Eldfall Chronicles
Preface from the Introductory Manual of the Grand Academy
When telling a tale of old, there are various aspects to consider. One is that history is often recorded and eternalized by the victors. And two, try as we might to understand and control it – history is an elusive mirror of today’s world. To call it known is to be a simpleton. If I attempt to grasp at the slivers of time, I might as well start at the beginning, or what we think is the beginning.
We call it the Elder Age, which tells us of ancient times when the half-beings called the Elders reigned. They had insurmountable power, and with it, they created the first sapient civilization, the predecessors of the Rin peoples. They were not the only ones to be made; however, other sapient tribes that inhabit this world, like the centaurs, kitsune, or the trolls, were brought into this world. Along with all creatures, the Elders created the Arcanum, a tome of ancient knowledge of Arcana, or rather, Magic. I reckon you are quite new to Arcana. You will soon learn more about this, but for now, I will tell you that mana, the driving energy of the universe, the basis for Arcana, is omnipresent in our world, called Calad.
In the legends, the Elders thought of themselves as gods. And as gods are all-knowing, they sought to fill the pages of the Arcanum with any and all droplets of knowledge they could gather. They traveled to other worlds and planes of existence only to encounter anomalies that rendered their minds torn and twisted. Now more consumed with hunger, they opened the door to yet another realm at the center of our world, hearing that it was the answer to their questions. But this realm is not a kind one; it is filled with a dark substance that gushed into our world. Corrupted forces and nightmarish creatures came with it and the evils the Elders could not contain tainted their very essence. Ancient Rinnian tales suggest that the Elders vanished at that point; if they died or are merely unseen, we do not know.
Anyhow, the civilizations were left to fend for themselves. The dark miasma was noxious; all life started to wane away at its touch. It covered the sun and engulfed the land below into what seemed an everlasting night. This forced all beings to flee in pursuit of refuge, leaving their pasts to be buried by the earth. We now refer to this era of global strife and venture as the Age of Dusk, an era of prevalent darkness that almost ended all civilization. But life found a way, as you can see. Rinnian tribes, which at the time accounted for most notable cultures, went separate ways and found survivable land.
But as if the old gods jeered at the realm, as soon as the darkness began mysteriously dispelling, Calad was struck with an invasion from another realm. Here I stress again that the accounts of these instances are confusing at best. I speculate that the foreign invaders came from the portal at the center of the world, from which the dark miasma came. But we might never know the details. The invaders who called themselves Men had no pointed ears like the Rin. They sailed on massive vessels and asserted the righteousness of their quest: to hunt and slay anything that crossed their path. Their thirst for blood and crazed aggressions ushered the world into the blood-soaked Crimson ages. Hearsays from the front lines told that the invaders somehow tamed the dark miasma but that they accused us of being the cause of it. I do not know the truth behind it; however, something of this world had kindled their hatred.
The natives of Calad fought courageously, and after years passed, the mass killing came to a halt. Through decades of stagnating conflict, even the newly established northern colonies of foreigners, in unison with the local tribes, started to rebel against their rulers. Why is this, you ask? Firstly, the invaders were tyrants. As it happens, they were also susceptible to inner strife: the invading forces split into two sides, and one of them joined the native Caladians in the battle against the other. In these shared endeavors, the Rin peoples joined with the foreign rebels, successfully drove the invaders through the center-gate, and sealed the planar gate behind them.
Currently, four factions dominate Calad:
From the colonies rose the great Empire of Soga, stretching over the northern continent.
Eastward, on a volcanic landform, the Coalition of Thenion was formed and rose to prominence.
On the southern continent, the Helian League displays its strengths and strives to restore order to the rest of the war-ravaged realms.
And amidst the western dunes, mighty and prosperous, yet mysterious in origin, the Sand Kingdoms made themselves renowned to the world – although they seem predominantly menfolk, their relation to the colonials is unknown.
Following the treaties after the repelled invasion, peace is now fairly abundant. The factions remain associated and have established connections, frequented by merchants and travelers of various interests. Nevertheless, as conflict is always hard-wearing, skirmishes among and within factions are not uncommon; this is a world that still clearly remembers war. And as it is full of olden remnants, secrets, and powerful objects, motivations for battle are never scarce.
The Creatures Expansion includes creature models that will add to the immersion of games of Eldfall Chronicles and provide the players with an epic atmosphere of massive proportions. This Expansion is outright ideal for:
– Players who dare to tackle more difficult quests and face multiple monsters.
– Players of Sand Kingdoms, who wish to summon hordes of monsters under their command.
- Earthen Creatures Expansion (Colossus, 2 Earth Elementals, 2 Golems, 2 Gargoyles)
- Water Elementals Expansion (2 Water Elementals)
- Empire of Soga Faction Starter (Clan Champion, Bushi Attendant, Onitaoshi, Kitsune Spellmaiden)
- Helian League Faction Starter (Expeditionary Hierophant, Flameshaper, Citadel Guard, Helrin Expatriate)
- Coalition of Thenion Faction Starter (Nightshade, Thenrin Swashbuckler, Rangers-Guild Hunter, Night-Temple Priestess)
- Sand Kingdoms Faction Starter (Vizier of Conjurations, Taskmage Explorer, Academy Expeditioner, Faris Outrider)
- Essentials (178 Tokens, 8 AOE Templates, 4 Measuring tools)
- Skirmish wargame Rulebook (v1.5)
- All respective profile cards
- 8 D20 dice
- Empire of Soga Faction Starter
- Helian League Faction Starter
- Coalition of Thenion Faction Starter
- Sand Kingdoms Faction Starter
- Earthen Creatures Expansion
- Water Elementals Expansion
- and more!
Includes:
– 1 V2 Colossus
– 2 Earth Elementals
– 2 Golems
– 2 Gargoyles
The expansion also includes bonus creature behavior and profile cards, which will make tracking the game easier.
The Creatures Expansion includes creature models that will add to the immersion of games of Eldfall Chronicles and provide the players with an epic atmosphere of massive proportions. This Expansion is outright ideal for:
– Players who dare to tackle more difficult quests and face multiple monsters.
– Players of Sand Kingdoms, who wish to summon hordes of monsters under their command.
- Water Elemental (Type 2)
- Coalition of Thenion Faction Starter (Nightshade, Thenrin Swashbuckler, Rangers-Guild Hunter, Night-Temple Priestess)
- Sand Kingdoms Faction Starter (Vizier of Conjurations, Taskmage Explorer, Academy Expeditioner, Faris Outrider)
- Essentials (89 Tokens, 4 AOE Templates, 2 Measuring tools)
- Skirmish wargame Rulebook (v1.5)
- All respective profile cards
- 4 D20 dice
- Water Elemental (Type 1)
- Empire of Soga Faction Starter (Clan Champion, Bushi Attendant, Onitaoshi, Kitsune Spellmaiden)
- Helian League Faction Starter (Expeditionary Hierophant, Flameshaper, Citadel Guard, Helrin Expatriate)
- Essentials (89 Tokens, 4 AOE Templates, 2 Measuring tools)
- Skirmish wargame Rulebook (v1.5)
- All respective profile cards
- 4 D20 dice
- Water Elemental (Type 1)
- Water Elemental (Type 2)
- 2 Profile Cards
- 2 Hostile Behavior Cards
Includes
- 50 Upgrade Cards pack.You can buy them with the remaining Recruitment points that you use to recruit your party at the very beginning of your quest or campaign quest. You can also buy them with Victory Points that you gained in your previous efforts. Campaign quests are designed to take you on a strenuous path; one which it is good to be prepared for! For example, if the players choose to play the standard game size (3 models per player, which are from the same faction box), there are exactly 3 recruitment points left after you recruit these models. With these 3 remaining points, you can buy upgrades. Of course, if you employ mixed models or recruit neutral models (Amazon Gladiatrix), you might be left with more or fewer recruitment points.
Includes
- 50 Scheme Cards pack.4x Faction Dice with the crest of the Coalition of Thenion, sporting the faction’s iconic colours.
4x Faction Dice with the crest of the Sand Kingdoms, sporting the faction’s iconic colours.
4x Faction Dice with the crest of the Hellion League, sporting the faction’s iconic colours.
4x Faction Dice with the crest of the Empire of Soga, sporting the faction’s iconic colours.
- 1