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A GALAXY AFLAME?

The universe has gone dark. Interstellar communications has been lost across the Inner Sphere, threatening the corporate giant ComStar, and maybe civilization itself. Risking everything on a last chance for survival, Comstar has kidnapped the engineering genius Tucker Harwell, hoping he can unravel the mystery of the blackout. But Tucker isn't just working on why it happened... he's also trying to figure out who's behind it. Meanwhile, Khan Malvina Hazen solidifies her hold on a purified Clan Jade Falcon while hunting for the next enemy to crush under the talons of her brutal Mongol Doctrine. Hundreds of light-years away, Clan Wolf is carving out territory along the Lyran Commonwealth/Free Worlds League border, and Alaric Wolf is primed to make his moves in the halls of power. Plans years in the making begin to come together across hundreds of star systems, and secrets hidden for decades will finally be revealed while an empire goes up in flames?
$20

A UNIVERSE GONE DARK

Months have passed since the interplanetary communications net was destroyed, isolating planets across the Republic of the Sphere and beyond. Achernar is one of the few worlds that still possesses a working Hyperpulse Generator Station, a device that enables communications across the galaxy, and a highly sought-after prize for the splintering factions of the Republic... After failing to qualify as an active MechWarrior, Raul Ortega finds solace in the Republic's military reserves on Archenar, and dreams of the day he might know the adventure and glory of real combat. The planet's Republic-loyal forces are supported by a loose alliance with the Swordsworn, a faction pledged to House Davion whose leaders have an agenda all their own. When the planet falls under siege by yet another splinter group, the Steel Wolves, who are intent on capturing the HPG station, Raul is called up to active duty. But when the Swordsworn desert Archenar in its time of need, Raul discovers there's little honor in the subtle schemes of treachery and the brutal realities of war...
$20

ALIVE OR DEAD

Just a few months after their universe-shaking campaign on Helm, and the distribution of the Helm Memory Core, all Grayson Carlyle and his Gray Death Legion want is to settle into their new home on Glengarry. But they barely touch down on-planet when a Lyran Commonwealth general contacts the GDL, intent on hiring them to track down and capture Draconis Combine agents behind a daring raid on Lyons. Tracking the Kurita raiders to the Draconis border system of Valdis, better known as Wheel, Grayson and his people have their work cut out for them. The system's main feature is literally a wheel-shaped deep-space station and recharge facility at the Valdis star's zenith jump point. Its structure means a direct assault with BattleMechs will be extremely risky, both because of the tight quarters and the very real danger of an errant shot or missile depressurizing and destroying the entire station. Also, Grayson will be splitting his force, with Lori Kalmar providing a decoy operation on the nearby mining planet Valdis I, otherwise known as Rock, to draw the Combine's attention away from Wheel. It's a high-risk operation on both ends, but Grayson and the GDL have their orders, and they intend to capture the Draconis operatives one way or the other, even if they have to risk destroying the entire space station to do so.

Out of Stock
$22

THE INNER SPHERE UNDER ASSAULT

Since the failure of the interplanetary communications system, the decades-long peace brokered by the Republic of the Sphere has begun to splinter. Power-hungry factions such as the Steel Wolves are invading vulnerable worlds to establish their own rule. As a gateway to Terra, the planet of Northwind has strategic value making it a fiercely-contested target for the emerging factions springing up across the Republic, and Duchess Tara Campbell will not allow her home to fall into enemy hands. Offering military assistance, the Republic sends Paladin Ezekiel Crow and his fully armed BattleMech to help defend Northwind. MechWarrior Anastasia Kerensky, of the infamous Clan Bloodline, has set her sights on Northwind, and what Anastasia wants, Anastasia usually gets. But first, she must contend with the deadly politics of the Steel Wolves before embarking on a conquest that could lead to the very heart of The Republic itself...

$22

AT THE EDGE OF A PRECIPICE?

Violent expansion of the Capellan Confederation and the Draconis Combine has cost recently crowned First Prince Julian Davion more than just countless strategic Federated Suns worlds. The war's toll claimed a mentor and close friend, and righteous vengeance burns bright. To rally his people and preserve the future of the Great House, Julian funnels the fires of justice into an ambitious yet risky campaign to retake a vital system: New Syrtis, the lost capital of the Capellan March. Success would dislodge an ancient enemy from their strategic foothold in Suns space, but failure may cost Julian the nation he inherited.

However, the Capellan people have fought dearly for their prize, and will do anything in their power to hold onto it. Will Julian's gamble save the very soul of the Federated Suns, or is the invasion of New Syrtis doomed before it even begins?
$20
Commander's Edition collects into one handy volume the revised fast-play rules for BattleTech. Take command of large-scale engagements with tabletop-miniatures gameplay designed for the modern wargamer. Use the force-creation rules to marshal your armies, charge them into battle, and either reap the rewards of conquest or taste the bitter pill of defeat.
Out of Stock
$80
ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table!
Out of Stock
$55
ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table!
Out of Stock
$55
ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table!
Out of Stock
$55
ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table!
Out of Stock
$55
ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table!
Out of Stock
$55
ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table!
Out of Stock
$55
ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table!
Out of Stock
$55
ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table!
Out of Stock
$55
ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table! Represents locations on the Clan Homeworld of Strana Mechty.
Out of Stock
$55
ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table! Represents where Clan Ghost Bear and Clan Nova Cat fought on Tukkayid.
Out of Stock
$55
ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table! Represents where Clan Jade Falcon and Clan Steel Vipers fought on Tukkayid.
Out of Stock
$55
ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table! Represents where Clan Smoke Jaguar fought and the joint Clans deployment zone on Tukkayid.
Out of Stock
$55
ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table! Represents where Clan Wolf and Clan Diamond Shark fought on Tukkayid.
Out of Stock
$55
A ready-to-play starter set, perfect for someone who's just finished their first BattleTech demo and is ready for more action.
Out of Stock
$40
For over forty centuries, mercenaries have plied their trade and been instrumental in toppling empires or holding the tides of war at bay. And as mankind expanded to the stars, soldiers of fortune rose to new heights of power. Business is booming, yet along with those riches comes a dangerous life and the scorn of many who see only filthy lucre-warriors. It's a dangerous life, but as long as you keep your 'Mech intact and your bottom line balanced, the universe is yours!
Out of Stock
$60
Created using art in the brilliant aesthetics of the new box sets and MapPack: Grasslands, these eight paired maps detail the seven battlefields on which the entire Clan Invasion was brought to a halt, including a bonus map, the Deployment Zone. Each map is 17" x 22", paper, and double-sided.
Out of Stock
$45
Expanding on the all-new maps found in MapPack: Grasslands, MapPack: Battle of Tukayyid includes four double-wide, double-sided maps providing eight brand-new 22" x 35" battlefields, each from the Clan battles on Tukayyid!
$55
Expanding directly on the all-new maps found in the BattleTech Beginner Box and BattleTech: A Game of Armored Combat box set, Map Set: Grasslands includes six double-sided maps providing twelve brand-new battlefields for players old and new!
$45
Created using the same brilliant aesthetics of the new box sets and Grasslands and Battle of Tukayyid mapsets, these maps include a variety of terrain elements that deliver interesting battlefields for players of every skill level. Each map is 17" x 22", paper, and may be placed side-on or edge-on with other maps for expanded battlefields.
Out of Stock
$45
Created using the same brilliant aesthetics of the new box sets and Grasslands and Battle of Tukayyid mapsets, these maps include a variety of terrain elements that deliver interesting battlefields for players of every skill level. Each map is 17" x 22", paper, and may be placed side-on or edge-on with other maps for expanded battlefields.
Out of Stock
$45
Record Sheets: 3058 Upgrade contains 49 pre-printed ?Mech record sheets that will have players firing autocannons, missiles and PPCs at each other in no time. More than 30 vehicle?as well as 20 battle armor?sheets bring the excitement of combined-arms game play to any table top. Two ready-to-play scenarios focus on the highlights of this volume, while an extensive Rules Addendum section, concentrating on massed infantry actions, provides a sneak peak of all the advanced rules options provided in Tactical Operations.
$18
Record Sheets: 3060 contains 55 pre-printed ?Mech record sheets that will have players firing autocannons, missiles and PPCs at each other in no time. More than forty vehicle and ProtoMech sheets bring the excitement of combined-arms game play to any table top. Two ready-to-play scenarios focus on the highlights of this volume, while an extensive Rules Addendum section provides a sneak peak of all the advanced rules options provided in Tactical Operations.
$18
Record Sheets: 3075 contains forty pre-printed ?Mech record sheets that will have players firing autocannons, missiles and PPCs at each other in no time. More than forty battle armor, vehicle and aerospace fighter sheets bring the excitement of combined-arms game play to any table top. Two ready-to-play scenarios focus on the highlights of this volume, while an extensive Rules Addendum section provides a sneak peak of all the advanced rules options provided in Tactical Operations and Strategic Operations. Finally, the Quick-Start Manei Domini rules introduce the Word of Blake super soldiers of the current Inner Sphere-shaking Jihad storyline for easy use on your gaming table.
$18
Tired of hunting for a specific table in a rulebook? Wish you had heavy-duty reference cards for Strategic Operations game play like that found in the BattleTech Introductory Box Set? Then the Strategic Kit is for you!
$25
Carry your Neoprene BattleTech BattleMats in style with the BattleTech Tactical Map Case. Can carry two BattleTech BattleMats.
$50
It is the dawn of the 31st century. You are a mech-warrior: master of a multi-ton towering avatar of destruction that is the culmination of more than 3000 years of battlefield technology development. A precious heirloom passed from parent to child across centuries, an unassailable mark of your station. Whether a soldier of fortune or a true blue patriot, you drop into hot zones across a thousand worlds to expand the star spanning empire of one of the noble great houses. Battletech is the world's greatest armored combat game.

Inside this box you'll discover epic clashes, dynamic characters, and a myriad of gaming experiences for any type of player: miniatures to RPG play, hobby painting to fiction and beyond. A Game of Armored Combat includes everything you will need to start tossing dice and moving miniatures on your gaming table.

Do you have what it takes to plant the banner of victory and become a legend? Leap into the action and find out!
Out of Stock
$100
The Clan Invasion box serves up intermediate-level play, building off of the best-selling release of 'BattleTech: A Game of Armored Combat'. This new box set contains everything you need for more advanced 'Mech-on-'Mech action, including five potent OmniMech designs.
Out of Stock
$90
This volume also includes detailed reports on nearly forty planetary campaigns, providing context and details previously clouded by interstellar media, local reports, and personal journals. With an updated and streamlined core ruleset for the Chaos Campaign and new Jihad era Random Availability Tables for the Word of Blake, Mercenaries, and Militias, this book has everything players and gamemasters need to recreate the pivotal campaigns of the Jihad and lead their forces to victory.
Out of Stock
$40

THE TRUE FATE OF A CLAN...

Every member of modern Clan society knows of the Not-Named Clan, that was erased from history for perpetrating acts of heresy against the Way of the Clans. But what truly happened to Clan Wolverine?

$19

THE ENEMY OF MY ENEMY...

Since appearing in the Inner Sphere, the frenzied Clans have overwhelmed every planet they've invaded, brutally crushing any opposing force. Their race is selectively bred for combat. Their technology is superior to anything the Inner Sphere possesses. Nothing the Great Houses have can stop them. Humanity's only hope, an alliance of mortal enemies, may be doomed. The Clan invaders have chosen their next objective, Luthien, capital of the Draconis Combine. House Kurita must now fight for survival on its homeworld. Hanse Davion is presented with a situation undreamt of...the final defeat of the Dragon itself. Should he attack his distracted foe and destroy the enemy his family has battled for over 300 years? Or should he reinforce a fellow House of the Inner Sphere against a force that Davion and the Federated Commonwealth might not otherwise defeat when their time comes? And even if the Houses should somehow agree to stand together against the Clan menace, another just as dangerous threat lurks within their very midst. ComStar, the semi-mystic sect that controls interstellar communication, schemes to hurl House Davion, House Kurita, and the Clans into a devastating war that will leave ComStar in a position to dominate the Inner Sphere...
$20

IN THE FALCON'S CLAWS?

Skye struggles to rise from the ashes of the last Jade Falcon assault. Tara Campbell's Highlanders are limping back from battles fought all across the Prefecture. And Anastasia Kerensky's Steel Wolves have disappeared again. It's a matter of when, not if, the Falcons will renew their brutal assault, and Skye is unprepared.

On the world of Nusakan, Landgrave Jasek Kelswa-Steiner appears to be Skye's only chance for salvation. Gathering his Stormhammers, he prepares to throw his force into the teeth of the Falcon advance. But will the cure be worse than the disease? Jasek passionately advocates a return to House Steiner, a political movement his father just as passionately opposes.

Unfortunately for the Republic, desperate times call for desperate alliances, and the Jade Falcon force is still spoiling for battle. Clan Jade Falcon will not rest until Skye is conquered...or reduced to a charred cinder.

$20

TIES THAT BIND?

Danai Liao-Centrella is many things: Solaris gladiator; proud military commander; successful diplomat. All of those roles pale beneath perhaps the heaviest responsibility of anyone in the Capellan Confederation: to speak the truth to its ruler, Chancellor Daoshen Liao. He is the undeniable dictator of hundreds of worlds. Mighty armies move at his command. Billions of lives hang on his every decision.

Against that, she must speak the truth.

And the truth is, the war with House Davion must end. Because there is a greater danger looming: the Republic of the Sphere, hiding behind its impenetrable fortress. When that wall comes down, the Confederation must be ready. It cannot be distracted. Danai will pay whatever price necessary to make Daoshen see that.

And that price will be heavy. It will force her to take on a role unlike any other: servant of the people. In the Confederation, the people are the heart of the state. When, not if, the wall falls, Danai and her regiment will be ready.

They'll have to be ready, because behind the wall the Republic regiments are finally ready to come out of hiding. On worlds like Elgin, Hall, and Liberty, Republic forces are prepared: well-trained, and armed with weapons the Capellans have never seen.

When BattleMechs clash, Danai will have to choose between serving the Chancellor or serving the people.
$20

A DANGEROUS DECEPTION...

Truebirth: Born in the laboratory, these genetically engineered soldiers train to be the ultimate warriors. They are the elite pilots of the Clan's fearsome BattleMech war machines.

Freebirth: Born of the natural union of parents, these too are soldiers, but pale imitations of their Truebirth superiors. Despised for their imperfections, they fight where and when their Clan commands.

Aidan has failed his Trial of Position, the ranking test all Truebirth warriors of the Clan Jade Falcon must pass. He is cast out. Disgraced. His rightful Bloodname denied him. But with a Bloodname, all past failures are forgiven. With a Bloodname comes respect. With a Bloodname comes honor. Aidan will do anything to gain that name. Even masquerade as the thing he has been taught to despise. A freebirth.

$20

A SPARK OF REBELLION

When the Republic of the Sphere was established, it absorbed a quarter of Capellan Confederation space. Now that the crippled Republic is embattled everywhere, the Confederation Chancellor sends an operative into former Capellan territory to nurture the seeds of rebellion. Freedom fighter Evan Kurst has resisted the Republic's 'benevolent occupation' of the world of Liao for as long as he can remember. He has fought side by side with agents from the Confederation, and rallied other fighters to the cause. Until now, his efforts have been in vain. But amid the chaos of the interstellar communications blackout, Kurst sees a new chance to liberate his homeworld and return it to its rightful rulers. The Chancellor's support is assured, and embodied in the person of Mai Wa, the operative sent to ensure Kurst's success. But Mai has betrayed Kurst before, and his biggest problem remains knowing whom to trust in a world where today's ally is tomorrow's enemy.

$22
Forge your forces and prepare to fight any battle across the Inner Sphere! Campaign Operations completes the core rulebook series begun in Total Warfare. While previous rulebooks detailed game play at various levels, from a single MechWarrior, to a BattleMech company, to entire armies, this final volume focuses on the forces a player will build and run through any level of play.
Out of Stock
$60

A RACE TO VICTORY?

Terra. Birthplace of humankind. Cradle of the Inner Sphere. For centuries, it has been the Clans' ultimate prize. As prophesied by their founder, Nicholas Kerensky, the Clan that conquers Terra shall ascend above all others to become the ilClan, ruler over the rest of the Clans. And its leader shall become the ilKhan, and will lead the Inner Sphere into a new era.

And now, nearly a century after the Clan Invasion, two Clans race to be the first to reach Terra. On one side is Alaric Ward, Khan of Clan Wolf, a brilliant warrior and complex mix of the best of the Clans and the Inner Sphere. He comes to save the Inner Sphere from itself, intending to construct a new empire among the stars. His main adversary is Khan Malvina Hazen, the brutal, ruthless leader of Clan Jade Falcon. Forged in a tradition where only the strong survive, she leads her touman not to save the Inner Sphere, but to raze it to ashes and rebuild it according to her own twisted vision.

All that stands between them and a decisive victory that will reshape the Inner Sphere forever is the impenetrable barrier shielding Terra from invasion, not to mention the forces of the once-mighty Republic, which has no plans to surrender without a vicious fight, the only question is, who will reach Terra first?

$16
The Clan Ad Hoc Star includes the Kodiak, Hellion, Packhunter, Fire Falcon, and Howler, along with MechWarrior pilot cards and Alpha Strike cards.
Out of Stock
$40
The Clan Command Star includes the Dire Wolf, Summoner, Stormcrow, Mist Lynx, and Shadow Cat, along with five MechWarrior pilot cards and five Alpha Strike cards.
Out of Stock
$40
The Clan Fire Star includes the Warhawk, Nova Cat, Cougar, Fire Moth, and Kit Fox, along with MechWarrior pilot cards and Alpha Strike cards.
Out of Stock
$40
The Clan Heavy Battle Star includes the Turkina, Kingfisher, Huntsman, Ebon Jaguar, and Crossbow, along with MechWarrior pilot cards and Alpha Strike cards.
Out of Stock
$40
The Clan Heavy Heavy Star includes the Stone Rhino, Warhammer IIC, Supernova, Hunchback IIC, and Marauder IIC, along with MechWarrior pilot cards and Alpha Strike cards.
Out of Stock
$40
The Clan Heavy Striker Star includes the Gargoyle, Hellbringer, Mad Dog, Ice Ferret, and Viper along with five MechWarrior pilot cards and five Alpha Strike cards.
Out of Stock
$40
The Clan Striker Star includes the Vapor Eagle, Hellhound, Horned Owl, Incubus, and Piranha, along with MechWarrior pilot cards and Alpha Strike cards.
Out of Stock
$40
The Clan Support Star includes the Night Gyr, Linebacker, Battle Cobra, Arctic Cheetah, and Black Lanner, along with MechWarrior pilot cards and Alpha Strike cards.
Out of Stock
$40
The Comstar Battle Level II includes the Flashman, Crockett, Guillotine, Lancelot, Crab, and Mongoose along with MechWarrior pilot cards and Alpha Strike cards.
Out of Stock
$45
The Comstar Command Level II includes the King Crab, Black Knight, Highlander, Sentinel, Mercury, and Exterminator, along with MechWarrior pilot cards and Alpha Strike cards.
Out of Stock
$45

A WORLD IN FLAMES?

Emporia has been bombed into disease-ridden ruins, and the planet's remaining forces have been scattered. Jasper and Nadine Roux are among the few surviving cadets from the Ritza MechWarrior Academy. They and their war-torn peers are all that stands in the way of Tai-sa Takeji Yoshizawa's plan to conquer their homeworld.

Tai-sa Yoshizawa battles dissension within the ranks of his most trusted advisors as he struggles to complete his conquest. Desperate to solidify his hold on Emporia, the rogue Draconis Combine colonel will use every option at his command, including capturing the last surviving heir of Emporia and claiming him as his ward, then ruling the planet through him.

It is a race to see who can reach the Ritza family first. With Nadine coordinating the survivors' evacuation from space, and Jasper on the ground fighting his way across a shattered world, everything rests on what happens when Emporian and enemy forces collide in an epic battle and the winner takes all in this explosive conclusion to the Rogue Academy trilogy.

$22
Jeremiah Rose and the Black Thorns, flush with their success against the Jade Falcons on Borghese, head to Harlech to draw a new assignment. Their only requirement: Their new job must let them face off against the Clans.They find more than they bargained for. Their assignment: Garrison duty on Wolcott - a Kurita planet deep in the heart of the Clan Smoke Jaguar occupation zone. Wolcott is besieged, but protected from further Clan aggression by the Clan code of honor. Wolcott makes a useful staging area for Kurita raids on Smoke Jaguar-occupied territory. The pay is good. The advance is unbelievable. But they have to live long enough to spend it.
$20

THE EPIC FIRST NOVEL OF THE LEGENDARY SCIENCE FICTION SERIES...

Thirty meters tall, seventy tons of quick-striding death and destruction, the armored war machines called BattleMechs are the front line forces of the crumbling star empire locked in the horror of the endless Succession Wars. Their pilots are MechWarriors, 31st-Century knights riding armored machines powerful enough to take a city apart. Grayson Death Carlyle had been training to be a MechWarrior since he was 10 years old, but his graduation came sooner than expected. With his friends and family dead and his father's regiment destroyed, young Grayson finds himself stranded on a world turned hostile. Now he must learn the hardest lesson of all: it takes more than a BattleMech to make a MechWarrior... But to claim that title, all Grayson has to do is go out and capture one of those giant killing machines...if it doesn't kill him first.

$20

BROTHERS IN ARMS?

At long last, the Clans' campaign for the Inner Sphere is coming to a head. Khan Alaric Wolf is preparing for his biggest moves yet, and is willing to enlist just about anyone who can help him achieve his ultimate goal: the conquest of Terra. To that end, he sends one of his own on a special assignment. Marotta Kerensky is a Clan Wolf warrior unlike any other, the perfect candidate for a mission unlike any other: convince the legendary Wolf's Dragoons to rejoin the Clan they originally came from. But when Marotta reaches the mercenary unit, he finds them quite different from the storied force of a century ago. Times have changed since then, and the Dragoons have as well, or have they? Driven to accomplish his mission at any cost, Marotta allies with a Dragoons officer on a risky gambit that may help him deliver what his Khan wants, or tear Wolf's Dragoons apart forever.

$15
The Clan Elemental Star includes five hex-based Elemental miniatures. Perfect for Battle Tech and Alpha Strike action!
Out of Stock
$40
Before the treachery of Stefan Amaris, Kerensky's Exodus, and the Succession Wars, the realms of the Inner Sphere were united under the banner of the Star League. As the pinnacle of culture and technology, the six Great Houses and four territorial states of the League reaped the benefits of universal peace and justice, the fruits of their combined efforts enriching the lives of billions across the heavens. Or so the legends claim. In reality, the Inner Sphere of the 2750s was far from serene and light-years away from just. Though admired for its monolithic power, the pinnacle of mankind's greatest experiment, the Star League, stood at a fateful crossroads, with feuding House Lords and rebellious territories only waiting for every chance to strike against each other.
Out of Stock
$45
For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. Yet even as BattleMechs clashed over the forgotten ruins of humanity?s Golden Age, the descendants of the long-lost Star League Defense Force gathered their might among distant stars. Then, in 3048, amid reports of a technological renaissance in the Sphere, the leaders of Kerensky?s children decided the time for invasion had come. The Clan Invasion would transform the face of warfare and the fate of nations across the Inner Sphere, marking an all new era for all of humankind.
Out of Stock
$45
For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. The arrival of the Clans, martial descendants of the lost Star League Defense Force, in 3049 upset all the previous balances of power and set the stage for cataclysmic warfare to rival the worst of the Succession Wars. The end of the initial Clan invasion and the new renaissance of military technologies leads the leaders of the Successor States to seek advantage against each other. The ever-present specter of the Clans urges desperation to end old feuds to make space for new ones. And the Truce of Tukayyid holds the Clans in check, but does nothing to ease the cultural pressures on both sides of the border.
Out of Stock
$45
A Bonfire Of Worlds (CAT35833)

A GALAXY AFLAME?

The universe has gone dark. Interstellar communications has been lost across the Inner Sphere, threatening the corporate giant ComStar, and maybe civilization itself. Risking everything on a last chance for survival, Comstar has kidnapped the engineering genius Tucker Harwell, hoping he can unravel the mystery of the blackout. But Tucker isn't just working on why it happened... he's also trying to figure out who's behind it. Meanwhile, Khan Malvina Hazen solidifies her hold on a purified Clan Jade Falcon while hunting for the next enemy to crush under the talons of her brutal Mongol Doctrine. Hundreds of light-years away, Clan Wolf is carving out territory along the Lyran Commonwealth/Free Worlds League border, and Alaric Wolf is primed to make his moves in the halls of power. Plans years in the making begin to come together across hundreds of star systems, and secrets hidden for decades will finally be revealed while an empire goes up in flames?


A GALAXY AFLAME?

The universe has gone dark. Interstellar communications has been lost across the Inner Sphere, threatening the corporate giant ComStar, and maybe civilization itself. Risking everything on a last chance for survival, Comstar has kidnapped the engineering genius Tucker Harwell, hoping he can unravel the mystery of the blackout. But Tucker isn't just working on why it happened... he's also trying to figure out who's behind it. Meanwhile, Khan Malvina Hazen solidifies her hold on a purified Clan Jade Falcon while hunting for the next enemy to crush under the talons of her brutal Mongol Doctrine. Hundreds of light-years away, Clan Wolf is carving out territory along the Lyran Commonwealth/Free Worlds League border, and Alaric Wolf is primed to make his moves in the halls of power. Plans years in the making begin to come together across hundreds of star systems, and secrets hidden for decades will finally be revealed while an empire goes up in flames?
$20
A Call to Arms (CAT36201)

A UNIVERSE GONE DARK

Months have passed since the interplanetary communications net was destroyed, isolating planets across the Republic of the Sphere and beyond. Achernar is one of the few worlds that still possesses a working Hyperpulse Generator Station, a device that enables communications across the galaxy, and a highly sought-after prize for the splintering factions of the Republic... After failing to qualify as an active MechWarrior, Raul Ortega finds solace in the Republic's military reserves on Archenar, and dreams of the day he might know the adventure and glory of real combat. The planet's Republic-loyal forces are supported by a loose alliance with the Swordsworn, a faction pledged to House Davion whose leaders have an agenda all their own. When the planet falls under siege by yet another splinter group, the Steel Wolves, who are intent on capturing the HPG station, Raul is called up to active duty. But when the Swordsworn desert Archenar in its time of need, Raul discovers there's little honor in the subtle schemes of treachery and the brutal realities of war...


A UNIVERSE GONE DARK

Months have passed since the interplanetary communications net was destroyed, isolating planets across the Republic of the Sphere and beyond. Achernar is one of the few worlds that still possesses a working Hyperpulse Generator Station, a device that enables communications across the galaxy, and a highly sought-after prize for the splintering factions of the Republic... After failing to qualify as an active MechWarrior, Raul Ortega finds solace in the Republic's military reserves on Archenar, and dreams of the day he might know the adventure and glory of real combat. The planet's Republic-loyal forces are supported by a loose alliance with the Swordsworn, a faction pledged to House Davion whose leaders have an agenda all their own. When the planet falls under siege by yet another splinter group, the Steel Wolves, who are intent on capturing the HPG station, Raul is called up to active duty. But when the Swordsworn desert Archenar in its time of need, Raul discovers there's little honor in the subtle schemes of treachery and the brutal realities of war...
$20
A Rock and a Hard Place (CAT35384)

ALIVE OR DEAD

Just a few months after their universe-shaking campaign on Helm, and the distribution of the Helm Memory Core, all Grayson Carlyle and his Gray Death Legion want is to settle into their new home on Glengarry. But they barely touch down on-planet when a Lyran Commonwealth general contacts the GDL, intent on hiring them to track down and capture Draconis Combine agents behind a daring raid on Lyons. Tracking the Kurita raiders to the Draconis border system of Valdis, better known as Wheel, Grayson and his people have their work cut out for them. The system's main feature is literally a wheel-shaped deep-space station and recharge facility at the Valdis star's zenith jump point. Its structure means a direct assault with BattleMechs will be extremely risky, both because of the tight quarters and the very real danger of an errant shot or missile depressurizing and destroying the entire station. Also, Grayson will be splitting his force, with Lori Kalmar providing a decoy operation on the nearby mining planet Valdis I, otherwise known as Rock, to draw the Combine's attention away from Wheel. It's a high-risk operation on both ends, but Grayson and the GDL have their orders, and they intend to capture the Draconis operatives one way or the other, even if they have to risk destroying the entire space station to do so.


ALIVE OR DEAD

Just a few months after their universe-shaking campaign on Helm, and the distribution of the Helm Memory Core, all Grayson Carlyle and his Gray Death Legion want is to settle into their new home on Glengarry. But they barely touch down on-planet when a Lyran Commonwealth general contacts the GDL, intent on hiring them to track down and capture Draconis Combine agents behind a daring raid on Lyons. Tracking the Kurita raiders to the Draconis border system of Valdis, better known as Wheel, Grayson and his people have their work cut out for them. The system's main feature is literally a wheel-shaped deep-space station and recharge facility at the Valdis star's zenith jump point. Its structure means a direct assault with BattleMechs will be extremely risky, both because of the tight quarters and the very real danger of an errant shot or missile depressurizing and destroying the entire station. Also, Grayson will be splitting his force, with Lori Kalmar providing a decoy operation on the nearby mining planet Valdis I, otherwise known as Rock, to draw the Combine's attention away from Wheel. It's a high-risk operation on both ends, but Grayson and the GDL have their orders, and they intend to capture the Draconis operatives one way or the other, even if they have to risk destroying the entire space station to do so.

Out of Stock
$22
A Silence in the Heavens (CAT36203)

THE INNER SPHERE UNDER ASSAULT

Since the failure of the interplanetary communications system, the decades-long peace brokered by the Republic of the Sphere has begun to splinter. Power-hungry factions such as the Steel Wolves are invading vulnerable worlds to establish their own rule. As a gateway to Terra, the planet of Northwind has strategic value making it a fiercely-contested target for the emerging factions springing up across the Republic, and Duchess Tara Campbell will not allow her home to fall into enemy hands. Offering military assistance, the Republic sends Paladin Ezekiel Crow and his fully armed BattleMech to help defend Northwind. MechWarrior Anastasia Kerensky, of the infamous Clan Bloodline, has set her sights on Northwind, and what Anastasia wants, Anastasia usually gets. But first, she must contend with the deadly politics of the Steel Wolves before embarking on a conquest that could lead to the very heart of The Republic itself...


THE INNER SPHERE UNDER ASSAULT

Since the failure of the interplanetary communications system, the decades-long peace brokered by the Republic of the Sphere has begun to splinter. Power-hungry factions such as the Steel Wolves are invading vulnerable worlds to establish their own rule. As a gateway to Terra, the planet of Northwind has strategic value making it a fiercely-contested target for the emerging factions springing up across the Republic, and Duchess Tara Campbell will not allow her home to fall into enemy hands. Offering military assistance, the Republic sends Paladin Ezekiel Crow and his fully armed BattleMech to help defend Northwind. MechWarrior Anastasia Kerensky, of the infamous Clan Bloodline, has set her sights on Northwind, and what Anastasia wants, Anastasia usually gets. But first, she must contend with the deadly politics of the Steel Wolves before embarking on a conquest that could lead to the very heart of The Republic itself...

$22
A Splinter of Hope/The Anvil (CAT35832)

AT THE EDGE OF A PRECIPICE?

Violent expansion of the Capellan Confederation and the Draconis Combine has cost recently crowned First Prince Julian Davion more than just countless strategic Federated Suns worlds. The war's toll claimed a mentor and close friend, and righteous vengeance burns bright. To rally his people and preserve the future of the Great House, Julian funnels the fires of justice into an ambitious yet risky campaign to retake a vital system: New Syrtis, the lost capital of the Capellan March. Success would dislodge an ancient enemy from their strategic foothold in Suns space, but failure may cost Julian the nation he inherited.

However, the Capellan people have fought dearly for their prize, and will do anything in their power to hold onto it. Will Julian's gamble save the very soul of the Federated Suns, or is the invasion of New Syrtis doomed before it even begins?


AT THE EDGE OF A PRECIPICE?

Violent expansion of the Capellan Confederation and the Draconis Combine has cost recently crowned First Prince Julian Davion more than just countless strategic Federated Suns worlds. The war's toll claimed a mentor and close friend, and righteous vengeance burns bright. To rally his people and preserve the future of the Great House, Julian funnels the fires of justice into an ambitious yet risky campaign to retake a vital system: New Syrtis, the lost capital of the Capellan March. Success would dislodge an ancient enemy from their strategic foothold in Suns space, but failure may cost Julian the nation he inherited.

However, the Capellan people have fought dearly for their prize, and will do anything in their power to hold onto it. Will Julian's gamble save the very soul of the Federated Suns, or is the invasion of New Syrtis doomed before it even begins?
$20
Alpha Strike: Commander's Edition (CAT35680)
In the BattleTech universe there remains one constant: the drums of war. And where there is war, valiant military commanders from the Great Houses, the Clans, and other interstellar nations lead the charge of hulking BattleMechs, brave infantry, and daring aerofighters to certain victory or crushing defeat on the sprawling battlefields of distant worlds. Rally your troops onward into the fray, and surge forth to triumph over the enemy. The future of the Inner Sphere is in your hands!


Commander's Edition collects into one handy volume the revised fast-play rules for BattleTech. Take command of large-scale engagements with tabletop-miniatures gameplay designed for the modern wargamer. Use the force-creation rules to marshal your armies, charge them into battle, and either reap the rewards of conquest or taste the bitter pill of defeat.
Out of Stock
$80
BattleTech Battle of Tukayyid BattleMat: Holth Forest (CGB) / Lake Losiije (CNC ) (CAT35800G)
This BattleMat is a single double sided neoprene 22" x 36" neoprene mat featuring two locations from the Battle of Tukayyid.

Each map is 34 x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility.


ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table!
Out of Stock
$55
BattleTech Battle of Tukayyid BattleMat: Pozoristu Mountains (CW) / Kozice Valley (CDS) (CAT35800I)
This BattleMat is a single double sided neoprene 22" x 36" neoprene mat featuring two locations from the Battle of Tukayyid.

Each map is 34 x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility.


ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table!
Out of Stock
$55
BattleTech Battle of Tukayyid BattleMat: Racice River Delta (CSJ) / Deployment Zone (CAT35800F)
This BattleMat is a single double sided neoprene 22" x 36" neoprene mat featuring two locations from the Battle of Tukayyid.

Each map is 34 x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility.


ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table!
Out of Stock
$55
BattleTech Battle of Tukayyid BattleMat: Robyn's Crossing (CJF) / Devil's Bath (CSV ) (CAT35800H)
This BattleMat is a single double sided neoprene 22" x 36" neoprene mat featuring two locations from the Battle of Tukayyid.

Each map is 34 x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility.


ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table!
Out of Stock
$55
BattleTech BattleMat: Grasslands Alpine (CAT35800C)
Each map is 34? x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTechmaps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility. The primary side includes a never-before published map for alpine. The secondary side also includes brand-new maps designed to be used together as featured in 'BattleTech Map Pack: Grasslands'. Each of the four BattleMats available separately in the range displays a unique Grasslands map on the back allowing players to create a massive playing area.


ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table!
Out of Stock
$55
BattleTech BattleMat: Grasslands Desert (CAT35800A)
Each map is 34 x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility.

Each map is 34 x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTechmaps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility. The primary side includes a never-before published map for desert. The secondary side also includes brand-new maps designed to be used together as featured in'BattleTech Map Pack: Grasslands'. Each of the four BattleMats available separately in the range displays a unique Grasslands map on the back allowing players to create a massive playing area.


ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table!
Out of Stock
$55
BattleTech BattleMat: Grasslands Lunar (CAT35800B)
Each map is 34 x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility.

Each of the four BattleMats available separately in the range displays a unique Grasslands map on the back allowing players to create a massive playing area


ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table!
Out of Stock
$55
BattleTech BattleMat: Savanna Grasslands D (CAT35800D)
Each map is 34 x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility.

Each of the four BattleMats available separately in the range displays a unique Grasslands map on the back allowing players to create a massive playing area.


ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table!
Out of Stock
$55
BattleTech BattleMat: Strana Mechty (BattleMat_Strana_Mechty)
Each map is 34? x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility.

Represents locations on the Clan Homeworld of Strana Mechty.

Side A: Strana Mechty "Grand Melee" Circle of Equals

Side B: Strana Mechty "Bloody Basin" (from the novel Prince of Havoc)


ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table! Represents locations on the Clan Homeworld of Strana Mechty.
Out of Stock
$55
BattleTech BattleMat: Tukkayid - Clan Ghost Bear And Nova Cat (BattleMat_Ghost_Bear_Nova_Cat)
Each map is 34 x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility.

Represents where Clan Ghost Bear and Clan Nova Catfont fought on Tukkayid.


ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table! Represents where Clan Ghost Bear and Clan Nova Cat fought on Tukkayid.
Out of Stock
$55
BattleTech BattleMat: Tukkayid - Clan Jade Falcon And Steel Vipers (BattleMat_Jade_Falcon_Steel_Vipers)
Each map is 34 x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility.

Represents where Clan Jade Falcon and Clan Steel Vipers fought on Tukkayid.


ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table! Represents where Clan Jade Falcon and Clan Steel Vipers fought on Tukkayid.
Out of Stock
$55
BattleTech BattleMat: Tukkayid - Clan Smoke Jaguar And Deployment Zone (BattleMat_Smoke_Jaguar_Deployment_Zone)
Each map is 34 x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility.

Represents where Clan Smoke Jaguar fought and the joint Clans deployment zone on Tukkayid


ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table! Represents where Clan Smoke Jaguar fought and the joint Clans deployment zone on Tukkayid.
Out of Stock
$55
BattleTech BattleMat: Tukkayid - Clan Wolf And Diamond Shark (BattleMat_Wolf_Diamond_Shark)
Each map is 34 x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility.

Represents where Clan Wolf and Clan Diamond Shark fought on Tukkayid.


ROLL OUT YOUR BATTLEFIELD! For the first time roll out high-quality neoprene maps on your BattleTech gaming table! Represents where Clan Wolf and Clan Diamond Shark fought on Tukkayid.
Out of Stock
$55
BattleTech Beginner Box (CAT35020)
Contents:
- 2 high-quality, fully assembled (unpainted) miniatures: Griffin and Wolverine
- 24-page Quick Start Rulebook
- 8 Quick Start Record Sheets
- 12-page fiction novella by William H. Keith, Jr., a prequel to the Gray Death Legion saga featuring Carlyle's Commandos and Durant Carlyle; only available in the Beginner Box.
- 4-page Instant Guide to the Inner Sphere
- 4 Pilot Cards
- One all-new 18" x 22" full-color paper map (hexed, double-sided)
- Punch board of additional BattleMechs
- 2 dice

Miniatures come unpainted.


A ready-to-play starter set, perfect for someone who's just finished their first BattleTech demo and is ready for more action.
Out of Stock
$40
BattleTech Combat Manual Mercenaries (CAT35260)
Some soldiers fight for king and country, some for honor and glory, others for liberty or loved ones. We'll fight for that too, whatever your cause, as long as the cheque clears. BattleTech Combat Manual: Mercenaries contains information on the soldier-for-hire trade and their place in the Inner Sphere. This manual takes a look at some of the most renowned mercenaries of the 31st century, detailing their histories, tactics, unit crests, paint schemes, and notable personnel. This expansion includes special rules for unique character abilities, faction-specific rules, force-building, and a mini Technical Readout, everything you need to field your favorite mercenary command on the tabletop or create your own.


For over forty centuries, mercenaries have plied their trade and been instrumental in toppling empires or holding the tides of war at bay. And as mankind expanded to the stars, soldiers of fortune rose to new heights of power. Business is booming, yet along with those riches comes a dangerous life and the scorn of many who see only filthy lucre-warriors. It's a dangerous life, but as long as you keep your 'Mech intact and your bottom line balanced, the universe is yours!
Out of Stock
$60
BattleTech Map Pack - Battle of Tukayyid (CAT35152)


Created using art in the brilliant aesthetics of the new box sets and MapPack: Grasslands, these eight paired maps detail the seven battlefields on which the entire Clan Invasion was brought to a halt, including a bonus map, the Deployment Zone. Each map is 17" x 22", paper, and double-sided.
Out of Stock
$45
BattleTech Map Pack - Battle of Tukayyid (CAT35150)
Created using new art in the brilliant aesthetics of the new box sets, these maps include a variety of terrain elements that deliver interesting battlefields for players of every skill level.

Contents: Two-Sided Paper Map Sheets
- Deployment Zone
- Kozice Valley (Clan Diamond Shark)
- Lake Losiije (Clan Nova Cat)
- Holth Forest (Clan Ghost Bears)
- Racice River Delta (Clan Smoke Jaguar)
- Pozoristu Mountains (Clan Wolf)
- Robyn's Crossing (Clan Jade Falcon)
- Devil's Bath (Clan Steel Viper)
- 1x Punchboard of fire and smoke counters


Expanding on the all-new maps found in MapPack: Grasslands, MapPack: Battle of Tukayyid includes four double-wide, double-sided maps providing eight brand-new 22" x 35" battlefields, each from the Clan battles on Tukayyid!
$55
BattleTech Map Pack - Grasslands (CAT35150)
Created using new art in the brilliant aesthetics of the new box sets, these maps include a variety of terrain elements that deliver interesting battlefields for players of every skill level. Among the twelve map designs will be recreations of the two most popular maps.

Contents: Two-Sided Paper Map Sheets
- Foothills #1
- Foothills #2
- Forward Base
- Lakes
- Open Terrain #2
- Open Terrain #3
- River CommCenter
- Rolling Hills #1
- Rolling Hills #2
- Rolling Hills #3
- Streams
- Woodland


Expanding directly on the all-new maps found in the BattleTech Beginner Box and BattleTech: A Game of Armored Combat box set, Map Set: Grasslands includes six double-sided maps providing twelve brand-new battlefields for players old and new!
$45
BattleTech Map Pack: Alien Worlds (CAT35153)


Created using the same brilliant aesthetics of the new box sets and Grasslands and Battle of Tukayyid mapsets, these maps include a variety of terrain elements that deliver interesting battlefields for players of every skill level. Each map is 17" x 22", paper, and may be placed side-on or edge-on with other maps for expanded battlefields.
Out of Stock
$45
BattleTech Map Pack: Deserts (CAT35154)


Created using the same brilliant aesthetics of the new box sets and Grasslands and Battle of Tukayyid mapsets, these maps include a variety of terrain elements that deliver interesting battlefields for players of every skill level. Each map is 17" x 22", paper, and may be placed side-on or edge-on with other maps for expanded battlefields.
Out of Stock
$45
BattleTech Record Sheets: 3058 Upgrade (CAT35164)


Record Sheets: 3058 Upgrade contains 49 pre-printed ?Mech record sheets that will have players firing autocannons, missiles and PPCs at each other in no time. More than 30 vehicle?as well as 20 battle armor?sheets bring the excitement of combined-arms game play to any table top. Two ready-to-play scenarios focus on the highlights of this volume, while an extensive Rules Addendum section, concentrating on massed infantry actions, provides a sneak peak of all the advanced rules options provided in Tactical Operations.
$18
BattleTech Record Sheets: 3060 (CAT35165)


Record Sheets: 3060 contains 55 pre-printed ?Mech record sheets that will have players firing autocannons, missiles and PPCs at each other in no time. More than forty vehicle and ProtoMech sheets bring the excitement of combined-arms game play to any table top. Two ready-to-play scenarios focus on the highlights of this volume, while an extensive Rules Addendum section provides a sneak peak of all the advanced rules options provided in Tactical Operations.
$18
BattleTech Record Sheets: 3075 (CAT35167)


Record Sheets: 3075 contains forty pre-printed ?Mech record sheets that will have players firing autocannons, missiles and PPCs at each other in no time. More than forty battle armor, vehicle and aerospace fighter sheets bring the excitement of combined-arms game play to any table top. Two ready-to-play scenarios focus on the highlights of this volume, while an extensive Rules Addendum section provides a sneak peak of all the advanced rules options provided in Tactical Operations and Strategic Operations. Finally, the Quick-Start Manei Domini rules introduce the Word of Blake super soldiers of the current Inner Sphere-shaking Jihad storyline for easy use on your gaming table.
$18
BattleTech Strategic Kit (CAT35108)
The Strategic Kit contains five heavy-duty cards of compiled tables from Strategic Operations. NOTE: Strategic Operations is required to use the Strategic Kit


Tired of hunting for a specific table in a rulebook? Wish you had heavy-duty reference cards for Strategic Operations game play like that found in the BattleTech Introductory Box Set? Then the Strategic Kit is for you!
$25
BattleTech Tactical Case (CAT35800T)
Featuring a carry strap, dice case, and secure tube covers.


Carry your Neoprene BattleTech BattleMats in style with the BattleTech Tactical Map Case. Can carry two BattleTech BattleMats.
$50
BattleTech: A Game Of Armored Combat (CAT3500D)
Contents:
- 8 high-quality, fully assembled (unpainted) miniatures: Awesome, BattleMaster, Catapult, Commando, Locust, Shadow Hawk, Thunderbolt, and Wolverine.
- 48-page Rulebook
- 16-page Record Sheet Booklet
- 48 page fiction novella by William H. Keith, Jr., a prequel to the Gray Death Legion saga featuring Carlyle?s Commandos and Durant Carlyle; only available in the A Game of Armored Combat box.
- 16-page Universe Primer
- 8 Pilot Cards
- 8 46 Cards
- 2 heavy-stock reference sheets
- Two all-new 18? x 22? full-color paper maps (hexed, double-sided)
- Punchboard of additional BattleMechs and terrain
- 2 dice

Miniatures come unpainted.


It is the dawn of the 31st century. You are a mech-warrior: master of a multi-ton towering avatar of destruction that is the culmination of more than 3000 years of battlefield technology development. A precious heirloom passed from parent to child across centuries, an unassailable mark of your station. Whether a soldier of fortune or a true blue patriot, you drop into hot zones across a thousand worlds to expand the star spanning empire of one of the noble great houses. Battletech is the world's greatest armored combat game.

Inside this box you'll discover epic clashes, dynamic characters, and a myriad of gaming experiences for any type of player: miniatures to RPG play, hobby painting to fiction and beyond. A Game of Armored Combat includes everything you will need to start tossing dice and moving miniatures on your gaming table.

Do you have what it takes to plant the banner of victory and become a legend? Leap into the action and find out!
Out of Stock
$100
BattleTech: Clan Invasion Kickstarter Edition (CAT35030_KS)

The BattleTech: Clan Invasion Boxed Set is not a stand alone product. Customers will need to own a copy of 'BattleTech: A Game of Armored Combat Boxed Set'.

This Kickstarter Edition of BattleTech: Clan Invasion box set includes exclusive alternate box art.Unlock powerful new factions and `Mechs to expand your BattleTech experience and take part in a cataclysmic conflict which will rock the Inner Sphere. The BattleTech: Clan Invasion box set includes five iconic OmniMechs - the Timber Wolf, Executioner, Nova, Adder, and Mongrel. In addition the box includes new hex maps, rules to field the advance tech of the Clans, dice, pilot cards, record sheets, and more.



The Clan Invasion box serves up intermediate-level play, building off of the best-selling release of 'BattleTech: A Game of Armored Combat'. This new box set contains everything you need for more advanced 'Mech-on-'Mech action, including five potent OmniMech designs.
Out of Stock
$90
BattleTech: Total Chaos (CAT35400)
A Universe Ablaze In late 3067, the Word of Blake unleashed its Jihad, fanning the flames of violence and spreading it across the Inner Sphere. Three mercenary commands struggled to find their footing and profit from the all-encompassing warfare. As they navigated their way through the conflicts erupting on hundreds of worlds, these mercenaries grew in power, prestige, and character. Facing adversity, victory, defeat, and enemies within and without, they were typical of many commands touched?for ill or for good?by the Jihad. As the Jihad unfolded through the Jihad Hot Spots plotbooks, players were introduced to the Chaos Campaign, a new game play system that gave players the opportunity to craft their own games around specific battles and events of the Jihad. Now that campaign, spanning fourteen years of conflict, has been collected and updated. Presented here are all of the Chaos Campaign tracks from the Hot Spots plotbooks and interwoven with select tracks from the Jihad Turning Points e-publication series and several all-new tracks and mini-campaigns.


This volume also includes detailed reports on nearly forty planetary campaigns, providing context and details previously clouded by interstellar media, local reports, and personal journals. With an updated and streamlined core ruleset for the Chaos Campaign and new Jihad era Random Availability Tables for the Word of Blake, Mercenaries, and Militias, this book has everything players and gamemasters need to recreate the pivotal campaigns of the Jihad and lead their forces to victory.
Out of Stock
$40
Betrayal of Ideals (CAT36044)

THE TRUE FATE OF A CLAN...

Long before the Clans invaded the Inner Sphere in 3049, their ancestors escaped the brutal Succession Wars by braving uncharted space and forming a new society, only to plunge back into the ravages of war once more. The year is 2822. The Pentagon Civil War is long over, and Operation Klondike saw ilKhan Nicholas Kerensky's twenty Clans victorious over the petty warlords who had conquered the Pentagon worlds. But with no true enemies left to fight, the nascent Clans have lost their laser-sharp focus, and began straying from the ilKhan's vision. Khan Sarah McEvedy, leader of the progressive Clan Wolverine, sees the dangerous path the ilKhan is steering his Clans onto, but she cannot follow them without compromising her beliefs or her honor. Unsure whom to trust among the scheming Clans, she must navigate the political waters of the Grand Council with caution and resolve, or suffer deadly consequences. As her enemies seek to engineer her Clan into the ultimate scapegoat, Khan McEvedy must do everything she can to ensure her Clan survives, or they will all be hunted down and destroyed. Written by BattleTech veteran Blaine Lee Pardoe, Betrayal of Ideals tells the complete story of Clan Wolverine's true history.


THE TRUE FATE OF A CLAN...

Every member of modern Clan society knows of the Not-Named Clan, that was erased from history for perpetrating acts of heresy against the Way of the Clans. But what truly happened to Clan Wolverine?

$19
Blood Legacy (CAT36046)

THE ENEMY OF MY ENEMY...

Since appearing in the Inner Sphere, the frenzied Clans have overwhelmed every planet they've invaded, brutally crushing any opposing force. Their race is selectively bred for combat. Their technology is superior to anything the Inner Sphere possesses. Nothing the Great Houses have can stop them. Humanity's only hope, an alliance of mortal enemies, may be doomed. The Clan invaders have chosen their next objective, Luthien, capital of the Draconis Combine. House Kurita must now fight for survival on its homeworld. Hanse Davion is presented with a situation undreamt of...the final defeat of the Dragon itself. Should he attack his distracted foe and destroy the enemy his family has battled for over 300 years? Or should he reinforce a fellow House of the Inner Sphere against a force that Davion and the Federated Commonwealth might not otherwise defeat when their time comes? And even if the Houses should somehow agree to stand together against the Clan menace, another just as dangerous threat lurks within their very midst. ComStar, the semi-mystic sect that controls interstellar communication, schemes to hurl House Davion, House Kurita, and the Clans into a devastating war that will leave ComStar in a position to dominate the Inner Sphere...


THE ENEMY OF MY ENEMY...

Since appearing in the Inner Sphere, the frenzied Clans have overwhelmed every planet they've invaded, brutally crushing any opposing force. Their race is selectively bred for combat. Their technology is superior to anything the Inner Sphere possesses. Nothing the Great Houses have can stop them. Humanity's only hope, an alliance of mortal enemies, may be doomed. The Clan invaders have chosen their next objective, Luthien, capital of the Draconis Combine. House Kurita must now fight for survival on its homeworld. Hanse Davion is presented with a situation undreamt of...the final defeat of the Dragon itself. Should he attack his distracted foe and destroy the enemy his family has battled for over 300 years? Or should he reinforce a fellow House of the Inner Sphere against a force that Davion and the Federated Commonwealth might not otherwise defeat when their time comes? And even if the Houses should somehow agree to stand together against the Clan menace, another just as dangerous threat lurks within their very midst. ComStar, the semi-mystic sect that controls interstellar communication, schemes to hurl House Davion, House Kurita, and the Clans into a devastating war that will leave ComStar in a position to dominate the Inner Sphere...
$20
Blood of the Isle (CAT36210)

IN THE FALCON'S CLAWS?

Skye struggles to rise from the ashes of the last Jade Falcon assault. Tara Campbell's Highlanders are limping back from battles fought all across the Prefecture. And Anastasia Kerensky's Steel Wolves have disappeared again. It's a matter of when, not if, the Falcons will renew their brutal assault, and Skye is unprepared.

On the world of Nusakan, Landgrave Jasek Kelswa-Steiner appears to be Skye's only chance for salvation. Gathering his Stormhammers, he prepares to throw his force into the teeth of the Falcon advance. But will the cure be worse than the disease? Jasek passionately advocates a return to House Steiner, a political movement his father just as passionately opposes.

Unfortunately for the Republic, desperate times call for desperate alliances, and the Jade Falcon force is still spoiling for battle. Clan Jade Falcon will not rest until Skye is conquered...or reduced to a charred cinder.


IN THE FALCON'S CLAWS?

Skye struggles to rise from the ashes of the last Jade Falcon assault. Tara Campbell's Highlanders are limping back from battles fought all across the Prefecture. And Anastasia Kerensky's Steel Wolves have disappeared again. It's a matter of when, not if, the Falcons will renew their brutal assault, and Skye is unprepared.

On the world of Nusakan, Landgrave Jasek Kelswa-Steiner appears to be Skye's only chance for salvation. Gathering his Stormhammers, he prepares to throw his force into the teeth of the Falcon advance. But will the cure be worse than the disease? Jasek passionately advocates a return to House Steiner, a political movement his father just as passionately opposes.

Unfortunately for the Republic, desperate times call for desperate alliances, and the Jade Falcon force is still spoiling for battle. Clan Jade Falcon will not rest until Skye is conquered...or reduced to a charred cinder.

$20
Blood Will Tell (CAT35838)

TIES THAT BIND?

Danai Liao-Centrella is many things: Solaris gladiator; proud military commander; successful diplomat. All of those roles pale beneath perhaps the heaviest responsibility of anyone in the Capellan Confederation: to speak the truth to its ruler, Chancellor Daoshen Liao. He is the undeniable dictator of hundreds of worlds. Mighty armies move at his command. Billions of lives hang on his every decision.

Against that, she must speak the truth.

And the truth is, the war with House Davion must end. Because there is a greater danger looming: the Republic of the Sphere, hiding behind its impenetrable fortress. When that wall comes down, the Confederation must be ready. It cannot be distracted. Danai will pay whatever price necessary to make Daoshen see that.

And that price will be heavy. It will force her to take on a role unlike any other: servant of the people. In the Confederation, the people are the heart of the state. When, not if, the wall falls, Danai and her regiment will be ready.

They'll have to be ready, because behind the wall the Republic regiments are finally ready to come out of hiding. On worlds like Elgin, Hall, and Liberty, Republic forces are prepared: well-trained, and armed with weapons the Capellans have never seen.

When BattleMechs clash, Danai will have to choose between serving the Chancellor or serving the people.



TIES THAT BIND?

Danai Liao-Centrella is many things: Solaris gladiator; proud military commander; successful diplomat. All of those roles pale beneath perhaps the heaviest responsibility of anyone in the Capellan Confederation: to speak the truth to its ruler, Chancellor Daoshen Liao. He is the undeniable dictator of hundreds of worlds. Mighty armies move at his command. Billions of lives hang on his every decision.

Against that, she must speak the truth.

And the truth is, the war with House Davion must end. Because there is a greater danger looming: the Republic of the Sphere, hiding behind its impenetrable fortress. When that wall comes down, the Confederation must be ready. It cannot be distracted. Danai will pay whatever price necessary to make Daoshen see that.

And that price will be heavy. It will force her to take on a role unlike any other: servant of the people. In the Confederation, the people are the heart of the state. When, not if, the wall falls, Danai and her regiment will be ready.

They'll have to be ready, because behind the wall the Republic regiments are finally ready to come out of hiding. On worlds like Elgin, Hall, and Liberty, Republic forces are prepared: well-trained, and armed with weapons the Capellans have never seen.

When BattleMechs clash, Danai will have to choose between serving the Chancellor or serving the people.
$20
Bloodname (CAT36011)

A DANGEROUS DECEPTION...

Truebirth: Born in the laboratory, these genetically engineered soldiers train to be the ultimate warriors. They are the elite pilots of the Clan's fearsome BattleMech war machines.

Freebirth: Born of the natural union of parents, these too are soldiers, but pale imitations of their Truebirth superiors. Despised for their imperfections, they fight where and when their Clan commands.

Aidan has failed his Trial of Position, the ranking test all Truebirth warriors of the Clan Jade Falcon must pass. He is cast out. Disgraced. His rightful Bloodname denied him. But with a Bloodname, all past failures are forgiven. With a Bloodname comes respect. With a Bloodname comes honor. Aidan will do anything to gain that name. Even masquerade as the thing he has been taught to despise. A freebirth.


A DANGEROUS DECEPTION...

Truebirth: Born in the laboratory, these genetically engineered soldiers train to be the ultimate warriors. They are the elite pilots of the Clan's fearsome BattleMech war machines.

Freebirth: Born of the natural union of parents, these too are soldiers, but pale imitations of their Truebirth superiors. Despised for their imperfections, they fight where and when their Clan commands.

Aidan has failed his Trial of Position, the ranking test all Truebirth warriors of the Clan Jade Falcon must pass. He is cast out. Disgraced. His rightful Bloodname denied him. But with a Bloodname, all past failures are forgiven. With a Bloodname comes respect. With a Bloodname comes honor. Aidan will do anything to gain that name. Even masquerade as the thing he has been taught to despise. A freebirth.

$20
By Temptations and By War (CAT36206)

A SPARK OF REBELLION

When the Republic of the Sphere was established, it absorbed a quarter of Capellan Confederation space. Now that the crippled Republic is embattled everywhere, the Confederation Chancellor sends an operative into former Capellan territory to nurture the seeds of rebellion. Freedom fighter Evan Kurst has resisted the Republic's 'benevolent occupation' of the world of Liao for as long as he can remember. He has fought side by side with agents from the Confederation, and rallied other fighters to the cause. Until now, his efforts have been in vain. But amid the chaos of the interstellar communications blackout, Kurst sees a new chance to liberate his homeworld and return it to its rightful rulers. The Chancellor's support is assured, and embodied in the person of Mai Wa, the operative sent to ensure Kurst's success. But Mai has betrayed Kurst before, and his biggest problem remains knowing whom to trust in a world where today's ally is tomorrow's enemy.


A SPARK OF REBELLION

When the Republic of the Sphere was established, it absorbed a quarter of Capellan Confederation space. Now that the crippled Republic is embattled everywhere, the Confederation Chancellor sends an operative into former Capellan territory to nurture the seeds of rebellion. Freedom fighter Evan Kurst has resisted the Republic's 'benevolent occupation' of the world of Liao for as long as he can remember. He has fought side by side with agents from the Confederation, and rallied other fighters to the cause. Until now, his efforts have been in vain. But amid the chaos of the interstellar communications blackout, Kurst sees a new chance to liberate his homeworld and return it to its rightful rulers. The Chancellor's support is assured, and embodied in the person of Mai Wa, the operative sent to ensure Kurst's success. But Mai has betrayed Kurst before, and his biggest problem remains knowing whom to trust in a world where today's ally is tomorrow's enemy.

$22
Campaign Operations (CAT35007)
Campaign Operations contains rules for creating and running forces, whether a down-on-their-luck mercenary battalion, or a fully-supplied House regiment. The volume also contains complete rules for devising solar systems, allowing players to recreate existing star systems or craft all-new worlds to challenge each other. The final sections of the book bring several options to the table for campaign play. Building off of previous sections in Total Warfare and Strategic Operations, the Narrative Campaign, Map-Based Campaign and Chaos Campaign rules allow players to build exciting, fun campaigns of almost any stripe for their newly-minted forces!


Forge your forces and prepare to fight any battle across the Inner Sphere! Campaign Operations completes the core rulebook series begun in Total Warfare. While previous rulebooks detailed game play at various levels, from a single MechWarrior, to a BattleMech company, to entire armies, this final volume focuses on the forces a player will build and run through any level of play.
Out of Stock
$60
Children of Kerensky (CAT35902)

A RACE TO VICTORY?

Terra. Birthplace of humankind. Cradle of the Inner Sphere. For centuries, it has been the Clans' ultimate prize. As prophesied by their founder, Nicholas Kerensky, the Clan that conquers Terra shall ascend above all others to become the ilClan, ruler over the rest of the Clans. And its leader shall become the ilKhan, and will lead the Inner Sphere into a new era.

And now, nearly a century after the Clan Invasion, two Clans race to be the first to reach Terra. On one side is Alaric Ward, Khan of Clan Wolf, a brilliant warrior and complex mix of the best of the Clans and the Inner Sphere. He comes to save the Inner Sphere from itself, intending to construct a new empire among the stars. His main adversary is Khan Malvina Hazen, the brutal, ruthless leader of Clan Jade Falcon. Forged in a tradition where only the strong survive, she leads her touman not to save the Inner Sphere, but to raze it to ashes and rebuild it according to her own twisted vision.

All that stands between them and a decisive victory that will reshape the Inner Sphere forever is the impenetrable barrier shielding Terra from invasion, not to mention the forces of the once-mighty Republic, which has no plans to surrender without a vicious fight, the only question is, who will reach Terra first?


A RACE TO VICTORY?

Terra. Birthplace of humankind. Cradle of the Inner Sphere. For centuries, it has been the Clans' ultimate prize. As prophesied by their founder, Nicholas Kerensky, the Clan that conquers Terra shall ascend above all others to become the ilClan, ruler over the rest of the Clans. And its leader shall become the ilKhan, and will lead the Inner Sphere into a new era.

And now, nearly a century after the Clan Invasion, two Clans race to be the first to reach Terra. On one side is Alaric Ward, Khan of Clan Wolf, a brilliant warrior and complex mix of the best of the Clans and the Inner Sphere. He comes to save the Inner Sphere from itself, intending to construct a new empire among the stars. His main adversary is Khan Malvina Hazen, the brutal, ruthless leader of Clan Jade Falcon. Forged in a tradition where only the strong survive, she leads her touman not to save the Inner Sphere, but to raze it to ashes and rebuild it according to her own twisted vision.

All that stands between them and a decisive victory that will reshape the Inner Sphere forever is the impenetrable barrier shielding Terra from invasion, not to mention the forces of the once-mighty Republic, which has no plans to surrender without a vicious fight, the only question is, who will reach Terra first?

$16
Clan Ad Hoc Star (CAT35734)


The Clan Ad Hoc Star includes the Kodiak, Hellion, Packhunter, Fire Falcon, and Howler, along with MechWarrior pilot cards and Alpha Strike cards.
Out of Stock
$40
Clan Command Star (CAT35720)


The Clan Command Star includes the Dire Wolf, Summoner, Stormcrow, Mist Lynx, and Shadow Cat, along with five MechWarrior pilot cards and five Alpha Strike cards.
Out of Stock
$40
Clan Fire Star (CAT35724)


The Clan Fire Star includes the Warhawk, Nova Cat, Cougar, Fire Moth, and Kit Fox, along with MechWarrior pilot cards and Alpha Strike cards.
Out of Stock
$40
Clan Heavy Battle Star (CAT35728)


The Clan Heavy Battle Star includes the Turkina, Kingfisher, Huntsman, Ebon Jaguar, and Crossbow, along with MechWarrior pilot cards and Alpha Strike cards.
Out of Stock
$40
Clan Heavy Star (CAT35730)


The Clan Heavy Heavy Star includes the Stone Rhino, Warhammer IIC, Supernova, Hunchback IIC, and Marauder IIC, along with MechWarrior pilot cards and Alpha Strike cards.
Out of Stock
$40
Clan Heavy Striker Star (CAT35722)


The Clan Heavy Striker Star includes the Gargoyle, Hellbringer, Mad Dog, Ice Ferret, and Viper along with five MechWarrior pilot cards and five Alpha Strike cards.
Out of Stock
$40
Clan Striker Star (CAT35732)


The Clan Striker Star includes the Vapor Eagle, Hellhound, Horned Owl, Incubus, and Piranha, along with MechWarrior pilot cards and Alpha Strike cards.
Out of Stock
$40
Clan Support Star (CAT35726)


The Clan Support Star includes the Night Gyr, Linebacker, Battle Cobra, Arctic Cheetah, and Black Lanner, along with MechWarrior pilot cards and Alpha Strike cards.
Out of Stock
$40
Comstar Battle Level II (CAT35738)


The Comstar Battle Level II includes the Flashman, Crockett, Guillotine, Lancelot, Crab, and Mongoose along with MechWarrior pilot cards and Alpha Strike cards.
Out of Stock
$45
Comstar Command Level II (CAT35737)


The Comstar Command Level II includes the King Crab, Black Knight, Highlander, Sentinel, Mercury, and Exterminator, along with MechWarrior pilot cards and Alpha Strike cards.
Out of Stock
$45
Crimson Night (Rogue Academy #3) (CAT35829)

A WORLD IN FLAMES?

Emporia has been bombed into disease-ridden ruins, and the planet's remaining forces have been scattered. Jasper and Nadine Roux are among the few surviving cadets from the Ritza MechWarrior Academy. They and their war-torn peers are all that stands in the way of Tai-sa Takeji Yoshizawa's plan to conquer their homeworld.

Tai-sa Yoshizawa battles dissension within the ranks of his most trusted advisors as he struggles to complete his conquest. Desperate to solidify his hold on Emporia, the rogue Draconis Combine colonel will use every option at his command, including capturing the last surviving heir of Emporia and claiming him as his ward, then ruling the planet through him.

It is a race to see who can reach the Ritza family first. With Nadine coordinating the survivors' evacuation from space, and Jasper on the ground fighting his way across a shattered world, everything rests on what happens when Emporian and enemy forces collide in an epic battle and the winner takes all in this explosive conclusion to the Rogue Academy trilogy.


A WORLD IN FLAMES?

Emporia has been bombed into disease-ridden ruins, and the planet's remaining forces have been scattered. Jasper and Nadine Roux are among the few surviving cadets from the Ritza MechWarrior Academy. They and their war-torn peers are all that stands in the way of Tai-sa Takeji Yoshizawa's plan to conquer their homeworld.

Tai-sa Yoshizawa battles dissension within the ranks of his most trusted advisors as he struggles to complete his conquest. Desperate to solidify his hold on Emporia, the rogue Draconis Combine colonel will use every option at his command, including capturing the last surviving heir of Emporia and claiming him as his ward, then ruling the planet through him.

It is a race to see who can reach the Ritza family first. With Nadine coordinating the survivors' evacuation from space, and Jasper on the ground fighting his way across a shattered world, everything rests on what happens when Emporian and enemy forces collide in an epic battle and the winner takes all in this explosive conclusion to the Rogue Academy trilogy.

$22
D.R.T. (CAT36013)
Jeremiah Rose and the Black Thorns, flush with their success against the Jade Falcons on Borghese, head to Harlech to draw a new assignment. Their only requirement: Their new job must let them face off against the Clans.They find more than they bargained for. Their assignment: Garrison duty on Wolcott - a Kurita planet deep in the heart of the Clan Smoke Jaguar occupation zone. Wolcott is besieged, but protected from further Clan aggression by the Clan code of honor. Wolcott makes a useful staging area for Kurita raids on Smoke Jaguar-occupied territory. The pay is good. The advance is unbelievable. But they have to live long enough to spend it.


Jeremiah Rose and the Black Thorns, flush with their success against the Jade Falcons on Borghese, head to Harlech to draw a new assignment. Their only requirement: Their new job must let them face off against the Clans.They find more than they bargained for. Their assignment: Garrison duty on Wolcott - a Kurita planet deep in the heart of the Clan Smoke Jaguar occupation zone. Wolcott is besieged, but protected from further Clan aggression by the Clan code of honor. Wolcott makes a useful staging area for Kurita raids on Smoke Jaguar-occupied territory. The pay is good. The advance is unbelievable. But they have to live long enough to spend it.
$20
Decision at Thunder Rift (CAT36023)

THE EPIC FIRST NOVEL OF THE LEGENDARY SCIENCE FICTION SERIES...

Thirty meters tall, seventy tons of quick-striding death and destruction, the armored war machines called BattleMechs are the front line forces of the crumbling star empire locked in the horror of the endless Succession Wars. Their pilots are MechWarriors, 31st-Century knights riding armored machines powerful enough to take a city apart. Grayson Death Carlyle had been training to be a MechWarrior since he was 10 years old, but his graduation came sooner than expected. With his friends and family dead and his father's regiment destroyed, young Grayson finds himself stranded on a world turned hostile. Now he must learn the hardest lesson of all: it takes more than a BattleMech to make a MechWarrior... But to claim that title, all Grayson has to do is go out and capture one of those giant killing machines...if it doesn't kill him first.


THE EPIC FIRST NOVEL OF THE LEGENDARY SCIENCE FICTION SERIES...

Thirty meters tall, seventy tons of quick-striding death and destruction, the armored war machines called BattleMechs are the front line forces of the crumbling star empire locked in the horror of the endless Succession Wars. Their pilots are MechWarriors, 31st-Century knights riding armored machines powerful enough to take a city apart. Grayson Death Carlyle had been training to be a MechWarrior since he was 10 years old, but his graduation came sooner than expected. With his friends and family dead and his father's regiment destroyed, young Grayson finds himself stranded on a world turned hostile. Now he must learn the hardest lesson of all: it takes more than a BattleMech to make a MechWarrior... But to claim that title, all Grayson has to do is go out and capture one of those giant killing machines...if it doesn't kill him first.

$20
Divided We Fall (CAT35900NV)

BROTHERS IN ARMS?

At long last, the Clans' campaign for the Inner Sphere is coming to a head. Khan Alaric Wolf is preparing for his biggest moves yet, and is willing to enlist just about anyone who can help him achieve his ultimate goal: the conquest of Terra. To that end, he sends one of his own on a special assignment. Marotta Kerensky is a Clan Wolf warrior unlike any other, the perfect candidate for a mission unlike any other: convince the legendary Wolf's Dragoons to rejoin the Clan they originally came from. But when Marotta reaches the mercenary unit, he finds them quite different from the storied force of a century ago. Times have changed since then, and the Dragoons have as well, or have they? Driven to accomplish his mission at any cost, Marotta allies with a Dragoons officer on a risky gambit that may help him deliver what his Khan wants, or tear Wolf's Dragoons apart forever.


BROTHERS IN ARMS?

At long last, the Clans' campaign for the Inner Sphere is coming to a head. Khan Alaric Wolf is preparing for his biggest moves yet, and is willing to enlist just about anyone who can help him achieve his ultimate goal: the conquest of Terra. To that end, he sends one of his own on a special assignment. Marotta Kerensky is a Clan Wolf warrior unlike any other, the perfect candidate for a mission unlike any other: convince the legendary Wolf's Dragoons to rejoin the Clan they originally came from. But when Marotta reaches the mercenary unit, he finds them quite different from the storied force of a century ago. Times have changed since then, and the Dragoons have as well, or have they? Driven to accomplish his mission at any cost, Marotta allies with a Dragoons officer on a risky gambit that may help him deliver what his Khan wants, or tear Wolf's Dragoons apart forever.

$15
Elemental Star (CAT35739)


The Clan Elemental Star includes five hex-based Elemental miniatures. Perfect for Battle Tech and Alpha Strike action!
Out of Stock
$40
Era Report: 2750 (CAT35222)
Era Report: 2750 pierces the luminous veneer of what many Inner Sphere and Clan historians alike have considered to be the golden age of BattleTech history: the height of the Star League era. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of every major Inner Sphere faction active before the fateful events described in Historical: Liberation of Terra. Notable personalities, military forces, and an overview of the technological capabilities of the Star League age are also provided, along with special advanced-level rules for campaigns set during this time, played using the Total Warfare core rules.


Before the treachery of Stefan Amaris, Kerensky's Exodus, and the Succession Wars, the realms of the Inner Sphere were united under the banner of the Star League. As the pinnacle of culture and technology, the six Great Houses and four territorial states of the League reaped the benefits of universal peace and justice, the fruits of their combined efforts enriching the lives of billions across the heavens. Or so the legends claim. In reality, the Inner Sphere of the 2750s was far from serene and light-years away from just. Though admired for its monolithic power, the pinnacle of mankind's greatest experiment, the Star League, stood at a fateful crossroads, with feuding House Lords and rebellious territories only waiting for every chance to strike against each other.
Out of Stock
$45
Era Report: 3052 (CAT35220)
Era Report: 3052describes the state of the Inner Sphere and the Clans at a pivotal period in BattleTech history: the early years of the Clan Invasion. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of every major Inner Sphere and Clan faction. Notable personalities, military forces, and an overview of the technological capabilities of the Inner Sphere and Clan powers of this critical era in history are also provided, along with special advanced-level rules for campaigns set in this era, whether played using the Total Warfare core rules or those found in A Time of War: The BattleTech RPG.


For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. Yet even as BattleMechs clashed over the forgotten ruins of humanity?s Golden Age, the descendants of the long-lost Star League Defense Force gathered their might among distant stars. Then, in 3048, amid reports of a technological renaissance in the Sphere, the leaders of Kerensky?s children decided the time for invasion had come. The Clan Invasion would transform the face of warfare and the fate of nations across the Inner Sphere, marking an all new era for all of humankind.
Out of Stock
$45
Era Report: 3062 (CAT35221)
Era Report: 3062 describes the state of the Inner Sphere and the Clans at a divisive period in BattleTech history: the latter years of the Clan Invasion. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of many major Inner Sphere, Periphery, and Clan factions. Notable personalities, military forces, and an overview of the technological capabilities of the Inner Sphere and Clan powers of this critical period in history are also provided, along with special advanced-level rules for campaigns set in this era, whether played using the Total Warfare core rules or those found in A Time of War: The BattleTech RPG.


For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. The arrival of the Clans, martial descendants of the lost Star League Defense Force, in 3049 upset all the previous balances of power and set the stage for cataclysmic warfare to rival the worst of the Succession Wars. The end of the initial Clan invasion and the new renaissance of military technologies leads the leaders of the Successor States to seek advantage against each other. The ever-present specter of the Clans urges desperation to end old feuds to make space for new ones. And the Truce of Tukayyid holds the Clans in check, but does nothing to ease the cultural pressures on both sides of the border.
Out of Stock
$45
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