For hundreds of years nature reclaimed the earth, prehistoric monsters ruled the wilds, while the survivors of the cataclysm known as "The Event" struggled to survive.Now, a new Enlightenment has dawned. The fragile glimmer of civilisation has begun to shine, and the fight is on for who will control the knowledge being discovered in the ruins of the ancient world...
Wayfarers Faction Starter Box (TDE-W5550)
Mysterious guns for hire, the Wayfarers are a secretive guild of mercenaries with no single purpose, but many allied secrets and aims. It is said they are controlled by a shadowy figure, the identity of which even the most important Wayfarers have never seen. This mystery leader is the heart and soul of the Wayfarers, organising which jobs they take, and which they reject. No wayfarer is ever obliged to take a job which has been offered, and it is known that many Wayfarers will turn their nose up at particularly unsavoury or immoral work. That said, their reliability and effectiveness is famed throughout Ulaya, and their services are in high demand. Wayfarer models can be taken as a faction in their own right, or separately as Faction Neutral Mercenaries for other factions.
Militia Faction Starter Box (TDE-M3330)
In a world full of terrifying dangers, independent settlements are particularly vulnerable to attack. Without any sort of formal defence force it often falls on communities to organise protection amongst themselves. The bravest and most proficient citizens form a volunteer force of enthusiastic amateurs, who serve as much time as they can, protecting others against the many dangers which their community face. These are the Militias: patrolling the nearby countryside, maintaining fortifications and defending their way of life against all those who threaten them.
Firm Faction Starter Box (TDE-F2220)
Wherever you find a person willing to do a days work for a days living you can usually find someone else, plotting ways to take it from them. Some people call this survival of the fittest, but most of us have a different word for it: crime. The Firm are the gangsters and organised criminals of Ulaya. Protection racketeering, theft, robbery, banditry, the sale and supply of illicit substances and services: all of these things are their stock and trade. Violent brutality and ruthlessness permeate all that they do. The true extent of their power is not known, and few are brave or foolhardy enough to find out.
Bondsmen Faction Starter Box (TDE-B4440)
There are many different kinds of mercenary, but perhaps the most feared are the bounty hunters who ask no questions: The United League of Bondsmen. A Bondsman may tell you he is part of a great tradition of hunting down transgressors and dangerous criminals, but the truth is quite different. Their only qualification is brutality, martial skill and a complete lack of moral qualms. Officially they are bounty hunters and thief takers. In reality more often than not they are slave-catchers, assassins and hired muscle. Their motto speaks for itself. For the Bondsman, cash talks, and the question 'why?' is a mere formality.
Artefacters Faction Starter Box (TDE-A1110)
Treasure hunters, tomb robbers, adventurers, scavengers and rogues: an Artefacter cuts a glamorous, but undoubtedly nefarious, figure. Often dashing, brave to the point of recklessness, and willing to risk their life for personal gain. They can be found wandering the wilds for valuable artefacts from a bygone age, from which, they hope to become fabulously rich... However, there is more to these ambiguous figures than the mercenary opportunist image they project. Underneath the gloss of avarice and roguish indifference lies a secret. Few know the truth, but there are rumours that the Artefacters hold to a higher purpose. There are even whispers that they are agents of the 'New Enlightenment'...
The Others: 7 Sins (SSN001)
In The Others, the world stands on the brink of apocalypse, as the fanatics of the Hell Club have summoned the 7 Deadly Sins to lay waste to our reality. Slowly the Others have creeped into our lives, corrupting society from within.
Elasund The First City of Catan - Board Game (MFG3031)
Elasund? The little settlement on the coast? Well, those days are long gone. Elasund is growing rapidly and Catanians are streaming into the city, eager to make a fortune! You are appointed to help the city develop. You heed the call to drive the city's growth and prosperity forward. You have already hired workers and acquired building materials. What will your next building project be? And, just as important, where will it be? You are not the only developer in town, so you will need to be savvy and resourceful. Your competition is eager to outperform you and claim all of the credit! Fortunately, you'll get the hand of this business quickly.
WWE - Superstar Showdown Board Game (GF9WWE001)
WWE Superstar Showdown combines exciting card play with heart-pounding miniature combat! Outmaneuver your rivals with the right cards to bounce off the ropes, leap off the turnbuckle, and perform devastating attacks to help your favorite WWE Superstars rule the ring!
Homeland - Board Game (GF9HOME001)
Homeland: The Game is a semi-cooperative game of intrigue, deception and hidden agendas based on the hit series on Showtime.
Islands and Archipelagos Set (DWA990022)
When negotiations between the Factions of the Dystopian Age break down or when only conflict will settle a dispute fleets clash. This can happen anywhere across the globe and in the heat of battle many a Captain has been caught out by a sandbank or tidal Island. Some larger islands even have modest fortresses and gun emplacements built on them to add protection to the secrets and supplies that lie within.
Mozhayski Battlefleet Set (DWA270003)
Though the Commonwealth places less emphasis on air support than the other Great Powers, they still appreciate its uses in achieving victory. The Mozhayski Fleet Carriers are integral to this combined arms doctrine and the expansive internal spaces for officers make them preferred command ships for Commodores. Typically accompanying these large carriers are support squadrons of cruisers and Stoletov Ekranoplans. The Pravda Support Carriers are equipped with short flight decks and limited aircraft capacity compared to the Mozhayski, but can launch a supporting screen of fighters or bombers to assist in attack runs. The Morosko Heavy Cryo Cruiser builds on the Norilsk hull design with the integration of an advanced cryo generator capable of forming deadly icebergs in their enemy?s path. The Khatanga Cryo Assault Cruiser is favoured by northern commanders as it takes this art of war one stage further with addition of the ferocious Semyenov pattern assault bore in the prow.
Borodino Battlefleet Set (DWA270001)
The main warhorse of the Commonwealth Naval warmachine is the Borodino Class Battleship. These vessels are of solid construction and the first of them to come out of the shipyards are still going strong after almost three decades of service. Bearing a formidable loadout of cannons and equipped with thick ablative armour, the Borodino is able to weather a return volley from the enemy and keep fighting. As a result the Borodino Class are often found in the thick of battle. Battleships are typically accompanied by frontline cruisers, who's durable armour and heavy gun turrets make them solid companions for the fleet. The Norilsk Heavy Cruiser has a distinctive long and sleek silhouette and it's extra turret gives it that little extra firepower needed to hit at larger targets. The mainstay of the frontline cruisers are the Kutsov Class; solid and dependable they can be utilised in any number of operations. The Oleg Class Monitors and Sineus Class Fast Cruisers act as rapid response when speed is more sedated than firepower. In and amongst these larger ships are scattered squadrons of Rurik Frigates, their captains are adroit hunters and enjoy finishing off damaged larger targets.
Tempelhof Battlefleet Set (DWA250005)
Air support is essential for the operation of an efficient fleet and as efficiency is the watchword of the Imperium Navy, Air Support is found in all sections of the Prussian Forces. At the heart of this is the Tempelhof Fleet Carrier. Its main role is to get its contingent of aircraft to within striking range of the enemy and provide anti-air support to them. They can often be equipped with the deadly Blitzen Bombers; heavy aircraft armed with devastating bombs to rain down on enemy decks, coastal defences or even targets further inland. Enemy Admirals who have encountered these large bombers will never forget the deep throaty roar of their engines, if they ever survive the encounter that is. In support of the Tempelhof Fleet Carriers are assigned a number of specialised cruiser variants. Based on the ubiquitous Blucher Class Hull, but with a specialised bridge section, these ships can be refitted as fast as their frontline counterparts. The Konrad Class Support Carrier bears a flight deck with supply for a small number of fighters allowing it to add to the squadrons of aircraft the fleet can put in the air. The Reiter Class Flak Cruiser is equipped with an impressive array of vierling cannons, deadly multiple barreled weapons that launch scores of flak rockets into the air, ensuring the Blitzen Bombers can reach their targets without interception. Finally the Volsung Class Cruisers bear large Sturmbringer Cannons on their decks that can char flesh and rupture enemy armour. Added to this array of impressive naval firepower are the Imperium Destroyers. Vessels of the Sigimer Class are longer, more heavily armoured and boast additional firepower over Frigates. Toten Class, on the other hand are heavier still and are equipped with two Sturmklaue cannons. Many an Admiral has underestimated these smaller vessels to their cost.
Elector Battlefleet Set (DWA250001)
The Imperium warmachine is built upon a single concept - efficiency. Having the right weaponry for an engagement is often the key to victory and having access to all manner of different ship configurations allows an Admiral access to what she needs, when she needs it. With widespread rail networks extending from Prussia to the other Germanic nations of the Imperium, the navy (known as the Kaiserliche Marine) decided to equip a new generation of warships and support vessels with compatible gauge rails to allow weaponry and goods to be easily changed in short order. This allows the Imperium to be responsive to the needs of the operation at hand without having to go to the cost or lengthy construction times of creating specific ships to fill those requirements. Should a vessel be needed to bombard an enemy shore battery, then a Blucher cruiser can be modified to create an Augustus Bombardment Cruiser in less than a day. At the Wilhelmshaven Imperial Shipyard, the record stands for the refitting of the warship Stralsund. The cruiser had arrived fresh from hunting corsairs off the coast of Heligoland three hours earlier. In those few hours the yard crew removed her (still steaming) Volt Gun Batteries and installed a Gustav Heavy Bombard in their place. Over a hundred and fifty Elector-type hulls have been constructed from the fleet yards at Kiel and Wilhelmshaven. Many of these operate today as Elector class Battleships, the mainstay of the Imperium navy. One in ten Elector hulls are of a suitable quality for further reinforcement and outfitting to become a Kaiser class Heavy Battleship. Often the last thing seen by a target abeam of these vessels, the Kaiser?s Salute is a full volley from her Heavy Volt Gun Batteries to Port or Starboard. Some vessels, such as the Heidelberg Class Battlecruiser carry their own locomotives with them in order to ensure fast and efficient loading, unloading and refitting at whatever port they visit. In addition to this pair of Bavarian Adler class engines, Heidelberg Battlecruisers have expansive logistics staff and control centres to help conduct successful military operations.
Ning Jing Battlefleet Set (DWA220001)
The Navy of the Celestian Empire is the brainchild of Empress Shinzua, who as Speaker of the fleets quickly moved to control all aspects of nautical warfare in addition to her originally more prosaic areas of responsibility. The Empire is considered a global naval power, especially after their victories at Tsushima and Myeongnyang during the Anglo-Russian Korean Expedition. All of the coastal nations of the Empire design, build and crew their own sea-going vessels, but all ultimately serve the Blazing Sun. Warships are a source of great pride within the Empire, and the expansion of their borders necessitates deploying them more visibly, something that has been welcomed by the Empire's Admiralty. The warships of China are the most numerous in the Empire's navy. Their prow mounted chemical flame cannons, known as Huoqiang, make them formidable in any conflict and Chinese ships form the core of most of the Empire's Battlefleets. The Ning Jing class Battleship is a versatile vessel and, like a lot of Chinese vessels, tends to favour rocket battery salvos to the more traditional heavy gun batteries. The crews are all well trained in the use of these weapons and once a target has been marked by an initial salvo the rest seldom miss their targets. Developed in the same shipyards, Yangtze Command Ships are a rarer sister-class. The Yangtze eschews two of the heavy turrets and instead mounts a trio of high calibre, long-barrelled ordnance known as Erlang Shen which can cripple enemy vessels and shore defences alike. The cruisers of the Chinese also mount the deadly Huoqiang along with a mix of heavy guns and rockets. The crews of the Shanghai frigates are extensively drilled in working in large squadrons and can coordinate attacks with devastating effect. With the glut of manpower at its command, China's shipyards are capable of churning out large numbers of cruisers and frigates giving it dominance in naval affairs countered only by the elite vessels of Japan.
Out of Stock
$80
Britannia Battlefleet Set (DWA210001)
The Britannia class Heavy Battleship is a testament to the might of the Crown and symbol of power in defence of her Dominions. Rumour of her mere presence in local waters has quelled uprisings and deterred piracy. Bristling with armaments and protected by thick steel armour and Guardian Generators these powerful vessels are the pride of the Royal Navy. The Britannia Class Battleship was ahead of her time when the first vessel was launched over three decades ago and has been in service ever since. Many of the latest battleships are now catching up with the engines, armour and weaponry equipped by the Britannia but she can still hold her own against any other Battleship on the water. Over the last century Crown engineering technology has been ahead of the rest of the world and their naval superiority has earned them control of the seas. That control has been slipping for some time now and while her fleets are still numerous the Crown's international dominance is no longer assured. The fleets still continue to have a presence across the globe and alongside the Britannia Class Battleships numerous Cruisers and Frigates can be found. The most common Cruiser in the fleet is the Albion Cruiser. Armed with heavy gun turrets, broadside and torpedoes, this ship is the backbone of the Crown Fleet. Several modifications have been made to the Albion Hull design over the years such as the intimidating Lancelot Heavy Cruiser, the fast Picton and the lightly armed Bedivere. With so much coast to cover and such a large fleet the creation of the Sabre Class Command Cruiser enabled high ranking Naval officers to command Battlefleets from more numerous, smaller ships. These Command Ships allow the crown greater reach without the need for so many Battleships.
Out of Stock
$80
Constitution Battlefleet Set (DWA120001)
During the Ore War the Union was forced to evolve into a nation that heavily industrialised the manufacture of weapons and engines of war to produce them at an unmatched rate. As conflict was largely on land, the Union fleets remained significantly underpowered compared to their rivals. With a belief in manifest destiny, the Union began to look beyond their own borders. It was easy to imagine the greedy faces of the other power blocs and the Union's age old nemesis, The Crown, regarding this upstart American colony with avaricious eyes. To establish their rightful place, the Union focused on developing and constructing a fleet of ships to defend their shores and support their troops as they consolidated their positions around the globe. The Constitution Class Battleship is now the mainstay of the Union Fleet, the first twelve of these impressive vessels built in the closing years of the Ore War. Their main purpose was traversing the many wide rivers of the nation and rain fire on Confederate defences, or to assist in troop movement, their powerful paddlewheels are equally suited to the open seas. Now they, and many more like them, ensure that the Federated States can achieve their manifest destiny. Supporting the Constitution Class Battleships are squadrons of frontline cruisers built to withstand direct engagement with enemy fleets. The Yorktown, Intrepid, Reliant and Lexington Class Cruisers all boast powerful paddle wheels allowing them to remain agile under fire all the while raining shells upon their enemies. These ships are in turn supported by the ever vigilant Akron Observers. These rotors watch both the skies and the waves for sign of threats to their squadrons as well as acting as long range observers for the gun crews on board the ships. Farragut Frigates are also a common addition to any Union fleet. These small but manoeuvrable vessels are able to make fast raids against enemy squadrons or in even greater numbers, larger vessels such as Battleships.
Hypatia Battlefleet Set (DWA100006)
The first Hypatia Class vessel produced was the prototype named The Prometheus. This ship was stolen by the Commonwealth Agent Helsinki Markov. Despite a desperate hunt, The Prometheus was never recovered. Despite this setback, Hypatia Class Generator ships were already in production by that point and the first production ship of the class, The Hypatia, was fitted out ready for service. Now several years on from the Markov scandal, the Hypatia class has established itself as one of the most versatile ships available to the Enlightened. Not only does it carry significant firepower but the ultra-efficient engines and superconductors allow it to also operate three specially overcharged generators. This gives the Generator Ship and its fleet a huge amount of options. The support ships that escort Hypatia Class vessels and other large ships fill some often more specialist roles. The Plinius Support Carrier carries dozens of Scythe Drones and can launch them from hydraulic ramps. This allows the Plinius to partially submerge when the ramps are closed making it very difficult to see and target. Built around the same hull as the Plinius are a number of other Cruisers. The Quintilian bombardment cruiser mounts heavy rockets that it can launch at distant targets before returning below the waves. The Tacitus Assault Cruiser favours two hardpoints for turrets, most often Particle Beamers. The Claudius Merchantman is designed with extra hull space and is the backbone of Enlightened logistics, the ingenious engineers still managing to squeeze in a number of torpedo launchers to protect them from pirates and other hostiles. While these Cruisers are able to lurk just below the surface the Diogenese and Praxilla Class Submarines are able to operate at significant depths. These large Automata operate under a number of pre-pro2med subroutines and are effective at hunting down and destroying enemy vessels.
Out of Stock
$80
Alpha Strike: Commander's Edition (CAT35680)
Commander's Edition collects into one handy volume the revised fast-play rules for BattleTech. Take command of large-scale engagements with tabletop-miniatures gameplay designed for the modern wargamer. Use the force-creation rules to marshal your armies, charge them into battle, and either reap the rewards of conquest or taste the bitter pill of defeat.
Out of Stock
$80
Tianlong Battlefleet Set (DWA220008)
<p>The Tianlong Draconic Colossus uses a combination of rotor engines and repulsion fields to remain aloft. Originally created to patrol the airspace near the Zhanmadao Sky Fortresses and Ziwei Sky Bastions, the Tianlong swoop down, their skilled crews getting the most out of these marvels of Engineering. The Tianlong can be outfitted with different weapons located in the mouth and tail. The choice of the Heavy Huoqiang or the Heat Lancette is a difficult one for most Captains to make. The Heavy gun battery can also be removed in favour of additional crew space to house a squadron of Bushi Ryu. These highly trained Samurai use rocket-propelled armour to descend to assault enemy vessels in hand to hand combat.</p><p>Despite the fact that King Sun Li of Korea holds responsibility for all air technology the Emperors Ming and Shinuza have utilised a loophole to jointly commission the construction of a Draconic Colossus to provide air support for their own units. This has caused some amount of frustration for The Cloud Dragon and he has tried to have the Colossi decommissioned or brought under his oversight on several occasions. The Forum, however, has resisted such moves to dismantle such magnificent symbols of the Empire.</p><p>There are occasions when squadrons of Tianlong are sent on strike missions, if so they are often supported on the sea by Gong destroyers. These fast, but well-armed vessels are ideal for long-range, fast attacks, complimenting the Draconic Colossi well.</p>
Out of Stock
$80
Anatolia Battlefleet Set (DWA240009)
<p>Designed to replace the bulky and antiquated Fettah class battleships, the Anatolia Heavy Battlecruiser has proven to be a much leaner and more advanced vessel. The combination of manoeuvrability, firepower and armour is considered, by the Sultanate Military, to be unmatched by the other Great Powers.</p><p>One of the oldest flagship classes still in service to the Sublime Porte, the Hurrem Grand Cruiser is a beloved command for many seasoned Captains. Refitted and modernised with the latest weapons and magnetic impeller propulsion, her age is still shows with the lack of an Orichalcite core and her cramped confines making it difficult for her crew. Despite this she is still able to bring considerable firepower to bear against her enemies and her striking design has inspired much of the look of the modern Ottoman fleet.</p><p>Nowhere is this more clearly seen than with the Mehmed class Grand Monitor. This modern ship was intentionally designed to harken back to the venerable Hurrem class, a silhouette so distinctive that it confuses enemy analysts as to exact size, strength and composition of Ottoman fleets. The class was named after the great Mehmed himself and Sultanate naval doctrine often sees these vessels deployed to show that the Sultan is always watching over his people. As the captains of these Grand Monitor are drawn from those most loyal to the Sublime Porte, this is not always a comforting notion to the rest of the fleet.</p><p>The Izmir Monitor can often be seen supporting a Mehmed class, making sure that the great rivers and coastlines under the Sultans' protection are well defended. Assignment to an Izmir is often seen as a sideways promotion as the constant presence of a Grand Monitor can make a captain and his officers feel they have little chance to show initiative and that any orders they give their crew may be changed at a moment's notice.</p><p>When magnetic impeller advancements were acquired by the Sublime Porte for its navy, it was the Iskandar class that first bore the fruit of the development. Quickly these cruisers<br />have become the mainstay in the highly mobile Sultanate armada, particularly when partnered with Pasha class vessels. These Light Cruisers are often the first to attend a conflict, they are outfitted with extensive observation systems allowing any reconnaissance to be as detailed as possible. This helps the Iskanders and flagships be in the best position to bring their formidable weapons to bear.</p><p>Sadrazam Heavy Cruisers are the envy of the world's navies. Advanced Sultanate engineering, the match of even the Covenant of the Enlightened, combines speed and manoeuvrability with enhanced firepower to deadly effect. Regularly fitted with particle beamers, the sight of a squadron of Sadrazams on the horizon is often enough to shake the resolve of the bravest enemy Commodore.</p><p>Often seen as part of large battlefleets, the Temir Frigates are employed as flanking squadrons supporting Pasha or Izmir class warships. These frigates are sometimes tasked with engaging a secondary objective while the larger ships proceed with the main thrust of an attack.</p>
Out of Stock
$80
Konig Battlefleet Set (DWA250010)
The Teutonic Knight-Luminaries developed an advanced generator ship utilising much of the Elector class design. Featuring the latest in metallurgical and technological advancements, the Konig class is used to lead Teutonic battlefleets in operations around the globe. By decree of the Kaiser, these vessels are accountable only to the Grandmaster herself. Not only does this vessel boast an impressive array of generators it is also equipped with a devastating range of weaponry including a fore mounted Sturmbringer. This combination makes the Konig a very valuable asset to any Imperium battlefleet. Like all capital ships the Konig is always supported by a combination of frontline, support and other smaller vessels.
Hochmeister Battlefleet Set (DWA250006)
The Hochmeister is a mechanical marvel crewed by Teutonic Knight-Luminaries. These Vitruvian colossi stride the seabed waiting for the perfect time to strike, launching upwards on powerful hydro jets. The Hochmeister erupts from the sea, water cascading off its hull as its huge Zweihander sword cleaves through enemy vessels in an awesome display of Imperial might. As all machines of war in the Imperium arsenal, their Colossi can be refitted to suit a different purpose. The Metzger Vitruvian Colossus exchanges the sword and shoulder-mounted turrets for more devastating weaponry such as the Uber Flak Vierling and the Claw Arc Projector. Both of these come directly from the vaults of the Teutonic Knight-Luminaries and are therefore rarely seen. When one of these Colossi appears in the midst of combat a cheer will erupt from the crews aboard the nearby Imperium ships as they are seen as an omen of victory, usually for good reason.
Kongo Battlefleet Set (DWA220005)
<p>Of all the Battleships upon the seas in the last 50 years the Britannia Class of the Crown has been considered the heaviest. That is until the Empire launched the Kongo Class Heavy Battleship. One of the deadliest warships to ply the seas of the Dystopian Age, the Kongo is crewed by some of the finest sailors in all of Japan. The design of this behemoth was always aimed at making it as armoured as possible while still retaining speed and manoeuvrability as much as the best Japanese naval engineers could manage. Named after a legendary mountain in the Osaka Prefecture, this vessel truly lives up to the name. With thick armour plates and formidable weapons the Kongo class are the pride of the Japanese fleet.</p><p>The supporting cruisers that are assigned to Battlefleets alongside the Kongo vary greatly. From the imposing Hokkaido Heavy Cruiser down to the nimble Kanagawa Monitor there is a cruiser variant for every mission. Japanese Cruiser groups are typically accompanied by Chita Submersible Automata. These engineering wonders are equal to the mechanical creations of the Covenant of the Enlightened and are used to protect the fleet from threats beneath the waves as well as assisting in assaults. While the Chita are designed to operate independently for lengthy periods, they lack the endurance of the much larger Kaiju class automata. Ishikawa strike cruisers and Yamaguchi Attack Cruisers are essential in maintaining these escorts far from a drydock, their moon pools enabling repairs and refuelling of the Chita to take place.</p><p>The Okinawa and Miyagi Class Cruisers are equipped with limited numbers of reconnaissance aircraft that act as spotters and limited aerial defence. When needs must they can also perform bombing runs on enemy shipping but usually only when supported by other aerial units.</p><p>The Japanese favour Kyoto frigates when running their patrols between the far-flung<br />islands of their homeland. The vessels are ideally suited for this task and for new sailors a year on a Kyoto is their first experience of the proud naval traditions of the Blazing Sun.</p>
Out of Stock
$80
Oriflamme Battlefleet Set (DWA260001)
<p>At the heart of the Alliance battleline can be found the Oriflamme Battlecrusier. Thoroughly modernised from the hulls of ageing Prince de Joinville class Battleships, the Oriflamme are the pride of the Republique. As much a work of art as a Battlecruiser, even enemy crews can't help but be impressed by the lines and craftsmanship of an Oriflamme cutting through the waves.</p><p>Even the Oriflamme, as elegant as it may be, cannot engage an enemy fleet alone, and so relies on support cruisers to assist. The Chevalier Class Cruisers are the mainstay of Alliance cruisers and are able to launch screens of torpedoes in a wide range of fire arcs, as well as lay down heat lances or rocket batteries, when necessary.</p><p>The Charlemagne Heavy Cruiser is bristling with guns, primed and ready to unleash hell on the enemies of the Alliance. Crews are rightly proud of their positions on these ships knowing that often they are being relied upon to deal with an engagement as quickly as possible.</p><p>Loire Light Cruisers are at the forefront of Alliance Battlefleets and as such often the first to engage with the enemy. They provide screening and reconnaissance for the rest of the battlefleet and any commodore worth his salt will know how to make best use of any Loire's under their command.</p><p>Captains of Picardy Monitors understand their role to guard the rivers and waterways of Europe, and further afield, from invaders. While they may not be the most heavily armed of ships, they have the perfect balance of firepower and ability to operate in shallow waters. Crews are reminded that they are often the last line of defence for civilians and as such are assigned from recruits hailing from inland towns and cities. This ensures they understand what is truly at stake should an enemy vessel get past them and into Alliance territory.</p><p>Multiple squadrons of these stalwart craft accompany Alliance Battlefleets. Ecuyere can defend the flanks as well as grouping their attacks against key targets of opportunity.</p>
Magenta Battlefleet Set (DWA220007)
Named after the Alliance victory against the Imperium in 1859, the Magenta class is the pride of Napoleon’s levant fleet. These powerful battlecruisers are capable of hovering a hundred meters or more above the sea bringing their powerful heat lances or other weapons to bear.<p>The Saint-Michel Levant Assault Carrier is often the centrepiece of a Levant focused battlefleet. Flight crews of the fighter craft that launch from Saint-Michel are often known as ‘Anges de la Mort’ as a matter of pride. The agility of the skimming Levant Carrier allows it to surge to great heights then descend upon the enemy as scores of ‘angels’ unleash the wrath of President Louis-Napoleon.</p><p>The mainstay of the Levant style of ships is the Chasseur Levant Strike Cruiser. Their ability to soar above their enemies if need be makes them hard to precinct as does their various ways of being outfitted. Gun batteries, heat lances or force multiplying generators; even seeing a Chasseur on the horizon makes no guarantee what you might actually be facing in battle.</p><p>No captain wants to see an enemy craft soaring above them but the Furieux Levant Grand Corvette make ones blood freeze in terror. That could be the last time the crew feels cold as the Furieux releases deadly thermal cluster bombs. Even the bravest crews know to be rightfully scared if they spot a Furieux rising into the air ahead of them.</p><p>As fighter pilots rise in the ranks they may be promoted to become flight crew on a Voliere Levant Support Carrier. The launch catapults put greater strain on pilots and landing on a Levant that could be at almost any height takes incredible skill. Despite this, pilots elevated to this level are often competing with each other to gain more confirmed kills so they can be promoted once again to become the Angels of Death aboard a Saint-Michel Assault Carrier.</p><p>Part of Napoleon’s modernisation of the French navy, the Sirene is a powerful attack vessel able to close undetected until it surfaces with its deadly heat Lancette in range to do maximum damage to the enemy.</p><p>The tactical counterpart to the Sirene class, the Epaulard uses its secretive deployment to surface at a distance and employ its magnetic bombard to deadly effect.</p>
Ragnarok Battlefleet Set (DWA250011)
Many Scandinavian vessels are fabricated by the Norwegian master shipbuilders at Akers Mekaniske Verksted, made possible thanks to significant Prussian investment. This modern shipyard produces especially large numbers Hoth Heavy Corvettes for use throughout the Imperium.<p>The Scandinavian attitude to naval warfare is epitomised by the Ragnarok. With a prow mounted Heavy Sturmbringer, and in inbuilt Fury Generator the Ragnarok’s crew closes the distance fast to sow destruction amongst their adversaries, unleashing arcs of lightning that rip apart the target’s superstructure, rendering the stunned crew easy prey for boarding teams.</p><p>Accompanying the Ragnarok as they prowl the bitter northern seas, Odin class Reavers are often painted in dark colours by their crews, preferring to strike at dusk or at night. These are the frontline warships in the Scandinavian fleet and every sjöman will have served on one at some point in their career.</p><p>Long sharp lines distinguish the silhouette of the Jotunn Heavy Raider. This lethal warship is a prized command by Scandinavian captains, with advanced targeting systems to enable it to maximise its firepower against its target.</p><p>Gungnir Class Raiders are built around an exceptional propulsion system, the engineering behind the Gungnir is a closely guarded secret amongst the Scandinavians. Captains have standing orders to scuttle their ship rather than let it fall into enemy hands. The explosive charges throughout the engine room ensure that the advantage will remain with the northern nations.</p>
Marena Battlefleet Set (DWA270010)
The Marena Vitruvian Colossus is a wonder of engineering that inspires ice-cold fear in the hearts of the enemies of the Commonwealth. A towering sight on land and no less impressive at sea, it is as versatile as it is imposing. Its Mag-Rail Axe can be used to make crushing attacks that rain down upon enemy vessels or be launched at range causing a magnetic field that can stick a vessel on its current course. This can be particularly troublesome when combined with the Cryo-Generator that stands as the head of the machine, creating icebergs ahead of the opposing craft that it now may find itself impossible to avoid.<p>The Boyar Heavy Frigate packs a surprising punch for its size. Woe betide any captain who mistakes these vessels for a standard frigate. Their combined firepower can be surprisingly devastating if one makes a mistake identifying them. The squadron captains have used this to their advantage by meeting their opponents head on, appearing to be less threatening Rurik Frigates to the unaware, only to turn and show their second gun batteries at the last second where they unleash twice the firepower that was expected. This is often the last mistake that their enemies make.</p>
Akula Battlefleet Set (DWA270005)
<p>Flagship of the Black Wolf Mercenary Fleet and commanded by the charismatic Volodymyr Nikonov, the Death Bringer is feared around the globe. Stolen from the Enlightened during a presentation to the Tsar, Nikonov ensured the Death Bringer was an utterly unique masterpiece by destroying the blueprints and setting the shipyards ablaze.</p><p>Extrapolated by Ukrainian engineers from charred blueprints of the stolen Death Bringer, the Akula is still the most powerful in the Ukrainian Submarine Command. One element that was successfully replicated was the Akulas magnetohydrodynamic drive enabling the boat to approach virtually undetected before striking.</p><p>Based in Odesa, Ukrainian Submarine Command (UPK) has the lead in subnautical warfare and exploration for the Commonwealth. With an impressive training academy in nearby Zatoka, the UPK provides a steady supply of skilled submariners and vessels like the lethally fast Khyzhak class.</p><p>Fast and deadly, the Piranya hunter submarines patrol in packs along the Black Sea and the Bering Strait. With a complement of twelve, the Piranya make for a close-knit boat crew, ideal for such vessels with sparse living comforts on month-long duty beneath the waves.</p>
Mini Plus Bag For 36 BattleMechs And Accessories (MIP86BO)
For the safe storage and comfortable transport of up to 36 Mechs on 30 mm bases.
Icarus Battlefleet Set (DWA100011)
<p>One of the largest vessels built by the Yemoja shipyards in Mombasa, the Icarus features multiple vertical magnetic catapults that can simultaneously launch squadrons of fighters. The class has fabrication and repair facilities comparable to a small naval base and makes use of these to maintain the Icarus' squadrons and lend support to other vessels in the battlefleet.</p><p>Detailed drafts for the Daedalus class Fortified Teathership were found in the personal effects of the renegade Covenant Peer Gjenge Matee. Faithfully following her design, her Promethean Complex produced a marvel of Enlightened naval power. These versatile vessels are especially suited as the flagship of a combined flotilla of aerial and surface ships.</p>
Out of Stock
$80
Mexico Battlefleet Set (DWA120006)
<p>The Testbed ship for Nikolai Tesla's revolutionary Arc technologies, the USS Mexico is often sent into the heart of engagements against the enemies of the Union. The results of these engagements make for precious study material at The Pipeworks.</p><p>The Union fleet has seen a number of technological improvements since the defection of Nikolai Tesla from the Imperium, and a significant overall increase since the end of the Ore War. Support Cruisers and Automata have all been upgraded by the creative team in the Pipeworks. The Washington Missile Cruiser serves to increase the long-range firepower of the battlefleet as well as providing additional cover against enemy aircraft. Armed with Kettering pattern cruise missiles, the crew of Washington class vessels often make use of observation rotors and spotters in fighter squadrons to ensure the deadly payload strikes true.</p><p>The Roanoke Strike Carriers provide air support to any fleets they are attached to. These Cruisers employ powerful electromagnetic catapults to rapidly launch their Corsair strike fighters into the fray; the Roanoke carrier is a valuable vessel in the Union fleet. The class was named after the Union naval base on Roanoke Island, destroyed in 1862 during the Ore War.</p><p>Finally, with a reputation for working miracles, the crews of Montgomery support ships are always a welcome addition to any battlefleet. Scores of repair teams use a combination of flight gear and escort craft to effect repairs and rescue to friendly vessels in need. These ships are also able to provide field repairs to the RC-52 Patriot Automata. These towering simulacra are designed by the brilliant theoretical engineers at The Pipeworks, and are the largest automata in the Union's military. Just like smaller automata, over time their adaptive computations develop quirks that give veteran Automata distinctive personalities.</p>
Retaj Battlefleet Set (DWA240010)
<p>Sinister vessels crewed entirely from the cult of the Order, the Retaj Portalship is beyond the limit of the scientific and engineering expertise of the Sultanate. Indeed it is beyond even the esoteric designs of the Enlightened. Able to create stable rifts in the aether and allow entire ships to pass through, these fantastic energies can be harnessed and repurposed most lethally.</p><p>Carolus Destroyers are formidable indeed. Crewed entirely by the devout members of the martial religious group known as the Order, they answer only to Sircan Osman on behalf of the Sultan.</p>
Out of Stock
$80
Protecteur Battlefleet Set (DWA210007)
<p>Huge submersible strike carriers, the Protecteur class was the brainchild of Canadian Frank Andrew Fleming and his assistants at the Davie Shipyard. The Protecteur uniquely combines the capacity of a large support carrier with the stealth and strike capabilities of an attack submersible.</p><p>The Newfoundland Class Cruisers the mainstay of the Canadian offering to The Crown's naval forces. These impressive warships are therefore the stalwart frontline in the Crown's defence against Union expansionist ambitions, as well as any other factions who dare to encroach upon the Crown's dominion.</p><p>Built on the Newfoundland hull design and outfitted to support fleet operations, the Toronto class Control Cruisers have a vital role in coordinating Canada's defences. The installation of a McGill radar array above the bridge provides an impressive fire control suite. While similar in design and Providing a powerful combination of heavy firepower and an ablative armoured prow, the Bonaventure class serves in the Dominion of Canada's fiercest fighting in the Arctic, Atlantic and Pacific oceans.</p><p>Arthur McCurdy's augmented shield generator technology was arguably the most groundbreaking use of the tried and tested Guardian Generator. This huge device is mounted on the Halifax Shield Cruiser, and projects even greater protection to critical elements of Canadian battlefleets.</p><p>Designed for supporting and reinforcing Canada's fleet actions, the Yukon class are especially good at establishing blockades and disrupting threats to shipping lanes.</p><p>Often the threats to Canada can be deterred or even destroyed long before they engage more visible elements of the Crown battlefleets. Orca Hunter Submarines are silent pack hunters.</p>
Out of Stock
$80
Beyond The Sturginium Skies (DWA990026)
<p>The Labrador Sea had barely stopped roiling when the call for reinforcements went out. Both the Crown and Imperium lost vessels and both were too proud to leave control of the Labrador Sea to the other. Where they differ, however, is their response to the conflict. The Crown sent word to have a battlefleet assemble which is now on its way from the United Kingdom while the Imperium mobilised the Teutonic Knights and used its efficient logistical chain to assemble a battle platform, defended by Vitruvian Colossi, to maintain hold on the area before more support can arrive.</p><p>The fight was thought to be over but it seems to have been merely a break in the storm. The Sturginium Skies boil with battle once again. Who will claim the Labrador Sea as their own, the Crown or the Imperium?</p>
Out of Stock
$80
BattleTech: IlClan (CAT35901)
<h2><span style="font-size: 12pt;">FORTUNE FAVORS THE BOLD...</span></h2><p>In 2825, ilKhan Nicholas Kerensky, the founder of the Clans, gave his exiled, warrior-led people a dream: the first Clan to return to the Inner Sphere and claim Terra, the cradle of humanity, in honorable combat would claim the title of ilClan"”ruler of all the Clans. The ilClan would reestablish the venerable Star League from the ashes of the old, and its Khan would become ilKhan, supreme ruler of all the Clans. Now, 326 years later, the Children of Kerensky have fought their way to Terra with the intent of fulfilling this dream. But will this dream become destiny or nightmare?</p>
The Soul Hunters (WEX101099006)
To the common man, the Covenant of the Enlightened are little more than an exclusive club of intellectuals and aristocrats who sit in grand drawing rooms talking much and doing little. While the Covenant are at great pains to show that the reality is far removed from this, it must be acknowledged that there are some groups within the Enlightened who more closely resemble this stereotype than they would like to admit. One such group of these is the Hook and Ladder Club in New York City, so named due to their premises being located in a building that was originally destined for the nascent Fire Department. The club members specialise in the emergent field of parapsychology, a subject that the common man might call supernatural.
The Secret Service Posse (WEX121099003)
Desperate times call for desperate measures and Abraham Lincoln believes that the times of the Dystopian Age are desperate indeed. Faking his own assassination in order to work unhindered by the demands of office, Director Lincoln now fights against the Union’s enemies alongside those men and women trusted enough to join his Secret Service. Lincoln and his agents wage a war in the shadows, defending their beloved country from threats that the general public must have no knowledge about. Whatever it takes so that the good folk of the Union of Federated States can sleep soundly in their beds. With the assistance of his right-hand man Robert Pinkerton, his top agents Lucinda Loveless and Camilla Blanche, Henry Courtwright, Leah Kingston and Milo Jefferson, Lincoln has the tools he needs to tackle any situation.
Infernal Investigations Posse (WEX141099003)
With the constantly growing threat from unknown quarters in the West the small unit known as Infernal Affairs have found themselves in high demand of late. Led by the indomitable Marshall Helena Miller this Posse are used to fighting, and defeating, the most unusual and terrifying opponents to Law and Order. Backed up by Furio Montoya, Jedrick Powell, Mercury Jones, Ida Saxon and Blackhoof 20-20, Marshall Miller tackles those missions that nobody else wants or is likely to come back from alive.
Wrath of the Nautilus Detachment (WEX212099001)
Born under the Raj in Delhi, Rani Nimue had a turbulent childhood. Her English-born father worked for the diplomatic service and moved across the country to wherever Her Majesty required him, his wife and only child dutifully following. At the height of the Indian Mutiny, Rani’s mother was killed and her father was faced with the difficult task of raising his daughter alone. Seeing to it that she was educated by a succession of governesses and tutors, her father proudly saw her grow into a beautiful and fiercely intelligent woman. Rani secretly harboured a wanderlust and restlessness that, added to the stifling restrictions of Victorian society brewed within her until she was fit to either explode or run away and leave it all behind. Eventually her love for the swaggering Outlaw Broad Arrow Jack, after a chance encounter in the Port of Bombay, twisted her father’s pride to shame when, at the age of sixteen, she ran away with the pirate and was not heard from again for nearly a decade.
Ulaya Heroes (TDE-U9001)
This box contains four unnamed characters with alternate weapon options. These models can be used in The Drowned Earth as troops for ANY faction- in the rules PDF download you will find 10 troop profile cards, two profiles for each faction, for use with these models. Alternately you can use them to replace the hero standees in your games of Ulaya Chronicles: Raptor Claw Island. This box also contains some alternate weapon choices, and in the future an accessories pack will be released for even more choices on how to build your figures.
Alexayev Battlefleet Set (DWA270011)
The largest Ekranoplan in the world, the Alexayev is tasked with rapidly deploying small squadrons of hovercraft or even other Ekranoplans to key locations as part of a rapid reaction force. Named after Evgenievich Alexayev, the brilliant engineer who won the Tzar’s wager by proving his proposed design for the Ekranoplan was possible. A brutal addition to the White Navy and favoured by northern Captains, the Khatanga combines a ferocious Semyenov pattern assault bore in the prow with the dreaded cryo Generator. The Dragunov and Stoletov ground effect vehicles were designed by Helsinki Markov himself following his return to the Commonwealth after years studying with the Covenant of the Enlightened. Skimming the surface of the sea, they excel at high-speed rocket attacks and troop transport. Utilising the repulsion field generator obtained by Helsinki Markov in 1856, the Irkutsk Skydrill is often heard approaching, long before it is seen. The buzz of the overcharged field generators and the roar of the Semyenov assault bore spinning up to full speed makes a terrifying cacophony. Utilising the Selivanenko pattern Aural Dissonance Array (known more commonly as a Shockwave Generator), the Giyena moves rapidly across uneven landscapes, marshland and the open sea to bring this potent device to bear. The Boyar Heavy Frigate packs a surprising punch for its size. Woe betide any captain who mistakes these vessels for a standard frigate. Their combined firepower can be surprisingly devastating if one makes a mistake identifying them. The squadron captains have used this to their advantage by meeting their opponents head on, appearing to be less threatening Rurik Frigates to the unaware, only to turn and show their second gun batteries at the last second where they unleash twice the firepower that was expected. This is often the last mistake that their enemies make.
Khodynka Battlefleet Set (DWA270016)
The Khodynka Heavy Skycruiser “Nebesnaya Gora” hung in the sky, defiant against the laws of nature. Ablative armour plates had been blown off and small fires were being extinguished by weary skymen. The engine at the heart of the beast rumbled on, with nothing but the occasional splutter to suggest there was anything wrong at all. The Commonwealth fleet had been ambushed while making routine patrols around the Barents Sea, The Scions of Jutland had appeared like wolves in the night and unleashed a stream of rockets that would have obliterated a lesser vessel. Only the crew of Nebesnaya Gora understood that this night would be a loss to the Scions. Steel, molten from the intense heat of the barrage fell from the sky and yet the Khodynka remained in the air, only having lost redundant systems and armour designed to fail without letting worse damage through. As the battle went on, more damage was sustained by both sides. Scions and Commonwealth crew alike sharing a freezing tomb. Only the Nebesnaya Gora remained, damaged but stoic and impressively, still airborne.
Mars Battlefleet Set (DWA260005)
The Mars class heavy battleships are the pride of the League of Italian States. The Tetrarchy know the worth of these powerful vessels and not a single one weighs anchor unless they are convinced that it is Italy's needs and not the vainglories of Napoleon that are best served by doing so. Pride of the Castellammare di Stabia shipyards, the Gladius is a superb vessel. Optimised for long sea voyages with comfortable crew berths and excellent fresh-water reclamation systems, the Gladius is a popular assignment in the Regia Marina. Variants on this hull design also fulfil other fleet roles as and when required, the most successful of these being the mighty Spatha. Used where other nations might deploy a heavy cruiser, the Spatha is a naval brawler. Capable of exchanging fire with powerful enemy vessels and holding their own, the Spatha crews prefer to do so while closing to ramming range.
Columbia Battlefleet Set (DWA120008)
At the close of the Ore War, Confederate President Davis commanded his forces to stand down. Though General Robert Lee carried out this order, Fleet Admiral Elizabeth Buchanan refused and withdrew her battlefleets southwards to find a safe haven in the Socialist Unity of South America. For the vessels of the Union fleet, while they had served well during the civil war, the fleet was in need of modernising and expanding if the nation was to fulfil its Manifest Destiny as the preeminent Great Power of the Dystopian Age. Newer designs became more common and began to take on frontline roles such as the Constitution, Yorktown and Farragut classes. <br /><br />The Columbia class was the most powerful vessel found in both the Union and Confederate navies during the Ore War. 12 of these vessels were maintained by each side in the conflict though their rugged design allowed several of these prized vessels to be returned to service after sustaining catastrophic damage. Occasionally this saw Columbia class ships returned to battle in service to the opposing navy. After the CSS Merrimack was sunk by the USS Monitor in the closing stages of the civil war, she was repaired and recommissioned as the Union vessel USS Virginia. That ship, like all Columbia class vessels, was recategorised as a Heavy Battleship, post-war. <br /><br />The Confederate navy did not fall into despair and disrepair, however, despite the predictions of the Union's analysts. Instead, Admiral Buchanan accepted a seat on the council of the Latin alliance and put her considerable fleet and experienced crews at the disposal of the Socialist Unity of South America (SUSA). The Confederates found surprising common ground with their new compatriots with their refusal to yield to the aggressions of the Union, The fleet was modernised with the best engineering and weaponry available to the Alliance. Within a few years of the Ore War, while the vessels appeared superficially to resemble their Union counterparts, their internal systems and armaments were distinctly a product of their new allegiance to the Alliance. <br /><br />While SUSA lacks most of the engineering marvels that are becoming commonplace in the north, the Union's continuous martial footing that it has maintained since the end of the war has caused a small but constant flow of disenfranchised or disaffected military personnel and their families to flee southwards. In SUSA they find former brothers and sisters proudly defending the seas of the South-Western Atlantic, swelling the crews with new blood and ideas. It is no surprise that within twelve months of the Providence and Sumter class refits in the Union that similarly renovated vessels were in service to SUSA. Even the Mark II Talon autogyros from the Ore War have slowly been replaced by locally manufactured variants that are the equal of the Mark VI in use today by the Union.
Zeppelin Battlefleet Set (DWA250013)
Designed by Count Ferdinand von Zeppelin, the framework is made of duralumin - a sturginium alloy of aluminium and copper. To hold the helium that gives the craft its buoyancy, the ship employs dozens of rubberised cotton gasbags within the frame, leaving plenty of room for the heavy munitions that make these vessels rightly feared. Colloquially referred to as war-rockets by the Prussian navy due to their distinctive missile-like shape, the Kriegsturm patrol the skies around the Imperium and beyond. Commonly armed with deadly high-speed Luft Speerschleuders, these weapons are ideal for hunting down submerged targets while its Flak Batteries rip apart aircraft. Utilising pressurised Blaugas jet engines to achieve exceptional speeds, the Jaeger is a lethal aerial hunter operating in packs to clear the skies of enemy airships or plunge out of the clouds to strike their unsuspecting foes below.
Falkenstein Battlefleet Set (DWA250017)
The Imperium's focus on modular naval vessels is apparent in the Falkenstein Battlecarrier. By making use of the same integrated components and mechanisms of the Elector, Blucher and Konrad classes, the Falkenstein features many of the best traits of these vessels. With forward firepower surpassing a heavy cruiser, a complement of fighters in excess of a support carrier and the comparable resilience to a flagship, the design is aun unqualified success. The Imperium’s Admiralty in the Königlich Preußische Marine are appreciative of the toolbox nature of such a vessel. They are especially liked by Commodores with more tactical battlefleets at hand, allowing them to cover more eventualities than could be done with either a battleship or carrier alone.
Magnosors (TDE-N6007)
This box contains two Magnosors and one Magnosor Alpha. Magnosors are faction neutral, and so can be used with any other factions, or as NPC "AI Controlled" models using the rules and cards in the Ulaya Chronicles: Raptor Claw Island boxed set. Additionally they can be used in Ulaya Chronicles: Raptor Claw Island to replace the standees provided.
Torii Buke Starter Pack (KT001)
Torii is a skirmish war game created by Miniatures Y Wargames, using the Kensei range of miniatures from Zenit Miniatures. With Torii you will be able to use all the miniatures range of Kensei to create skirmishes between the different clans, aiming to accomplish the missions from their Taisho. The Buke have protected and farmed for centuries the land of the islands, paying vassalage to the Emperor. They were considered the arms of the Empire, the strength and the sword. Since most of them were rural samurai, a class lower than the Kuge, they were despised. While the Emperor was alive, they were honored simply because they could serve him, bound by their strict code of honor. But after his death they were taken aback. After much discussion on who should be the following emperor, a lot of Kuge re-considered their loyalty, and this led, over time, to the appearance of new clans governed by the Buke families. These new rebellious Daimyo started to act on their own, stopped paying tribute to the Kuge and pulled themselves together in their territories. Now, these new Daimyo are imposing the belief that the Kuge are corrupted and weak. They have started to build great castles to protect themselves from the old lords and from others like them. From their walls, they gaze at their neighbors' lands and plan their conquer to increase their power. They are resolved to start a new era in which the samurai govern the islands, a new order in which the Emperor would be a mere puppet managed by the warriors' real strength. These rural samurai are tough fighters, hardened from life in the mountains, who follow the ancestral warrior's code, the Bushido. As children, they are trained in the art of swordplay and they consider the use of foreign firearms dishonorable. They are great riders and archers; one of the most fearful warriors in the Intermediate World.
DVD - Masterworks Miniature Painting with Jen Haley and Anne Foerster - 3 DVD set (DSDVD01)
Hone your painting skills with two world-renowned miniature painters: Jen Haley and Anne Foerster.
Marvel Crisis Protocol - Doctor Voodoo And Hood (CP65)
When Doctor Jericho Drumm returned to his home in Haiti, he discovered his brother had become the Houngan Supreme, a practitioner of voodoo and protector of the people. The Houngan Supreme was dying from a curse laid by a rival sorcerer, but before he died he passed his mantle onto Jericho, making him Doctor Voodoo. Combining magic and voodoo, he battles powerful otherworldly villains as an avenger of the supernatural. <br /><br />Parker Robbins was a petty criminal until he clashed with a Nisanti demon and took its mystical cloak. The cloak endowed him with powerful magical abilities, allowing him to rise as a dangerous crime lord and sorcerer. He assumed the identity of the Hood, a villain who uses his power of flight and invisibility to gather other criminals under his leadership.
Out of Stock
$70
NYC Commercial Truck Terrain Pack (CP14)
Add some size to your Marvel: Crisis Protocol battlefield with the NYC Commercial Truck Terrain Pack. This pack includes parts to build either a Garbage Truck, perfect for cleaning up after a super powered rumble, or a Chemical Truck, sure to be filled to the brim with some kind of dangerous industrial agents.
Eldfall Chronicles Water Elementals (ECWE)
Face new challenges and test your skill against the very first monsters of the water element – the Water Elementals.
Out of Stock
$70
Troodon Boxed Set (TDE-N6024)
The Troodon are faction neutral, and so can be used with any other factions, or as NPC models using the Ulaya Chronicles rules for A.I.
Ceratops - Belligerent Herbivore (TDE-N6019)
The magnificent Ceratops! This mighty figure can be used in The Drowned Earth miniatures game or as an alternate boss in several Ulaya Chronicles scenarios (not required to play UC).
Sinoraptors (TDE-N6013)
These beautiful feathered beasts replace the standees in Ulaya Chronicles, and can also be used with any faction in The Drowned Earth!
Dilophosors Boxed Set (TDE-N6022)
The Dilophosors are faction neutral, and so can be used with any other factions, or as NPC models using the Ulaya Chronicles rules for A.I. Enemies.
Half-Size Case 90 For Victory At Sea Miniatures (HSCA090P06)
The battle is raging. Mighty guns fire deafening volleys. Exploding barrel bombs burst metal. Fire vaporizes the water. Thanks to this robust Half-Size Case 90 you will not have to worry about your models anymore. Two Half-Size foam trays give your miniatures from the Starter Game enough space to store them all.
Black Dwarf and Ebony Maw (CP19)
A master manipulator, Ebony Maw uses his formidable powers to enforce his master Thanos' rule across the galaxy. Brother to Corvus Glaive, Black Dwarf is a hulking slab of muscle and aggression who obliterates all who dare oppose his master Thanos.
Keratosor - Epic Dino (TDE-N6012)
The fearsome Keratosor is faction neutral, and so can be used with any other factions, or as NPC models in certain scenarios or using the Alternate Rules found in the hard copy of The Drowned Earth Rule Book.
Yuttaraptors Boxed Set (TDE-N6023)
The Yuttaraptors are faction neutral, and so can be used with any other factions, or as NPC models using the Ulaya Chronicles rules for A.I. Enemies.
Silver Venators Faction Starter Set (MTH17001)
Like the Custos Crypta, the Silver Venators have arrived in the middle of the Shadow War to find they are in a world much removed from their own. The Venators are a coven of huntresses who travel the angles of time as their master's demand. Each Venator is entrusted with a silvered key, an object attuned to their own Mythos energies. With their key, the Venators can travel through a narrow passage of 120 degrees or less through the gates of time. Using the knowledge of their masters, the Venators emerge from that same corner at the preordained point in the past or future.The Silver Venators serve the Y'th, temporal beings who dwell in a library-realm beyond time itself. In that omnipresent place, the Y'th have witnessed the regular flow of time and can see how this Shadow War threatens to irrevocably twist that which should be impermeable. The actions of the Old Ones and their followers threatens to undo all that should come to pass after the 1920's. For the Y'th, their past is humanity's future and one which must be maintained at all costs.
Brotherhood of Belial Faction Starter Set (MTH16001)
Augusta, Maine was a sleepy city with a low crime rate that was dealt with at a leisurely pace by the municipal police department. That is until one winter, when a spate of vicious crimes hit Augusta leaving a bloody trail of destruction in their wake. Murders, beatings, rapes and numerous muggings were perpetrated by what appeared to be a small gang of deviants. More crimes were committed in the first three weeks of the spree than had been recorded in the previous three years. Worse still, the gang proved to be incredibly elusive despite the best efforts of Lieutenant Jim Dugan. With a string of commendations to his name from his time in Chicago, Jim was expected to break the gang within a week. Three months later, the stress was really beginning to show on Jim and his team.
Wyldborne Faction Starter Set (MTH15001)
Naturalists and biologists will say that Nature is a living thing in perfect balance. But what they do not realise, is that such harmony has only been reached through the influence of the ancient force known as the Wyld. This power was worshipped in its own right in ages past and even today can be found in the roots of many more sanitised religions. The Wyldborne still remember the old ways, however, and all the raw power that comes from those who walk in its shadow.
Path of Chronozon Faction Starter Set (MTH14001)
It is a great and noble thing to devote a life to the pursuit of knowledge. Some are obsessed with knowledge for its own sake and push the boundaries of understanding within their chosen field of study. However, there are those who seek the power to dominate others through their knowledge. Chester Barreman is a man such as that. Even in his youth, Chester had an interest in history, more specifically in ancient civilizations and their religions. He was fascinated by the various interconnected beliefs of people across the globe stretching as far back as the written word, hieroglyphs or even cave paintings allowed. It was only as his studies matured that he realised he was at the beginning of a very dangerous path. A path defined by a single word: Chronozon.
The Priory Faction Starter Set (MTH13001)
Knowledge is power, so the adage goes. To the adepts of the Priory, this is a literal truth as they have been curating their knowledge of Mythos for generations. It is the power by which humanity will be saved from the predations of the Old Ones.
Over the millennia, shamans, soothsayers, skalds and scholars held the keys to the power of Mythos but were unaware of its greater purpose. Those fortunate few used it sparingly and merely glimpsed behind the curtain to barely retain their sanity. As humanity became increasingly arrogant in their own manifest destiny, this precious lore of Mythos was discarded in favour of technology, and the illusion of safety created by our increasingly modern world. So the Priory have been charged by their mysterious coordinator Madame Adrestia to remember the old dangers that still lurk in the shadows and to fight it at every turn.
Odani Travellers Faction Starter Set (MTH12001)
The future may not be read with impunity. The threads of destiny for a person are wrapped through the days of their lives, known only to the omniscient beings known to their followers as the Fates. The secrets of the Fates are hidden from the eyes of mere mortals and only those with the gift of Mythos may begin to lift that veil. For the Odani people, as servants to the Fates, the gift of foresight is passed down through the female line. From Mother to Daughter, the ability to see that what will be has allowed the Travellers to remain healthy, wealthy and wise. Of course, it has the added benefit of staying one step ahead of any authorities that wish to limit their nomadic lifestyle.
The Odani camp moves from the outskirts of neighbouring towns across America, never staying more than a few days at any location. On arrival, the extended families of the Odani set up their stalls with attractions and shows to entice locals to part with a few dollars in the name of entertainment. The highlight of the Odani Traveller?s arrival is the dazzling performances beneath their canvas tent. Colourful, exotic and always greeting visitors with a toothy smile, the demeanour of the Odani is designed to beguile the public.
In the Shadow War, the knowledge of the Fates combined with skilful misdirection is one of the Odani?s strengths which, they hope, will enable them to survive the ruin of humanity. To this end, it is often the case that a handful of local people will go missing shortly after the wagons of the Odani leave town. Usually, such disappearances go unreported and unremarked. Those that vanish are often from the fringes of society or have led a difficult life up to that point. The gift of the Odani means that the fate of their victims are already known to the travellers from the moment they meet them. Each of the disappeared would inadvertently or directly contribute to some great calamity in the Odani?s future. But destiny is a fickle creature and for each life taken and each doom averted, a new ill omen seems to materialise cursing the Odani to redouble their efforts in the face of this oncoming storm. If there is one thing the Odani are learning over the generations, it is that you cannot cheat the Fates.
The Hidden Ones Faction Starter Set (MTH11001)
Servants of the Sunken Pantheon, the Hidden Ones make their home in coastal towns and villages around the world. Through corruption and interbreeding, the Hidden Ones irrevocably link their community to the sea and to Dread Father Dagon, Deep Mother Hydra, and the other ancient deities that they worship. The rise of sterile cities has forced the Hidden Ones further into the shadows and has pushed them towards the isolated communities where it is easier to go unnoticed. The families can prey on their neighbours, considering them little more than talkative sheep ready for slaughter. Food is not an issue for these ancient bloodlines that hide amongst the rest of us, and their numbers are growing with each cycle.
Custos Crypta Faction Starter Set (MTH10001)
The story of the Custos Crypta begins in the year 700 BCE at the height of the Kushite Empire when the authority of Pharaoh Neferkare Shabaka was considered absolute. Shabaka was said to be blessed by the ancient Egyptian Goddess Khepera. It was in Khepera?s name that Shabaka ruled, from Nubia to the Nile Delta and a blood sacrifice was made daily in his name. For this tribute, the Kushite Empire was gifted the service of the Custos Crypta, a sentient insectoid species that acted as both guardian and custodian of Shabaka and his people. But time and the treachery of humankind are the only constants in this world and Shabaka was murdered by his nephew Taharqa. The remaining Custos Crypta were entombed alongside their Pharaoh in the pyramid at el-Kurru, there to remain for the rest of eternity. At least that was the plan?
Mini Bag For 22 Mechs And Accessories (MI09BO)
MINI Bag for BattleTech miniatures. The bag is ideal for transporting 22 BattleMechs. In addition there is space for accessories in the bag.
Mini Bag For 20 Bigger BattleMechs (MI08BO)
MINI Bag for BattleTech. The bag is ideal for transporting five lances. It fits exactly 20 bigger Mechs in the bag.
Two Player Starter Box (JBG-001)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">In Judgement, players assume the role of one of the five 'Everlasting', demigods who live on the Shadow Plane known as Between. Each of the five were once champions of their race before transcending from mortals to demigods whileon a quest to destroy the gods of old.
Their quest was bestowed upon them at The Gathering, a time when the majorraces of Athien came together to select five among them, so they could travel to the plane of shadow and stop the meddling of the old gods. The orcs and dwarfsnominated their most respected spiritual leaders, Krognar and Bruell to guide the five. The Elves and Minotaurs nominated their most powerful mage, Ista, and warrior Grul, to challenge the gods. By consensus the humans provided their greatest knight, Tomas, to provide leadership for the company. As one of the Everlasting, you summon heroes from the mortal world of Athien to the shadow plane (Between), so they can harvest souls at your behest. Souls that give you power and sustain your immortality.
Judgement brings all the elements of the Multiplayer Online Battle Arena (MOBA) video game genre to the table top. Powerful, diverse and funheroes, neutralmonsters,magical itemsand herolevels.These ingredients provide a trulyamazing gaming experience like no other miniature game on the market. The game designteam worked tirelessly for almost 2years creating, testing and perfectingthe core mechanics which ensure diverse, dynamichero activations and a fast, flexible combat system.The icing on the cake are superbly detailed 54mm scale resin cast miniatures.
This is the game of Judgement.
Dystopian Wars Rules And Gubbins Set (DWA990001)
Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power. Pick your faction and fight for dominance over the seas and skies with incredible machines of war fuelled by extraordinary technology - dread marvels of the Dystopian Age. The Dystopian Wars Rules and Gubbins Set contains all the tools you need to play. Just grab this box and your favourite Battlefleet (or two) and you are ready to start clashing against your opponents on the high seas.
Out of Stock
$60
Deadpool And Bob - Agent Of Hydra (CP45)
Welcome to the Deadpool character pack, brought to you by me: the amazing Deadpool! Once terminal cancer patient Wade Wilson, I, the aforementioned Wade Wilson, was transformed into the incredible superpowered hero Deadpool! Thanks to the nerds at the Weapon X pro2, I was granted an off-the-charts healing factor which allows me to recover from even the most gruesome "for the love of all that's holy, look away Timmy!" injuries. I'm also basically a ninja-expert marksman, a master in multiple martial arts (including the deadliest of all, Karate), and I speak, like, nine languages. But my greatest superpower of all is my dazzling wit and immeasurable charm. Though teams like the X-Men and Avengers would literally kill to have someone like me on their roster, I, the aforementioned Wade Wilson, a.k.a. Deadpool, remain los lobos - a lone wolf who hunts the moonlight desert in search of the only meal that will satisfy my endless hunger - justice! Also, they haven't been returning any of my calls or emails...
A cowardly young man, Bob was persuaded to join the criminal organization Hydra by his wife, who accused him of not being able to hold down a steady job. The thought of a stable career with a dental plan also appealed to Bob, though he was ultimately disappointed to find out that Hydra does not, in fact, offer full dental like A.I.M. Bob's life was forever changed when he met Deadpool during the Merc with a Mouth's assault on his outpost. Deadpool convinced Bob to assist him with his mission and the two became lifelong partners. These days the H on Bob's chest no longer stands for Hydra but Hero!
Magneto and Toad (CP42)
Max Eisenhardt, the man who would become Magneto, faced unimaginable discrimination and evil during the Third Reich?s rise to power in World War II. He survived, thanks in part to the manifestation of his mutant power to control magnetic fields. Following the war, he resolved that such a fate would never befall mutant kind. An uncompromising freedom fighter for his fellow mutants, his extreme beliefs for mutant superiority drove a wedge between Magneto and his close friend, Professor Xavier. Magneto?s vision for mutant kind caused him to form the Brotherhood of Mutants, who fight for mutant supremacy.
Mortimer Toynbee, known as Toad, is a genetically flawed mutant. Visibly mutated since birth, he was abandoned by his parents to an orphanage where he was ostracized for his appearance. When Magneto discovered and recruited him, Toad embraced the mission to conquer the human race who had rejected and degraded him. Toad serves Magneto as an unquestioning lackey using his mutant abilities of enhanced jumping and prehensile tongue.
DVD - The 7 Day Army Painter with Brandon Palmer- Elysian Army - 2 DVD set (42DVD02)
Get your army painted to a high standard in just 7 days as Brandon Palmer, multiple tournament best army winner, shares with you his techniques for painting a winning army. Featured techniques: - Airbrushing <br />- Quick masking<br />- Assembly line painting<br />- Vehicle weathering<br />- Basing<br />-Theory behind creating a world class painted army....And so much more!<br /><br />Multi-region DVD (NTSC)
Mechwarrior Destiny RPG (CAT35185)
The year is 3025. War rages across the vast interstellar empires of the Inner Sphere as the militaries of the Successor States vie for dominance across more than a thousand light years of inhabited worlds. And the king among these battlefields: towering BattleMechs and the MechWarriors who pilot them. But behind each battle lie a thousand unseen strings: Machiavellian court intrigues, shadowy wars of intelligence and counterintelligence, secret organizations, corporate greed, and more. Will you align yourself with the honor-bound samurai culture of House Kurita, become a crusader for freedom in the service of House Davion, or test your mettle as a House Steiner champion in the arena duels of Solaris VII? Or perhaps you will rain down fire from the skies in a House Marik aerospace fighter, or operate in the shadows as a House Liao intelligence agent. Will you pursue a life of service behind the veil of the secretive ComStar, join an elite mercenary outfit like Wolf's Dragoons, or even choose to lead your own lawless band of pirates? The path you lead through the 31st century, and the legacy you leave behind, is all up to you.
Out of Stock
$60
Card Holder 18L DIY (5902596936068)
Is the number of decks in game terrified you? No more with this card holder! Easy to move, easy to assemble and disassamble.
Can hold a large number of sleeved or unsleeved cards.
Out of Stock
$60
Learn To Paint Kit: Layer Up! (8907)
Learn to Paint Kit: Layer Up! includes everything you need to start painting.
Out of Stock
$60
Learn To Paint Kit: Core Skills (8906)
Learn to Paint Kit: Core Skills includes everything you need to start painting you miniatures collection.
Out of Stock
$60
Mini Bag For 15 Mechs And Accessories (MI32BO)
MINI bag for BattleTech miniatures. <br /><br />The bag is ideal for transporting 15 BattleMechs on up to 30mm bases. <br /><br />In addition there is space for accessories in the bag.
Maximilian Aerial Linebreaker (DWA250018)
In the distance, what appeared to be an Imperium zeppelin floated towards the Khan Heavy Platform "Khüchirkheg Tsaiz". Tiny imperfections, like dust motes on the horizon, showed it wasn’t alone. The crew had been warned that an attack was incoming but were prepared; they knew that the Imperium fleet was stretched across the multiple platforms that held this part of the Barents Sea. These men had defended their post before and would do so again. To either side, they saw some of the other platforms, and through binoculars, they noted fists pumping the air in defiance. Only then did they recognise the silhouette was not just any zeppelin but a Maximilian Aerial Linebreaker. Cheers of resistance were silenced, and crewmen steeled themselves against the coming terror. They’d been briefed on the Maxamilian’s shield generators and bombards while some of the crew looked about the deck and wondered which of them would not make it through the day.
Ankylo (TDE-N6021)
The relentless Ankylosor! This chunky fellow can be used as an alternate boss in several Ulaya Chronicles scenarios, or by any faction in The Drowned Earth.
Baryonyx (TDE-N6018)
The Mighty Baryonyx! Use this beautiful metal miniature instead of the standee in the core box.
Forek Mounted - Militia Leader (TDE-M3006)
Forek just isn't the kind of guy to run around on someone else's legs, or to trust his safety to a belligerent animal. He likes to trust his own reflexes and skill, and needs a suitable conveyance which will fulfil these foibles. It took Kraytssk three months of solid work to cobble together Forek's load-lifter from an ancient chassis he found in a cave at the fork of the Red River. It took another four months to hone the vehicle to Forek's exact specifications.
Kaneda Mounted - Leader of the Firm (TDE-F2006)
Proud, resentful, arrogant; all of these words could be used to describe Kaneda Griss, the leader of The Firm's notorious "River Crew". But Kaneda is merely an underling, in the grand scheme of things. Disappointing son of a powerful Underboss, Kaneda was sent to Skyton to keep him out of the way. If there was one aspect of Kaneda's personality his father was truly proud of it was that his son was tough, but in every other respect he was a disappointment. His father wanted to train him as a successor, but it was clear from early on that the best kind of intelligence Kaneda could master was a kind of low cunning. His father was the master of control by selectively applied violence. Kaneda was an angry thug. So to the River Crew with him - a gang of misfits and psychopaths who, while useful, have to be kept at arm's length.
Akara - Bondsman Mounted Leader (TDE-B4008)
The defining moment of Akara's life was when the passenger boat carrying her family and about forty other refugees sank in the deep Eastern jungle. She was 7, and the only survivor. In fact, She did not return to civilisation for another nine years, surviving alone in the forest when, against all odds, she was adopted by a family of Yuttaraptors and lived as one of them. Her attitude towards civilisation is mixed. While she values the comfort and convenience of many aspects of living within society she despises most people, and longs to hunt once again in the jungle. Give Akara extra resilience and a blisteringly scary charge, where barrelling other models out of the way and knocking them down combines with her innate abilities to create chaos and disrupt your enemy's plans.
The Elder Scrolls Call To Arms Stormcloak Hard Plastic Faction Starter (MUH052031)
Take back your homeland with the Heroes of the Stormcloak Rebellion. The true sons of Skyrim are led by the terrifying YRSARALD THRICE PIERCED and RALOF, who stalks the field with bow and axe. Both are supported by three hard hitting STORMCLOAK SOLDIERS WITH GREATSWORDS. For use with Elder Scrolls: A Call to Arms Miniatures Core Rules.
The Elder Scrolls Call To Arms Imperial Legion Hard Plastic Faction Starter (MUH052030)
Protect Tamriel and the Third Empire from your enemies with the staunch heroes of the Imperial Legion. HADVAR provides leadership and tactical expertise to the Legion Troops and is supported by the IMPERIAL MAGE, whose expertise with magic and weapons makes her deadly at range and up close. Finally, three IMPERIAL SWORDSMEN provide a stalwart backbone for your force. For use with Elder Scrolls: A Call to Arms Miniatures Core Rules.
Sin and Viper (CP61)
When the Red Skull sought an heir for his criminal empire, he fathered Sinthea Schmidt. The girl was raised with constant indoctrination of her father's twisted views. Forced to undergo physical transformation in one of the Red Skull's machines, she was gifted with superhuman powers. With her partner Crossbones and an incarnation of the Serpent Squad by her side, Sin has rampaged across the world, coming into conflict with the Avengers, S.H.I.E.L.D., and the Winter Soldier.
As a child, Ophelia Sarkissian was taken by Hydra and raised by Daniel Whitehall, the mysterious agent known as Kraken. For over two decades, she trained to become one of the organization's most proficient soldiers. Later in life, she abandoned Hydra to become the leader of the Serpent Squad mercenaries, where she used her peak physical conditioning, cunning, and ruthlessness to secure her place as a deadly viper in the global underworld.
Mystique and Beast (CP43)
Mystique is a peerless shapeshifter, able to alter her physical appearance and voice to match another person?s as a perfect mimic. Little is known about her early life, though she has claimed to be over 100 years old. During her life, she has assassinated several significant figures involved in mutant affairs, imitated high-ranking generals and politicians, and clashed with the X-Men on numerous occasions.
Dr. Hank McCoy is a founding member of the X-Men who possesses enhanced agility and genius-level intellect. McCoy has undergone progressive mutations that have increasingly given him a feral, bestial appearance, including fangs, claws, and superhuman senses. Though his visage is animalistic, Beast retains his intelligence and is a global authority on matters of mutant-kind, a top-tier geneticist, and a fierce advocate for mutant rights.
Cyclops and Storm (CP41)
Scott Summers is Cyclops, the first member of the mutant team the X-Men. Summers? mutant power causes him to produce beams of optic force from his eyes. Unable to control these beams, Cyclops must wear protective ruby lenses to shield others from his mutant ability. As the field leader of the X-Men, Cyclops is a master tactician and skilled combatant who never stops fighting for equality between mutants and humankind.
Ororo Munroe descends from a long line of witch-priestesses. Once worshiped as a goddess of the storm, she is a mutant with the ability to control the weather, able to produce hurricane winds, and summon lightning at a whim. After a chance encounter with Professor Xavier, Munroe joined his task force, the X-Men. As a member of the X-Men, she is Storm, a capable leader and one of the most powerful mutants in existence.
Punisher and Taskmaster (CP32)
Frank Castle was an honest ex-Marine just trying to live a normal life with the family he loved. When his family was tragically gunned down, Frank went on a mission of vengeance, first against those directly responsible, then swearing an oath to punish those who hurt the innocent. An expert in close quarters combat, a trained marksman, and an explosives expert, Frank now stalks the mean streets delivering his own brand of personal justice as the Punisher.
When Anthony Masters injected himself with an experimental serum designed to unlock the brain?s procedural memory potential, he gained the ability to instantly replicate the physical movements of anyone he saw. Using these photographic reflexes, Masters took on the name Taskmaster and became a mercenary?selling his skills to the highest bidder. Thanks to his mnemonic memory, Taskmaster is able to memorize, utilize, and predict the attacks of any opponent, turning their own physical abilities against them.
Bullseye and Daredevil (CP30)
As a boy, Matt Murdock was blinded in an accident involving radioactive chemicals. Though he could no longer see, the chemicals heightened Murdock?s other senses and imbued him with an incredible 360-degree radar sense. With years of martial arts training under the ninja master Stick and fueled by a relentless pursuit of justice, Matt Murdock protects the innocent of Hell?s Kitchen as Daredevil, the Man Without Fear!
A psychopathic assassin, Bullseye is one of the deadliest men in the world. Beyond his superb skills in hand-to-hand combat, Bullseye was born with the innate ability to throw any projectile with lethal force and accuracy. As a costumed criminal, Bullseye has crossed paths with many of the world?s greatest heroes, but he holds a special hatred for his nemesis, Daredevil, stopping at nothing to put him down once and for all.
Angela and Enchantress (CP28)
Amora the Enchantress has devoted her immortal life to the pursuit of power. One of the most powerful magic-wielders in Asgard, Amora is well known for her immense beauty and infamous for her heartless scheming in order to get whatever she desires. Able to enact powerful charms, the Enchantress is able to bend even the strongest resolve to her will.
Firstborn of Odin and Freyja, Angela was kidnapped by Heven during the war between Heven and Asgard. Thought dead by her parents, Angela was raised and trained to be one of Heven's deadliest hunters and warriors. Having learned of her true parentage, Angela cast aside her loyalty to Heven and to Odin, choosing to serve no master but her own conscience. She now travels the cosmos fighting against any evil which dares crosses her path, both alongside her brother Thor, and as part of the Guardians of the Galaxy.
Ghost Rider (CP27)
Johnny Blaze was a renowned motorcycle stuntman until he made a deal with a demon to save the life of his mentor from a mysterious illness. Forced to share his body with the demon Zarathos, Johnny found himself able to transform into the embodiment of the Spirit of Vengeance.
As Ghost Rider, Johnny can do everything from manipulating hellfire to devouring sinful souls, to forcing evil-doers to feel all the pain they?ve ever caused by unleashing his ?Penance Stare.? Tearing through the night on his flaming motorcycle, Ghost Rider never stops in delivering punishment to those who dare do harm to the innocent.
Ant-Man and Wasp (CP26)
A good man with a criminal past, when Scott Lang broke into the home of the original Ant-Man Hank Pym and made off with Pym?s Ant-Man suit, Lang inadvertantly began down a path that would ultimately see him become one of the world?s foremost heroes. Able to shrink to microscopic sizes thanks to Hank Pym?s signature Pym Particles, Lang is also able to communicate with ants and other insects via the specially designed helmet of the Ant-Man suit. Evil-doers everywhere have plenty of reason to fear the tiny, yet mighty Ant-Man!
A founding member of the Avengers, Janet Van Dyne has earned her place among the ranks of the world?s most beloved and celebrated heroes as the Wasp. Like Ant-Man, Janet is able to alter her size thanks to command over Pym Particles, and also has the ability to generare bio-electric blasts that debilitate and sting her foes, while the wings of her specially designed suit allow her to deftly evade and attack her enemies with ease.
Hawkeye and Black Widow (CP24)
With only a bow, a quiver of arrows, and enough self-confidence to rival anyone, Clint Barton has proven himself to truly be one of Earths Mightiest Heroes.Trusted by some and feared by most, Natasha Romanoff strives to make up for the bad she has done in the past by helping the world, even if that means getting her hands dirty in the process.
Dr Strange and Wong (CP23)
As Earth'sSorcerer Supreme, Doctor Strange wields arcane spells and mystical artifacts such as the Eye of Agamotto and Cloak of Levitation to defend the planet against inter dimensional threats. Descended from a line of ancient warrior-monks, Wong is a potent sorcerer in his own right.
Drax and Ronan The Accuser (CP20)
Created by the Titan god Kronos to kill Thanos, Drax the Destroyer has spent most of his existence trying to do exactly that. As the Supreme Public Accuser of the Kree Empire, Ronan serves to deliver Kree judgment and justice across the galaxy.
Corvus Glaive and Proxima Midnight (CP15)
Devoted members of Thanos? Black Order, the husband and wife team of Corvus Glaive and Proxima Midnight have terrorized the galaxy in service to their dark master. Proxima Midnight takes great pleasure in testing herself in battle, relying on her inhuman speed, strength, and agility and her spear, which houses a star trapped in a quantum singularity. Cunning and utterly ruthless, Corvus Glaive serves as the general of the Black Order and Thanos? right hand. Armed with his signature glaive, which grants him the power of immortality and can slice through any known substance with ease, Corvus is rightly feared by all.
Shuri And Okoye (CP08)
Shuri , sister to TChalla, the Black Panther has proven herself a hero through her innate genius and fierce dedication to her people. With her spirited personality and intellectual prowess, Shuri has become the top innovator and inventor within the technologically advanced nation of Wakanda, and she puts her innovations to good use to defend her home and its people by whatever means necessary. One of Wakanda?s greatest warriors, Okoye proudly protects her country?s king and his family alongside the Dora Milaje, Wakanda?s elite royal guard. As wise as she is deadly, Okoye stands as one of T?Challa?s most trusted allies and companions.
MODOK (CP05)
A.I.M. scientist George Tarleton had the dubious distinction of being chosen as the subject for a procedure which would transform him into a unique, bio-engineered living computer. Unable to use his limbs, Tarleton was confined to a hoverchair, which gives him both mobility and a deadly assortment of conventional weaponry. Since then, M.O.D.O.K. has used his vast intellect and exceptional psychic powers to terrorize the world as the leader of A.I.M. and one of the world?s most dangerous and unpredictable foes.
Dice Tower Castle Full Print Blue - UV Print (5902643191099)
Castle Dice Tower is a deluxe large dice tower made from high quality HDF with a UV overprint. All of this makes it perfect and a useful decoration for a board game night! It's easy to assemble before the game and disassemble after. Glue is not required.
Wild West Iron Horses (WEX991015002)
<p>Since Armstrong Custer's famous charge leading the Michigan Wolverine's at Gettysburg, the Iron Horse has become a ubiquitous machine across the frontier. Their combination of speed, firepower and durability led to a massive Union contract with the Covenant of the Enlightened during the Ore War, replacing flesh and blood horses in all cavalry regiments. Now more than a decade later, Iron Horses have become easy to obtain, with Union surplus and frontline shipments making their way onto the black market in vast numbers and the machinery itself proving to be simple to maintain with spare-parts in abundance. While older marks and models of Iron Horse prove to be a little on the temperamental side, the Iron Horse's popularity and variety of designs can be found in use across the Union and beyond.</p><p>The Blazer was first used by the Confederate Army during the Battle at Gaine's Mill. The Iron Horse was still in limited service in those early days of the Ore War, but already its endurance and potential were obvious. Twenty-six Iron Horses were heavily modified in the field to mount additional gatling guns and armour plating to shield their riders from the huge attention of enemy fire they would receive once they began their attack. With General John Bell Hood on the lead Blazer, the Confederates tore a bloody hole in the two-mile-long Union flank and the day was carried, despite massive casualties on both sides in the 50,000 soldiers that fought that day. By the time of Gettysburg, both sides had units of Blazers fighting alongside their Iron Horse Cavalry and Blackhooves.</p><p>Uniquely found in the Union arsenal, the Iron Eagle is seen by many as the pinnacle of technological evolution for the Iron Horse. More than the replacement of the RJ engine with a voltaic power plant, the Iron Eagle boasts additional armor and electro-weaponry. As the ultimate statement that the Iron Eagle represented the future of Union military prowess, Nikolai Tesla incorporated specially programmed UR-31E Automata to pilot these new machines, giving them a resilience unmatched in the field by other cavalry.</p>
Teknes Lineman Box (WOK04003)
Felskar's groundbreaking industrial techniques have made Linemen repulsion armor the most advanced currently in mass-production. As such, Lineman Defenders possess solid physical and magical protection beyond any other nation's current capabilities. A rank of Lineman Defenders can blunt even the strongest enemy advance and easily sweep aside lesser troops. Under the leadership of a veteran Lineman Controller, the Defenders' already rigid discipline becomes an unbreakable force of will, able to meet strength with strength, in proper Felskar tradition.
Teknes Union Box (WOK04002)
Union workers represent a triumph of technology over magic. Felskar technomancers can transform a subject into a Union Worker in the space of an afternoon. As such, most Union Worker recruits were criminals, made useful to society once again. While resilient, a Union Worker is truly unleashed when wounded, and Union Bosses are adept at inflicting that little bit of motivational pain to keep the unruly Workers pointed at the enemy. As troops, they're inexpensive, numerous, and highly effective: the perfect combination for any commander.
Hadross Sevridan Box (WOK02003)
The fluid and alien Sevridans form an elite, hard-hitting strike force. Although not as nimble ashore as their Deepman cousins, a Sivridan gutter in combat is a whirlwind of blades and tenticles. Sivridan Friars, the most respected of all Sivridan, hone thier martial skills night and day, Thier place is on the front line, guiding thier brethren and marking targets by the Deep Voices' will.
Royal Navy Submarines and MTB Sections (WGVS-743212006)
Submarines, designed for use in North European and Mediterranean waters, the S-class was manoeuvrable with a noted ability to crash dive extremely quickly. Combined with a large salvo of torpedoes, this was a successful design of pre-war years that was soon updated and put back into production. <br /><br />MTBs:<br />The Fairmile A was designed from the outset to use prefabricated components that could be produced by small businesses such as furniture manufacturers, which would then be assembled at shipyards. Capable of 25 knots, it mounted a 3-pounder gun and a pair of .303 machine guns, as well as Depth Charge. Designed with the form of a destroyer's hull, the Fairmile B (like its predecessor, the Fairmile A) was intended primarily as a submarine-chaser, and so was fitted with Depth Charge. Manufactured in large numbers, the Fairmile B was also famously used on the raid on St. Nazaire. Capable of 26 knots, the Fairmile C was a motor gun boat, mounting two 2-pounders and eight machine guns of various calibres. It was mainly used for close escort duties and some clandestine missions. Nicknamed Dog Boat,' the Fairmile D was highly adaptable and could be fitted with a range of armament that meant it could act as both motor gun and torpedo boat. Some were used by the Royal Air Force for long range rescue of downed airmen.
US Navy Submarines And MTB Sections (WGVS-743212005)
<p>Submarines:<br />The Gato-class of submarine was the first mass production US submarine class of the Second World War, forming the majority of the United States Navy's submarine fleet of the war. It was the Gato-class, and the successors of her design that were largely responsible for the disruption of the Japanese merchant fleet. Individual Gato-class vessels were given names of marine creatures, with the lead of her class named for a type of small catshark. <br /><br />MTBs:<br />The Elco mounted four torpedo tubes which, combined with its speed, made it a serious threat to larger ships. The largest PT boat used by the US Navy, the Elco is also notable for future President Kennedy commanding one. Crews of these boats relied on their smaller size, speed and manoeuvrability - and darkness - to survive.</p>
Regia Marina Submarines And MTB Sections (WGVS-743211009)
Submarines: <br />Compared to a German Type VII C submarine, the Marcello-class were much larger, displacing 1,060 tons versus 769. Speed and range between the two classes were almost similar, but the Marcello-class had more torpedo tubes than the famous U-Boat. The Marcello-class should be considered one of the most successful produced by the Italian shipyards and showed very good qualities, being fast, structurally robust and relatively manoeuvrable. <br /><br />MTBs: <br />Capable of 45 knots, the Italian Motoscafo Armato Silurante (Armed Torpedo Boat) or MAS Boats were extremely active in the Mediterranean theatre. Though they were not well suited to rougher seas, they still achieved a great deal of note, including the torpedoing of HMS Capetown and an attack on the harbour of Malta, though the latter was a failure that cost two MAS Boats. Based on German S1 class S-Boats the Italians found in the port of Cattaro in Yugoslavia, the MS Boat was larger and far more seaworthy than the MAS designs. Though not as fast, it was far better suited to long-range patrols in the Mediterranean being more stable and more comfortable. It was an MS Boat that sank the largest vessel of any MTB in the war, HMS Manchester, in 1942.
Imperial Japanese Navy and MTB Sections (WGVS-743211008)
Submarines:<br />The Kaidai-7-class, or KD-7, was developed in the late 1930s, following on from the preceding KD-6 class. With a surface range of 8,000nm at 16kts, and a submerged endurance of 50nm at 5kts, they possessed a slightly better underwater performance to the late-model KD-6s and better surface speed (though not range) than the earlier members of that class. All members of the class were lost by mid-1944. Another ocean-going submersible using 533mm forward and aft torpedo tubes, it served in the South Pacific as well as the waters off Australia. I-177 sunk the hospital ship AHS Centaur off Stradbroke Island. It was presumed lost with all hands on 18 November 1944, while the I-176 was lost six months earlier off of the Solomon's. There were 10 KD-7 submarines built overall. <br /><br />MTBs:<br />Designed as a suicide craft, the Shin'yo either carried a powerful explosive or two depth charges. The depth charges were intended to be planted by the pilot of the boat, after which he would then make his escape. Although nearly 10,000 were built, they accounted for the sinking of only 5 ships, mainly landing craft. The Imperial Japanese Navy fielded a number of variants on a standard torpedo boat design, differing mainly in machinery fit which affected displacement, giving the illusion of more variety than existed in practice. 238 boats were built within these designations, all armed with two 18-inch torpedoes and 25mm or 13.2mm guns.
Royal Navy Aircraft (WGVS-742412024)
The British air raid on the Italian port of Taranto demonstrated to the world the vulnerability of ships against attacks from the air. The planes of the Fleet Air Arm of the Royal Navy proved a scourge to Axis forces throughout every theatre of the war. Short Sunderland Flying Boat:The Sunderland was a flying boat, developed for general reconnaissance from the S.23 Empire or C-class flying boat, the flagship of Imperial Airways. When British shipping came under constant attack by German U-boats, Sunderlands patrolled the approaches or flew convoy protection missions. When a U-boat was sighted, Sunderlands tried to attack it before it submerged. Although sometimes described as depth charges, its bombs were set to explode at a shallow depth and were equally effective against surfaced submarines. Hawker Hurricane:After having gained fame in the Battle of Britain where it was the mainstay of the RAF, the Hurricane went on to serve throughout the war. As the war progressed, it was slowly outmoded as a frontline fighter but adopted other roles such as ground attack and tank-busting. The Sea Hurricane was an important development but rapidly fell out of favour for carrier operations. Fairey Fulmar:At first rejected by the RAF, the Fulmar fulfilled the Fleet Air Arm?s requirement for a fighter with the same firepower as a Spitfire or Hurricane. Though inferior to a dedicated single-seat fighter, the Fulmar was reliable and long-ranged, making it suited for carrier operations. However, it was to be replaced halfway through the war by the much more capable Seafire.
Kriegsmarine Aircraft (WGVS-742411033)
With carriers planned but not built, Germany?s airpower was limited to launching from airfields far from open water. As such, they were mainly deployed against ships close to mainland Europe. Despite this, the Luftwaffe dive-bombers proved devastatingly effective against Allied ships. Focke-Wulf FW 200 Condor:The Focke-Wulf Fw 200 Condor began its operational life as an airliner and was the first aircraft to fly non-stop between Berlin and New York. Though used in a variety of roles, the version presented here is a maritime patrol aircraft that saw use as a long-range and anti-shipping bomber. These planes searched for Allied convoys and could perform anti-submarine warfare duties. Junkers Ju 88:The Ju 88 was one of the most effective and versatile strike aircraft of the war. It served as a medium bomber and tankbuster on land, and at sea could deliver bombs or torpedoes. The Ju 88?s high speed allowed it to avoid interception much of the time or outrun fighters if necessary, making it much more survivable than most contemporary Allied designs. Messerschmitt Bf109:Made famous in the Battle of Britain, the Bf 109 was constantly upgraded throughout the war to remain competitive, though it was to be outclassed by the newer FW 190. At the start of the war, however, it was a fearsome fighter, and a suitable counterpart to the Spitfire.
Kriegsmarine U-Boats And MTB Sections (WGVS-742411017)
Submarines: A long-ranged submersible, the Type IX was the most successful U-boat of the war, with each vessel averaging over 100,000 tons of shipping sunk. One Type IX, U-107, made the most successful convoy mission of the war, with nearly 100,000 tons of shipping sunk out of Freetown in Africa. The latest variants of this design were capable of ranges of more than 23,000 miles, allowing them to rove far in search of convoys, while their heavy load of torpedoes allowed them to keep pace with a convoy, attacking night after night. MTBs:The R1-class of R-Boat (from the German Raumboot, meaning minesweeper) was intended to be used as a shallow water minesweeper but, as the war went on, it became a multi-role craft. Its duties expanded to include patrol, antisubmarine, convoy escort, minelaying, and rescue operations. Some classes of R-Boat, such as the R310, were fitted with torpedo tubes, though performance was very modest compared to craft specifically designed for the role. The ultimate S-Boat to be operational in significant numbers was the S-100-class, which was produced from 1943 and was said to be the best fast patrol boat of its time. The S-100-class was nicknamed the Calotte, as it featured a rounded armoured bridge. It was powered by three Daimler-Benz engines giving it an overall capacity of around 7,500 hp and developing an outstanding top speed of 48 knots.
Catan - Seafarers 5-6 Player Board Game Expansion (MFG3074)
Now five to six players can sail into the wild, uncharted seas and explore and settle the many mysterious islands near Catan! Add one or two more opponents without sacrificing ease of play.
Dracula's America: Shadows of the West (Dracula_America)
Dracula's America: Shadows of the West is a skirmish miniatures game of gothic horror set in an alternate Old West. Secret wars rage across the country - from bustling boom-towns to the most remote wilderness - as cults and secret societies fight for power and survival. Players will throw their support behind one of these factions, and will lead a Posse in fast-paced, cinematic battles for dominance and survival.
Clan Heavy Star (CAT35730)
The Clan Heavy Heavy Star includes the Stone Rhino, Warhammer IIC, Supernova, Hunchback IIC, and Marauder IIC, along with MechWarrior pilot cards and Alpha Strike cards.
Elemental Star (CAT35739)
The Clan Elemental Star includes five hex-based Elemental miniatures. Perfect for Battle Tech and Alpha Strike action!
Clan Command Star (CAT35720)
The Clan Command Star includes the Dire Wolf, Summoner, Stormcrow, Mist Lynx, and Shadow Cat, along with five MechWarrior pilot cards and five Alpha Strike cards.
Dungeons & Dragons 5th Edition Sword Coast Adventurer's Guide (5E_Sword_Coast_Guide)
Welcome to the Sword Coast, a region of Faerun that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that offers every explorer vast opportunity and simultaneously promises great danger.
Dungeons & Dragons 5th Edition Monsters Manual (5E_MM)
The Monster Manual presents a horde of classic Dungeons and Dragons creatures, including dragons, giants, mind flayers, and beholders, a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
Crow Tree Dice Tower (5902643191457)
Crow Tree Dice Tower is made from high quality HDF with a unique and detailed UV overprint. All of this makes it a perfect and useful decoration for a board game night! It's easy to assemble before the game and disassemble after. No glue required.
Mr Ears (WEX101115008)
Associate members of the Covenant of the Enlightened do not enjoy the respect or prestige that Covenant Peers do, but they are often the ones who do most of the leg work. In order to be officially recognised as an associate of a Peer, an individual will have to put in hours of thankless research and errand running for their sponsoring Peer. Of course like all who are drawn to the Enlightened, being in possession of a keen mind and a drive to push the boundaries of human understanding is a prerequisite. But associates often lack the opportunity or financial means to secure an actual Peerage in the Covenant.<p>Girauld Eres was one such associate, a Parisian naturalist who had developed into a minor celebrity as he toured Paris society with his collection of primates. Girauld's real passion lay in animal physiology and his personal menagerie was home to some impressive specimens. Showing a talent for specimen capture, he was approached by Warwick Hudson and earned a sponsorship into the Covenant as an associate following his collaboration on the spectral containment technology with Hudson and Katherine Holst.</p>
Admiral Graf Spee & Admiral Scheer (WGVS-742411012)
The Deutschland-class of warships were relatively small, by battleship standards, but were well armoured and carried the type of armament traditionally seen only on battleships. This led to them being nicknamed 'pocket battleships'. Superb commerce raiders, the Admiral Scheer successfully plied the Atlantic and Indian Oceans, disrupting merchant shipping wherever it went, whilst the Admiral Graf Spee was famously cornered during the Battle of the River Plate and scuttled herself soon after.
Nuke Black & Glow In The Dark Dice Set (7) (SNUR19)
Watch out, this dice set doesn't protect you from radiation but they do glow in the dark.
Elvish Black & Glow In The Dark Dice Set (7) (SELV19)
These RPG dice will become an inseparable companion of every player with even an drop of noble elvish blood circulating in their veins.
Dragon Rampant (Dragon_Rampant)
This game can use any 25mm-28mm fantasy themed miniature and allows virtually any imagined force to be created. With a simple yet challenging ruleset players will be up and running in no time.
Commonwealth Support Squadrons (DWA270008)
Typically accompanying the Flagships of the Commonwealth are support squadrons of cruisers and Stoletov Ekranoplans. The Pravda Support Carriers are equipped with short flight decks and limited aircraft capacity compared to the Mozhayski, but can launch a supporting screen of fighters or bombers to assist in attack runs. The Morosko Heavy Cryo Cruiser builds on the Norilsk hull design with the integration of an advanced cryo generator capable of forming deadly icebergs in their enemy's path. The Khatanga Cryo Assault Cruiser is favoured by northern commanders as it takes this art of war one stage further with addition of the ferocious Semyenov pattern assault bore in the prow.
Commonwealth Frontline Squadrons (DWA270007)
Tempered by revolution, civil war and failed conquests; forged in the fires of invasion and the minds of brilliant men and women, the Commonwealth stands as a beacon of hope to oppressed humanity. A democracy that stretches from the industrial centres of Poland-Lithuania to the snowy wastes of Siberia and the steppes of Mongolia, the Commonwealth's people come from a hundred or more cultures and groups but are united by the loyalty to their state and the Tsar who safeguards it. Required to serve their country and fellow-citizens in whatever capacity they can, the Commonwealth can call upon huge reserves of strength to ensure its survival and prosperity. Enriched by the technological bounties rested from the jealous hands of those who sought to manipulate the world, the Commonwealth stands as a testament to the will and perseverance of the common man. Long live Mother Russia, long live the Commonwealth, long live her People, long live the Tsar!
Imperium Support Squadrons (DWA250004)
Commonly found in support of larger vessels of the Imperium's Navy are a number of specialised cruiser variants. Built on the ubiquitous Blucher Class hull, these ships can be refitted as fast as any other frontline ship. The Konrad Class Support Carrier bears a flight deck with supply for a small number of Messer class fighters, providing air power where needed. Reiter Class Flak Cruisers are equipped with an impressive array of Vierling cannons, deadly multiple barreled weapons that launch scores of flak rockets into the air. These two vessels ensure that Blitzen Bomber squadrons can safely reach their targets without interception. Finally the Volsung Class deploys the formidable Sturmbringer Cannons on their decks that can char flesh and rupture enemy armour with terrible voltaic energy. The Imperium operates a large number of destroyer squadrons. Superior to the smaller frigates and escorts, Sigimer Class are longer, more heavily armoured and boast additional firepower. Toten Class, are heavier still and are equipped with two Sturmklaue cannons to cast bolts of lightning into the enemy.
Imperium Frontline Squadrons (DWA250003)
The Imperium war machine is built upon a single concept - efficiency. Having the right weaponry for an engagement is often the key to victory and having access to all manner of different ship configurations allows an Admiral access to what she needs, when she needs it. With widespread rail networks extending from Prussia to the other Germanic nations of the Imperium, the navy (known as the Kaiserliche Marine) decided to equip a new generation of warships and support vessels with compatible gauge rails to allow weaponry and goods to be easily changed in short order. This allows the Imperium to be responsive to the needs of the operation at hand without having to go to the cost or lengthy construction times of creating specific ships to fill those requirements. Should a vessel be needed to bombard an enemy shore battery, then a Blucher cruiser can be modified to create an Augustus Bombardment Cruiser in less than a day. At the Wilhelmshaven Imperial Shipyard, the record stands for the refitting of the warship Stralsund. The cruiser had arrived fresh from hunting corsairs off the coast of Heligoland three hours earlier. In those few hours the yard crew removed her (still steaming) Volt Gun Batteries and installed a Gustav Heavy Bombard in their place.
Empire Frontline Squadrons (DWA220003)
The warships of China are the most numerous in the Empire's navy. Their prow mounted chemical flame cannons, known as Huoqiang, make them formidable in any conflict and Chinese ships form the core of most of the Empire's Battlefleets. The cruisers of the Chinese mount the deadly Huoqiang along with a mix of heavy guns and rockets. The crews of the Shanghai frigates are extensively drilled in working in large squadrons and can coordinate attacks with devastating effect. With the glut of manpower at its command, China's shipyards are capable of churning out large numbers of cruisers and frigates giving it dominance in naval affairs countered only by the elite vessels of Japan.
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Crown Frontline Squadrons (DWA210003)
The most common vessel and backbone of the Crown fleet is the Albion Cruiser. This dependable ship is armed with heavy gun turrets, broadside and torpedoes. Several modifications have been made to the Albion Hull design over the years such as the intimidating Lancelot Heavy Cruiser, the fast Picton and the lightly armed Bedivere. With so much coast to cover and such a large fleet the creation of the Sabre Class Command Cruiser enabled high ranking Naval officers to command Battlefleets from more numerous, smaller ships. These Command Ships allow the crown greater reach without the need for so many Battleships.
Union Frontline Squadrons (DWA120003)
Almost always found in support of large carriers and battleships are squadrons of frontline cruisers built to withstand direct engagement with enemy fleets. The Yorktown, Intrepid, Reliant and Lexington Class Cruisers all boast powerful paddle wheels allowing them to remain agile under fire all the while raining shells upon their enemies. These ships are in turn supported by the ever-vigilant Akron Observers. These rotors watch both the skies and the waves for signs of threats to their squadrons as well as acting as long-range observers for the gun crews on board the ships. Farragut Frigates are also a common addition to any Union fleet. These small but manoeuvrable vessels are able to make fast raids against enemy squadrons or in even greater numbers, larger vessels such as Battleships.
Enlightened Frontline Squadrons (DWA100003)
The architects of the Dystopian Age, the Covenant of the Enlightened wield their formidable intellects to sweep aside those ignorant or deluded who stand in the way of Scientific Progress. These masters of technology covet knowledge above all things and believe that it is only they who can steer humanity on a path to enlightenment. With their wondrous war-engines, the Covenant of the Enlightened take every opportunity to demonstrate their technological supremacy. The discoveries that were intended to herald a new era for humanity are instead used to punish those who would misuse them. Only when the Covenant are lauded as the rightful leaders of the Earth in this new Dystopian Age can the world be brought into a new dawn of achievement and prosperity.
She-Hulk (CP39)
Jennifer Walters is the cousin of Bruce Banner, the Hulk. After an attempt on her life left her in critical condition, a blood transfusion from Banner infus?d her with gamma irradiation and transformed her into the savage and sensational She-Hulk. While she gained much of the superhuman strength of the Hulk, Walters retains her sharp wit and honed sense of justice when she transforms, becoming a less inhibited version of herself. She rarely sees the need to return to her original self, preferring instead to fight crime with her immense strength and durability.
Union Support Squadrons (DWA120004)
<p>The Union fleet has seen a number of technological improvements since the defection of Nikolai Tesla from the Imperium, and a significant overall increase since the end of the Ore War. Support Cruisers and Automata have all been upgraded by the creative team in the Pipeworks. The Washington Missile Cruiser serves to increase the long-range firepower of the battlefleet as well as providing additional cover against enemy aircraft. Armed with Kettering pattern cruise missiles, the crew of Washington class vessels often make use of observation rotors and spotters in fighter squadrons to ensure the deadly payload strikes true.</p><p>The Roanoke Strike Carriers provide air support to any fleets they are attached to. These Cruisers employ powerful electromagnetic catapults to rapidly launch their Corsair strike fighters into the fray, the Roanoke carrier is a valuable vessel in the Union fleet. The class was named after the Union naval base on Roanoke Island, destroyed in 1862 during the Ore War.</p><p>A rarer sight are the new Discovery Class Arc Cruisers. Given sufficient development from The Pipeworks to be given general deployment in the Union Fleet, the Discovery class are replete with Edwina Houston and Nikolai Tesla's Arc technologies. These deadly state of the art weapons can flash burn through the hulls of the mightiest enemy battleships in a burst of incandescence.</p><p>Finally, with a reputation for working miracles, the crews of Montgomery support ships are always a welcome addition to any battlefleet. Scores of repair teams use a combination of flight gear and escort craft to effect repairs and rescue to friendly vessels in need. These ships are also able to provide field repairs to the RC-52 Patriot Automata. These towering simulacra are designed by the brilliant theoretical engineers at The Pipeworks, and are the largest automata in the Union's military. Just like smaller automata, over time their adaptive computations develop quirks that give veteran Automata distinctive personalities.</p>
Japanese Frontline Squadrons (DWA220004)
The supporting cruisers that are assigned to Battlefleets through the forces of the Empire vary greatly. From the imposing Hokkaido Heavy Cruiser down to the nimble Kanagawa Monitor there is a cruiser variant for every mission. Japanese Cruiser groups are typically accompanied by Chita Submersible Automata. These engineering wonders are equal to the mechanical creations of the Covenant of the Enlightened and are used to protect the fleet from threats beneath the waves as well as assisting in assaults. While the Chita are designed to operate independently for lengthy periods, they lack the endurance of the much larger Kaiju class automata. Ishikawa strike cruisers and Yamaguchi Attack Cruisers are essential in maintaining these escorts far from a drydock, their moon pools enabling repairs and refuelling of the Chita to take place.<p>The Okinawa and Miyagi Class Cruisers are equipped with limited numbers of reconnaissance aircraft that act as spotters and limited aerial defence. When needs must they can also perform bombing runs on enemy shipping but usually only when supported by other aerial units.</p><p>The Japanese favour Kyoto frigates when running their patrols between the far-flung islands of their homeland. The vessels are ideally suited for this task and for new sailors a year on a Kyoto is their first experience of the proud naval traditions of the Blazing Sun.</p>
British Crown Support Squadrons (DWA210004)
<p>While the Frontline Squadrons of the Crown Navy are used to going toe-to-toe with enemy fleets, the Support Squadrons serve a range of unique roles to aid and assist the fleet as a whole to complete their missions. The Hotspur Support Carriers add additional fighter Support. It is common for Hotspur captains to drive their ships at full speed towards the enemy, hoping that their large engines give their Defiant strike fighters an optimal launch position. The Agincourt Bombardment Cruisers are armed with the dreaded Taranis Naval Mortar, capable of hurling all manner of projectiles up to a range of over fifteen miles.</p><p>The Athelstan Flak cruiser provides a screen of anti-aircraft fire to ensure that the Defiant Squadrons hit their targets and to defend the decks of the Crown vessels. A Squadron of Athelstan's was used on the Thames to celebrate the Queen's Pearl Jubilee, firing magnesium pyrotechnics above the city to mark the occasion.</p><p>The Excalibur Heavy Destroyers are also typically found with the Victory class or other capital ships. Their role is to deter smaller attack vessels from swarming the immense Carrier as well as other large command vessels.</p>
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Enlightened Support Squadrons (DWA100004)
<p>The support ships that escort the Flagship vessels of the Enlightened Fleets fill some very specialist roles. The Plinius Support Carrier carries dozens of Scythe Drones and can launch them from hydraulic ramps. This allows the Plinius to partially submerge when the ramps are closed making it very difficult to see and target. Built around the same hull as the Plinius are a number of other Cruisers. The Quintilian bombardment cruiser mounts heavy rockets that it can launch at distant targets before returning below the waves. The Tacitus Assault Cruiser favours two hardpoints for turrets, most often Particle Beamers. The Claudius Merchantman is designed with extra hull space and is the backbone of Enlightened logistics, the ingenious engineers still managing to squeeze in a number of torpedo launchers to protect them from pirates and other hostiles.</p><p>While these Cruisers are able to lurk just below the surface the Diogenese and Praxilla Class Submarines are able to operate at significant depths. These large Automata operate under a number of pre-programmed subroutines and are effective at hunting down and destroying enemy vessels.</p>
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Sultanate Frontline Squadrons (DWA240007)
<p>The Izmir Monitor can often be seen supporting a Mehmed class, making sure that the great rivers and coastlines under the Sultans' protection are well defended. Assignment to an Izmir is often seen as a sideways promotion as the constant presence of a Grand Monitor can make a captain and his officers feel they have little chance to show initiative and that any orders they give their crew may be changed at a moment's notice.</p><p>When magnetic impeller advancements were acquired by the Sublime Porte for its navy, it was the Iskandar class that first bore the fruit of the development. Quickly these cruisers have become the mainstay in the highly mobile Sultanate armada, particularly when partnered with Pasha class vessels. These Light Cruisers are often the first to attend a conflict, they are outfitted with extensive observation systems allowing any reconnaissance to be as detailed as possible. This helps the Iskanders and flagships be in the best position to bring their formidable weapons to bear.</p><p>Sadrazam Heavy Cruisers are the envy of the world's navies. Advanced Sultanate engineering, the match of even the Covenant of the Enlightened, combines speed and maneuverability with enhanced firepower to deadly effect. Regularly fitted with particle beamers, the sight of a squadron of Sadrazams on the horizon is often enough to shake the resolve of the bravest enemy Commodore.</p><p>Often seen as part of large battlefleets, the Temir Frigates are employed as flanking squadrons supporting Pasha or Izmir class warships. These frigates are sometimes tasked with engaging a secondary objective while the larger ships proceed with the main thrust of an attack.</p>
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Alliance Frontline Squadrons (DWA260003)
<p>The Chevalier cruisers and Charlemagne heavy cruiser are the mainstay of Alliance cruisers and are able to launch screens of torpedoes in a wide range of fire arcs, as well as lay down heat lances or rocket batteries, when necessary.</p><p>Loire light cruisers are at the forefront of Alliance Battlefleets and as such often the first to engage with the enemy. They provide screening and reconnaissance for the rest of the battlefleet and any commodore worth his salt will know how to make best use of any Loire's under their command.</p><p>Captains of Picardy monitors understand their role to guard the rivers and waterways of Europe, and further afield, from invaders. While they may not be the most heavily armed of ships, they have the perfect balance of firepower and the ability to operate in shallow waters. Crews are reminded that they are often the last line of defence for civilians and as such are assigned from recruits hailing from inland towns and cities. This ensures they understand what is truly at stake should an enemy vessel get past them and into Alliance territory.</p><p>Multiple squadrons of Ecuyere frigates often accompany Alliance Battlefleets, defending their flanks as well as grouping their attacks against key targets of opportunity.</p>
Sultanate Support Squadrons (DWA240008)
The flight crew of Constantinople Carriers are rightly proud of their assignment. It is said that "the blood of a wingman is thicker than the water of the womb" and that is certainly the case for these pilots. These aerial combatants are like a close-knit family as they know that they can only rely on each other once the fighting starts and don’t let outsiders forget it.<br /><br />The Mihrimah Flechette Cruiser is armed with a weapon unique to the Sultanate. It can unleash a torrent of Orichalcite Flechettes from its bombards at a target. These light and razor-thin fragments are so sharp they can puncture steel hulls at close quarters, though air resistance prevents them from being effective at longer ranges. While they can certainly cause damage to cruisers, they are deadly against squadrons of smaller ships. A cloud of flechettes can easily envelop multiple vessels and shred through steel and flesh alike.<br /><br />While the Ferik escort skiffs of the Sultanate are ubiquitous in their battlefleets, they need frequent maintenance to keep their repulsion engines in working order; that's where the Konya comes in. A bay at the fore of the ship allows a skiff to be loaded in and repairs to be made. Though a commodore knows that a Konya lacks firepower, they never regret having one close by.<br />An Aydin Supply Cruiser is a welcome sight to other crews. Knowing they won’t run out of vital necessities at a moment's notice is a huge boost for morale and for this reason alone they are constantly on the move, heading from fleet to fleet, only heading ashore to resupply themselves.<br /><br />Morea Minelayers have become more common as tensions escalate. Sultanate commanders understand that they must keep their holdings around the world at any cost while Order advisors push the fact that anything to advance the greater good is necessary. While the merchant navy of the Sultanate might dislike the sea being mined, they are slowly being fed stories that prove how vital they can be.
Alliance Levant Squadrons (DWA260004)
The mainstay of the Levant style of ships is the Chasseur Levant Strike Cruiser. Their ability to soar above their enemies if need be makes them hard to precinct as does their various ways of being outfitted. Gun batteries, heat lances or force multiplying generators; even seeing a Chasseur on the horizon makes no guarantee what you might actually be facing in battle.<p>No captain wants to see an enemy craft soaring above them but the Furieux Levant Grand Corvette make ones blood freeze in terror. That could be the last time the crew feels cold as the Furieux releases deadly thermal cluster bombs. Even the bravest crews know to be rightfully scared if they spot a Furieux rising into the air ahead of them.</p><p>As fighter pilots rise in the ranks they may be promoted to become flight crew on a Voliere Levant Support Carrier. The launch catapults put greater strain on pilots and landing on a Levant that could be at almost any height takes incredible skill. Despite this, pilots elevated to this level are often competing with each other to gain more confirmed kills so they can be promoted once again to become the Angels of Death aboard a Saint-Michel Assault Carrier.</p><p>Part of Napoleon’s modernisation of the French navy, the Sirene is a powerful attack vessel able to close undetected until it surfaces with its deadly heat Lancette in range to do maximum damage to the enemy. The tactical counterpart to the Sirene class, the Epaulard uses its secretive deployment to surface at a distance and employ its magnetic bombard to deadly effect.</p>
Scandinavian Support Squadrons (DWA250016)
Commonwealth propaganda states that the Barents Sea is perfectly safe, thanks to its proximity to the sheltered docks of the White Sea from which defensive patrols regularly launch. In truth, however, it is far from tranquil. Raiders from the Scandinavian portion of the Imperium, not to mention the Scions of Jutland, frequently ambush the numerous fishing vessels and exploratory platforms. Loki Shadow Raiders make excellent use of their Ivaldi Shroud Generators to make surprise attacks and then fade away once they have crippled their target. Heimdall Recon Raiders use advanced detection systems to locate enemy patrols with the goal of avoiding contact until their battlefleet has the upper hand while Fenrir Hunter Submarines and Valkyrie Hunt Rotors allow multi-level attacks to be made. Fishermen and other civilian vessels are now being issued military escorts to prevent the damage that the Scandinavian battlefleets have been causing. Time will tell if that will be enough.
Ika Colossus Squadrons (DWA220009)
<p>Since the creation of the first primitive maps, there have been parts of the world where monsters lay and sailors fear to wonder. The Empire have been inspired by this to create their own monstrosities of the deep. Marvels of engineering created not only to sow fear and doubt in the minds of their enemies but also to demonstrate the mechanical mastery of the Empire. Using the most advanced engineering techniques, overseen by Empress Shinzua herself, huge automata in the form of giant squid have been developed and successfully engineered. The instruction cylinders for these submerged creations are among the most complex outside of the Enlightened fleets.</p><p>They have become horror stories told about only when crews are safe on shore leave. Any survivors refuse to discuss them while at sea should they incur the wrath of the Ika. In this way the Ika have become exactly what they were designed to be, the monsters that sailors fear.</p>
Enlightened Advanced Squadrons (DWA100010)
<p>The Newton class are built by the Yemoja shipyard around a massive spatial displacement drive known as a Void Engine. Able to tear a passage through two otherwise unconnected locations, the Void Engines use technology developed at Wells Chasm.</p><p>Dedicated energy transfer conduits allow these floating power stations to augment nearby vessels. Though the Zumeena class is particularly vulnerable to enemy aggression, the benefit to Enlightened scientific advancement far outweighs any loss of life amongst their crews. Not every Covenant Commodore has access to a Descartes Control Ship and so the Yemoja shipyard created the Vesalius to ensure that the welfare and effectiveness of their cetacean allies is maintained. Of course, in a faction that rarely does things by half measures, there are certain fleets that contain multiple Descartes and Vesalius to support hundreds of Physeters.</p><p>A battlefleet represents a huge investment of resources and talent for the Covenant of the Enlightened. Deploying several Origen class Lathe Ships in support, ensures that the risks to such an investment are greatly reduced. Technically an oceanid assault automata rather than a true colossus as it lacks a human crew, the Ketos utilise Sturginium Agitators to wreak carnage against enemy capital ships. The insectile Ketos relies on surprise and cold machine logic to maximise the impact of their attacks.</p><p>Designed by Paulette Aronnax, Lotan are amongst the most common of her oceanid assault automata. Shadowing Enlightened convoys, these segmented machines strike unexpectedly when needed, bringing their terrifying Coeus Shockmaw down to rip apart vessels like a sea monster of myth.</p>
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Hex Beasts Pack (Hex Beasts Pack)
Monstrous and volatile, the Hex Beasts are not only common amongst the forces of the Hex but may also appear in other forces should tainted units fall to their corruption and transform.
Drum of the Nautilus (WEX211120001)
Salvaged by the crew of HMS Nautilus from an Enlightened vessel adrift in the Mediterranean, Drum was discovered in a shipping container marked as 'Aberrant Technology' - likely to be examined and disassembled. This large Automata was apparently built for mechanised labour but Erasmus Darwin made the contraption his own personal project, tinkering for hours on end. He envisaged the machine being used by the Nautilus to operate in the deepest parts of the oceans where no human can travel safely, let alone explore or recover wreckage. After several weeks, Darwin managed to coax the temperamental machine back to full operational capacity albeit with more than a handful of glitches. His barrel-like carapace earned him the nickname of 'Drum' and it was clear that he exhibited a sense of self-awareness that Erasmus and the other engineers had never seen in any Automata before. Fascinated as to the nature of this 'personality', Captain Nimue offered the Automata the opportunity to join her crew. Surprised at being treated like a human, Drum paused momentarily before enthusiastically choosing to stay and make the Nautilus his home.
Markov's Prometheus (DWA270017)
"The decadent and corrupt so-called ‘Enlightened’ of the world will have you believe that Helsinki Markov is a traitor. This could not be further from the truth. He is a great man who risked everything to give us the wonders of this engineering age. The short-sightedness of those calling themselves ‘custodians’ was anathema to him. He knew the common man would be uplifted by the machines that the Covenant of the Enlightened wanted to keep for themselves. Not a world of equality for them but singular authority engineered by their cold, unfeeling minds. Without the heroism of Markov, a steel cage might have been built around the world, fashioned by those greedy intellectuals. Now, everyone can access the marvels that supply power to the homes of the workers; tireless machines can take the strain in the fields and the factories to keep the Commonwealth the beacon of greatness it is known to be across the globe. We humbly give thanks to Helsinki Markov and the Ministry of Technology for their efforts in empowering the people of the Commonwealth".<br /><br />- An intercepted transcript from the Commonwealth Ministry of Propaganda.
Commonwealth Advanced Squadrons (DWA270012)
Commonwealth engineering is often a case of forcing something to work, whether it wants to or not. This is surely the case with the Irkutsk Skydrill. While checks and balances of the laws of physics must be adhered to, it doesn’t mean there aren’t ways to work around them. Overpowered repulsor generators keep the vessel in the sky but have little spare energy to move it, this is what the aft pulsejets are for. The one example of engineering elegance to make it through is the massive amount of heat produced by the repulsors is then syphoned into the propulsion system. Even the weaponry is a case of maximum power for a minimum problem. The Semyenov Assault Bore is a perfect transmission of momentum into force. The destruction caused is often enough to bring down the largest sky fortress. While the design of the Irkutsk appears to ba a fever dream of the Dystopian Age, no one can dispute its effectiveness as it powers through the skies. While these Skycruisers soar above the waves, the Commonwealth Hovercraft skim across their surface. Again the simplicity of these machines is testament to their efficiency. They are as effective over water as they are on land and are incredibly effective at landing troops on land-bound targets.
Italian Frontline Squadrons (DWA260008)
Pride of the Castellammare di Stabia shipyards, the Gladius is a superb vessel. Optimised for long sea voyages with comfortable crew berths and excellent fresh-water reclamation systems, the Gladius is a popular assignment in the Regia Marina. Crews of Pilum monitors are reminded that they are often the last line of defence for civilians and as such are assigned from recruits hailing from inland towns and cities of Italy. This ensures they understand what is truly at stake should an enemy vessel get past them and into Alliance territory. Cestus Zebeks are often tasked to defend the flanks of Alliance fleets as well as grouping their attacks against key targets of opportunity.
Italian Support Squadrons (DWA260010)
"While our discoveries of Sturginium and its uses has ushered in a time of scientific marvels, unrecognisable to those of previous generations, there has also been a recent resurgence of older designs but with vastly more powerful results. The Rostratum Naval Ballista is a perfect example of this. The simple idea of a bolt being launched to impact and pierce a target has been with us since ancient times. The Italian Engineers of the Latin Alliance have advanced this in a way that could only be achieved with hitherto unknown comprehension of engineering. They have designed bolts using current alloys that are a fraction of the weight of a comparable steel structure while losing none of its material hardness. In place of twisted rope they use electro-magnetic rails that fire the bolt at incredible speed. Reports of a projectile impacting on the hull of an enemy vessel and then being hauled in to spin the target to a less desirable facing are troubling and interesting in equal measure. I propose we explore ideas like this further. Imagine the untapped potential we already have in our history. Imagine a trebuchet with a thousand times its previously registered force, Da Vinci’s designs made real or Greek Fire made on an industrial scale." <br /><br />- Peer of the Enlightened, Robert Abernethy, at a symposium shortly before his disappearance.
Ore War Veteran Squadrons (DWA260003)
<p>The Chevalier cruisers and Charlemagne heavy cruiser are the mainstay of Alliance cruisers and are able to launch screens of torpedoes in a wide range of fire arcs, as well as lay down heat lances or rocket batteries, when necessary.</p><p>Loire light cruisers are at the forefront of Alliance Battlefleets and as such often the first to engage with the enemy. They provide screening and reconnaissance for the rest of the battlefleet and any commodore worth his salt will know how to make best use of any Loire's under their command.</p><p>Captains of Picardy monitors understand their role to guard the rivers and waterways of Europe, and further afield, from invaders. While they may not be the most heavily armed of ships, they have the perfect balance of firepower and the ability to operate in shallow waters. Crews are reminded that they are often the last line of defence for civilians and as such are assigned from recruits hailing from inland towns and cities. This ensures they understand what is truly at stake should an enemy vessel get past them and into Alliance territory.</p><p>Multiple squadrons of Ecuyere frigates often accompany Alliance Battlefleets, defending their flanks as well as grouping their attacks against key targets of opportunity.</p>
Union Aerial Squadrons (DWA120012)
<p>The military optimism of the Union is exemplified by their enthusiastic bellows whenever a Union dirigible passes overhead. I’ve had multiple reports from assets placed in vital positions describing their, please excuse the term, “hooting and hollering”. Of course, it shows a lack of engineering skill that they aren’t simply appalled by the reliance on newfangled airship designs over our vastly superior, tried-and-tested rotorcraft. Admittedly they seem to be doing well spreading their influence thanks to the smaller fuel requirements of those designs, but I have no doubt that a minor rerouting of supply lines will remedy the problem. We simply have to make recommendations to any of our forces that they should make an effort to destroy any Bogota Carryalls which accompany the airships so as to cause problems with their logistics. I understand that won’t be easy while taking fire from the airships themselves, but my suggestions certainly make theoretical sense.<br /><br />- Commodore Gerald St.John-Smythe, debriefing to the Crown Military Intelligence Service</p>
Union Vanguard Squadrons (DWA120011)
Only moments ago the Alliance patrol was chugging peacefully along. Now there was only chaos and violence. The patrol was making routine rounds 205 Nautical miles from the Bay of Oiapoque that marked the border with SUSA and the Union of Federated States. Merely two days ag this stretch of sea was devoid of any points of interest. Now there was a Farpoint Sentry Platform. The Union had managed to put this into pace with remarkable speed. While technically far enough out to see to not be a breach of any treaties, the Alliance Commodore, Saulo Rezende saw this as an insult. Without any visible backup, he decided to make a name for himself by taking the platform. Had his crew spotted the shapes getting bigger on the horizon, COMO Rezende may have decided against it. Cheyanne Hunter Submarines rose to the surface and unleashed torpedoes against the now outnumbered patrol. Akron Sentry Rotors flew from the skies, hidden in the glare of the midday sun. More terrifying than all of them, a pair of John Henry Vitruvian Colossi had raced in from distance and crushed frigates and cruisers alike with great hammers that annihilated whole sections of a vessel at a time sending men to their watery grave before they could realise what was happening. The last thing that Commodore Saulo Rezende thought of was the skill of the trap that ended him. That, and the crews he had led to their doom.
3rd Edition Rules & Gubbins Set (WEX991099002)
Wild West Exodus is a dynamic, fast-paced tabletop miniatures game pitting a cast of heroic characters against each other in a brutal world - very much a twisted reflection of our own. In the twilight years of the Nineteenth Century, mankind is perched upon a new age of discovery and enlightenment. The Wild West Exodus Rules & Gubbins Set contains all the tools you need to play. Just grab this box and your favourite Posse (or two) and you are ready to start clashing against your opponents in the West.
Imperium Aerial Squadrons (DWA250014)
<p>Colloquially referred to as war rockets by the Prussian navy due to their distinctive missile-like shape, the Kriegsturm patrol the skies around the Imperium and beyond. Commonly armed with deadly high-speed Luft Speerschleuders, these weapons are ideal for hunting down submerged targets while its Flak Batteries rip apart aircraft.</p><p>Utilising pressurised Blaugas jet engines to achieve exceptional speeds, the Jaeger is a lethal aerial hunter operating in packs to clear the skies of enemy airships or plunge out of the clouds to strike their unsuspecting foes below.</p>
Mech Hanger Extension 6mm (XMHX)
This is an expansion of two more bays for the Mech Hanger (XMH6). The pieces are in the centre of the Mech Hanger pictured, you get two of these. Multiple expansions can be added allowing you to have as many bays as you want. Cast in resin. 6mm scale.
Swamp And Industrial Medium Bases Set (WSA680018)
Enhance your miniatures with these highly detailed plastics base accessories. These can either be used as toppers for the Warcradle 40mm Plinth bases or as stand alone bases for any miniatures.
Swamp And Industrial Small Bases Set (WSA680017)
Enhance your miniatures with these highly detailed plastics base accessories. These can either be used as toppers for the Warcradle 30mm Plinth bases or as stand alone bases for any miniatures.
Mesa And Frontier Town Medium Bases Set (WSA680016)
Enhance your miniatures with these highly detailed plastics base accessories. These can either be used as toppers for the Warcradle 40mm Plinth bases or as stand alone bases for any miniatures.
Mesa And Frontier Town Small Bases Set (WSA680015)
Enhance your miniatures with these highly detailed plastics base accessories. These can either be used as toppers for the Warcradle 30mm Plinth bases or as stand alone bases for any miniatures.
Wet Palette (TL5051)
The best wet palette there is - superior quality and custom-designed to keep your Warpaints preserved perfectly smooth and creamy! The Wet Palette comes with 2 sheets of hydro foam and 50 hydro sheets. Special inner layer design can hold up to 6 Wargamer brushes and 10 Hobby brushes from The Army Painter range.
Nix Mounted - Artefacter Leader (TDE-A1006)
Nix, the leader of the Artefacters, is a popular figure. She spends generously and has a gregarious charm. In Artefacter circles, however, she has a rather controversial reputation. While nobody can deny that she 'gets the goods' there have been a number of deaths under her leadership. This is of little concern to the Artefacter high command, but amongst her peers, she is seen as reckless and dangerous. Undoubtedly Nix is a risk taker, however, she is just as willing to risk her own life as the lives of others.
DVD - Hot Lead: Painting Difficult Colors by Laszlo Jakusovszky - 2 DVD set (PV-HL02)
Hot Lead: Painting Difficult Colors helps you to hone your painting skills in an easy to follow format.
Terra - Earth Elemental (Summoned) (JM-Terra)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Terra fills a unique dual role of being summonable by Gendris, as well as joining the Warband as a hero model when the Shrine fo Eldir is controlled by one of the players. She is a powerful piece that can turn a game if summoned in thethick of the action.
Bale & Sarna - Goblin Hero Unit (Hybrid) (JM-BaleSarna)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Bale and Sarna are the first hero unit for the game which introduce an entirely new set of cool rules and interactions into your Judgement battles. Bale is a melee bruiser that certainly packs a punch, while Sarna is a tricksy mystic that provides a lot of cool enhancements.
Viktor & Al'garath - Halfling Warlock (Aggressor) (JH-Viktor)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Viktor is a halflingwho, from birth, soughtpower in thedark arts to make up for his small stature. After stealing a tome from the library of Bastian, Lorekeeper, Viktor was able to learn the true name of the demon Al'garath whichallows the halflingto summon him as a bodyguard on the shadow plane.
Thorgar - Minotaur Gladiator (Aggressor) (JH-Thorgar)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thorgar was captured from a young age by the unscrupulous slave traders of Zaiqah and sold to the gladiator pit operators. Years of torture, arduous training and anger manipulation has resulted in him losing most of his race's traits, to be replaced by a ferocious and borderline psychotic killing machine. He dominated the pits for years, felling countless foes, actually winning his freedom many years ago. Despite this, he remains a gladiator by choice, knowing little more than senseless killing for sport, a shell of what he could have been.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thorgar's legend has extended beyond the Shifting Sands, withbards singing his praises intaverns across Athien. Word of a huge minotaur dominating the pits of Zaiqah soon reached the ears of Doenrakkar, the minotaur shaman and spiritual leader of his people. Doenrakkar sent one of his shaman pupils, A'kash, south to Zaiqah, to help freeThorgar and return him to his people. A'kash barely survived the first time he was in Thorgar's presence, the sight of another minotaur sending Thorgar into a fit of rage. Since then he has managed to befriend him somewhat and so A'kash begins the journey of trying to salvage what is left of the true minotaur inside the gladiator.
Kogan - Minotaur Warrior (Aggressor) (JH-Kogan)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Kogan is a berserker minotaur who wields a blunderbuss and bandsaw with reckless abandon. A wonderful aggressor that provides both melee and short-ranged damaged options with several interesting abilities in his kit.
Gendris - Minotaur Druid (Supporter) (JH-Gendris)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Gendris is a minotaur druid with a fantastic ability to summon forests during battles. A diverse kit with a high skill cap, Gendris can dominate battles when used to her fullest potential.
Lord Fazeal - Undead Death Knight - (Aggressor) (JH-Fazeal)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Lord Fazeal is a powerful undead who rules over a vast domain on the shadow plane. He drew the attention of the demi-gods after amassing an enormous undead army that quickly became the most potent singular force on the entire plane. Then, without giving any reasons for it, Fazeal offered his services as one of the summoned. The first undead to do so.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">None of the demi-gods understandwhat drives the death knight, however, they are all grateful for his service. The undead has become the latest player in the unfolding story describing the fate of Between and Athien.
Barnascus - Dwarf Pyromaniac (Hybrid) (JH-Barnascus)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Barnascusis a powerful utility piece that can output damage at aggressor levels in the right situation.
Soul Pack (5) (JA-SoulPack)
Upgrade your games from the basic tokens to these quality Sould Token miniatures.
Itchy Feet: The Travel Game (Itchy_Feet_Game)
Travel brings us together. And so do card games! Presenting: Itchy Feet: The Travel Game.
Inner Sphere Fire Lance (CAT35731)
The Inner Sphere Fire Lance includes the Longbow, Zeus, Trebuchet, and Stalker along with MechWarrior pilot cards and Alpha Strike cards.
Reign (GG001)
The King is dead! Without an heir, the kingdom of Kazath is in chaos. You are poised to take the Onyx Crown for yourself, but power rarely comes without cost. You must use those around you to achieve victory, raising your army to build your legitimacy, forging temporary alliances... and plotting their inevitable betrayals.
Fog And Friction - Core Game (FNF0001)
In Fog and Friction, your High Command has given you a single key objective: take more ground than the enemy! You have been given the resources to prosecute this war - but it is up to you to determine how you will use them. Will you use cunning and deception to out-fox your enemy, or rely on mighty tanks and guns to smash through enemy lines in a storm of steel and iron? One thing is certain, however: war may be unpredictable, but with careful planning and the steady application of force, your victory will be assured! In Fog and Friction: Western Front you assume the role of either an Allied or Axis commander and wage war across numerous battlefields inspired by the historical campaigns of World War Two. You will contest bridges, towns, and rolling farmland until only one side's force remains, leaving you in possession of the field.
Kingpin (CP29)
Wilson Fisk is a criminal mastermind and the single most feared, dangerous, and powerful crime lord in New York City. From humble beginnings as a poor street thug, Fisk used his genius intellect, physical strength, and sheer ruthlessness to remove all rivals and become the unseen ruler of all organized crime in the city.
As the Kingpin, Fisk is a master manipulator, controlling events to increase his power, influence, and the reach of his criminal empire. When an example has to be made, the Kingpin uses his enormous strength and martial arts skills to utterly crush his foes. Counting the likes of Spider-Man, Daredevil, and the Punisher among his long list of enemies, the Kingpin has no qualms in exploiting his adversary?s principles to usher in their destruction.
Green Goblin (CP21)
When industrialist Norman Osborn injected himself with his experimental Goblin Formula, it granted him incredible strength, speed, and resilience but fractured his mind, turning him into the cackling, psychotic terror known as the Green Goblin.
Star Lord (CP18)
Peter Quill was originally born on Earth, but dreamed of exploring the vast reaches of space. After a chance meeting with a celestial being on one of his first trips off world, Quill chose to venture out on his own to find adventure among the stars as the intergalactic hero Star-Lord. An expert marksman and a clever tactician, Star-Lord leads the motley group of heroes known as the Guardians of the Galaxy against any and all threats across the cosmos.
Dice Tower - Elven Box (5902596936945)
Roll your dice with the Elven Box Dice Tower. While disassembled it will change into a small box that you can put in almost every board game box. Easy to assemble and disassemble after us without any glue.
UR-31E Teslabots (WEX121013007)
Nikolai Tesla is not a man to stand still. He is forever moving forward, tinkering with his designs and dreaming up new and ever more challenging projects. The UR-31E is one such progression from the UR-31 Automata, a design that became ubiquitous to replace lost manpower after the Ore War. These so-called 'Teslabots' are hard-wired with either ranged offensive instructions or more defensive, close order ones depending on their equipment loadout. The offensive units are armed with electrocarbines and can disable or even kill enemies with their highly charged weapons. The guard variants are instead equipped with arc-shields and electro batons.
Mono-Cav / Strider-Cav (WEX101115009)
Augmentation to overcome injury or disability was the goal of the Covenant of the Enlightened when they first began to experiment with grafting mechanisms to flesh. The power source known as RJ-1027 enabled the Covenant to take this intention to an extreme with more audacious and extensive modifications being possible. In the hands of a master of this art, it truly allows individuals to be elevated to super-human levels of physical conditioning. For everyone not so fortunate, this has led to the development of people termed as 'constructs'. Gradual RJ-1027 leakage into their bloodstream, along with the trauma of their surgical augmentation has left the vulnerable transformed into something less than human. But everything has a purpose in the Covenant's technocratic future and constructs have a wide variety of menial or military applications throughout the Enlightened's activities.
Dice Tower Cuboid Full Print Cthulhu - UV PRINT (5905669317900)
Cuboid Cthulhu Full Print Dice Tower is made of high quality plexiglass with detailed full UV print. Now you can worship the dark gods on the go! It's easy to assemble before the game and disassemble after. No glue required.
Card Holder 5S Full Print Lava (5902643190931)
Solid card holder, made of high quality HDF with great looking overprint on each side. Fits about 650 cards without sleeves and about 520 sleeved.
Mythos Rules And Gubbins Box (MTH99001)
Shaken by the echoes of the millions dead in the Great War, doors that were once sealed are now opening and horrors that have been slumbering for millennia are awakening... Mythos is an exciting narrative skirmish game with brand new superbly detailed 35mm miniatures. Engage in twisted head-to-head confrontations in casual play or create epic campaigns using the narrative guide, as the competing factions wage a shadowy war against each other and the wider world. As the world rebuilds after the Great War, the carnage has caused long-forgotten dark gods of ancient power to begin to awaken. Those touched by these Old Ones have formed rival cults and now move amongst an unsuspecting world preparing for their Master's return... Down the centuries, humanity has given different names to the notion of drawing upon the power of Mythos. Names such as magic, arcana, shamanism and down through the ages such forbidden knowledge has been learnt, lost and is now rediscovered. But can monsters and myths really stand up to flamethrowers and machine guns? The hubris and industry of mankind collide with occult mysticism in this thrilling and atmospheric miniatures game. The Mythos Rules and Gubbins Box contains all the tools you need to play. Just grab this box and your favourite Faction Starter Set (or two) and you are ready to start exploring the dark, mysterious world of Mythos.
Vujasha - Sea Witch (Monster) (JM-Vujasha)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Vujasha is the featured monster of the swamp map andpossesses the unique ability to drop an unbound soul whenever she is killed.
Inferno - Fire Elemental (Monster) (JM-Inferno)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Inferno is a fire elemental sent to the shadow plane by the god Forin to stop the meddling of the mortal heroes.With potentially the highest damage output of any monster in the game, Inferno also provides a tasty bounty for anyone who slays him.
Dor'gokaan - Demon (Monster) (JM-Dorgokaan)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Dor'gokaanroams the quasi-plane call Magma, which is the borderlands between the Fire and Earth planes. He was first summoned to the shadow plane by the warlock Viktor Clerval. Unbeknownst to Viktor, Dor'gokaan, following his first port to Between, now has the knowledge and the meansto travel there at will.
Zhim'gigrak - Undead Necromancer - (Aggressor) (JH-Zhim)
Zhim'gigrak is the name Zaron Bogdan assumed once he ascended from his mortal self to the realm of the undead.With the aid of his trusty assistant, Styx, Zaron was able to capturehis soul immediately upon dying, stopping its journey to Between. Years later, in the frozen wastes of northern Athien, Styx was able to "revive" his master and Zhim'gigrak, the first undead to walk among the mortals of Athien, was born.
Out of Stock
$35
Zaffen Ironhelm - Dwarf Hunter (Aggressor) (JH-Zaffen)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Zaffen is a hunter of no ill repute, who sails along the cost of the spray islands in search for the most dangerous of creatures. In-game,Zaffenis the closest thing we have to an artillery piece and can wreak havoc on youropponent if given the chance to aim.
Xyvera - Minotaur Necromancer (Soulgazer) (JH-Xyvera)
Xyvera is an old crone, an ancient minotaur steeped in the lore and history of her race. A Soulgazer of re-known, Xyvera has a bunch of powerful abilities that make her a dangerous foe.
Thrommel Ironbeard - Dwarf Warrior (Defender) (JH-Thrommel)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thrommel is a keg. An armour-plated immovable object with a warhammer that stands higher than his own head. Black hair andbeard shrouded in heavy helmet, thick muscles and no neck.A will of iron and a heart of gold.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thrommel was a royal guard from birth, selectedby the village elders to enter the training regime that persisted through the long exile, generating some of the greatest dwarven warriors to ever stride Athien. He excelled at training and in the rare actual battles that sprung up across the islands of the spray. By the time he was of age to be chosen for the royal guard he was already a renowned warrior, known for his stubborn unwillingness to let those around him fall to the blows of the enemy. His readinessto put himself in harms way over and over again and steadfast refusal to yield made him an ideal choice to the guard and his age made him an ideal close guard forthe young prince of the royal line.Their relationship began unsteadily,Thrommel found the Prince's optimistic approach to the world na?ve and the Prince in turn found him to be far too pessimistic, reminding him of the older guards of hismother. In time though they developed a deeper bond, recognizing in each other a balance that would serve the royal line well. It was an unexpected boon that their relationship developed into love, granting them an unshakeable trust that made Thrommel the ideal emissary between the Prince and rulers on the mainland.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thrommel is a clear example of the old dwarven ideals and his dedication to the royal line makes him one of the strongest royalist icons, which makes him loved and despised among mainland dwarves as the divide in their societydeepens.
Styx - Human Cyborg (Supporter) (JH-Styx)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Styxwas a former undertaker in the service of Zaron Bogdan, before his master ascended intothe undeath as a lich. Not wanting to leave his master's side, Styx underwent months of painful surgery to transform into a cyborg, thus ensuring a dark sense of immortality.
Skye - Elf Monk (Defender) (JH-Skye)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Skye is an AGI based defender that can be extremely difficult to take down, particularly once he reaches level 2. He is also adept at keeping friendly heroes alive against even the most dangerous of charging enemies.
Skoll Bonestorm - Ettin Mystic (Defender) (JH-Skoll)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">The origin of Ettins is unknown, most dismiss them as aberrations of Orcs, others as some unholy union between Orcs and Ogres. The truth is somewhere in between. The exact time the first Ettins walked Athien is not really known, however they are inexorably linked to the orc race, and always have been as long as anyone can remember.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">In general, when compared to orcs, ettins have a shorter temper, are more irritable, and less tolerant of anyone standing in their way. This is largely attributed to the fact their two heads are often squabbling, for it is most common that over time the two heads of an ettin get on each other's nerves and spiral into dangerous love/hate relationships. The squabbling can sometimes turn violent and even lead to death. For while an ettin can survive with one of its heads ?dead? or removed, it is a sad existence and inevitably leads to what remains of the ettin taking its own life.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Occasionally, the two heads get along, have common cause, and work together to achieve common goals. These are by far the most powerful, respected and feared ettins. One such ettin is Skoll Bonestorm, who has grown in stature over decades among the orc tribes. You would be hard pressed to find an orc alive that does not know of Skoll, or who couldn?t regale stories of his exploits in great detail. For Skoll is an example of what can be achieved when an ettin's heads are in complete unison. Skoll is also the first of his kind to be summoned to Between, the 1st chosen, which has only increased his powers and renown.
Haksa - Orc Shaman (Supporter) (JH-Haksa)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Haksa is an orc shaman supporter that provides powerful healing,decent damage and the ability to destroy magical artefacts.
Brok - Dwarf Berserker (Aggressor) (JH-Brok)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Brok is an enigma within dwarf society. Fiercely loyal to his friends, and outright terrifying to his enemies, Brok can sometimes struggle to differentiate between the two, and seemingly alternates his attitude towards others on a whim. One thing consistent about himhowever, is his ferocity in close combat. Brok is a killing machine, threshing through enemies with reckless abandon, screaming obscenities and desecrating slain foes, he is a sight to behold in a melee.Beneath the surface, and not immediately recognisable, is an astute warrior who studies the art of killing like few others. Brok has a particular penchant for working out the best ways to fell the various beasts of Between,and is well known for it amongst his peers.One thing all other heroes of Judgement agree upon is once summoned, lookingaround at the other chosen that were summoned to fight alongside you, it is reassuring to see Brok among them.
Obsidian Crypt (77637)
This Reaper Bones Boxed Set features one full Obsidian Crypt model set. The Obsidian Crypt comes in 10 easy to assemble pieces.
Out of Stock
$35
Tree Of Despair - Bones Black Deluxe Boxed Set (44131)
This Bones Black Deluxe Boxed Set contains the will-sapping Tree of Despair! Also included are two victims (male and female) and 6 vultures.
Out of Stock
$35
Card Holder - 6S DIY Elven (5902596936976)
Elven theme Card Holder DIY made of high-quality plywood. Easy to assemble before gameplay and disassemble after!
Fits about 200 cards.
Card Holder - 2L DIY Elven (5902596936969)
Elven theme Card Holder DIY, made of high quality polywood. Easy to assemble before gameplay and disassemble after it. Fits about 200 cards.
Dunsmouth - Tillinghast Expansion Pack (WSA850013)
The dark and narrow streets of Dunsmouth, Rhode Island is home to a small fishing community. Typically in communities like this everyone knows everyone else's business, but not in Dunsmouth. Here people keep themselves to themselves and there is a constant state of tension and paranoia that hangs over the town like a cloying mist. The well above average number of unexplained disappearances seem to go uninvestigated by the authorities and the inhabitants tend not to discuss such things with outsiders, if they take the time to talk to them at all. Dunsmouth is not a place to take a summer vacation, in fact you would do well to give the place a wide berth. The perfect addition to the Tillinghast Manor.
Out of Stock
$30
Gloomburg - Siege Engines And Scatter (WSA840042)
The Gloomburg range of 28mm scenery is ideal for all kinds of fantasy wargames and will allow you to create great play areas for your armies to battle in.
Out of Stock
$30
USS Idaho (WGVS-742412052)
USS Idaho, the third of three ships of the New Mexico-class of Battleship, was the fourth vessel to bear the name. She was launched in June 1917 and commissioned in March 1919. She was armed with a battery of twelve 14? guns in four turrets and was protected with heavy armour plate (13.5? thick in the main belt). During the 20s and 30s, Idaho spent the majority of her time as part of the Pacific Fleet, conducting routine training exercises. She was modernised in the early 30s. During World War II, but before the United States? entry into hostilities, she was assigned to join the Neutrality Patrols that protected American shipping during the Battle of the Pacific. Following the attack on Pearl Harbour, she was redeployed to the Pacific Theatre, along with her sister ships. For the remainder of the war she supported amphibious operations in the Pacific, shelling Japanese forces during the Gilbert and Marshall Islands and Philippines campaigns. She also supported the invasions of Peleliu, Iwo Jima and Okinawa. Idaho was present in Tokyo Bay when Japan formally surrendered on 2 September 1945. Idaho was decommissioned the next year and dismantled in 1947.
USS Missouri (WGVS-742412050)
Only the mighty Yamato displaced more than the massive, yet very fast, Iowa-class battleships. The last battleship to be commissioned by the USA, USS Missouri is known as the "Mighty Mo" acted as a venue for the Japanese surrender in WWII. Iowa-class ships saw service far beyond the Second World War and were upgraded with modern electronics, weapons systems and cruise missiles, USS Missouri was finally decommissioned in 1992 after a distinguished career.
HMS Hood (WGVS-742412018)
At one time, the HMS Hood was the largest and possibly most famous ship in the world, representing the supremacy of British sea power. Though attached to Home Fleet, the Hood took part in the sinking of the French fleet at Oran. She was sunk by the Bismarck in 1941 after accurate shelling from the German ship caused a massive explosion on the Hood which sank within minutes, leaving only three survivors - certainly one of the more spectacular deaths of any capital ship.
HMS Warspite (WGVS-742412011)
HMS Warspite was a Queen Elizabeth-class battleship of the Royal Navy. Built during the early 1910s, she served in the First World War, including at the Battle of Jutland. Modernized in the 1930s, she went on to serve in the Second World War. Warspite was part of the Norwegian campaign of 1940 and subsequently was transferred to the Mediterranean, squaring off in fleet actions against the Italian Regia Marina. During the Battle of Crete in mid-1941 she suffered damage from enemy German aircraft and spent 6 months under repair in the US. These repairs were completed shortly after US entry into the war, and she set sail across the Pacific to join the Eastern Fleet in the Indian Ocean in early 1942. She returned home in 1943 to provide gunfire support as part of Force H in the Italian campaign. She again suffered damage, this time at the hand of radio-controlled glider bombs, during the landings at Salerno. She spent almost another year under repair as a result. Before her repairs were fully completed, she was back at sea, providing fire support the next year, supporting the Normandy landings and on Walcheren Island in 1944. These actions earned her the recognition of being the ship with the most battle honours in the history of the Royal Navy, and also accorded her the affectionate nickname, the "Grand Old Lady". At the conclusion of the war, she was decommissioned and ran aground undertow in 1947. She has broken up shortly after.
HMS Ark Royal (WGVS-742412010)
One of the most famous carriers of the war, the HMS Ark Royal received many battle honours in its service. The first enemy aircraft shot down by the Fleet Air Arm was with one of her Blackburn Skuas, while her bombers sank the German cruiser <span style="font-size: 12pt;">K<span style="color: #484847; font-family: Arial; background-color: #ffffff;">ö</span>nig</span>sberg, the first example of a capital ship being sunk by an attack from the air. Better remembered is the Ark Royal?s role in the sinking of the Bismarck, where her Fairey Swordfish launched a torpedo attack that damaged its rudder, leaving it vulnerable to the rest of the fleet. Other notable actions included convoys to Malta, the Norwegian campaign and involvement in the first U-boat kill of the war. In 1941 she was struck by a torpedo and sank while under tow.
USS Yorktown (WGVS-742412008)
The Yorktown-class of aircraft carrier was built in a series of three. Of those, only the USS Enterprise survived the war, with the USS Yorktown sunk during the Battle of Midway, and the USS Hornet during the Battle of Santa Cruz. USS Yorktown was commissioned in 1937 and named for the battle of 1781. After Pearl Harbor, USS Yorktown transferred to the Pacific and took part in some of the first American offences of the war around the Gilbert and Marshall Islands. She also fought at the Battle of the Coral Sea where her aircraft (along with the carrier Lexington's) sank enemy light carrier <span style="font-size: 12pt;">Sh<span style="color: #484847; font-family: Arial; background-color: #ffffff;">ō</span>h<span style="color: #484847; font-family: Arial; background-color: #ffffff;">ō</span></span> prior to engaging the main Japanese carrier force the following day (May 8th 1942). During this latter stage of the engagement, the US carriers' aircraft inflicted damage to the IJN carrier Sh<span style="color: #484847; font-family: Arial; font-size: 16px; background-color: #ffffff;">ō</span>kaku, but in turn, USS Yorktown suffered heavy damage. Lexington suffered worse and was later scuttled as a result. Returning to Hawaii, repairs were estimated to take two weeks, but she was put back to sea a mere 48 hours after entering drydock, in time to play a crucial part in the decisive Battle of Midway. Her aircraft were instrumental in the sinking of two Japanese fleet carriers. Her presence also drew the attention of Japanese aerial attacks away from USS Enterprise and Hornet. Though crippled by Japanese aircraft, there was optimism that she could be salvaged in part. These hopes were dashed on June 6th when torpedoes from the Japanese submarine I-168 struck her twice. Further hopes of repair were abandoned, and she sank the following day.
Vittorio Veneto Battleship (WGVS-742411090)
The Littorio class was the first new Italian battleship class for nearly a decade when design work began in 1930. Initially designed to remain within the 35,000-ton Washington Treaty limit, the final displacement was just over 40,000 tons. As well as being good-looking ships, the Littorio-class included a number of new features including high-velocity guns. They were probably the first of the "fast battleships" that would come to dominate capital ship design in the late 1930s and onward. Vittorio Veneto saw extensive service in World War Two, participating in the Battles of Cape Spartivento in November 1940 and Cape Matapan in March 1941. Though struck by a torpedo at this latter engagement and again later courtesy of a British submarine, she would escape unscathed from the British raid on Taranto of November 1940. 1941 and early 1942 was spent attempting to attack British convoys en route to Malta until fuel shortages forced the end of such activity. In the armistice of 1943, she was surrendered to the Allies after Italy withdrew from the war, spending the next three years under British control in Egypt. Thereafter she was allocated to Britain as a war prize and was scrapped.
Akagi (WGVS-742411056)
Originally laid down as an Amagi-class battlecruiser, the stipulations of the Washington Treaty resulted in her conversion to an aircraft carrier. As a result, Akagi ("Red Castle") was one of Japan's first large aircraft carriers. Akagi and her near-sister Kaga straddled the line between carrier and dreadnought. To keep both options open, the ships were designed to be quickly converted to capital ships. They carried turret barbettes, magazines and other equipment to support big gun turrets, and the wooden flight deck and hangar deck were designed to be quickly stripped off, making room for turrets to be mounted. However, by the mid-1930s, the admirals believed the aircraft carrier to be the equal of the capital ship and Akagi was extensively rebuilt to improve aircraft handling capacity, ending any possibility of later converting it to a capital ship. Her aircraft served in the Second Sino-Japanese War in the late 1930s. With the formation of the First Air Fleet in 1941, she became its flagship and remained so until her sinking. Notable actions include the attack on Pearl Harbor, the invasion of Rabaul, bombing Darwin, Australia and the Indian Ocean Raid. In June 1942, she participated in the Battle of Midway, her aircraft bombarding the American-held atoll. However, US aircraft originating from Midway, and the US carriers Enterprise, Hornet and Yorktown attacked Akagi and three other Japanese fleet carriers. Dive bombers from USS Enterprise severely damaged Akagi, forcing friendly escorting destroyers to scuttle her to avoid her falling into US hands. The loss of four Japanese carriers at this engagement, including Akagi, was a key defeat for Japan, decisively shifting the balance of power in the Pacific theatre.
Out of Stock
$30
Yamato (WGVS-742411050)
Yamato ( "Great Harmony") and her sister ship, Musashi, were constructed shortly before the outbreak of World War II. They were the heaviest and most powerfully armed battleships ever constructed; armed with nine 18.1, Type 94 main guns, the largest guns ever mounted on a warship. The battleship's design was an answer to the numerically dominant US Navy, Imperial Japan's primary threat in the Pacific. Though laid down in 1937 the battleship was not actually commissioned until late 1941, a week after a fated attack on Pearl Harbour. She served as the flagship of the Combined Fleet. It was from her bridge that Admiral Isoroku Yamamoto directed the fleet at Midway in June 1942, though this proved a disastrous defeat for the Japanese. She was thereafter replaced by the Musashi as flagship and spent the larger part of 1943 and 44 moving between ports in a responsive role. October 1944 was the only occasion on which Yamato fired her main guns in anger, at the Battle of Leyte Gulf. Yamato had been tasked with repelling American forces invading the Philippines. Though success lay within Japanese grasp, such was the ferocity of a counterattack of a light escort carrier group of the U.S. Navy's Task Force 77 that the Japanese enacted a retreat, falsely believing they faced a much larger carrier force. By early 1945, Naval superiority in the Pacific belonged firmly to the US Navy. In an effort to delay the Allies? advance, Yamato was dispatched to Okinawa in April 1945, with no expectation to ever return. Her orders were to beach herself and fight until destroyed. This was not allowed to occur when, on 7 April 1945 when she was sunk by US carrier-based bombers and torpedo bombers, with the loss of the majority of her complement.
Tirpitz (WGVS-742411011)
Sister ship to the Bismarck, the Tirpitz was 2,000 tons heavier and thus the heaviest warship to have ever been produced by a European navy. She served in Norway and the Baltic Fleet acting as a potent deterrent. The Tirpitz became an obsession for the British. After the sinking of the Bismarck, the Tirpitz, as Germany?s most powerful warship, was destined to spend much of the war in port. After the daring St Nazaire raid by the British, it was deemed unfeasible to use Tirpitz against the Atlantic convoys of the Allies. Instead, she was used sparingly, as a deterrent against Allied invasion in Norway and to intercept Allied convoys to the Soviet Union. In September 1943, along with the battleship Scharnhorst, she bombarded Allied positions on Spitzbergen. This was the only occasion the mighty battleship fired her main battery in anger. The relentless attacks of the British would prove to be the end of the mighty vessel. They launched many raids on her; from mini-submarines and two full-scale air raids. She was eventually?sunk?in 1944 by Lancaster bombers armed with 12,000 lb Tallboy bombs.
Bismark (WGVS-742411010)
Two Bismarck-class battleships were built for the Kriegsmarine. Bismarck was the first, named for the Chancellor (Otto von Bismarck). The battleship was laid down in July 1936 and launched in February 1939. She and her sister ship, Tirpitz, were two of the largest battleships built by any European power, and certainly, the largest built by Germany. Whilst the physical power they held was tremendous, they also wreaked psychological havoc amongst the allies. Churchill was determined that the two battleships not be let loose upon the Atlantic. Bismarck's career, however, was woefully short, spanning just eight months under a single Captain, Ernst Lindeman. During this time, she only took part in a single offensive action that lasted just eight days in May 1941. This operation, codenamed Rhein?bung, was to attempt what the Allies feared, a breakthrough to the Atlantic and raid Allied shipping efforts between Britain and North America (along with the heavy cruiser Prinz Eugen). The two vessels were detected multiple times off Scandinavia, prompting Britain to initiate naval blocking manoeuvres. The resultant battle, the Battle of the Denmark Strait, saw the British vessels HMS Hood and HMS Prince of Wales engage the two vessels. Hood was destroyed for her efforts and Prince of Wales suffered damage, forcing a retreat. However, Bismarck had suffered damage significant enough to put an end to her raiding mission. Limping for occupied France for repairs, Bismarck was pursued by a Royal Navy set on retribution for the sinking of HMS Hood. She was attacked by 16 Fairey Swordfish biplane torpedo bombers deployed by HMS Ark Royal. A direct hit rendered Bismarck's steering gear inoperable. The following morning, she suffered crippling damage in a battle against two British battleships and two cruisers. She was subsequently, on 27 May 1941, scuttled by her crew and sank with many lives lost.
Pathfinder Adventure Card Game - Rise of the Runelords Deck 4: Fortress Of The Stone Giants (PZO6004)
Fend off a stone giant invasion, raid magical dungeons, and unlock the mystery of an ancient empire with the Pathfinder Adventure Card Game: Fortress of the Stone Giants Adventure Deck.
Pathfinder Adventure Card Game - Rise of the Runelords Deck 3: The Hook Mountain Massacre Adventure (PZO6003)
Match your heroes against hillbilly half-ogres, man-eating raiders, the disgraced dead, and worse with the Pathfinder Adventure Card Game: The Hook Mountain Massacre Adventure Deck.
Pathfinder Adventure Card Game - Rise of the Runelords Deck 2: The Skinsaw Murders (PZO6002)
Uncover a mystery fraught with ravenous ghouls, age-old hauntings, foul cultists, and worse with the Pathfinder Adventure Card Game: The Skinsaw Murders Adventure Deck.
Measurement Tools (CP03)
This pack contains three joined movement tools and four range tools to supplement your games of Marvel: Crisis Protocol with an additional set of the movement and range tools found in the Marvel: Crisis Protocol Core Set.
Masterclass Drybrush Set (AP-TL5054)
<p>These spectacular and highly specialised dry brushes give ultra-realistic results and very smooth coverage – revealing every detail of your miniature with ease.</p><p>The brushes are versatile and can be used for both large models, terrain, and vehicles as well as any normal-sized model. The results and effects, you get with these Masterclass Drybrushes, far surpass that of any normal drybrush.</p>
Dice Tower Cuboid Transparent (5905669317948)
Cuboid Transparent Dice Tower- Made of high quality plexiglass. It's easy to assemble before the game and disassemble after. No glue required.
Dice Tower Cuboid - Basic (5905669317818)
Cuboid Basic Dice Tower - Made of high quality transparent plexiglass. It's easy to assemble before the game and disassemble after. Glue not required.
Warlord 2nd Edition: Savage North Hard Cover Rulebook (25102)
'Warlord: The Savage North' contains everything you need to play 8 brand new factions for the Warlord Second Edition game system. Set in the frozen lands of Northern Adon, the book features the complete Warlord Second Edition core rules and eight battle-ready, hardcore factions! A history of the setting, map, and detailed background information for each of the forces offers players an opportunity to build and paint unique armies in this inhospitable region. Each faction has new and exotic troop types as well as choices of army 'Doctrines' that give benefits across your entire force.
MSP Bones - Dungeon Colors Set (9975)
Darken your dungeon! <br />This Dungeon Colors paint set includes six all-new half-ounce (.5oz) bottles or Reaper Master Series Bones Paints.
MSP Bones - Monster Colors Set (9974)
<span style="color: #4a4a4a; font-family: lato, sans-serif; font-size: 16px; background-color: #ffffff;">Brush your beasts!</span><br style="box-sizing: inherit; color: #4a4a4a; font-family: lato, sans-serif; font-size: 16px; background-color: #ffffff;" /><br style="box-sizing: inherit; color: #4a4a4a; font-family: lato, sans-serif; font-size: 16px; background-color: #ffffff;" /><span style="color: #4a4a4a; font-family: lato, sans-serif; font-size: 16px; background-color: #ffffff;">This special Dungeon Dwellers: Monster Colors paint set includes six all-new half-ounce (.5 oz) bottles of Reaper Master Series Bones Paints. These high-coverage paints work perfectly on metal, resin, or plastic models. Perfect for beginning and advanced painters!</span>
Reaper Fast Palette - Hammer and Anvil (9904)
This FastPalette set includes six bottles of Reaper Master Series Core Color Paints. These paints are expertly designed for layering, and work perfectly on metal, resin, and plastic models. Perfect for beginning and advanced painters!
Reaper Fast Palette - Fire and Brimstone (9903)
This FastPalette set includes six bottles of Reaper Master Series Core Color Paints. These paints are expertly designed for layering, and work perfectly on metal, resin, and plastic models. Perfect for beginning and advanced painters!
Reaper Fast Palette - Fantasy Flesh (9902)
This FastPalette set includes six bottles of Reaper Master Series Core Color Paints. These paints are expertly designed for layering, and work perfectly on metal, resin, and plastic models. Perfect for beginning and advanced painters!
Reaper Fast Palette - Flesh Of The Damned (9901)
This FastPalette set includes six bottles of Reaper Master Series Core Color Paints. These paints are expertly designed for layering, and work perfectly on metal, resin, and plastic models. Perfect for beginning and advanced painters!
Half-Size Foam Set For BattleTech Fortress Class Spheroid Dropship (HS11Set)
Keep your Fortress-class Assault Dropship and up to 4 'Mechs safe and tidy in this Feldherr foam set.
Silhouette Templates (TDE-X7005)
These fluorescent yellow silhouette markers are used both to establish Line of Sight, but also as movement widgets, to indicate a destination point before reactions are declared. They also look pretty darn cool! In order to establish Line of Sight, replace the target model with the template, and point the arrow towards the shooter. If the shooter can see the template, they have a shot!
Kassel - Firm Leader (TDE-F2009)
Kassel: the Underboss of the 'Five Lakes Syndicate', the organisation which runs all the organised crime operations in the five Lakes District, and much of the Great Lagoon Network. Operating out of the Gilded Viper, a drinking establishment in the Undertown of Skyton, all those under his command quake at the thought of his attentions. He is feared, and with good reason. Ruthlessness goes with the territory, but Kassel tolerates no failure, with one exception: Kaneda, the son of Kassel's own boss. This is a situation Kassel deeply resents, feeling that his position is undermined by having to tolerate the ineptitude and insubordination of Kaneda Griss. Perhaps this frustration explains his occasionally nuclear violent outbursts and exactitude with the rest of his employees. Kassel is cold, ambitious, and terrifyingly proficient in close quarters, training in his private Dojo each day, despite rarely going out in to the field. Kassel can injure his own crew in order to guarantee command orders! Meanwhile he is devastating on the charge, and can dart in and out of combat at a whim.
Makko - Firm Tough (TDE-F2008)
Chasmids are reasonably uncommon in The Drowned Earth, but where they are found, usually they are employed as thugs, guards and enforcers. Makko grew up in The Firm, son of a famous Prize Fighter and Bodyguard, and his profession as Firm Enforcer was never in doubt. Capable of whatever kinds of violence are asked of him by his superiors, Makko is dispassionate, even cold. He does not rise to anger, instead, viewing violence and combat with a cold, analytical eye which makes him even more frightening than if he bellowed and shouted in rage. Instead, an air of laser focus comes over him, and he demolishes his opponents with an intense aggression which is terrifying to behold. Some who have looked deep into those eyes have said they see a gentle spirit wishing to escape a life of chaos and destruction, but nobody has ever been brave enough to reach out to him.
Playdge - Artefacter Leader (TDE-A1009)
In his day, Alophangus Playdge was a famed explorer and Artefacter. Few in Ulaya are as well travelled, have seen as much, and know as much about the world as Playdge. Some say he could have risen right to the top of the Artefacters, but instead, with age, he retired from his adventuring and settled down at the Obelisk Research Facility, where he works on reviving old computer databases, and learning as much as he can about the world of the Builders. While he clearly loves both research and field-work, rumours are abound that Playdge is a senior member of the Order of the New Enlightenment, but he, naturally, denies it. A dedicated, and inexpensive, support piece. Highly mobile and evasive with his unique 'blink' exo-frame, Playdge helps obfuscate and protect other Artefacters while grabbing objectives.
Action & Adventure Deck - Wild West Exodus (WEX992299002)
One of the most exciting and dynamic elements of Wild West Exodus and Lost World Exodus is the interplay between the Action and the Adventure card decks. This set contains a complete 60 card Adventure deck and a full 48 card Action deck.
Troodons (2) (TDE-N6009)
Deadly little pack predators, the Troodons are one of the smaller, but most feared Raptor species in Ulaya. Their uncanny ability to hug cover and avoid incoming fire, and their vicious bite all add up to an excellent attack-dino, favoured by aggressive Crews like the Bondsmen, but also commonly used as guard-raptors on Artefacter dig sites.
Oviraptors (2) (TDE-N6005)
Oviraptors are faction neutral, and so can be used with any other factions, or as NPC models in certain scenarios or using the Alternate Rules found in the hard copy of The Drowned Earth Rule Book.
Domeheads (2) (TDE-N6003)
Domeheads are faction neutral, and so can be used with any other factions, or as NPC models in certain scenarios or using the Alternate Rules found in the hard copy of The Drowned Earth Rule Book.
Uraeus UAE-7R (20-5147)
Tonnage: 75<br />Technology: Inner Sphere<br />Unit: BattleMech Era: Dark Age (3131 - 350)<br />TRO: Technical Readout 3145: Republic of Sphere
Triskelion TRK-4V (20-5138)
Tonnage: 75<br />Technology: Inner Sphere<br />Unit: BattleMech - Tripod<br />Era: Dark Age (3131 - 3150)<br />TRO: Experimental Technical Readout Republic Vol 3
Pillager PLG-4X "Anvil" (20-5068)
Tonnage: 100<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Jihad (3068 - 3085)<br />TRO: Experimental Technical Readout Liao
Heroes Extras (TDE-U9001)
Extra head, weapon and arm options for the Hero Pack models. Extra useful if you plan on using your models as rank and file troops in The Drowned Earth!
Baby Ceratops - Adorable Herbivore (TDE-N6020)
BABYTOPS! This little miracle of creation just wants his mum! While not a powerful combatant of its own the Babytops buffs the Ceratops (mum!) in various ways, and increases her combat effectiveness from terrifying to... devastating!
Teknes War Stompers Box (WOK04011)
The War Stomper is a perfect example of Addanii ingenuity and engineering. Capable of crossing a battlefield at great speed, and armed with a variety of technomantic shields and power generators, the War Stomper gives House Teknes troops an extra edge in a variety of situations.While the Addanii themselves are not physically imposing, one of these diminutive technomancers piloting a War Stomper becomes a force multiplier. When a battle line is properly supported by a War Stomper, enemies can find their weapons ineffective, their magic useless, or even themselves snared in pockets of slightly altered time. Wise commanders that keep a War Stomper in reserve can dispatch one to the hottest trouble spots on the field, just in time to turn the tide.
Teknes Specialist Box 1 (WOK04006)
Felskar maintains its long tradition of intellect over superstition, and none embody this more than the terrifying Zaalak. Once victims of a terrible sorcerous curse, steam-driven control harnesses allow these afflicted children to master the manifesting spirit. Now these apparent immortals wield their alien possessors as weapons. Similarly, the Valkrav Galvanic Order long ago took to taming, training, and enhancing the dog-like sraags, commonly found in the addanii's ancestral mountain home. The current crop of Galvanic Defenders boast superior striking power enhanced by the latest technomantic devices.
Shael Han Specialist Box 1 (WOK03006)
Of the many sects within the larger Order of Exalted and Resplendent Battle Magicians, only the Shields of Taelfon have widely embraced technomancy to empower their ordinarily exhausting abilities. In addition to enhanced magical striking power, Shields keep their brethren safe by extending exceptional magical protection over a wide area. From the School of Heavenly Lion come the Hammers of Heaven, each one a veteran Dragon Legionnaire now learned in the Lion Form and outfitted in the Legion's latest battle armor. A Hammer's whirling weighted chain can flay flesh, shatter shields, and crush even the strongest armor.
Steampunk Brown & Yellow Dice Set (7) (SSTE32)
These cubes are a part of a mad scientist machinery that was supposed to influence time & fate of those who use it. Unfortunately for the scientist, the matter of the machine warped in the process leaving behind only those cubes with the machine carved in them.
Steampunk Yellow & Black Dice Set (7) (SSTE13)
These cubes are a part of a mad scientist machinery that was supposed to influence time & fate of those who use it. Unfortunately for the scientist, the matter of the machine warped in the process leaving behind only those cubes with the machine carved in them.
Steampunk White & Black Dice Set (7) (SSTE02)
These cubes are a part of a mad scientist machinery that was supposed to influence time & fate of those who use it. Unfortunately for the scientist, the matter of the machine warped in the process leaving behind only those cubes with the machine carved in them.
Steampunk Clockwork Beige & Brown Dice Set (7) (SSTC74)
Tick-tock, tick-tock...? The clock is ticking and you are running out of time. What are you going to do? A step ahead or back? Or maybe a duck? It doesn't matter because time still can catch you... Or maybe not with these Steampunk Clockwork dice?!
Steampunk Clockwork White & Black Dice Set (7) (SSTC02)
Tick-tock, tick-tock... The clock is ticking and you are running out of time. What are you going to do? A step ahead or back? Or maybe a duck? It doesn't matter because time still can catch you...Or maybe not with these Steampunk Clockwork dice?!
Nuke Black & Yellow Dice Set (7) (SNUR07)
Watch out, this dice set doesn't protect you from radiation! But, they do look awesome.
Out of Stock
$25
Elvish Green & White Dice Set (7) (SELV14)
These RPG dice will become an inseparable companion of every player with even an drop of noble elvish blood circulating in their veins.
Elvish Black & White Dice Set (7) (SELV05)
These RPG dice will become an inseparable companion of every player with even an drop of noble elvish blood circulating in their veins.
Elvish White & Black Dice Set (7) (SELV02)
These RPG dice will become an inseparable companion of every player with even an drop of noble elvish blood circulating in their veins.
Rogue Stars (Rogue_Stars)
Rogue Stars is a character-based science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police and other such shady factions from the fringes of galactic civilisation.
Out of Stock
$25
Gloom - Shadow Hound (Monster) (JM-Gloom)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Shadow Hounds are intelligent natural denizens of the shadow plane of Between, and are one of themost aggressive creatures towards the summonedheroes. Unbeknown to most mortals of Athien, Shadow Hounds are able toassume a humanoid form, although the hound is their natural and preferred state.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">One particular Shadow Hound that has taken a keen interest in the heroes is Gloom. She was actually present the moment the Everlasting first appeared on Between, and observed them from afarfor many years. As a result, Gloom knows more about theEverlasting, the Summoned, and the struggle between the old gods and new than any other Shadow Plane inhabitant.Gloom understands thedangers the mortals pose to herhome plane, perhaps even threatening its very existence, so had taken it upon herself to hinder the heroes any chance she can get.Shadow Plane creaturestraditionally do not communicate with each other, however Gloom has spent considerable time trying to convince others of the dangers they are all in. A few, such as Ashtooth the Werewolf, and Inferno the Fire Elemental have heeded her words, however many still prefer to be left alone, soup to this point have not gotten involved.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Zaron Bogdan has taken a keen interest in Gloom, and indeed all creatures of Between. For he knows they have complete mastery of the mysteries of the plane, and are able totake advantage of the natural warping of time the Shadow Plane possesses. In fact, Gloom and Ashtooth are able to appear in two places at once, and slaying them only seems to remove them for a time before they once again appear in battle. Powerful knowledge indeed, and something he will need if his quest to become the one god ruling over Between is to come to pass.
Foam Set For BattleTech Clan Invasion Box (FC01Set)
The set fits exactly into the original board game box for the "BattleTech: Clan Invasion" Box Set from Catalyst Game Labs. Provides space for all seven plastic miniatures, the additional OmniMechs standees (alternatively the corresponding plastic miniatures) and the rest of the game material from the starter box. All cards also fit with sleeves. The Record Sheet Booklet, Clan Invasion Primer, Reference Sheet, the Paper Maps, the Novella, and the Rulebook are placed on the foam topper.
Deathsleet (77110)
The Bones range of figures are made from a polymer plastic and represent fantastic value for money.
Out of Stock
$25
25th Anniversary - Ametrine Earthlyte (1611)
As part of Reaper's 25th Anniversary a limited edition figure would be released each month for 2017.
25th Anniversary - Dain Deepaxe (1610)
As part of Reaper's 25th Anniversary a limited edition figure would be released each month for 2017.
25th Anniversary - Lysette, Elf Wizard (1609)
As part of Reaper's 25th Anniversary a limited edition figure would be released each month for 2017.
25th Anniversary - Diva The Blessed (1608)
As part of Reaper's 25th Anniversary a limited edition figure would be released each month for 2017.
25th Anniversary - Elanter, The Lost Prince (1607)
As part of Reaper's 25th Anniversary a limited edition figure would be released each month for 2017.
25th Anniversary - Darius The Blue (1606)
As part of Reaper's 25th Anniversary a limited edition figure would be released each month for 2017.
25th Anniversary - Tristan the Loremistress (1605)
As part of Reaper's 25th Anniversary a limited edition figure would be released each month for 2017.
25th Anniversary - Eli Quicknight (1604)
As part of Reaper's 25th Anniversary a limited edition figure would be released each month for 2017.
25th Anniversary - Hecklemeyer & Styx (1603)
As part of Reaper's 25th Anniversary a limited edition figure would be released each month for 2017.
25th Anniversary - Tara the Silent (1602)
As part of Reaper's 25th Anniversary a limited edition figure would be released each month for 2017.
25th Anniversary - Domur, High Mage (1601)
As part of Reaper's 25th Anniversary a limited edition figure would be released each month for 2017.
25th Anniversary - Grim Reaper (1600)
As part of Reaper's 25th Anniversary a limited edition figure would be released each month for 2017.
Arabelle - Wayfarer Medic (TDE-W5007)
Medic for hire, Arabelle prefers not to talk about her age, but it is clear that she is not yet fully grown. A precocious child, from the mountain city of Kajin Kai, Arabelle was studying modern medicine when most of her peers were still learning their letters. Nonetheless, she made a personal study of traditional methods, always eager to stop by any local healer, and share knowledge. As a lover of nature she spends much time researching new herbal cures and remedies. Her eagerness for medical knowledge is rivalled only by her sense of adventure. She is highly selective about the sorts of Wayfarer jobs she will take, but despite her aversion to cruelty she can sometimes be seen helping the Bondsmen, Firm and other such unsavoury people and organisations. Her reasons for doing so remain mysterious.
Kalen - Militia Trickster (TDE-M3007)
Renowned as traders and travelling mechanics, Ponya are not often found in fighting bands such as the Militia. However, Ulaya is a dangerous place, and those unwilling to protect themselves against its dangers soon find themselves victims of it. Kalen was born into a trading caravan which roamed much of the Five Lakes District and The Wash. But the life of a merchant was never truly in her soul. Every time her family passed through Skyton she was awed by the casual cool of the town Militia, far more professional and better equipped than the town militias of most other places of similar size. Mischievous, adventurous and fearless, Kalen is something of a daredevil, favouring a rocket pack to aid her in leaping great distances, grabbing treasures or setting devious traps where necessary. However, the life of a soldier is a life of violence, and as a gentle soul, Kalen only kills as a last resort. Because of this, her favourite weapon is a large Glop Cannon, which fires a quick expanding, sticky substance which glues her enemies to the ground, slowing their movement until they fight their way out of the gluey mess. A valued member of the Militia Crew, Kalen is usually first to volunteer for any dangerous retrieval or scouting mission, and has been integral in the success of a number of Militia operations.
Bellerophon BEL-1X (BT-440)
Tonnage: 60<br />Technology: Inner Sphere<br />Unit Type: BattleMech - Primitive<br />Era: Age of War (2005 - 2570)<br />TRO: Experimental Technical Readout Primitives Vol 3
Lupus B (BT-266)
Tonnage: 60<br />Technology: Clan<br />Unit Type: BattleMech - OmniMech<br />Era: Succession Wars<br />TRO: Era Digest: Golden Century
Pod Bunker (BNKPOD)
The idea behind the Pod Bunker is to assist the tactical advance of troops - contrary to the traditional role of fortifying established regions.
O-Bakemono OBK-M10 (AR20-904)
Tonnage: 80<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3058 Upgrades
Blackwatch BKW-7R (AR20-903)
Tonnage: 85<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3060
Maelstrom MTR-5K (AR20-763)
Tonnage: 75<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3058 Upgrades
Spartan SPT-N2 (AR20-755)
Tonnage: 80<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Age of War / Star League <br />TRO: Technical Readout 3058 Upgrades
Emperor EMP-6A (AR20-699)
Tonnage: 90<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Age of War / Star League <br />TRO: Technical Readout 3058 Upgrades
Rakshasa MDG-1A (AR20-638)
Tonnage: 75<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3055 Upgrades
Cerberus MR-V2 (AR20-625)
Tonnage: 95<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Civil War (3062 - 3067)<br />TRO: Technical Readout 3055 Upgrades
Grand Crusader II GRN-D-04 (AR20-388)
Tonnage: 80<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Civil War (3062 - 3067)<br />TRO: Technical Readout 3055 Upgrades
Striker STC-2C (AR20-276)
Tonnage: 80<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Age of War<br />TRO: Technical Readout 3058 Upgrades
Red Explosion Dice Tray (5902643191648)
Designed to improve gameplay of the board game, it is made of high quality HDF and has a beautiful overprint on the bottom and at the sides. For those who consider the sound of rolling dice too noisy, it comes with a matched piece of felt which can be attached to the tray. It can be assembled without glue. The tray can hold dice, reduces mess on the table and, most importantly, makes rolling the dice more fun.
Card Holder 2L Full Print Lava (5902643190924)
Solid card holder, made of high quality HDF with great looking overprint on each side. Fits about 260 cards.
Card Holder - 2L Solid Transparent (5902596936921)
Solid card holder, made of 5mm high quality transparent plexiglass. Fits about 260 sleeved and 350 non-sleeved cards.
Out of Stock
$24
Dice Tower - Steam Punk Box (5902596936280)
Roll your dice with the Steam Punk Box - Dice Tower! Easy to assemble without glue and disassemble after. It transforms into a small box that you can put in almost every board game box.
Card Holder - 2L Solid (5902596936044)
Solid card holder, made of 5mm high quality black plexiglass. Fits about 260 sleeved and 350 non-sleeved cards.
Out of Stock
$24
Crockett / Katana CRK-5003-1 (20-778)
Tonnage: 85<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Age of War / Star League<br />TRO: Technical Readout 3050 Upgrades
Devastator DVS-2 (20-761)
Tonnage: 100<br />Technology: Inner Sphere<br />Unit: BattleMech - OmniMech<br />Era: Succession Wars<br />TRO: Technical Readout 3058 Upgrades
Marauder MAD-7D / 9D (20-5160)
Tonnage: 75<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Jihad (3068 - 3085)<br />TRO: Technical Readout Project Phoenix
Hound HD-2F (20-5136)
Tonnage: 70<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Early Republic (3086 - 3100)<br />TRO: Technical Readout 3145: Mercenaries
Osteon Prime (20-5061)
Tonnage: 85<br />Technology: Clan<br />Unit: BattleMech - Omnimech<br />Era: Jihad (3068 - 3085)<br />TRO: The War of Reaving<br />
Omen (Standard) (20-5043)
Tonnage: 85<br />Technology: Clan<br />Unit: BattleMech<br />Era: Jihad (3068 - 3085)<br />TRO: Technical Readout 3085 Supplemental
Defiance DFN-3S (20-480)
Tonnage: 75<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Jihad (3068 - 3085)<br />TRO: Technical Readout 3075
Marauder II MAD-4H (20-260)
Tonnage: 100<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Civil War (3062 - 3067)<br />TRO: Technical Readout Project Phoenix
Eldfall Chronicles Upgrade Cards (ELDCARD01)
<div>Upgrade cards display upgrades that the players can use to customize their models or aid them in their adventures and battles. They can be anything from additional or reinforced equipment, potions, magical items, unique abilities, stat modifications, etc. Some can be added to the whole party and used at any moment, others are assigned to a model.</div>
Out of Stock
$24
Eldfall Chronicles Scheme Cards (ELDCARD02)
<div>Scheme cards are useful for almost any quest the players choose. Each quest tells the players how many cards they can draw at certain times in the game. Some schemes are common to all factions, while others are limited to a specific faction. The cards are a way to seriously spice up the gameplay to earn additional victory points.</div>
Out of Stock
$24
German Armored Train 15mm (XArTrn)
The Armored Train is modeled in 15 mm, and is geared towards the Flames of War crowd. The miniature soldier is pictured for scale purposes only. In the second world war, the engine would have had two tenders and would have been placed in the middle of the coaches. The gauge of the wheels is set at 12 mm so that it will fit on a TT scale track. The Train and Tender measure approximately 6 1/2" when put together. It comes in 8 pieces and will require assembly.
Templar III TLR2-OD (BT-423)
Tonnage: 85<br />Technology: Inner Sphere<br />Unit Type: BattleMech - OmniMech<br />Era: Early Republic (3086 - 3100)<br />TRO: Technical Readout 3145: Federated Suns
Marauder MAD-9W2 (BT-422)
Tonnage: 75<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Jihad (3068 - 3085)<br />TRO: Technical Readout 3085
Templar III TLR2-OC (BT-421)
Tonnage: 85<br />Technology: Inner Sphere<br />Unit Type: BattleMech - OmniMech<br />Era: Early Republic (3086 - 3100)<br />TRO: Technical Readout 3145: Federated Suns
Cestus CTS-6Y (AR20-977)
Tonnage: 65<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Age of War / Star League<br />TRO: Technical Readout 3058 Upgrades
Fire Scorpion (Standard) (AR20-655)
Tonnage: 65<br />Technology: Clan<br />Unit: BattleMech - Quad <br />Era: Succession Wars<br />TRO: Technical Readout 3060
Grand Titan TIT-N10M (AR20-616)
Tonnage: 100<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Clan Invasion (3050-3061)<br />TRO: Technical Readout 3055 Upgrades
Titan II TI-2P (AR20-457)
Tonnage: 100<br />Technology: Clan<br />Unit: BattleMech<br />Era: Jihad (3068 - 3085)<br />TRO: Technical Readout 3075
Grigori C-GRG-O Invictus (AR20-412)
Tonnage: 60<br />Technology: Inner Sphere<br />Unit: BattleMech - OmniMech<br />Era: Jihad (3068 - 3085)<br />TRO: Technical Readout 3075
Deva C-DVA-O Invictus (AR20-411)
Tonnage: 70<br />Technology: Inner Sphere<br />Unit Type: BattleMech - OmniMech<br />Era: Jihad (3068 - 3085)<br />TRO: Technical Readout 3075
Flashman FLS-8K (AR20-377)
Tonnage: 75<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Age of War / Star League<br />TRO: Technical Readout 3050 Upgrades
Burrock (Standard) (AR20-228)
Tonnage: 75<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Civil War (3062 - 3067)<br />TRO: Technical Readout 3057 Revised
Atlas AS7-K (20-942RE)
Tonnage: 100<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Age of War / Star League<br />TRO: Technical Readout 3039
Kodiak (20-660)
Tonnage: 100<br />Technology: Clan<br />Unit Type: BattleMech<br />Era: Succession Wars<br />TRO: Technical Readout 3058 Upgrades
Daishi "Dire Wolf" Prime (20-607RE)
Tonnage: 100<br />Technology: Clan <br />Unit: BattleMech - OmniMech<br />Era: Succession Wars<br />TRO: Technical Readout 3050 Upgrades
Loki II Prime (20-5142)
Tonnage: 65<br />Technology: Clan<br />Unit: BattleMech - OmniMech<br />Era: Late Republic (3101 - 3130)<br />TRO: Technical Readout 3145: The Clans
Templar III TLR2-O Prime (20-5132)
Tonnage: 85<br />Technology: Inner Sphere<br />Unit: BattleMech - OmniMech<br />Era: Early Republic (3086 - 3100)<br />TRO: Technical Readout 3145: Federated Suns
Tenshi TN-10-O Prime (20-5122)
Tonnage: 95<br />Technology: Inner Sphere<br />Unit Type: BattleMech - OmniMech<br />Era: Dark Age (3131-3150)<br />TRO: Technical Readout 3145: Draconis Combine
Out of Stock
$23
Tian-zong TNZ-N1 (20-5103)
Tonnage: 75<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Dark Age (3131 - 3150)<br />TRO: Technical Readout 3145: Capellan Confederation
Bruin Mech (20-5099)
Tonnage: 80<br />Technology: Clan<br />Unit: BattleMech<br />Era:<span style="white-space: pre;"> </span>Jihad (3068 - 3085)<br />TRO: Technical Readout 3085
Black Knight BLK-NT-5H (20-5098)
Tonnage: 75<br />Technology: Mixed<br />Unit: BattleMech <br />Era: Dark Age (3131 - 350)<br />TRO: Technical Readout 3145: Federated Suns
Atlas III AS7-D3 (20-5087)
Tonnage: 100<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Dark Age (3131 - 3150)<br />TRO: Technical Readout 3145: Federated Suns
Warwolf Prime (20-5083)
Tonnage: 75<br />Technology: Clan<br />Unit Type: BattleMech - OmniMech<br />Era: Dark Age (3131-3150)<br />TRO: Technical Readout 3145: The Clans
Out of Stock
$23
Banshee BNC-1E (20-5079)
Tonnage: 95<br />Technology: Inner Sphere<br />Unit: BattleMech - Primitive<br />Era: Age of War / Star League<br />TRO: Experimental Technical Readout Primitives Vol 2
Longbow LGB-0C (20-5077)
Tonnage: 85<br />Technology: Inner Sphere<br />Unit: BattleMech - Primitive<br />Era: Age of War / Star League<br />TRO: Experimental Technical Readout Primitives Vol 2
Banshee BNC-11X (20-5072)
Tonnage: 95<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Jihad (3068 - 3085)<br />TRO: Experimental Technical Readout Steiner
Peacekeeper PKP-1A (20-5053)
Tonnage: 95<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Jihad (3068 -3085)<br />TRO: Technical Readout 3085
Deimos Prime (20-5021)
Tonnage: 85<br />Technology: Clan<br />Unit: BattleMech <br />Era: Jihad (3068 - 3085)<br />TRO: Technical Readout 3085 Supplemental
Blood Asp Prime (20-492)
Tonnage: 90<br />Technology: Clan<br />Unit: BattleMech - OmniMech <br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3060
Helepolis HEP-2H (20-489)
Tonnage: 75<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Age of War / Star League<br />TRO: Technical Readout 3075
Battleaxe BKX-7K (20-449)
Tonnage: 70<br />Technology: Inner SPhere<br />Unit Type: BattleMech<br />Era: Age of War / Star League <br />TRO: Technical Readout 3075
Archangel C-ANG-O Invictus (20-413)
Tonnage: 100<br />Technology: Inner Sphere<br />Unit Type: BattleMech - OmniMech<br />Era: Jihad (3068 - 3085)<br />TRO: Technical Readout 3075
Goliath GOL-2H (20-316)
Tonnage: 80<br />Technology: Inner Sphere<br />Unit Type: BattleMech - Quad<br />Era: Civil War (3062 - 3067)<br />TRO: Technical Readout Project Phoenix
Command Bunker With Radar Turret 15mm (XCmdBkrRdr15)
The Command Bunker measures approximately 6 ? inches long and 5 inches wide at the widest points. It comes in 3 pieces, not including the turret, and can be assembled so that the lid is removable. The command bunker is available with different turrets and swapped out. Cast in resin.
Flight of the Falcon (CAT36209)
<div style="font-size: medium; font-weight: 400;">PREDATORS AND PREY<br /><br />A Clan Jade Falcon invasion force is en route to eradicate the Steel Wolves, but it's true mission is the subjugation of the Republic of the Sphere. Constrained by an imposed peace for decades, the Falcons embark on their most spectacular war in generations, and their lust for blood runs hot... Siblings Malvina and Aleks Hazen are Jade Falcon's best and brightest MechWarriors. Each achieved high command at a young age, and their bond is strong, but so is their rivalry. While Aleks believes warriors should protect the weak, Malvina is obsessed with dark visions of power and glory. If the leader of the Clan is destined to rule the Inner Sphere, then Malvina's first step toward seizing that role for herself is to conquer the Republic...or utterly destroy it.</div><div style="font-size: medium; font-weight: 400;"></div><div style="font-size: medium; font-weight: 400;">On Skye, Tara Campbell faces a major invasion with too few Northwind Highlanders to beat it back. Some in the Planetary Council want to negotiate with the invaders to spare Skye the frightful carnage already wreaked on other worlds by the Falcons' inexorable advance. Now Tara, the Republic's greatest defender, finds herself fighting dissension at home when unity is needed in the face of Skye's greatest crisis...</div>
Patriot's Stand (CAT36208)
<h2>A DESPERATE FIGHT</h2>Under assault and ill-equipped, Alkalurops has come apart since the loss of its communications grid and the inability of the Republic of the Sphere to re-establish it. But in a universe of powerful players, a leader has to grab power fast if she's going to survive...<br data-mce-fragment="1" /><br data-mce-fragment="1" />Grace O'Malley's people are valiantly making a stand against Hansen's Roughriders, a band of mercenaries destroying everything in their path. Badly outnumbered, her forces need real BattleMechs operated by trained MechWarriors. And they're not going to be easy to afford, especially since the big mine owners refuse to offer any funds for planetary defense. But Grace will not surrender her homeland, no matter what the price.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Even though the ragtag locals are putting up a surprisingly good fight, Loren Hansen remains confident he can defeat them. What he doesn't count on is an opponent determined to write her planet's history in the scorched wreckage of the battlefield...<h2></h2>
Fortress of Lies (CAT36207)
<h2>PAWNS ARE MEANT TO BE SACRIFICED</h2>After his victory on New Aragon, Duke Aaron Sandoval has the embattled Republic in his debt. But Sandoval's hidden agenda has more to do with his own power than any loyalty to the Republic of the Sphere, and he'll spare no expense to achieve his ultimate goal.<br data-mce-fragment="1" /><br data-mce-fragment="1" />When the Duke becomes the target of an assassination attempt, he realizes his efforts to build a coalition against the invading House Liao are failing. Many planetary governors prefer capitulation to war. What he needs is a new ship and a new approach.<br data-mce-fragment="1" /><br data-mce-fragment="1" />To launch his campaign, Sandoval sends his nephew Erik, fresh from the front lines of the campaign against the encroaching Capellan Confederation, to Shensi. His job is to convince the governor to join his uncle's alliance instead of making peace with Liao. Although Erik is honored to be the Duke's strong right hand, he's convinced that Aaron's arrogance is getting the better of him. But what Erik doesn't yet realize is that his own uncle will sacrifice anyone to achieve his dreams of glory...even a member of his own family.
By Temptations and By War (CAT36206)
<h2>A SPARK OF REBELLION</h2>When the Republic of the Sphere was established, it absorbed a quarter of Capellan Confederation space. Now that the crippled Republic is embattled everywhere, the Confederation Chancellor sends an operative into former Capellan territory to nurture the seeds of rebellion. Freedom fighter Evan Kurst has resisted the Republic's 'benevolent occupation' of the world of Liao for as long as he can remember. He has fought side by side with agents from the Confederation, and rallied other fighters to the cause. Until now, his efforts have been in vain. But amid the chaos of the interstellar communications blackout, Kurst sees a new chance to liberate his homeworld and return it to its rightful rulers. The Chancellor's support is assured, and embodied in the person of Mai Wa, the operative sent to ensure Kurst's success. But Mai has betrayed Kurst before, and his biggest problem remains knowing whom to trust in a world where today's ally is tomorrow's enemy.<h2></h2>
Service for the Dead (CAT36205)
<h2>TARGET: TERRA</h2>The world of Northwind has been ravaged in the fierce battle between the Highlanders and the Steel Wolves, and now the Clan warriors have set their sights on Terra. The fate of the birthplace of humankind now rests in the hands of three very different MechWarriors:<br data-mce-fragment="1" /><br data-mce-fragment="1" />Ezekiel Crow: Betrayer of the Highlanders?and on the run from both political and military enemies.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Anastasia Kerensky: Ruthless leader of the Steel Wolves?and if she has her way, the next Conqueror of Terra.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Tara Campbell: embattled Countess of the Northwind Highlanders, and Terra's only hope in its most desperate hour.<br data-mce-fragment="1" /><br data-mce-fragment="1" />A desperate three-way race ensues to see who will be the first to reach Terra, and who will ultimately claim it?<h2></h2>
Truth and Shadows (CAT36204)
<h3>LYING IN WAIT</h3>The Highlanders defeated Anastasia Kerensky the last time she attacked Northwind, although she retreated with most of her troops intact. Now dispersed among several planets, the Highlanders will need a bigger edge if they are to end Kerensky's threat completely. A rumor places Anastasia Kerensky on Northwind. If that's true, the Steel Wolves must also be close by. Determined to locate them, Paladin Ezekiel Crow and Countess Tara Campbell order a reconnaissance, unaware that their enemy may be closer than they think.<br data-mce-fragment="1" /><br data-mce-fragment="1" />With her forces on standby, Anastasia believes there is little the embattled Republic can do to stop her from finally conquering Northwind. What she doesn't realize is that she has allies she never imagined, and enemies she never suspected.<br data-mce-fragment="1" /><br data-mce-fragment="1" />It's a moment of truth for Crow, Campbell, and Kerensky, when lies emerge from the shadows, and the fate of a world hangs in the balance.<h3></h3>
A Silence in the Heavens (CAT36203)
<h2>THE INNER SPHERE UNDER ASSAULT</h2>Since the failure of the interplanetary communications system, the decades-long peace brokered by the Republic of the Sphere has begun to splinter. Power-hungry factions such as the Steel Wolves are invading vulnerable worlds to establish their own rule. As a gateway to Terra, the planet of Northwind has strategic value making it a fiercely-contested target for the emerging factions springing up across the Republic, and Duchess Tara Campbell will not allow her home to fall into enemy hands. Offering military assistance, the Republic sends Paladin Ezekiel Crow and his fully armed BattleMech to help defend Northwind. MechWarrior Anastasia Kerensky, of the infamous Clan Bloodline, has set her sights on Northwind, and what Anastasia wants, Anastasia usually gets. But first, she must contend with the deadly politics of the Steel Wolves before embarking on a conquest that could lead to the very heart of The Republic itself...<h2></h2>
Mortis MS-1A (BT-356)
Tonnage: 75<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Dark Age (3131 - 3150)<br />TRO: Technical Readout 3145: Capellan Confederation
Doloire DLR-OB (BT-352)
Tonnage: 80<br />Technology: Mixed<br />Unit Type: BattleMech - OmniMech<br />Era: Dark Age (3131 - 3150)<br />TRO: Technical Readout 3145: Republic of Sphere
Wakazashi (BT-267)
Tonnage: 85<br />Technology: Clan<br />Unit Type: BattleMech<br />Era: Succession Wars<br />TRO: Era Digest: Golden Century
Lupus Prime (BT-265)
Tonnage: 75<br />Technology: Clan <br />Unit Type: BattleMech - OmniMech<br />Era: Succession Wars<br />TRO: Era Digest: Golden Century
Cauldron Born "Ebon Jaguar" Prime (BT-253)
Tonnage: 65<br />Technology: Clan<br />Unit Type: BattleMech - OmniMech<br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3058 Upgrades
Bandersnatch (BT-171)
Tonnage: 75<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3055 Upgrades
Argus AGS-4D (BT-135)
Tonnage: 75<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3067
Hellspawn HSN-7D (AR20-989)
Tonnage: 45<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Civil War (3062 - 3067)<br />TRO: Technical Readout 3067
Arcas (AR20-985)
Tonnage: 65<br />Technology: Clan<br />Unit Type: BattleMech<br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3067
Bowman (Standard) (AR20-984)
Tonnage: 70<br />Technology: Clan<br />Unit Type: BattleMech<br />Era: Succession Wars<br />TRO: Technical Readout 3067
Jackal JA-KL-1532 (AR20-981)
Tonnage: 30<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Clan Invasion (3050-3061)<br />TRO: Technical Readout 3035 Upgrades
Lao Hu LHU-2B (AR20-957)
Tonnage: 75<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Civil War (3062-3067)<br />TRO: Technical Readout 3067
Blitzkrieg BTZ-3F (AR20-946)
Tonnage: 50<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3060
Arctic Wolf (AR20-943)
Tonnage: 40<br />Technology: Clan<br />Unit Type: BattleMech<br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3060
Great Wyrm (AR20-940)
Tonnage: 45<br />Technology: Clan <br />Unit Type: BattleMech<br />Era: Succession Wars<br />TRO: Technical Readout 3060
Beowulf BEO-12 (AR20-937)
Tonnage: 45<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3060 Upgrades
Dragon Fire DGR-3F (AR20-909)
Tonnage: 75<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3058 Upgrades
Annihilator ANH-2A (AR20-897)
Tonnage: 100<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Succession Wars<br />TRO: Technical Readout 3050 Upgrades
Albatross ALB-3A (AR20-794)
Tonnage: 95<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3055 Upgrades
Salamander PPR-5S (AR20-790)
Tonnage: 80<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3055 Upgrades
Enfield END-6Q (AR20-765)
Tonnage: 50<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3058 Upgrades
Black Lanner Prime (AR20-760)
Tonnage: 55<br />Technology: Clan<br />Unit Type: BattleMech<br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3058 Upgrades
Strider SR1-O (AR20-757)
Tonnage: 40<br />Technology: Inner Sphere<br />Unit: BattleMech - OmniMech<br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3058 Upgrades
Canis (Standard) (AR20-752)
Tonnage: 80<br />Technology: Clan<br />Unit: BattleMech <br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3060
Chameleon CLN-7V (AR20-697)
Tonnage: 50<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3058 Upgrades
Supernova (Standard) (AR20-696)
Tonnage: 90<br />Technology: Clan<br />Unit: BattleMech <br />Era: Succession Wars<br />TRO: Technical Readout 3058 Upgrades
Hercules HRC-LS-9000 (AR20-692)
Tonnage: 70<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Civil War (3062 - 3067)<br />TRO: Technical Readout 3055 Upgrades
Shootist ST-8A (AR20-684)
Tonnage: 70<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Age of War / Star League<br />TRO: Technical Readout 3058 Upgrades
Grendel Prime (AR20-677)
Tonnage: 45<br />Technology: Clan<br />Unit Type: BattleMech - OmniMech<br />Era: Clan Invasion (3050 - 3051) <br />TRO: Technical Readout 3058 Upgrades
Piranha (Standard) (AR20-676)
Tonnage: 20<br />Technology: Clan<br />Unit: BattleMech <br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3058 Upgrades
Starslayer STY-3C (AR20-673)
Tonnage: 50<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3055 Upgrades
Anvil ANV-3M (AR20-669)
Tonnage: 60<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3055 Upgrades
Berserker BRZ-A3 (AR20-642)
Tonnage: 100<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3055 Upgrades
Initiate INI-02 (AR20-641)
Tonnage: 40<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3060
Yu Huang Y-H9G (AR20-630)
Tonnage: 90<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3060
Nightsky NGS-4S (AR20-622)
Tonnage: 50<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3055 Upgrades
Tempest TMP-3M (AR20-617)
Tonnage: 65<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3055 Upgrades
Kyudo KY2-D-02 (AR20-5020)
Tonnage: 45<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Age of War / Star League<br />TRO: Technical Readout 3075
Winston Combat Vehicle (AR20-5012)
Tonnage: 70<br />Technology: Inner Sphere<br />Unit Type: Combat Vehicle - Tracked<br />Era: Jihad (3068 - 3085)<br />TRO: Technical Readout 3085
Glaive Medium Tank (2) (AR20-437)
Tonnage: 45<br />Technology: Inner Sphere<br />Unit Type: Combat Vehicle - Wheeled<br />Era: Civil War (3062 - 3067)<br />TRO: Technical Readout 3067
Hauptmann HA1-O Prime (AR20-391)
Tonnage: 95<br />Technology: Inner Sphere<br />Unit: BattleMech - OmniMech<br />Era: Clan Invasion (3050 - 3061)<br />TRO: Technical Readout 3060
Peregrine "Horned Owl" 4 (AR20-378)
Tonnage: 35<br />Technology: Clan<br />Unit: BattleMech <br />Era: Civil War (3062 - 3067)<br />TRO: Technical Readout 3055 Upgrades
Firestarter FS9-M2 (AR20-369)
Tonnage: 35<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Late Republic (3101 - 3130)<br />TRO: Technical Readout 3145: Lyran Commonwealth
Paladin PAL-2 (AR20-360)
Tonnage: 60<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Civil War (3062 - 3067)<br />TRO: Technical Readout 3060
Spatha SP1-X (AR20-352)
Tonnage: 60<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Civil War (3062 - 3067)<br />TRO: Technical Readout 3055 Upgrades
Targe TRG-1N (AR20-351)
Tonnage: 40<br />Technology: Inner Sphere<br />Unit Type: BattleMech<br />Era: Jihad (3068 - 3085)<br />TRO: Technical Readout 3085
Cudgel CDG-2A (AR20-343)
Tonnage: 80<br />Technology: Inner Sphere<br />Unit: BattleMech <br />Era: Civil War (3062 - 3067)<br />TRO: Technical Readout 3055 Upgrades