Rule Books

Rule Books

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Product no.: CAT35002

How does a MechWarrior interface with a BattleMech? How does a ProtoMech really work? When was the Gauss rifle or the Particle Projector Cannon developed? Or how can I just make my own, cool and unique BattleMech design? If you've ever been plagued by these questions, then get on your coveralls and make sure you’ve got your astech certification, because you're about to dive into BattleTech construction!

$70.00
Product no.: CAT35006
Marshal your forces and prepare to conquer the Inner Sphere! Interstellar Operations zooms up to the final level, allowing players to assume the roles of House Lords and dominate the galaxy.
$95.00
Product no.: CAT35007

Forge your forces and prepare to fight any battle across the Inner Sphere!

Campaign Operations completes the core rulebook series begun in Total Warfare. While previous rulebooks detailed game play at various levels—from a single MechWarrior, to a BattleMech company, to entire armies—this final volume focuses on the forces a player will build and run through any level of play. 

$60.00
Product no.: CAT35010

Using the most up-to-date rules text, the BattleMech Manual has been designed from the ground up to cater to the BattleTech player wanting to engage in an all-'Mech battle. Includes a variety of optional rules, terrain and more. 

$65.00
Product no.: CAT35680

*** Expected delivery date: September 2019 ***

Alpha Strike: Commander's Edition collects into one handy volume the revised fast-play rules from the original Alpha Strike and the expanded rules from Alpha Strike Companion. 

$80.00