Catan - Seafarers 5-6 Player Board Game Expansion


Catan - Explorers & Pirates Board Game Expansion


Catan - Explorers & Pirates 5-6 Player Board Game Expansion


Catan - Cities & Knights Board Game Expansion


Catan - Cities & Knights 5-6 Player Board Game Expansion


Catan - Traders & Barbarians Board Game Expansion


Catan - Traders & Barbarians 5-6 Player Board Game Expansion


Potion Explosion: The 5th Ingredient


The Others: 7 Sins


Tiny Epic Defenders / The Dark War Bundle


21 - 30 of 35 results

Catan - Seafarers 5-6 Player Board Game Expansion

Product no.: MFG3074
$40.00
$30.00


Components:

30 Wooden Ships
7 Sea Tiles
2 Gold Field Tiles
1 Desert Tile
2 Frame Pieces
2 Harbor Tokens
35 Catan Chits
9 Exciting New Scenarios
1 Rulebook

NOT a complete game! You need a Catan® game (aka The Settlers of Catan®), a Catan: 5-6 Player® extension, and a Catan: Seafarers® expansion in order to play with this game extension!

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Catan - Explorers & Pirates Board Game Expansion

Product no.: MFG3075
$80.00
$50.00


Explore Catan! Build harbor settlements, ships, settlers, and sailing crews and set out across mysterious seas in search of new lands, spices, fish, and gold fields.

Components:
16 harbor settlements (wood)
32 adventurers (wood)
12 ships (wood)
8 settlers (wood)
12 markers (wood double cubes)
4 pirate ships (wood)
6 fish(wood)
24 spice sacks (wood cubes)
76 gold coins (die cut)
12 frame pieces
6 gold field hexes
6 fish shoal hexes
6 spice hexes
6 terrain hexes and 6 number tokens (green backs)
6 terrain hexes and 6 number tokens (orange backs)
6 pirate lair tokens
3 mission cards
3 mission victory point cards
4 building cost cards

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Catan - Explorers & Pirates 5-6 Player Board Game Expansion

Product no.: MFG3076
$50.00
$35.00


Components:

1 rulebook
8 harbor settlements (wood)
18 Crews (wood)
6 ships (wood)
4 settlers (wood)
6 markers (wood double cubes)
2 pirate ships (wood)
2 fish(wood)
12 spice sacks (wood cubes)
2 pirate lair hexes
2 pirate lair tokens
3 terrain hexes and 6 number tokens (green backs)
3 terrain hexes and 6 number tokens (orange backs)
4 sea hexes
1 Large Council of Catan tri-hex piece
1 Large Sea tri-hex
3 Number tokens (orange backs)
3 Number tokens (green backs)
2 building cost cards
2 player piece manifest cards
1 new piece manifest card

NOT a complete game! You need a Catan® game (aka The Settlers of Catan®), a Catan: 5-6 Player® extension, and a Catan: Explorers & Pirates® expansion in order to play with this game extension!

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Catan - Cities & Knights Board Game Expansion

Product no.: MFG3077
$80.00
$50.00


A game expansion for 3-4 players ages 12 and older.

Components:

36 Commodity Cards
54 Progress Cards
6 Victory Point Cards
3 Wooden Metropolis Pieces
1 Wooden Merchant Figure
1 Custom Event Die
1 Wooden Barbarian Ship
24 Wooden Knights
12 City Walls
4 Development Flip-Charts
1 Sea Frame Piece
1 Rulebook

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Catan - Cities & Knights 5-6 Player Board Game Expansion

Product no.: MFG3078
$40.00
$30.00


Components:

18 Commodity Cards
3 Victory Point Cards
12 Wooden Knights
6 City Walls
2 Development Flip-Charts
1 Rulebook/Scenario Booklet

NOT a complete game! You need a Catan® game (aka The Settlers of Catan®), a Catan: 5-6 Player® extension, and a Catan: Cities & Knights® expansion in order to play with this great game extension!

Browse these categories as well: Board Games, Specials & Clearance

Catan - Traders & Barbarians Board Game Expansion

Product no.: MFG3079
$80.00
$50.00


A game Expansion for 3-4 players ages 12 and older.

Components:
24 wooden knights
12 wooden bridges
22 wooden camels
4 wooden wagons
36 wooden barbarians
40 coin counters
14 new terrain and water tiles
120 new cards
Special victory point cards and tokens
Variants & scenarios
 

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Catan - Traders & Barbarians 5-6 Player Board Game Expansion

Product no.: MFG3080
$40.00
$30.00


Contains:
12 wooden knights
6 wooden bridges
11 wooden camels
2 wooden wagons
12 wooden barbarians
12 new terrain and water tile pieces
16 gold coin counters
18 commodity tokens
14 fish tokens
24 cards
2 Poor Settler tiles
Extension rules

NOT a complete game! You need a Catan game (aka The Settlers of Catan), a Catan: 5-6 Player extension, and a Catan: Traders & Barbarians expansion in order to play with this great game extension!

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Potion Explosion: The 5th Ingredient

Product no.: PTN002
$40.00
$30.00


Introducing Ghost Ectoplasm, you’ll now be able to complete spells in an entirely new way. This incredible ingredient can be used as a replacement for any of the others. The Fifth Ingredient also adds Reward and Scolding tokens, new potions to complete, and Professor tiles. These new tiles will affect the rules of the game in little ways that could change your entire strategy. Use one of them for a little tweak to the regular game, or introduce a bunch for an entirely new experience. The Fifth Ingredient expansion ensures you’ll be learning new tricks right up until the final bell sounds!

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The Others: 7 Sins

Product no.: SSN001
$150.00
$100.00


The city of Haven is the key to their invasion, but it will not go down without a fight, thanks to the actions of the paranormal organization known as F.A.I.T.H. (Federal Authority for the Interdiction of Transdimensional Horrors). Each session of The Others is played with one player controlling the forces of a single Sin, against the other players who control a team of 7 FAITH heroes. The heroes cooperate to survive the Sin's attacks and accomplish the missions set before them, while the Sin attempts to thwart the heroes in all ways (preferably by destroying them).

The heroes are divided into different classes, each specialized in a different aspect of the game. Leaders are good at helping the other members of the team. Bruisers are excellent melee fighters. Snipers are experts at using guns to put down monsters from a distance. And Fixers have the resourcefulness and knowledge of the occult necessary to resolve supernatural crises that spread through the city. Each hero also has their own stats and unique abilities that set them apart from all others. Knowing when to bring in the right reinforcement can be key to FAITH’s victory.

Corruption is one of the main mechanics of the game. It is both a way for the Sin to consume heroes, and a way for heroes to accomplish amazing feats they wouldn’t be capable of normally. Taking corruption grants heroes powerful bonuses (as long as they keep taking corruption), but when they become fully corrupted, their darkest secrets may come back to haunt them and tear the team from within, or their flesh might simply succumb to the sinful influences.

The Sins player, on the other hand, has access to the different monsters of each Sin, including Abominations, a Controller, and the terrifying Avatar of Sin! These monsters can attempt to destroy the heroes, or simply hinder their progress on their missions. Each Sin provides the Sins Player with a different deck of Sins cards that can be played at different times to surprise players with different effects, often tied to the strategy of each Sin. Yes, because each Sin taints the game with an overarching mechanic that is always in effect. For example, Pride punishes prideful heroes that venture into the streets on their own, while Sloth punishes heroes who try to move quickly across the board. Heroes will need to learn to deal with the different influence of each Sin, which will always stand between them and their mission.

The Sins are also aided by Acolytes, with each session using a different type. These lowly corrupted servants of darkness can fight and stand in the way of heroes, but they also have a once per round special ability that reflects their previous lives. For example, corrupted hobos take equipment from heroes, corrupted nuns corrupt the city districts, and corrupted doctors keep heroes from healing.

There are 7 different stories that players can embark on for each session of The Others. Each of them brings different special rules, different dynamics, and a unique system of branching missions the heroes need to accomplish in order to be victorious. There are Terror stories, which are more straightforward, focusing on action and combat; Corruption stories revolve around the Corruption spreading through the city and the heroes themselves; and Redemption stories rely on saving the city and the few innocents that remain. Each story can be played on a different map setup, which further makes the dynamic of each session unique.

The board used in The Others is made up of several tiles, each depicting a different city district and different configurations of streets. As the city of Haven still belongs to humanity, and it’s the Sins that are attempting to take it over, the heroes can use it to get different benefits each district offers them. For example, they can go to the hospital to heal wounds, to the museum to get rid of corruption, to the RavenCorp tower to get new equipment, or to the police station to call in an orbital strike. What districts are available on each map, and their location, can greatly change the dynamic of the game.

As the game progresses, and depending on how badly the heroes fare against storyline plot twists and developments, the Apocalypse Track will advance, making the Sins gradually stronger and more terrifying. Apocalypse cards, tied to the type of story being played (Terror, Corruption, or Redemption) introduce new twists and challenges to the game, even bringing in the members of the Hell Club themselves!

Heroes will die. Either in noble sacrifice, torn apart by claws and tentacles, or consumed by the corruption welling up in their souls. The question is whether the FAITH team will manage to fulfill their final mission in time, or whether the Sins will reign supreme over humanity.

Players: 2-5
Time: 90 mins
Ages: 14+

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Tiny Epic Defenders / The Dark War Bundle

Product no.: Tiny_Epic_Defenders_Bundle
$100.00
$70.00


What's new:

  • Revamped gameplay - Many rule changes, small and large, has taken place to re-balance and enrich the game, including new character powers, new powers for Outer Regions, and completely redesigned Epic Foes, along with many subtle changes to the setup and rules.
  • All new art - Completely redesigned to get in line with the current art direction of Tiny Epic line.
  • ITEMeeples - Items have been redesigned to be permanent additions and this is artistically represented with ITEMeeples, first introduced in Tiny Epic Quest.

Tiny Epic Defenders: The Dark War, an expansion to Tiny Epic Defenders, is the latest installment in Chronicles of Aughmoore. It introduces new Heroic characters like the Lionkin Charioteer and the Birdfolk Shadow Walker. It also introduces new Epic Foes, new Dire Enemies, and new Artifacts, but more importantly it introduces new and exciting features that keep players making difficult choices from the edge of their seats.

These new features include a Campaign Mode, with Enemy Generals, Skills that Heroes can learn, Advanced Regions and Caravans. Caravans represent the shattered homes of villagers during this dark time and are spread across all the Regions. Players are faced with the additional challenge of rescuing these Caravans and escorting them safely to the Capital City before they are can defeat the Epic Foe.

Skills are useful abilities players can assign to their Heroes and require Experience Points to activate. Experience Points are now earned during play by making meaningful decisions that help the party reach their goals.

The Campaign Mode plays like an evolving gauntlet challenge, where players must play through the game multiple times facing Generals at the intervals instead of the regular Epic Foe. The different abilities players will have at their disposal, as well as the threats they face, are unique to each Campaign and evolve with the choices players make during each Campaign. If players can survive long enough, they will face an Epic Foe at the conclusion of the Campaign.

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21 - 30 of 35 results